diff options
Diffstat (limited to 'assets/javascripts/rectangles/engine/clipper.js')
| -rw-r--r-- | assets/javascripts/rectangles/engine/clipper.js | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/assets/javascripts/rectangles/engine/clipper.js b/assets/javascripts/rectangles/engine/clipper.js new file mode 100644 index 0000000..13fc378 --- /dev/null +++ b/assets/javascripts/rectangles/engine/clipper.js @@ -0,0 +1,104 @@ + +var clipper = new function(){ + var base = this + + var rooms = base.rooms = [] + var regions = base.regions = [] + + var modified = true + + base.init = function(){ + base.bind() + base.update() + } + + base.bind = function(){ + map.ui.mouse.tube.on("up", function(){ base.update() }) + } + + base.update = function(){ + clipper.solve_rects() + builder.tube("clipper:update") + } + + base.add_room = function(r){ + rooms.push( new room({ + id: base.rooms.length, + rect: r, + }) ) + } + + base.solve_rects = function(){ + if (base.rooms.length == 0) return; + + for (var i = 0; i < base.rooms.length; i++) { + base.rooms[i].id = i + base.rooms[i].reset() + } + + var rooms = sort_rooms_by_position( base.rooms ) + + var regions = [] + + var left, right + for (var i = 0; i < rooms.length; i++) { + left = rooms[i] + for (var j = i+1; j < rooms.length; j++) { + right = rooms[j] + if (left.rect.intersects(right.rect)) { + left.clipTo(right.rect) + right.clipTo(left.rect) + } + if (left.rect.x.b < right.rect.x.a) { + break + } + } + } + for (var i = 0; i < rooms.length; i++) { + rooms[i].regions = rooms[i].regions.filter(function(r){ return !!r }) + regions = regions.concat(rooms[i].regions) + } + + regions = sort_rects_by_area( regions ) + + var ty = new tree (regions[0].y.a, [regions[0]]) + var tx = new tree (regions[0].x.a, ty) + var ttx, tty + + for (var i = 1; i < regions.length; i++) { + ttx = tx.add (regions[i].x.a, null) + if (ttx.data) { + tty = ttx.data.add (regions[i].y.a, null) + // duplicate polygon? + if (tty.data) { + tty.data.forEach(function(yy, ii){ + if (yy.intersects(regions[i])) { + if (yy.area() > regions[i].area()) { + regions[i].dupe = true + } + else { + yy.dupe = true + tty.data[ii] = regions[i] + } + } + }) + } + else { + tty.data = [regions[i]] + } + } + else { + ttx.data = new tree (regions[i].y.a, [regions[i]]) + } + } + + base.regions = sort_rects_by_position(regions) + } + + // generate floor and ceiling for some regions + // generate walls from surviving regions + // generate ceiling-walls where ceiling has discontinuity + + return base +} + |
