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-rw-r--r--assets/javascripts/rectangles/rect.js186
1 files changed, 186 insertions, 0 deletions
diff --git a/assets/javascripts/rectangles/rect.js b/assets/javascripts/rectangles/rect.js
new file mode 100644
index 0000000..866727f
--- /dev/null
+++ b/assets/javascripts/rectangles/rect.js
@@ -0,0 +1,186 @@
+window.rect = (function(){
+ var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8
+
+ var rect = function (x0,y0,x1,y1){
+ if (x0 instanceof vec2) {
+ this.x = x0
+ this.y = y0
+ }
+ else if (x1 === undefined) {
+ this.x = new vec2(x0,x0)
+ this.y = new vec2(y0,y0)
+ }
+ else {
+ this.x = new vec2(x0,x1)
+ this.y = new vec2(y0,y1)
+ }
+ this.translation = new vec2(0,0)
+ this.sides = FRONT | BACK | LEFT | RIGHT
+ this.focused = false
+ this.id = 0
+ }
+ rect.prototype.clone = function(){
+ return new rect( this.x.clone(), this.y.clone() )
+ }
+ rect.prototype.center = function(){
+ return new vec2(this.x.midpoint(), this.y.midpoint())
+ }
+ rect.prototype.area = function(){
+ return this.x.length() * this.y.length()
+ }
+ rect.prototype.normalize = function(){
+ this.x.abs().add(this.translation.a)
+ this.y.abs().add(this.translation.b)
+ this.translation.a = this.translation.b = 0
+ return this
+ }
+ rect.prototype.contains = function(x,y){
+ return this.x.contains(x) && this.y.contains(y)
+ }
+ rect.prototype.intersects = function(r){
+ return this.x.intersects(r.x) && this.y.intersects(r.y)
+ }
+ rect.prototype.width = function(){ return this.x.length() }
+ rect.prototype.height = function(){ return this.y.length() }
+ rect.prototype.fill = function(){
+ // if (! this.sides) return this
+ ctx.fillRect(this.x.a + this.translation.a, this.y.a + this.translation.b, this.x.length(), this.y.length())
+ return this
+ }
+ rect.prototype.stroke_sides = function(){
+ if (this.sides & FRONT) line(this.x.a, this.y.a, this.x.b, this.y.a)
+ if (this.sides & BACK) line(this.x.a, this.y.b, this.x.b, this.y.b)
+ if (this.sides & LEFT) line(this.x.a, this.y.a, this.x.a, this.y.b)
+ if (this.sides & RIGHT) line(this.x.b, this.y.a, this.x.b, this.y.b)
+
+ function line(a,b,c,d){
+ ctx.beginPath()
+ ctx.moveTo(a,b)
+ ctx.lineTo(c,d)
+ ctx.stroke()
+ }
+ return this
+ }
+ rect.prototype.stroke = function(){
+ ctx.beginPath()
+ ctx.moveTo(this.x.a, this.y.a)
+ ctx.lineTo(this.x.b, this.y.b)
+ ctx.stroke()
+ return this
+ }
+ rect.prototype.perimeter = function(){
+ line( this.x.a, this.y.a, this.x.b, this.y.a, this.translation )
+ line( this.x.a, this.y.b, this.x.b, this.y.b, this.translation )
+ line( this.x.a, this.y.a, this.x.a, this.y.b, this.translation )
+ line( this.x.b, this.y.a, this.x.b, this.y.b, this.translation )
+ }
+ rect.prototype.toString = function(){
+ var sides = ""
+ if (this.sides & FRONT) sides += "front "
+ if (this.sides & BACK) sides += "back "
+ if (this.sides & LEFT) sides += "left "
+ if (this.sides & RIGHT) sides += "right "
+ var s = this.id + " " + "[" + this.x.toString() + " " + this.y.toString() + "] " + sides
+ if (this.focused) return "<b>" + s + "</b>"
+ return s
+ }
+ rect.prototype.quantize = function(n){
+ this.x.quantize(n)
+ this.y.quantize(n)
+ }
+ rect.prototype.reset = function(){
+ var copy = this.clone()
+ copy.sides = FRONT | BACK | LEFT | RIGHT
+ copy.focused = this.focused
+ copy.id = this.id
+ this.regions = [ copy ]
+ }
+ rect.prototype.clipTo = function(r){
+ // for each of this rect's regions split the region if necessary
+ var regions = this.regions
+ var splits
+
+ for (var i = 0, len = regions.length; i < len; i++) {
+ if (regions[i] && regions[i].intersects(r)) {
+ splits = regions[i].split(r)
+ regions = regions.concat(splits)
+ regions[i] = null
+ }
+ }
+ this.regions = regions
+ }
+ rect.prototype.split = function(r){
+ var rz = this
+ var splits = []
+ var split_contains = 0
+ var x_intervals = [], y_intervals = []
+ var sides = this.sides
+
+ // Split vertically
+ if (this.x.contains(r.x.a) && r.x.contains(this.x.b)) {
+ x_intervals.push([ new vec2( this.x.a, r.x.a ), LEFT ])
+ x_intervals.push([ new vec2( r.x.a, this.x.b ), RIGHT ])
+ split_contains |= RIGHT
+ }
+
+ else if (r.x.contains(this.x.a) && this.x.contains(r.x.b)) {
+ x_intervals.push([ new vec2( this.x.a, r.x.b ), LEFT ])
+ x_intervals.push([ new vec2( r.x.b, this.x.b ), RIGHT ])
+ split_contains |= LEFT
+ }
+
+ else if (this.x.contains(r.x.a) && this.x.contains(r.x.b)) {
+ x_intervals.push([ new vec2( this.x.a, r.x.a ), LEFT ])
+ x_intervals.push([ new vec2( r.x.a, r.x.b ), 0 ])
+ x_intervals.push([ new vec2( r.x.b, this.x.b ), RIGHT ])
+ split_contains |= LEFT | RIGHT
+ }
+
+ else { // if (r.x.contains(this.x.a) && r.x.contains(r.x.b)) {
+ x_intervals.push([ new vec2( this.x.a, this.x.b ), LEFT | RIGHT ])
+ split_contains |= LEFT | RIGHT
+ }
+
+ // Split horizontally
+ if (this.y.contains(r.y.a) && r.y.contains(this.y.b)) {
+ y_intervals.push([ new vec2( this.y.a, r.y.a ), FRONT ])
+ y_intervals.push([ new vec2( r.y.a, this.y.b ), BACK ])
+ split_contains |= BACK
+ }
+
+ else if (r.y.contains(this.y.a) && this.y.contains(r.y.b)) {
+ y_intervals.push([ new vec2( this.y.a, r.y.b ), FRONT ])
+ y_intervals.push([ new vec2( r.y.b, this.y.b ), BACK ])
+ split_contains |= FRONT
+ }
+
+ else if (this.y.contains(r.y.a) && this.y.contains(r.y.b)) {
+ y_intervals.push([ new vec2( this.y.a, r.y.a ), FRONT ])
+ y_intervals.push([ new vec2( r.y.a, r.y.b ), 0 ])
+ y_intervals.push([ new vec2( r.y.b, this.y.b ), BACK ])
+ split_contains |= FRONT | BACK
+ }
+
+ else { // if (r.y.contains(this.y.a) && this.y.contains(r.y.b)) {
+ y_intervals.push([ new vec2( this.y.a, this.y.b ), FRONT | BACK ])
+ split_contains |= FRONT | BACK
+ }
+
+ x_intervals.forEach(function(x){
+ y_intervals.forEach(function(y){
+ var rn = new rect(x[0], y[0])
+ rn.id = rz.id
+ rn.sides = ((x[1] | y[1]) & sides)
+ if (r.intersects(rn)) {
+ rn.sides = 0
+ }
+ rn.focused = rz.focused
+ splits.push(rn)
+ })
+ })
+ return splits
+ }
+
+ return rect
+
+})()