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-rw-r--r--public/assets/javascripts/rectangles/engine/map/_map.js50
-rw-r--r--public/assets/javascripts/rectangles/engine/map/draw.js39
-rw-r--r--public/assets/javascripts/rectangles/engine/map/ui_editor.js (renamed from public/assets/javascripts/rectangles/engine/map/ui.js)3
-rw-r--r--public/assets/javascripts/rectangles/engine/map/ui_minimap.js81
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/_scenery.js1
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/move.js4
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/resize.js46
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/_object.js3
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/image.js6
9 files changed, 178 insertions, 55 deletions
diff --git a/public/assets/javascripts/rectangles/engine/map/_map.js b/public/assets/javascripts/rectangles/engine/map/_map.js
index c27c159..d5a8442 100644
--- a/public/assets/javascripts/rectangles/engine/map/_map.js
+++ b/public/assets/javascripts/rectangles/engine/map/_map.js
@@ -1,42 +1,70 @@
/*
*/
-var Map = function(){
+var Map = function(opt){
+
+ opt = defaults(opt, {
+ type: "editor",
+ el: document.querySelector("#map"),
+ width: window.innerWidth,
+ height: window.innerHeight,
+ zoom: -2,
+ zoom_min: -6.2,
+ zoom_max: 0,
+ })
+
var base = this
- base.el = document.querySelector("#map")
+ base.el = opt.el
if (! base.el) return
- base.dimensions = new vec2(window.innerWidth, window.innerHeight)
+ base.dimensions = new vec2(opt.width, opt.height)
base.center = new vec2(0,0)
- base.sides = function(){
+ base.sides_for_center = function(){
var sides = base.dimensions.clone().div(2).div(base.zoom)
return new Rect( base.center.a - sides.a, -base.center.b - sides.b,
base.center.a + sides.a, -base.center.b + sides.b )
}
+ base.sides_for_camera = function(){
+ var sides = base.dimensions.clone().div(2).div(base.zoom)
+ return new Rect( scene.camera.x - sides.a, scene.camera.z - sides.b,
+ scene.camera.x + sides.a, scene.camera.z + sides.b )
+ }
+
- base.zoom = 1/4
- base.zoom_exponent = -2
base.set_zoom = function (n) {
+ n = clamp(n, opt.zoom_min, opt.zoom_max)
base.zoom_exponent = n
- base.zoom = pow(2, base.zoom_exponent)
+ base.zoom = pow(2, n)
}
+ base.set_zoom(opt.zoom)
var canvas = base.canvas = document.createElement("canvas")
canvas.width = base.dimensions.a
canvas.height = base.dimensions.b
- document.querySelector("#map").appendChild(canvas)
+ base.el.appendChild(canvas)
- base.draw = new MapDraw (base)
- base.ui = new MapUI (base)
+ switch (opt.type) {
+ case "editor":
+ base.draw = new Map.Draw (base)
+ base.ui = new Map.UI.Editor (base)
+ base.sides = base.sides_for_center
+ $(window).resize(base.resize)
+ break
+
+ case "minimap":
+ base.draw = new Map.Draw (base, { center: scene.camera, minimap: true })
+ base.ui = new Map.UI.Minimap (base)
+ base.sides = base.sides_for_camera
+ break
+ }
base.resize = function(){
canvas.width = base.dimensions.a = window.innerWidth
canvas.height = base.dimensions.b = window.innerHeight
}
- $(window).resize(base.resize)
base.update = function(){
base.draw.animate()
diff --git a/public/assets/javascripts/rectangles/engine/map/draw.js b/public/assets/javascripts/rectangles/engine/map/draw.js
index a441de4..8e1fe5a 100644
--- a/public/assets/javascripts/rectangles/engine/map/draw.js
+++ b/public/assets/javascripts/rectangles/engine/map/draw.js
@@ -1,5 +1,7 @@
-var MapDraw = function(map){
+Map.Draw = function(map, opt){
+
+ opt = defaults(opt, { minimap: false })
var draw = this
@@ -8,17 +10,30 @@ var MapDraw = function(map){
draw.animate = function(){
ctx.save()
draw.clear()
- draw.ruler()
+ // draw.ruler()
- ctx.translate( map.dimensions.a * 1/2, map.dimensions.b * 1/2)
- ctx.scale( map.zoom, map.zoom )
- ctx.translate( map.center.a, map.center.b)
- ctx.scale( -1, 1 )
+ if (opt.minimap) {
+ ctx.translate( map.dimensions.a * 1/2, map.dimensions.b * 1/2)
+ ctx.scale( map.zoom, map.zoom )
+ ctx.translate( opt.center.x, - opt.center.z )
+ ctx.scale( -1, 1 )
- draw.regions(Rooms.regions, colors)
- draw.mouse(map.ui.mouse.cursor)
- draw.coords()
- scene && draw.camera(scene.camera)
+ draw.coords()
+ draw.regions(Rooms.regions, [ "#fff" ])
+ draw.camera(scene.camera)
+ }
+
+ else {
+ ctx.translate( map.dimensions.a * 1/2, map.dimensions.b * 1/2)
+ ctx.scale( map.zoom, map.zoom )
+ ctx.translate( map.center.a, map.center.b )
+ ctx.scale( -1, 1 )
+
+ draw.regions(Rooms.regions, colors)
+ draw.mouse(map.ui.mouse.cursor)
+ draw.coords()
+ scene && draw.camera(scene.camera)
+ }
ctx.restore()
}
@@ -29,7 +44,7 @@ var MapDraw = function(map){
ctx.translate( map.dimensions.a * 1/2, map.dimensions.b * 1/2)
ctx.scale( map.zoom, map.zoom )
- ctx.translate( map.center.a, map.center.b)
+ ctx.translate( map.center.a, map.center.b )
ctx.scale( -1, 1 )
draw.regions(Rooms.regions, ["#fff"])
@@ -109,6 +124,7 @@ var MapDraw = function(map){
}
draw.coords = function(){
+ /*
ctx.fillStyle = "#888";
dot_at(0,0)
ctx.fillStyle = "#bbb";
@@ -120,6 +136,7 @@ var MapDraw = function(map){
ctx.fillStyle = "#eee";
dot_at(300,0)
dot_at(0,300)
+ */
ctx.strokeStyle = "rgba(0,0,0,0.1)"
ctx.lineWidth = 1/map.zoom
diff --git a/public/assets/javascripts/rectangles/engine/map/ui.js b/public/assets/javascripts/rectangles/engine/map/ui_editor.js
index 7890c9b..262272b 100644
--- a/public/assets/javascripts/rectangles/engine/map/ui.js
+++ b/public/assets/javascripts/rectangles/engine/map/ui_editor.js
@@ -1,5 +1,6 @@
-var MapUI = function(map){
+Map.UI = Map.UI || {}
+Map.UI.Editor = function(map){
var base = this
diff --git a/public/assets/javascripts/rectangles/engine/map/ui_minimap.js b/public/assets/javascripts/rectangles/engine/map/ui_minimap.js
new file mode 100644
index 0000000..fabbdb9
--- /dev/null
+++ b/public/assets/javascripts/rectangles/engine/map/ui_minimap.js
@@ -0,0 +1,81 @@
+
+Map.UI = Map.UI || {}
+
+Map.UI.Minimap = function(map){
+
+ var base = this
+
+ base.creating = base.dragging = base.resizing = false
+
+ base.mouse = new mouse({
+ el: map.el,
+ down: down,
+ move: move,
+ drag: drag,
+ up: up,
+ rightclick: rightclick,
+ })
+
+ base.wheel = new wheel({
+ el: map.el,
+ update: mousewheel,
+ })
+
+ var x, z
+
+ //
+
+ function down (e, cursor){
+ cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
+ cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
+
+ x = scene.camera.x
+ z = scene.camera.z
+
+ if (e.ctrlKey || e.which === 3) {
+ cursor.quantize(1/map.zoom)
+ map.center.a = cursor.x.a
+ map.center.b = -cursor.y.a
+ console.log(map.center+"")
+ cursor.x.b = cursor.x.a
+ cursor.y.b = cursor.y.a
+ base.mouse.down = false
+ e.preventDefault()
+ e.stopPropagation()
+ return
+ }
+ }
+
+ function move (e, cursor) {
+ cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
+ cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
+ }
+
+ function drag (e, cursor) {
+ cursor.x.b = ((cursor.x.b/map.dimensions.a)+0.5) * map.dimensions.a / map.zoom + map.center.a
+ cursor.y.b = ((cursor.y.b/map.dimensions.b)-0.5) * map.dimensions.b / map.zoom - map.center.b
+
+ scene.camera.x = x + cursor.x.magnitude() * map.zoom * 16
+ scene.camera.z = z + cursor.y.magnitude() * map.zoom * 16
+ Rooms.mover.room = null
+
+ if (base.dragging) {
+ base.dragging.rect.translation.a = cursor.x.magnitude()
+ base.dragging.rect.translation.b = cursor.y.magnitude()
+ }
+ }
+
+ function up (e, cursor, new_cursor) {
+ new_cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
+ new_cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
+
+ base.dragging = false
+ }
+
+ function mousewheel (e, val, delta){
+ map.set_zoom(map.zoom_exponent - delta/20)
+ }
+
+ function rightclick (e){
+ }
+}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
index 0a3187c..3fe6b66 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
@@ -45,7 +45,6 @@ var Scenery = new function(){
var scenery = base.media.map(function(media){
return media.serialize()
})
- console.log(scenery)
return scenery
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js
index ce4f297..8acc1c2 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/move.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/move.js
@@ -56,11 +56,11 @@ Scenery.move = function(base){
function switch_wall (e, new_wall, cursor){
if (! dragging) return
if (new_wall.uid == base.wall.uid) return
- if (! new_wall.fits(base.media)) return
+ if (! new_wall.fits(base.media, base.scale)) return
var old_wall_side = base.wall.side
var wall_group = old_wall_side | new_wall.side
-
+
base.set_wall(new_wall)
bounds = base.bounds
diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js
index 2a400f5..ac13326 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/resize.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js
@@ -6,7 +6,7 @@ Scenery.resize = new function(){
var obj
var x, y, z, bounds
var dragging = false
- var dimensions, position
+ var dimensions, position, scale
var dots = [], dot, selected_dot
@@ -147,54 +147,48 @@ Scenery.resize = new function(){
selected_dot = selection[0]
dragging = true
- dimensions = new vec2(obj.mx.width, obj.mx.height)
+ dimensions = obj.dimensions
position = new vec3(obj.mx.x, obj.mx.y, obj.mx.z)
+ scale = obj.mx.scale
- console.log("down on", sidesToString(selected_dot.side))
-
document.body.classList.add("dragging")
}
function drag (e, cursor){
if (! dragging) return
- // cursor.x.magnitude()*cursor_amp
var x_sign = selected_dot.side & LEFT ? -1 : selected_dot.side & RIGHT ? 1 : 0
var y_sign = selected_dot.side & TOP ? -1 : selected_dot.side & BOTTOM ? 1 : 0
+ var width = cursor.x.magnitude()
+ var height = cursor.y.magnitude()
+ var mag = cursor.magnitude()
+ var old_width = dimensions.a * scale
+
+ if (abs(width) > abs(height)) {
+ mag = x_sign * mag * sign(width)
+ }
+ else {
+ mag = y_sign * mag * sign(height)
+ }
- var translation = new vec2( x_sign * cursor.x.magnitude() * cursor_amp, y_sign * cursor.y.magnitude() * cursor_amp )
+ obj.mx.scale = scale * (old_width + mag) / old_width
if (selected_dot.side & LEFT_RIGHT) {
- obj.mx.width = dimensions.a + translation.a
- obj.mx.x = position.a + x_sign * cos(rotationY) * translation.a/2 * obj.mx.scale
- obj.mx.z = position.c + x_sign * sin(rotationY) * translation.a/2 * obj.mx.scale
+ obj.mx.x = position.a + cos(rotationY) * mag/2 * (x_sign)
+ obj.mx.z = position.c + sin(rotationY) * mag/2 * (x_sign)
}
if (selected_dot.side & TOP_BOTTOM) {
- obj.mx.height = dimensions.b + translation.b
- obj.mx.y = position.b - y_sign * translation.b/2 * obj.mx.scale
+ obj.mx.y = position.b - mag/2 * y_sign
}
-
-// bounds = obj.wall.bounds_for(dimensions)
-
-// base.mx.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp )
-// switch (base.wall.side) {
-// case FRONT:
-// case BACK:
-// base.mx.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
-// break
-// case LEFT:
-// case RIGHT:
-// base.mx.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
-// break
-// }
base.move_dots()
-
}
function up (e, cursor){
dragging = false
selected_dot = null
+ obj.scale = obj.mx.ops.scale = obj.mx.scale
+ obj.set_wall()
document.body.classList.remove("dragging")
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
index f892c0c..1aa037c 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
@@ -8,6 +8,7 @@ Scenery.types.base = Fiber.extend(function(base){
this.move = new Scenery.move (this)
this.media = opt.media
this.dimensions = new vec2(this.media.width, this.media.height)
+ this.scale = this.media.scale
if (opt.wall) {
this.set_wall(opt.wall)
@@ -42,7 +43,7 @@ Scenery.types.base = Fiber.extend(function(base){
set_wall: function(wall){
this.wall = wall || this.wall
- this.bounds = this.wall.bounds_for(this.media)
+ this.bounds = this.wall.bounds_for(this.media, this.scale)
this.center = this.wall.center()
},
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/image.js b/public/assets/javascripts/rectangles/engine/scenery/types/image.js
index 98b26f4..b668e6a 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/image.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/image.js
@@ -5,7 +5,7 @@ Scenery.types.image = Scenery.types.base.extend(function(base){
init: function(opt){
base.init.call(this, opt)
- this.scale = this.media.scale = 300 / max(300, this.media.width)
+ this.scale = 300 / max(300, this.media.width)
this.build()
this.bind()
@@ -16,6 +16,7 @@ Scenery.types.image = Scenery.types.base.extend(function(base){
build: function(){
this.mx = new MX.Image({
src: this.media.url,
+ scale: this.scale,
y: this.scale * this.media.height/2,
backface: false,
})
@@ -24,12 +25,13 @@ Scenery.types.image = Scenery.types.base.extend(function(base){
serialize: function(){
var data = base.serialize.call(this)
- console.log(data)
return data
},
deserialize: function(data){
this.mx.move(data.position)
+ this.mx.ops.width = data.dimensions.a
+ this.mx.ops.height = data.dimensions.b
},
}