diff options
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/map/draw.js')
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/map/draw.js | 64 |
1 files changed, 42 insertions, 22 deletions
diff --git a/public/assets/javascripts/rectangles/engine/map/draw.js b/public/assets/javascripts/rectangles/engine/map/draw.js index 3e185d2..07e2d9f 100644 --- a/public/assets/javascripts/rectangles/engine/map/draw.js +++ b/public/assets/javascripts/rectangles/engine/map/draw.js @@ -10,7 +10,7 @@ Map.Draw = function(map, opt){ draw.animate = function(){ ctx.save() draw.clear() - // draw.ruler() + draw.fill("rgba(255,255,255,0.98)") if (opt.minimap) { ctx.translate( map.dimensions.a * 1/2, map.dimensions.b * 1/2) @@ -19,7 +19,7 @@ Map.Draw = function(map, opt){ ctx.scale( -1, 1 ) draw.coords() - draw.regions(Rooms.regions, [ "#fff" ]) + draw.regions(Rooms.regions, [ "#fff" ], "#000") draw.camera(scene.camera) } @@ -29,7 +29,7 @@ Map.Draw = function(map, opt){ ctx.translate( map.center.a, map.center.b ) ctx.scale( -1, 1 ) - draw.regions(Rooms.regions, [ "#f8f8f8" ]) + draw.regions(Rooms.regions, [ "#f8f8f8" ], "#000") draw.mouse(map.ui.mouse.cursor) draw.coords() scene && draw.camera(scene.camera) @@ -39,7 +39,12 @@ Map.Draw = function(map, opt){ } draw.render = function(){ - ctx.save() + // change the ctx temporarily + var canvas = document.createElement("canvas") + ctx = canvas.getContext('2d') + canvas.width = map.canvas.width + canvas.height = map.canvas.height + draw.clear() ctx.translate( map.dimensions.a * 1/2, map.dimensions.b * 1/2) @@ -47,37 +52,52 @@ Map.Draw = function(map, opt){ ctx.translate( map.center.a, map.center.b ) ctx.scale( -1, 1 ) - draw.regions(Rooms.regions, ["#fff"]) - draw.mouse(map.ui.mouse.cursor) - scene && draw.camera(scene.camera) - + draw.regions(Rooms.regions, ["#fff"], null) + ctx.restore() + + // invert opacity + var pixelData = ctx.getImageData(0, 0, canvas.width, canvas.height) + var pixels = pixelData.data + for (var i = 0, k, _len = pixels.length; i < _len; i++) { + k = i*4 + if (pixels[k+3] == 0) { + pixels[k] = pixels[k+1] = pixels[k+2] = pixels[k+3] = 255 + } + else { + pixels[k] = pixels[k+1] = pixels[k+2] = 255 + pixels[k+3] = 0 + } + } + ctx.putImageData(pixelData, 0, 0) + + // reset the ctx + ctx = map.canvas.getContext("2d") + + return canvas } draw.clear = function(){ - ctx.fillStyle = "rgba(255,255,255,0.98)" ctx.clearRect(0, 0, map.dimensions.a, map.dimensions.b) - ctx.fillRect(0, 0, map.dimensions.a, map.dimensions.b) } - draw.ruler = function (){ - ctx.strokeStyle = "rgba(80,80,80,0.5)" - ctx.lineWidth = 1 - var len = 5 - for (var i = 0.5; i < map.dimensions.a; i += 10) { - line(i, 0, i, len) - line(0, i, len, i) - } + draw.fill = function(fillStyle){ + ctx.fillStyle = fillStyle + ctx.fillRect(0, 0, map.dimensions.a, map.dimensions.b) } - draw.regions = function(regions, colors){ + draw.regions = function(regions, colors, stroke){ + if (stroke) { + ctx.strokeStyle = "#000" + ctx.lineWidth = (1 / map.zoom) + } for (var i = 0; i < regions.length; i++) { if (regions[i].dupe) continue ctx.fillStyle = colors[i % colors.length] - ctx.strokeStyle = "#000" - ctx.lineWidth = (1 / map.zoom) fill_region(regions[i]) - stroke_sides(regions[i]) + if (stroke) { + stroke_sides(regions[i]) + } } } |
