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Diffstat (limited to 'public/assets/javascripts/rectangles/engine/scenery/undo.js')
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/undo.js161
1 files changed, 148 insertions, 13 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js
index e5624a0..b976ea2 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/undo.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js
@@ -4,12 +4,14 @@
type: "create-scenery",
undo: function(state){
Scenery.remove(state.id)
+ Scenery.resize.hide()
// TODO: watch individual scenery object here
Minotaur.watch( app.router.editorView.settings )
},
redo: function(state){
- Scenery.deserialize([ state ])
+ var scenery = Scenery.deserialize([ state ])
+ Scenery.resize.show( scenery )
// TODO: watch individual scenery object here
Minotaur.watch( app.router.editorView.settings )
@@ -19,8 +21,10 @@
type: "update-scenery",
undo: function(state){
var scenery = Scenery.find(state.id)
+ var wall = Walls.find( state.wall_id )
+
scenery.deserialize(state)
- scenery.set_wall(Walls.find( state.wall_id ))
+ scenery.set_wall({ wall: wall })
if (editor.permissions.resize) {
Scenery.resize.show(scenery)
@@ -31,13 +35,15 @@
},
redo: function(state){
var scenery = Scenery.find(state.id)
+ var wall = Walls.find( state.wall_id )
+
scenery.deserialize(state)
- scenery.set_wall(Walls.find( state.wall_id ))
+ scenery.set_wall({ wall: wall })
if (editor.permissions.resize) {
Scenery.resize.show(scenery)
- Scenery.resize.rotate_dots()
Scenery.resize.move_dots()
+ Scenery.resize.rotate_dots()
}
// TODO: watch individual scenery object here
@@ -47,12 +53,14 @@
{
type: "destroy-scenery",
undo: function(state){
- Scenery.deserialize([ state ])
+ var scenery = Scenery.deserialize([ state ])
+ Scenery.resize.show( scenery )
// TODO: watch individual scenery object here
Minotaur.watch( app.router.editorView.settings )
},
redo: function(state){
+ Scenery.resize.hide()
Scenery.remove(state.id)
// TODO: watch individual scenery object here
@@ -66,11 +74,11 @@
type: "create-room",
undo: function(room){
Rooms.remove(room)
- Rooms.clipper.update()
+ Rooms.rebuild()
},
redo: function(room){
Rooms.add(new Room(room))
- Rooms.clipper.update()
+ Rooms.rebuild()
app.tube("builder-pick-room", room)
},
},
@@ -80,14 +88,14 @@
var room = Rooms.list[state.id]
room.rect.assign( state.rect )
room.height = state.height
- Rooms.clipper.update()
+ Rooms.rebuild()
app.tube("builder-pick-room", room)
},
redo: function(state){
var room = Rooms.list[state.id]
room.rect.assign( state.rect )
room.height = state.height
- Rooms.clipper.update()
+ Rooms.rebuild()
app.tube("builder-pick-room", room)
},
},
@@ -95,12 +103,22 @@
type: "destroy-room",
undo: function(room){
Rooms.add(new Room(room))
- Rooms.clipper.update()
+ Rooms.rebuild()
app.tube("builder-pick-room", room)
},
redo: function(room){
Rooms.remove(room)
- Rooms.clipper.update()
+ Rooms.rebuild()
+ },
+ },
+
+ {
+ type: "update-rooms-height",
+ undo: function(state){
+ var rooms = Rooms.values()
+ rooms.forEach(function(room){
+ room.height = state
+ })
},
},
@@ -111,7 +129,32 @@
undo: function(state){
var wall = Walls.lookup[state.id]
wall.deserialize(state)
-
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+ {
+ type: "update-all-wallpaper",
+ undo: function(state){
+ Walls.deserialize(state)
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+ {
+ type: "choose-preset",
+ undo: function(state){
+ app.controller.colorControl.load(state.colors)
+ Walls.deserialize(state.walls)
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ redo: function(state){
+ app.controller.presets.loadByName(state)
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+ {
+ type: "choose-another-preset",
+ undo: function(state){
+ app.controller.presets.loadByName(state)
Minotaur.watch( app.router.editorView.settings )
},
},
@@ -119,11 +162,103 @@
type: "update-colors",
undo: function(state){
Walls.setColor[ state.mode ]( state.rgb )
- app.router.editorView.lightControl.setSwatchColor( state.mode, state.rgb )
+ app.router.editorView.colorControl.setSwatchColor( state.mode, state.rgb )
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+ {
+ type: "randomize-scenery",
+ undo: function(state){
+ state.added.forEach(function(_scenery){
+ Scenery.remove(_scenery.id)
+ })
+ var scenery_list = Scenery.deserialize(state.removed)
+ scenery_list.forEach(function(scenery){
+ scenery.was_randomly_placed = true
+ })
+ Scenery.resize.hide()
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ redo: function(state){
+ state.removed.forEach(function(_scenery){
+ Scenery.remove(_scenery.id)
+ })
+ var scenery_list = Scenery.deserialize(state.added)
+ scenery_list.forEach(function(scenery){
+ scenery.was_randomly_placed = true
+ })
+
+ // TODO: watch individual scenery object here
Minotaur.watch( app.router.editorView.settings )
},
},
+ //
+ {
+ type: "create-sculpture",
+ undo: function(state){
+ Sculpture.remove(state.id)
+ Sculpture.resize.hide()
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ redo: function(state){
+ var scenery = Sculpture.deserialize([ state ])
+ Sculpture.resize.show( sculpture )
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+ {
+ type: "update-sculpture",
+ undo: function(state){
+ var sculpture = Sculpture.find(state.id)
+
+ sculpture.deserialize(state)
+
+ if (editor.permissions.resize) {
+ Sculpture.resize.show(sculpture)
+ }
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ redo: function(state){
+ var sculpture = Sculpture.find(state.id)
+
+ sculpture.deserialize(state)
+
+ if (editor.permissions.resize) {
+ Sculpture.resize.show(sculpture)
+ Sculpture.resize.move_dots()
+ Sculpture.resize.rotate_dots()
+ }
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+ {
+ type: "destroy-sculpture",
+ undo: function(state){
+ var sculpture = Sculpture.deserialize([ state ])
+ Sculpture.resize.show( sculpture )
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ redo: function(state){
+ Sculpture.resize.hide()
+ Sculpture.remove(state.id)
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+
])
})()