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Diffstat (limited to 'public/assets/javascripts/rectangles/engine/scenery/move.js')
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/move.js24
1 files changed, 19 insertions, 5 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js
index 47e155b..991d1d4 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/move.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/move.js
@@ -1,7 +1,7 @@
Scenery.move = function(base){
- var x, y, z, bounds
+ var x, y, z, position, dimension, bounds
var dragging = false
var oldState
@@ -48,7 +48,11 @@ Scenery.move = function(base){
x = base.mx.x
y = base.mx.y
z = base.mx.z
+
bounds = base.bounds
+ dimension = base.dimensions
+ position = base.wall.mxToPosition( base.mx, dimension )
+
oldState = base.serialize()
document.body.classList.add("dragging")
}
@@ -56,18 +60,28 @@ Scenery.move = function(base){
function drag (e, cursor){
if (! dragging) return
- base.mx.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp )
+ var flipX = base.wall.side & (FRONT | RIGHT)
+
+ var delta = cursor.delta()
+ delta.mul( cursor_amp ) // this should be proportional to your distance from the wall
+ if (flipX) { delta.a *= -1 }
+ delta.b *= -1
+
+ var new_bounds = base.wall.surface.translate( bounds, dimension, position, delta )
+ if (new_bounds) bounds = new_bounds
+ if (flipX) { delta.a *= -1 }
+
+ base.mx.y = position.b + delta.b + dimension.b / 2
switch (base.wall.side) {
case FRONT:
case BACK:
- base.mx.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
+ base.mx.x = position.a + delta.a * cos(wall_rotation[base.wall.side]) + dimension.a / 2
break
case LEFT:
case RIGHT:
- base.mx.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
+ base.mx.z = position.a + delta.a * sin(wall_rotation[base.wall.side]) + dimension.a / 2
break
}
-
if (editor.permissions.resize) {
Scenery.resize.move_dots()
}