diff options
Diffstat (limited to 'public/assets/javascripts/rectangles/models/surface.js')
| -rw-r--r-- | public/assets/javascripts/rectangles/models/surface.js | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/public/assets/javascripts/rectangles/models/surface.js b/public/assets/javascripts/rectangles/models/surface.js new file mode 100644 index 0000000..53977c8 --- /dev/null +++ b/public/assets/javascripts/rectangles/models/surface.js @@ -0,0 +1,281 @@ +(function(){ + + var vec2, Rect + if ('window' in this) { + vec2 = window.vec2 + Rect = window.Rect + } + else { + vec2 = require('./vec2') + Rect = require('./rect') + } + + var Surface = function (face){ + this.bounds = new Rect (new vec2(0, 0), new vec2(0, 0)) + this.faces = [] + if (face) { + this.add(face) + } + } + Surface.prototype.add = function(rect){ + if (this.faces.length == 0) { + this.bounds.x.a = rect.x.a + this.bounds.x.b = rect.x.a + this.bounds.y.a = rect.y.a + this.bounds.y.b = rect.y.a + } + this.bounds.x.b += rect.width() + this.bounds.y.a = Math.min(this.bounds.y.a, rect.y.a) + this.bounds.y.b = Math.max(this.bounds.y.b, rect.y.b) + this.faces.push(rect) + } + Surface.prototype.fits_scale = function(v, scale){ + v = v.clone().mul(scale) + return this.fits(v) + } + Surface.prototype.fits = function(v){ + var faces = this.faces + var scratch + if (this.bounds.x.b < v.a || this.bounds.y.b < v.b) { + return null + } + for (var i = 0; i < faces.length; i++) { + if (faces[i].fits(v)) { + return faces[i] + } + } + scratch = new Rect (0,0,0,0) + for (var i = 0; i < faces.length; i++) { + if (faces[i].y.length() < v.b) { + continue + } + scratch.x.a = faces[i].x.a + scratch.x.b = faces[i].x.b + scratch.y.a = faces[i].y.a + scratch.y.b = faces[i].y.b + SEARCH: for (var j = i+1; j < faces.length; j++) { + if (faces[j].y.a > scratch.y.a) { + scratch.y.a = faces[j].y.a + } + if (faces[j].y.b < scratch.y.b) { + scratch.y.b = faces[j].y.b + } + if (scratch.y.b <= scratch.y.a || scratch.y.length() < v.b) { + break SEARCH + } + scratch.x.b = faces[j].x.b + if (scratch.fits(v)) { + return scratch + } + } + } + return null + } + + function center_for (dimension, position, delta) { + var center = new vec2( position.a + dimension.a/2, position.b + dimension.b/2 ) + if (delta) { + center.a += delta.a + center.b += delta.b + } + return center + } + + Surface.prototype.clamp_delta = function (bounds, dimension, position, delta) { + var left_edge = position.a + delta.a - bounds.x.a + if (left_edge < 0) { + delta.a -= left_edge + } + + var right_edge = position.a + dimension.a + delta.a - bounds.x.b + if (right_edge > 0) { + delta.a -= right_edge + } + var bottom_edge = position.b + delta.b - bounds.y.a + if (bottom_edge < 0) { + delta.b -= bottom_edge + } + + var top_edge = position.b + dimension.b + delta.b - bounds.y.b + if (top_edge > 0) { + delta.b -= top_edge + } + + return delta + } + + Surface.prototype.translate = function (old_bounds, dimension, position, delta) { + this.clamp_delta( this.bounds, dimension, position, delta ) + + var new_delta = delta.clone() + if (this.clamp_delta(old_bounds, dimension, position, new_delta).eq(delta)) { + return old_bounds + } + +// var left_index = this.index_for_x( position.a + delta.a, 0 ) +// var center_index = this.index_for_x( position.a + dimension.a/2 + delta.a, left_index ) +// var right_index = this.index_for_x( position.a + dimension.a + delta.a, center_index ) +// var new_bounds = this.bounds_at_index_with_dimensions(center_index, dimension) +// +// this.clamp_delta(new_bounds, dimension, position, delta) +// +// return new_bounds + + var left_side = this.index_for_x( position.a + delta.a, 0 ) + var right_side = this.index_for_x( position.a + dimension.a + delta.a, left_side ) + + var bounds = this.faces[left_side].clone() + var intersection + + for (var i = Math.min(left_side+1, right_side); i <= right_side; i++) { + intersection = bounds.y.intersection(this.faces[i].y) + if (intersection.length() < dimension.b) { + bounds = null + break + } + bounds.y.assign(intersection) + bounds.x.b = this.faces[i].x.b + } + if (! bounds || bounds.width() < dimension.a || bounds.height() < dimension.b || + bounds.y.a > position.b + delta.b || bounds.y.b < position.b + dimension.b + delta.b) { + bounds = old_bounds + } + + this.clamp_delta(bounds, dimension, position, delta) + return bounds + } + + Surface.prototype.index_for_x = function(x, min_i){ + min_i = min_i || 0 + for (var i = min_i; i < this.faces.length; i++) { + if (this.faces[i].x.contains(x)) { + return i + } + } + return -1 + } + + Surface.prototype.bounds_at_index_with_dimensions = function(index, dimensions){ + var faces = this.faces + if (index == -1) index = this.faces.length-1 + + var bounds, intersection + var width = dimensions.a + var height = dimensions.b + + for (var i = index; i >= 0; i--) { + var face = faces[i] + if (face.y.length() < height) { + if (bounds) break + else continue + } + if (! bounds) { + bounds = face.clone() + bounds.last = i + } + else if (bounds.width() < width) { + intersection = bounds.y.intersection(face.y) + if (intersection.length() < height) { + // not totally sure if we can clobber the bounds here since this would prevent + // us from looking rightwise later + break + } + else { + bounds.y.a = intersection.a + bounds.y.b = intersection.b + bounds.x.a = face.x.a + bounds.first = i + continue + } + } + else { + if (face.y.a > bounds.y.a) break + if (face.y.b < bounds.y.b) break + } + bounds.x.a = face.x.a + bounds.first = i + } + + for (var i = bounds ? bounds.last+1 : index+1; i < faces.length; i++) { + var face = faces[i] + if (face.y.length() < height) { + if (bounds) break + else continue + } + if (! bounds) { + bounds = face.clone() + bounds.first = i + } + else if (bounds.width() < width) { + intersection = bounds.y.intersection(face.y) + if (intersection.length() < height) { + // here, since the element is tall enough, we can clobber the bounds completely + bounds.y.a = face.y.a + bounds.y.b = face.y.b + bounds.x.a = face.x.a + bounds.x.b = face.x.b + bounds.first = bounds.last = i + continue + } + else { + bounds.y.a = intersection.a + bounds.y.b = intersection.b + bounds.x.b = face.x.b + bounds.last = i + continue + } + } + if (face.y.a > bounds.y.a) break + if (face.y.b < bounds.y.b) break + bounds.x.b = face.x.b + bounds.last = i + } + + if (! bounds) { + // console.log('no bounds') + return false + } + else if (bounds.width() < width) { + // console.log('too narrow') + return false + } + return bounds + } + + Surface.prototype.bounds_at_index = function(index){ + var faces = this.faces + if (index == -1) index = this.faces.length-1 + + var bounds = faces[index].clone() + var height = faces[index].height() + bounds.first = bounds.last = index + + for (var i = index-1; i >= 0; i--) { + var face = faces[i] + if (face.y.length() < height) break + if (face.y.a > bounds.y.a) break + if (face.y.b < bounds.y.b) break + + bounds.x.a = face.x.a + bounds.first = i + } + + for (var i = index+1; i < faces.length; i++) { + var face = faces[i] + if (face.y.length() < height) break + if (face.y.a > bounds.y.a) break + if (face.y.b < bounds.y.b) break + + bounds.x.b = face.x.b + bounds.last = i + } + return bounds + } + + if ('window' in this) { + window.Surface = Surface + } + else { + module.exports = Surface + } +})() |
