diff options
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/randomize.js | 77 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/models/surface.js | 4 | ||||
| -rw-r--r-- | public/assets/javascripts/ui/editor/MediaViewer.js | 21 | ||||
| -rw-r--r-- | public/assets/javascripts/util.js | 5 | ||||
| -rw-r--r-- | views/partials/scripts.ejs | 1 |
5 files changed, 97 insertions, 11 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/randomize.js b/public/assets/javascripts/rectangles/engine/scenery/randomize.js new file mode 100644 index 0000000..4f1144a --- /dev/null +++ b/public/assets/javascripts/rectangles/engine/scenery/randomize.js @@ -0,0 +1,77 @@ +/* + // get the list of media we want to place + var media_data = $(".mediaContainer").toArray().map(function(el){ + return $(el).data("media") + }) + Scenery.randomize( media_data ) +*/ + +Scenery.randomize = function (media_data) { + var media_list = media_data.map(function(media){ + var width, height + if (media.width > media.height) { + width = Math.min(300, media.width) + height = media.height/media.width * width + } + else { + height = Math.min(300, media.height) + width = media.width/media.height * height + } + return { + dimensions: new vec2( width, height ), + media: media, + } + }) + + // get a list of all walls + var walls = {} + Walls.forEach(function(wall){ + walls[wall.id] = wall + }) + + // remove the walls that already have stuff on them + Scenery.forEach(function(scenery){ + delete walls[scenery.wall.id] + }) + + var wall_ids = _.keys(walls) + if (! wall_ids.length) { + return + } + + // randomize walls + shuffle(wall_ids) + + // assign each of the media to the walls, until we run out of either + media_list.some(function(media){ + if (wall_ids.length == 0) { + return true + } + + var i, fits = -1 + + for (i = 0; i < wall_ids.length; i++) { + if (walls[wall_ids[i]].surface.fits(media.dimensions)) { + // walls[wall_ids[i]] + fits = i + break + } + } + + if (fits != -1) { + var wall = walls[wall_ids[fits]] + wall_ids.splice(fits, 1) + + Scenery.add({ + media: media.media, + wall: wall, + index: 0, + }) + } + else { + // artwork won't fit anywhere?? + } + + return false + }) +}
\ No newline at end of file diff --git a/public/assets/javascripts/rectangles/models/surface.js b/public/assets/javascripts/rectangles/models/surface.js index 53977c8..c85682a 100644 --- a/public/assets/javascripts/rectangles/models/surface.js +++ b/public/assets/javascripts/rectangles/models/surface.js @@ -36,7 +36,7 @@ Surface.prototype.fits = function(v){ var faces = this.faces var scratch - if (this.bounds.x.b < v.a || this.bounds.y.b < v.b) { + if (this.bounds.width() < v.a || this.bounds.height() < v.b) { return null } for (var i = 0; i < faces.length; i++) { @@ -46,7 +46,7 @@ } scratch = new Rect (0,0,0,0) for (var i = 0; i < faces.length; i++) { - if (faces[i].y.length() < v.b) { + if (faces[i].height() < v.b) { continue } scratch.x.a = faces[i].x.a diff --git a/public/assets/javascripts/ui/editor/MediaViewer.js b/public/assets/javascripts/ui/editor/MediaViewer.js index e2ed341..b51d8f2 100644 --- a/public/assets/javascripts/ui/editor/MediaViewer.js +++ b/public/assets/javascripts/ui/editor/MediaViewer.js @@ -3,6 +3,7 @@ var MediaViewer = ModalView.extend({ el: ".mediaDrawer.mediaViewer", destroyAction: "/api/media/destroy", usesFileUpload: true, + loaded: false, events: { 'click .foundToggle': "foundToggle", @@ -19,7 +20,7 @@ var MediaViewer = ModalView.extend({ this.$foundMedia = this.$(".foundMedia") this.$foundToggle = this.$(".foundToggle") this.$deleteMedia = this.$("#deleteMedia") - }, + }, foundToggle: function(){ this.$foundMedia.addClass("active"); @@ -52,9 +53,7 @@ var MediaViewer = ModalView.extend({ }, load: function(){ - $.get("/api/media/user", function(data){ - this.populate() - }.bind(this)) + $.get("/api/media/user", this.populate.bind(this)) }, loadTrending: function(){ @@ -90,11 +89,20 @@ var MediaViewer = ModalView.extend({ if (img.complete && ! loaded) { img.onload() } }.bind(this)) }, + + randomize: function(){ + var media_data = $(".mediaContainer").toArray().map(function(el){ + return $(el).data("media") + }) + Scenery.randomize( media_data ) + }, populate: function(data){ this.loaded = true if (data && data.length) { - data.forEach(this.add.bind(this)) + data.forEach(function(media){ + this.add(media, this.$myMedia) + }.bind(this)) this.$deleteMedia.show() } else { @@ -104,7 +112,6 @@ var MediaViewer = ModalView.extend({ }, add: function(media, $container){ - $container = $container || this.$myMedia var image = new Image () var $span = $("<span>") $span.addClass("mediaContainer") @@ -131,7 +138,7 @@ var MediaViewer = ModalView.extend({ $span.data("media", media) $span.append(image) - $container.prepend($span) + $container.prepend($span) }, deleteIsArmed: false, diff --git a/public/assets/javascripts/util.js b/public/assets/javascripts/util.js index 5a89c48..76c5c7b 100644 --- a/public/assets/javascripts/util.js +++ b/public/assets/javascripts/util.js @@ -92,9 +92,10 @@ function smoothstep(min,max,n){ } function shuffle(a){ + var r, swap for (var i = a.length; i > 0; i--){ - var r = randint(i) - var swap = a[i-1] + r = randint(i) + swap = a[i-1] a[i-1] = a[r] a[r] = swap } diff --git a/views/partials/scripts.ejs b/views/partials/scripts.ejs index 11512b9..349d0d0 100644 --- a/views/partials/scripts.ejs +++ b/views/partials/scripts.ejs @@ -51,6 +51,7 @@ <script type="text/javascript" src="/assets/javascripts/rectangles/engine/scenery/_scenery.js"></script> <script type="text/javascript" src="/assets/javascripts/rectangles/engine/scenery/move.js"></script> <script type="text/javascript" src="/assets/javascripts/rectangles/engine/scenery/resize.js"></script> +<script type="text/javascript" src="/assets/javascripts/rectangles/engine/scenery/randomize.js"></script> <script type="text/javascript" src="/assets/javascripts/rectangles/engine/scenery/undo.js"></script> <script type="text/javascript" src="/assets/javascripts/rectangles/engine/scenery/types/_object.js"></script> <script type="text/javascript" src="/assets/javascripts/rectangles/engine/scenery/types/image.js"></script> |
