diff options
Diffstat (limited to 'public/assets/javascripts/rectangles/engine')
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/map/_map.js | 50 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/map/draw.js | 39 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/map/ui_editor.js (renamed from public/assets/javascripts/rectangles/engine/map/ui.js) | 3 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/map/ui_minimap.js | 81 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/_scenery.js | 1 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/move.js | 4 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/resize.js | 46 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/types/_object.js | 3 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/types/image.js | 6 |
9 files changed, 178 insertions, 55 deletions
diff --git a/public/assets/javascripts/rectangles/engine/map/_map.js b/public/assets/javascripts/rectangles/engine/map/_map.js index c27c159..d5a8442 100644 --- a/public/assets/javascripts/rectangles/engine/map/_map.js +++ b/public/assets/javascripts/rectangles/engine/map/_map.js @@ -1,42 +1,70 @@ /* */ -var Map = function(){ +var Map = function(opt){ + + opt = defaults(opt, { + type: "editor", + el: document.querySelector("#map"), + width: window.innerWidth, + height: window.innerHeight, + zoom: -2, + zoom_min: -6.2, + zoom_max: 0, + }) + var base = this - base.el = document.querySelector("#map") + base.el = opt.el if (! base.el) return - base.dimensions = new vec2(window.innerWidth, window.innerHeight) + base.dimensions = new vec2(opt.width, opt.height) base.center = new vec2(0,0) - base.sides = function(){ + base.sides_for_center = function(){ var sides = base.dimensions.clone().div(2).div(base.zoom) return new Rect( base.center.a - sides.a, -base.center.b - sides.b, base.center.a + sides.a, -base.center.b + sides.b ) } + base.sides_for_camera = function(){ + var sides = base.dimensions.clone().div(2).div(base.zoom) + return new Rect( scene.camera.x - sides.a, scene.camera.z - sides.b, + scene.camera.x + sides.a, scene.camera.z + sides.b ) + } + - base.zoom = 1/4 - base.zoom_exponent = -2 base.set_zoom = function (n) { + n = clamp(n, opt.zoom_min, opt.zoom_max) base.zoom_exponent = n - base.zoom = pow(2, base.zoom_exponent) + base.zoom = pow(2, n) } + base.set_zoom(opt.zoom) var canvas = base.canvas = document.createElement("canvas") canvas.width = base.dimensions.a canvas.height = base.dimensions.b - document.querySelector("#map").appendChild(canvas) + base.el.appendChild(canvas) - base.draw = new MapDraw (base) - base.ui = new MapUI (base) + switch (opt.type) { + case "editor": + base.draw = new Map.Draw (base) + base.ui = new Map.UI.Editor (base) + base.sides = base.sides_for_center + $(window).resize(base.resize) + break + + case "minimap": + base.draw = new Map.Draw (base, { center: scene.camera, minimap: true }) + base.ui = new Map.UI.Minimap (base) + base.sides = base.sides_for_camera + break + } base.resize = function(){ canvas.width = base.dimensions.a = window.innerWidth canvas.height = base.dimensions.b = window.innerHeight } - $(window).resize(base.resize) base.update = function(){ base.draw.animate() diff --git a/public/assets/javascripts/rectangles/engine/map/draw.js b/public/assets/javascripts/rectangles/engine/map/draw.js index a441de4..8e1fe5a 100644 --- a/public/assets/javascripts/rectangles/engine/map/draw.js +++ b/public/assets/javascripts/rectangles/engine/map/draw.js @@ -1,5 +1,7 @@ -var MapDraw = function(map){ +Map.Draw = function(map, opt){ + + opt = defaults(opt, { minimap: false }) var draw = this @@ -8,17 +10,30 @@ var MapDraw = function(map){ draw.animate = function(){ ctx.save() draw.clear() - draw.ruler() + // draw.ruler() - ctx.translate( map.dimensions.a * 1/2, map.dimensions.b * 1/2) - ctx.scale( map.zoom, map.zoom ) - ctx.translate( map.center.a, map.center.b) - ctx.scale( -1, 1 ) + if (opt.minimap) { + ctx.translate( map.dimensions.a * 1/2, map.dimensions.b * 1/2) + ctx.scale( map.zoom, map.zoom ) + ctx.translate( opt.center.x, - opt.center.z ) + ctx.scale( -1, 1 ) - draw.regions(Rooms.regions, colors) - draw.mouse(map.ui.mouse.cursor) - draw.coords() - scene && draw.camera(scene.camera) + draw.coords() + draw.regions(Rooms.regions, [ "#fff" ]) + draw.camera(scene.camera) + } + + else { + ctx.translate( map.dimensions.a * 1/2, map.dimensions.b * 1/2) + ctx.scale( map.zoom, map.zoom ) + ctx.translate( map.center.a, map.center.b ) + ctx.scale( -1, 1 ) + + draw.regions(Rooms.regions, colors) + draw.mouse(map.ui.mouse.cursor) + draw.coords() + scene && draw.camera(scene.camera) + } ctx.restore() } @@ -29,7 +44,7 @@ var MapDraw = function(map){ ctx.translate( map.dimensions.a * 1/2, map.dimensions.b * 1/2) ctx.scale( map.zoom, map.zoom ) - ctx.translate( map.center.a, map.center.b) + ctx.translate( map.center.a, map.center.b ) ctx.scale( -1, 1 ) draw.regions(Rooms.regions, ["#fff"]) @@ -109,6 +124,7 @@ var MapDraw = function(map){ } draw.coords = function(){ + /* ctx.fillStyle = "#888"; dot_at(0,0) ctx.fillStyle = "#bbb"; @@ -120,6 +136,7 @@ var MapDraw = function(map){ ctx.fillStyle = "#eee"; dot_at(300,0) dot_at(0,300) + */ ctx.strokeStyle = "rgba(0,0,0,0.1)" ctx.lineWidth = 1/map.zoom diff --git a/public/assets/javascripts/rectangles/engine/map/ui.js b/public/assets/javascripts/rectangles/engine/map/ui_editor.js index 7890c9b..262272b 100644 --- a/public/assets/javascripts/rectangles/engine/map/ui.js +++ b/public/assets/javascripts/rectangles/engine/map/ui_editor.js @@ -1,5 +1,6 @@ -var MapUI = function(map){ +Map.UI = Map.UI || {} +Map.UI.Editor = function(map){ var base = this diff --git a/public/assets/javascripts/rectangles/engine/map/ui_minimap.js b/public/assets/javascripts/rectangles/engine/map/ui_minimap.js new file mode 100644 index 0000000..fabbdb9 --- /dev/null +++ b/public/assets/javascripts/rectangles/engine/map/ui_minimap.js @@ -0,0 +1,81 @@ + +Map.UI = Map.UI || {} + +Map.UI.Minimap = function(map){ + + var base = this + + base.creating = base.dragging = base.resizing = false + + base.mouse = new mouse({ + el: map.el, + down: down, + move: move, + drag: drag, + up: up, + rightclick: rightclick, + }) + + base.wheel = new wheel({ + el: map.el, + update: mousewheel, + }) + + var x, z + + // + + function down (e, cursor){ + cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a) + cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b) + + x = scene.camera.x + z = scene.camera.z + + if (e.ctrlKey || e.which === 3) { + cursor.quantize(1/map.zoom) + map.center.a = cursor.x.a + map.center.b = -cursor.y.a + console.log(map.center+"") + cursor.x.b = cursor.x.a + cursor.y.b = cursor.y.a + base.mouse.down = false + e.preventDefault() + e.stopPropagation() + return + } + } + + function move (e, cursor) { + cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a) + cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b) + } + + function drag (e, cursor) { + cursor.x.b = ((cursor.x.b/map.dimensions.a)+0.5) * map.dimensions.a / map.zoom + map.center.a + cursor.y.b = ((cursor.y.b/map.dimensions.b)-0.5) * map.dimensions.b / map.zoom - map.center.b + + scene.camera.x = x + cursor.x.magnitude() * map.zoom * 16 + scene.camera.z = z + cursor.y.magnitude() * map.zoom * 16 + Rooms.mover.room = null + + if (base.dragging) { + base.dragging.rect.translation.a = cursor.x.magnitude() + base.dragging.rect.translation.b = cursor.y.magnitude() + } + } + + function up (e, cursor, new_cursor) { + new_cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a) + new_cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b) + + base.dragging = false + } + + function mousewheel (e, val, delta){ + map.set_zoom(map.zoom_exponent - delta/20) + } + + function rightclick (e){ + } +} diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js index 0a3187c..3fe6b66 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js @@ -45,7 +45,6 @@ var Scenery = new function(){ var scenery = base.media.map(function(media){ return media.serialize() }) - console.log(scenery) return scenery } diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index ce4f297..8acc1c2 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -56,11 +56,11 @@ Scenery.move = function(base){ function switch_wall (e, new_wall, cursor){ if (! dragging) return if (new_wall.uid == base.wall.uid) return - if (! new_wall.fits(base.media)) return + if (! new_wall.fits(base.media, base.scale)) return var old_wall_side = base.wall.side var wall_group = old_wall_side | new_wall.side - + base.set_wall(new_wall) bounds = base.bounds diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js index 2a400f5..ac13326 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/resize.js +++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js @@ -6,7 +6,7 @@ Scenery.resize = new function(){ var obj var x, y, z, bounds var dragging = false - var dimensions, position + var dimensions, position, scale var dots = [], dot, selected_dot @@ -147,54 +147,48 @@ Scenery.resize = new function(){ selected_dot = selection[0] dragging = true - dimensions = new vec2(obj.mx.width, obj.mx.height) + dimensions = obj.dimensions position = new vec3(obj.mx.x, obj.mx.y, obj.mx.z) + scale = obj.mx.scale - console.log("down on", sidesToString(selected_dot.side)) - document.body.classList.add("dragging") } function drag (e, cursor){ if (! dragging) return - // cursor.x.magnitude()*cursor_amp var x_sign = selected_dot.side & LEFT ? -1 : selected_dot.side & RIGHT ? 1 : 0 var y_sign = selected_dot.side & TOP ? -1 : selected_dot.side & BOTTOM ? 1 : 0 + var width = cursor.x.magnitude() + var height = cursor.y.magnitude() + var mag = cursor.magnitude() + var old_width = dimensions.a * scale + + if (abs(width) > abs(height)) { + mag = x_sign * mag * sign(width) + } + else { + mag = y_sign * mag * sign(height) + } - var translation = new vec2( x_sign * cursor.x.magnitude() * cursor_amp, y_sign * cursor.y.magnitude() * cursor_amp ) + obj.mx.scale = scale * (old_width + mag) / old_width if (selected_dot.side & LEFT_RIGHT) { - obj.mx.width = dimensions.a + translation.a - obj.mx.x = position.a + x_sign * cos(rotationY) * translation.a/2 * obj.mx.scale - obj.mx.z = position.c + x_sign * sin(rotationY) * translation.a/2 * obj.mx.scale + obj.mx.x = position.a + cos(rotationY) * mag/2 * (x_sign) + obj.mx.z = position.c + sin(rotationY) * mag/2 * (x_sign) } if (selected_dot.side & TOP_BOTTOM) { - obj.mx.height = dimensions.b + translation.b - obj.mx.y = position.b - y_sign * translation.b/2 * obj.mx.scale + obj.mx.y = position.b - mag/2 * y_sign } - -// bounds = obj.wall.bounds_for(dimensions) - -// base.mx.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp ) -// switch (base.wall.side) { -// case FRONT: -// case BACK: -// base.mx.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) -// break -// case LEFT: -// case RIGHT: -// base.mx.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) -// break -// } base.move_dots() - } function up (e, cursor){ dragging = false selected_dot = null + obj.scale = obj.mx.ops.scale = obj.mx.scale + obj.set_wall() document.body.classList.remove("dragging") } diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index f892c0c..1aa037c 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -8,6 +8,7 @@ Scenery.types.base = Fiber.extend(function(base){ this.move = new Scenery.move (this) this.media = opt.media this.dimensions = new vec2(this.media.width, this.media.height) + this.scale = this.media.scale if (opt.wall) { this.set_wall(opt.wall) @@ -42,7 +43,7 @@ Scenery.types.base = Fiber.extend(function(base){ set_wall: function(wall){ this.wall = wall || this.wall - this.bounds = this.wall.bounds_for(this.media) + this.bounds = this.wall.bounds_for(this.media, this.scale) this.center = this.wall.center() }, diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/image.js b/public/assets/javascripts/rectangles/engine/scenery/types/image.js index 98b26f4..b668e6a 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/image.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/image.js @@ -5,7 +5,7 @@ Scenery.types.image = Scenery.types.base.extend(function(base){ init: function(opt){ base.init.call(this, opt) - this.scale = this.media.scale = 300 / max(300, this.media.width) + this.scale = 300 / max(300, this.media.width) this.build() this.bind() @@ -16,6 +16,7 @@ Scenery.types.image = Scenery.types.base.extend(function(base){ build: function(){ this.mx = new MX.Image({ src: this.media.url, + scale: this.scale, y: this.scale * this.media.height/2, backface: false, }) @@ -24,12 +25,13 @@ Scenery.types.image = Scenery.types.base.extend(function(base){ serialize: function(){ var data = base.serialize.call(this) - console.log(data) return data }, deserialize: function(data){ this.mx.move(data.position) + this.mx.ops.width = data.dimensions.a + this.mx.ops.height = data.dimensions.b }, } |
