diff options
Diffstat (limited to 'assets/javascripts/rectangles/rect.js')
| -rw-r--r-- | assets/javascripts/rectangles/rect.js | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/assets/javascripts/rectangles/rect.js b/assets/javascripts/rectangles/rect.js new file mode 100644 index 0000000..866727f --- /dev/null +++ b/assets/javascripts/rectangles/rect.js @@ -0,0 +1,186 @@ +window.rect = (function(){ + var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8 + + var rect = function (x0,y0,x1,y1){ + if (x0 instanceof vec2) { + this.x = x0 + this.y = y0 + } + else if (x1 === undefined) { + this.x = new vec2(x0,x0) + this.y = new vec2(y0,y0) + } + else { + this.x = new vec2(x0,x1) + this.y = new vec2(y0,y1) + } + this.translation = new vec2(0,0) + this.sides = FRONT | BACK | LEFT | RIGHT + this.focused = false + this.id = 0 + } + rect.prototype.clone = function(){ + return new rect( this.x.clone(), this.y.clone() ) + } + rect.prototype.center = function(){ + return new vec2(this.x.midpoint(), this.y.midpoint()) + } + rect.prototype.area = function(){ + return this.x.length() * this.y.length() + } + rect.prototype.normalize = function(){ + this.x.abs().add(this.translation.a) + this.y.abs().add(this.translation.b) + this.translation.a = this.translation.b = 0 + return this + } + rect.prototype.contains = function(x,y){ + return this.x.contains(x) && this.y.contains(y) + } + rect.prototype.intersects = function(r){ + return this.x.intersects(r.x) && this.y.intersects(r.y) + } + rect.prototype.width = function(){ return this.x.length() } + rect.prototype.height = function(){ return this.y.length() } + rect.prototype.fill = function(){ + // if (! this.sides) return this + ctx.fillRect(this.x.a + this.translation.a, this.y.a + this.translation.b, this.x.length(), this.y.length()) + return this + } + rect.prototype.stroke_sides = function(){ + if (this.sides & FRONT) line(this.x.a, this.y.a, this.x.b, this.y.a) + if (this.sides & BACK) line(this.x.a, this.y.b, this.x.b, this.y.b) + if (this.sides & LEFT) line(this.x.a, this.y.a, this.x.a, this.y.b) + if (this.sides & RIGHT) line(this.x.b, this.y.a, this.x.b, this.y.b) + + function line(a,b,c,d){ + ctx.beginPath() + ctx.moveTo(a,b) + ctx.lineTo(c,d) + ctx.stroke() + } + return this + } + rect.prototype.stroke = function(){ + ctx.beginPath() + ctx.moveTo(this.x.a, this.y.a) + ctx.lineTo(this.x.b, this.y.b) + ctx.stroke() + return this + } + rect.prototype.perimeter = function(){ + line( this.x.a, this.y.a, this.x.b, this.y.a, this.translation ) + line( this.x.a, this.y.b, this.x.b, this.y.b, this.translation ) + line( this.x.a, this.y.a, this.x.a, this.y.b, this.translation ) + line( this.x.b, this.y.a, this.x.b, this.y.b, this.translation ) + } + rect.prototype.toString = function(){ + var sides = "" + if (this.sides & FRONT) sides += "front " + if (this.sides & BACK) sides += "back " + if (this.sides & LEFT) sides += "left " + if (this.sides & RIGHT) sides += "right " + var s = this.id + " " + "[" + this.x.toString() + " " + this.y.toString() + "] " + sides + if (this.focused) return "<b>" + s + "</b>" + return s + } + rect.prototype.quantize = function(n){ + this.x.quantize(n) + this.y.quantize(n) + } + rect.prototype.reset = function(){ + var copy = this.clone() + copy.sides = FRONT | BACK | LEFT | RIGHT + copy.focused = this.focused + copy.id = this.id + this.regions = [ copy ] + } + rect.prototype.clipTo = function(r){ + // for each of this rect's regions split the region if necessary + var regions = this.regions + var splits + + for (var i = 0, len = regions.length; i < len; i++) { + if (regions[i] && regions[i].intersects(r)) { + splits = regions[i].split(r) + regions = regions.concat(splits) + regions[i] = null + } + } + this.regions = regions + } + rect.prototype.split = function(r){ + var rz = this + var splits = [] + var split_contains = 0 + var x_intervals = [], y_intervals = [] + var sides = this.sides + + // Split vertically + if (this.x.contains(r.x.a) && r.x.contains(this.x.b)) { + x_intervals.push([ new vec2( this.x.a, r.x.a ), LEFT ]) + x_intervals.push([ new vec2( r.x.a, this.x.b ), RIGHT ]) + split_contains |= RIGHT + } + + else if (r.x.contains(this.x.a) && this.x.contains(r.x.b)) { + x_intervals.push([ new vec2( this.x.a, r.x.b ), LEFT ]) + x_intervals.push([ new vec2( r.x.b, this.x.b ), RIGHT ]) + split_contains |= LEFT + } + + else if (this.x.contains(r.x.a) && this.x.contains(r.x.b)) { + x_intervals.push([ new vec2( this.x.a, r.x.a ), LEFT ]) + x_intervals.push([ new vec2( r.x.a, r.x.b ), 0 ]) + x_intervals.push([ new vec2( r.x.b, this.x.b ), RIGHT ]) + split_contains |= LEFT | RIGHT + } + + else { // if (r.x.contains(this.x.a) && r.x.contains(r.x.b)) { + x_intervals.push([ new vec2( this.x.a, this.x.b ), LEFT | RIGHT ]) + split_contains |= LEFT | RIGHT + } + + // Split horizontally + if (this.y.contains(r.y.a) && r.y.contains(this.y.b)) { + y_intervals.push([ new vec2( this.y.a, r.y.a ), FRONT ]) + y_intervals.push([ new vec2( r.y.a, this.y.b ), BACK ]) + split_contains |= BACK + } + + else if (r.y.contains(this.y.a) && this.y.contains(r.y.b)) { + y_intervals.push([ new vec2( this.y.a, r.y.b ), FRONT ]) + y_intervals.push([ new vec2( r.y.b, this.y.b ), BACK ]) + split_contains |= FRONT + } + + else if (this.y.contains(r.y.a) && this.y.contains(r.y.b)) { + y_intervals.push([ new vec2( this.y.a, r.y.a ), FRONT ]) + y_intervals.push([ new vec2( r.y.a, r.y.b ), 0 ]) + y_intervals.push([ new vec2( r.y.b, this.y.b ), BACK ]) + split_contains |= FRONT | BACK + } + + else { // if (r.y.contains(this.y.a) && this.y.contains(r.y.b)) { + y_intervals.push([ new vec2( this.y.a, this.y.b ), FRONT | BACK ]) + split_contains |= FRONT | BACK + } + + x_intervals.forEach(function(x){ + y_intervals.forEach(function(y){ + var rn = new rect(x[0], y[0]) + rn.id = rz.id + rn.sides = ((x[1] | y[1]) & sides) + if (r.intersects(rn)) { + rn.sides = 0 + } + rn.focused = rz.focused + splits.push(rn) + }) + }) + return splits + } + + return rect + +})() |
