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-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/resize.js109
1 files changed, 63 insertions, 46 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js
index e26c0a7..252af74 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/resize.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js
@@ -6,8 +6,9 @@ Scenery.resize = new function(){
var obj
var x, y, z, bounds
var dragging = false
- var naturalDimension, dimension, position, scale
+ var naturalDimension, naturalDimensionCopy, dimension, position, scale
var oldState
+ var rotationY
var dots = [], dot, selected_dot
@@ -31,7 +32,8 @@ Scenery.resize = new function(){
// generate a dot element
base.build_dot = function(side) {
var dot = new MX.Object3D('.dot')
- dot.width = dot.height = dot_side
+ dot.width = dot.height = dot_side * 2
+ dot.scale = 0.5
dot.side = side
$(dot.el).on({
mouseenter: function(){ base.hovering = true },
@@ -48,7 +50,8 @@ Scenery.resize = new function(){
// rotate the dots as appropriate
base.rotate_dots = function(){
- rotationY = wall_rotation[obj.wall.side]
+ // console.trace()
+ rotationY = obj.wall.rotationY
dots.forEach(function(dot){
dot.rotationY = rotationY
})
@@ -56,45 +59,43 @@ Scenery.resize = new function(){
// move all the dots to the object's current position
base.move_dots = function(){
- x = obj.mx.x + sin(rotationY) * dot_distance_from_picture
- y = obj.mx.y
- z = obj.mx.z - cos(rotationY) * dot_distance_from_picture
+ var x = obj.mx.x + sin(rotationY) * dot_distance_from_picture
+ var y = obj.mx.y
+ var z = obj.mx.z - cos(rotationY) * dot_distance_from_picture
dots.forEach(function(dot){
- base.move_dot(dot)
+ base.move_dot(dot, { x: x, y: y, z: z })
})
}
// move a dot .. to the initial position of the image
- base.move_dot = function(dot){
- dot.x = x
- dot.y = y
- dot.z = z
-
+ base.move_dot = function(dot, pos){
if (dot.side & TOP) {
- dot.y += obj.mx.height * obj.mx.scale / 2
+ pos.y += obj.dimensions.b / 2
}
if (dot.side & BOTTOM) {
- dot.y -= obj.mx.height * obj.mx.scale / 2
+ pos.y -= obj.dimensions.b / 2
}
if (dot.side & LEFT) {
- dot.x -= cos(rotationY) * (obj.mx.width * obj.mx.scale) / 2
- dot.z -= sin(rotationY) * (obj.mx.width * obj.mx.scale) / 2
+ pos.x -= cos(rotationY) * (obj.dimensions.a) / 2
+ pos.z -= sin(rotationY) * (obj.dimensions.a) / 2
}
if (dot.side & RIGHT) {
- dot.x += cos(rotationY) * (obj.mx.width * obj.mx.scale) / 2
- dot.z += sin(rotationY) * (obj.mx.width * obj.mx.scale) / 2
+ pos.x += cos(rotationY) * (obj.dimensions.a) / 2
+ pos.z += sin(rotationY) * (obj.dimensions.a) / 2
}
+ dot.move(pos)
}
// pick a new object to focus on and show the dots
base.show = function(new_object) {
// if (obj === new_object) return
+ if (! new_object) return
obj = new_object
-
base.add_dots()
base.rotate_dots()
base.move_dots()
+ Sculpture.resize.hide()
}
// dismiss the dots on blur
@@ -119,22 +120,13 @@ Scenery.resize = new function(){
base.bind = function(){
dots.forEach(function(dot){
Scenery.mouse.bind_el(dot.el)
- $(dot.el).bind({
- mouseenter: function(e){
- Scenery.resize.hovering = true
- },
- mouseleave: function(e){
- Scenery.resize.hovering = false
- base.defer_hide()
- }
- })
})
Scenery.mouse.on("down", down)
Scenery.mouse.on("drag", drag)
Scenery.mouse.on("up", up)
}
- this.unbind = function(){
+ base.unbind = function(){
dots.forEach(function(dot){
Scenery.mouse.unbind_el(dot.el)
})
@@ -146,15 +138,19 @@ Scenery.resize = new function(){
function down (e, cursor){
var selection = dots.filter(function(dot){return e.target == dot.el})
if (! selection.length) return
-
+
selected_dot = selection[0]
dragging = true
naturalDimension = obj.naturalDimensions
dimension = obj.dimensions
position = new vec3(obj.mx.x, obj.mx.y, obj.mx.z)
- scale = obj.mx.scale
oldState = obj.serialize()
+
+ if (obj.type == "text") {
+ naturalDimensionCopy = naturalDimension.clone()
+ positionCopy = position.clone()
+ }
document.body.classList.add("dragging")
}
@@ -167,7 +163,6 @@ Scenery.resize = new function(){
var width = cursor.x.magnitude()
var height = cursor.y.magnitude()
var mag = cursor.magnitude()
- var old_width = dimension.a * scale
if (abs(width) > abs(height)) {
mag = x_sign * mag * sign(width)
@@ -176,18 +171,23 @@ Scenery.resize = new function(){
mag = y_sign * mag * sign(height)
}
- obj.set_scale( ( dimension.a + mag ) / naturalDimension.a )
- // dimension.a // scale * (old_width + mag) / old_width
+ if (obj.type == "text") {
+ obj.mx.width = obj.media.width = naturalDimension.a = naturalDimensionCopy.a + (mag * 2)
+ obj.mx.height = obj.media.height = naturalDimension.b = naturalDimensionCopy.b + (mag * 2)
+ dimension.a = naturalDimension.a * obj.scale
+ dimension.b = naturalDimension.b * obj.scale
+ }
+ else {
+ obj.set_scale( ( dimension.a + mag ) / naturalDimension.a )
+ }
-// console.log(scale, obj.mx.scale, dimension.a + mag, naturalDimension.a)
-
- if (selected_dot.side & LEFT_RIGHT) {
- obj.mx.x = position.a + cos(rotationY) * mag/2 * (x_sign)
- obj.mx.z = position.c + sin(rotationY) * mag/2 * (x_sign)
- }
- if (selected_dot.side & TOP_BOTTOM) {
- obj.mx.y = position.b - mag/2 * y_sign
- }
+ if (selected_dot.side & LEFT_RIGHT) {
+ obj.mx.x = position.a + cos(rotationY) * mag/2 * (x_sign)
+ obj.mx.z = position.c + sin(rotationY) * mag/2 * (x_sign)
+ }
+ if (selected_dot.side & TOP_BOTTOM) {
+ obj.mx.y = position.b - mag/2 * y_sign
+ }
base.move_dots()
@@ -195,12 +195,28 @@ Scenery.resize = new function(){
}
function up (e, cursor){
+ if (! dragging) return
dragging = false
- selected_dot = null
if (! editor.permissions.resize) { return }
- obj.scale = obj.mx.ops.scale = obj.mx.scale
- obj.dimensions.assign(obj.naturalDimensions).mul(obj.scale)
+ if (obj.type == "text") {
+ var newHeight = $(obj.mx.inner).height()
+ if (selected_dot.side & BOTTOM) {
+ obj.mx.y = position.b + (naturalDimensionCopy.b - newHeight) / 2 * obj.scale
+ }
+ else {
+ obj.mx.y = dots[0].y - newHeight/2*obj.scale
+ }
+ obj.mx.height = obj.media.height = naturalDimension.b = newHeight
+ dimension.a = naturalDimension.a * obj.scale
+ dimension.b = naturalDimension.b * obj.scale
+ base.move_dots()
+ }
+ else {
+ obj.scale = obj.mx.ops.scale = obj.mx.scale
+ obj.dimensions.assign(obj.naturalDimensions).mul(obj.scale)
+ }
+
UndoStack.push({
type: 'update-scenery',
undo: oldState,
@@ -211,6 +227,7 @@ Scenery.resize = new function(){
Minotaur.watch( app.router.editorView.settings )
document.body.classList.remove("dragging")
+ selected_dot = null
}
}