diff options
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/rooms')
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/rooms/builder.js | 4 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/rooms/clipper.js | 7 |
2 files changed, 7 insertions, 4 deletions
diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js index e6625ec..49e55dc 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/builder.js +++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js @@ -20,8 +20,8 @@ Rooms.builder = new function(){ } } function build (){ - Rooms.regions.forEach(function(room){ - build_walls(room).forEach(function(el){ + Rooms.regions.forEach(function(region){ + build_walls(region).forEach(function(el){ els.push(el) scene.add(el) }) diff --git a/public/assets/javascripts/rectangles/engine/rooms/clipper.js b/public/assets/javascripts/rectangles/engine/rooms/clipper.js index eb467cd..e2bb894 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/clipper.js +++ b/public/assets/javascripts/rectangles/engine/rooms/clipper.js @@ -20,12 +20,15 @@ Rooms.clipper = new function(){ // Given a set of overlapping rooms, clip any intersections, then cull any duplicate polygons base.solve_rects = function(){ - if (Rooms.count() == 0) return + if (Rooms.count() == 0) { + Rooms.regions = regions = [] + return + } base.reset_rects() base.clip_rects() base.cull_rects() - + Rooms.regions = sort_rects_by_position(regions) } |
