diff options
Diffstat (limited to 'public/assets/javascripts/rectangles/engine')
8 files changed, 105 insertions, 19 deletions
diff --git a/public/assets/javascripts/rectangles/engine/rooms/_walls.js b/public/assets/javascripts/rectangles/engine/rooms/_walls.js index 82ccb87..f0cd558 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/_walls.js +++ b/public/assets/javascripts/rectangles/engine/rooms/_walls.js @@ -46,6 +46,10 @@ } } + base.find = function(id){ + return base.lookup[id] + } + base.assign = function(list){ base.list = list base.lookup = {} diff --git a/public/assets/javascripts/rectangles/engine/rooms/mover.js b/public/assets/javascripts/rectangles/engine/rooms/mover.js index 7195fcc..5c7b4af 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/mover.js +++ b/public/assets/javascripts/rectangles/engine/rooms/mover.js @@ -65,9 +65,7 @@ Rooms.mover = new function(){ // did we actually enter a room? if (intersects.length) { base.room = intersects[0] - base.room.mx_floor.forEach(function(w){ $(w.el).addClass("active") }) - base.room.mx_ceiling.forEach(function(w){ $(w.el).addClass("active") }) - base.room.mx_walls.forEach(function(w){ $(w.el).addClass("active") }) + app.tube("change-room", { room: base.room }) } } diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index 93bccb0..55d6ef1 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -142,7 +142,7 @@ Scenery.move = function(base){ if (editor.permissions.resize) { Scenery.resize.rotate_dots() -// Scenery.resize.move_dots() + Scenery.resize.move_dots() } cursor.x.a = cursor.x.b diff --git a/public/assets/javascripts/rectangles/engine/scenery/randomize.js b/public/assets/javascripts/rectangles/engine/scenery/randomize.js new file mode 100644 index 0000000..4f1144a --- /dev/null +++ b/public/assets/javascripts/rectangles/engine/scenery/randomize.js @@ -0,0 +1,77 @@ +/* + // get the list of media we want to place + var media_data = $(".mediaContainer").toArray().map(function(el){ + return $(el).data("media") + }) + Scenery.randomize( media_data ) +*/ + +Scenery.randomize = function (media_data) { + var media_list = media_data.map(function(media){ + var width, height + if (media.width > media.height) { + width = Math.min(300, media.width) + height = media.height/media.width * width + } + else { + height = Math.min(300, media.height) + width = media.width/media.height * height + } + return { + dimensions: new vec2( width, height ), + media: media, + } + }) + + // get a list of all walls + var walls = {} + Walls.forEach(function(wall){ + walls[wall.id] = wall + }) + + // remove the walls that already have stuff on them + Scenery.forEach(function(scenery){ + delete walls[scenery.wall.id] + }) + + var wall_ids = _.keys(walls) + if (! wall_ids.length) { + return + } + + // randomize walls + shuffle(wall_ids) + + // assign each of the media to the walls, until we run out of either + media_list.some(function(media){ + if (wall_ids.length == 0) { + return true + } + + var i, fits = -1 + + for (i = 0; i < wall_ids.length; i++) { + if (walls[wall_ids[i]].surface.fits(media.dimensions)) { + // walls[wall_ids[i]] + fits = i + break + } + } + + if (fits != -1) { + var wall = walls[wall_ids[fits]] + wall_ids.splice(fits, 1) + + Scenery.add({ + media: media.media, + wall: wall, + index: 0, + }) + } + else { + // artwork won't fit anywhere?? + } + + return false + }) +}
\ No newline at end of file diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js index e26c0a7..2ba84a1 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/resize.js +++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js @@ -31,7 +31,8 @@ Scenery.resize = new function(){ // generate a dot element base.build_dot = function(side) { var dot = new MX.Object3D('.dot') - dot.width = dot.height = dot_side + dot.width = dot.height = dot_side * 2 + dot.scale = 0.5 dot.side = side $(dot.el).on({ mouseenter: function(){ base.hovering = true }, @@ -121,11 +122,11 @@ Scenery.resize = new function(){ Scenery.mouse.bind_el(dot.el) $(dot.el).bind({ mouseenter: function(e){ - Scenery.resize.hovering = true +// Scenery.resize.hovering = true }, mouseleave: function(e){ - Scenery.resize.hovering = false - base.defer_hide() +// Scenery.resize.hovering = false +// base.defer_hide() } }) }) @@ -146,7 +147,7 @@ Scenery.resize = new function(){ function down (e, cursor){ var selection = dots.filter(function(dot){return e.target == dot.el}) if (! selection.length) return - + selected_dot = selection[0] dragging = true @@ -195,6 +196,7 @@ Scenery.resize = new function(){ } function up (e, cursor){ + if (! dragging) return dragging = false selected_dot = null if (! editor.permissions.resize) { return } diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index 2dbae48..5eed53e 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -70,17 +70,17 @@ Scenery.types.base = Fiber.extend(function(base){ }, enter: function(e){ - if (editor.permissions.resize) { - Scenery.resize.show(this) - Scenery.hovering = true - } +// if (editor.permissions.resize) { +// Scenery.resize.show(this) +// Scenery.hovering = true +// } }, leave: function(e){ - if (editor.permissions.resize) { - Scenery.resize.defer_hide(this) - Scenery.hovering = false - } +// if (editor.permissions.resize) { +// Scenery.resize.defer_hide(this) +// Scenery.hovering = false +// } }, serialize: function(){ diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/video.js b/public/assets/javascripts/rectangles/engine/scenery/types/video.js index ef25d8d..76f32ac 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/video.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/video.js @@ -4,8 +4,8 @@ Scenery.types.video = Scenery.types.base.extend(function(base){ var exports = { init: function(opt){ - opt.scale = opt.scale || 300 / max(300, opt.media.width) - + opt.scale = opt.scale || (opt.data && opt.data.scale) || 300 / max(300, opt.media.width) + base.init.call(this, opt) this.build() @@ -106,6 +106,8 @@ Scenery.types.video = Scenery.types.base.extend(function(base){ deserialize: function(data){ this.mx.move(data.position) + this.mx.ops.width = data.dimensions.a + this.mx.ops.height = data.dimensions.b }, } diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js index e5624a0..57a0886 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/undo.js +++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js @@ -10,6 +10,7 @@ }, redo: function(state){ Scenery.deserialize([ state ]) + Scenery.resize.show( scenery ) // TODO: watch individual scenery object here Minotaur.watch( app.router.editorView.settings ) @@ -19,6 +20,7 @@ type: "update-scenery", undo: function(state){ var scenery = Scenery.find(state.id) + scenery.deserialize(state) scenery.set_wall(Walls.find( state.wall_id )) @@ -48,6 +50,7 @@ type: "destroy-scenery", undo: function(state){ Scenery.deserialize([ state ]) + Scenery.resize.show( scenery ) // TODO: watch individual scenery object here Minotaur.watch( app.router.editorView.settings ) |
