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authorJules Laplace <jules@okfoc.us>2014-07-29 18:19:13 -0400
committerJules Laplace <jules@okfoc.us>2014-07-29 18:19:13 -0400
commit7f7262473b844bc48f59f0a6e6ef2c7231b33987 (patch)
tree1b74a3e6ec3ce499d30869b9808b853086485987 /test
parente082a27d835495f7ea27292ffdc62688a22a67a1 (diff)
parent1e044ca74467d5ff46292822a274e678bd74a9b3 (diff)
merge
Diffstat (limited to 'test')
-rw-r--r--test/00-setup.js2
-rw-r--r--test/01-test-vec2.js102
-rw-r--r--test/02-test-rect.js211
-rw-r--r--test/03-test-clipper.js129
-rw-r--r--test/04-test-builder.js260
-rw-r--r--test/05-test-mover.js74
-rw-r--r--test/mocks/mx.js22
7 files changed, 800 insertions, 0 deletions
diff --git a/test/00-setup.js b/test/00-setup.js
new file mode 100644
index 0000000..78ad2c4
--- /dev/null
+++ b/test/00-setup.js
@@ -0,0 +1,2 @@
+Error.stackTraceLimit = 5
+
diff --git a/test/01-test-vec2.js b/test/01-test-vec2.js
new file mode 100644
index 0000000..6104f92
--- /dev/null
+++ b/test/01-test-vec2.js
@@ -0,0 +1,102 @@
+var assert = require("assert")
+var vec2 = require("../public/assets/javascripts/rectangles/models/vec2.js")
+
+describe('vec2', function(){
+ var vec = new vec2(0, 10)
+ describe('#intersects()', function(){
+
+ it('intersects itself', function(){
+ assert.equal(true, vec.intersects( new vec2(0, 10) ));
+ })
+ it('intersects w/ same startpoint (shorter)', function(){
+ assert.equal(true, vec.intersects( new vec2(0, 5) ));
+ })
+ it('intersects w/ same startpoint (longer)', function(){
+ assert.equal(true, vec.intersects( new vec2(0, 15) ));
+ })
+ it('intersects w/ same endpoint (shorter)', function(){
+ assert.equal(true, vec.intersects( new vec2(5, 10) ));
+ })
+ it('intersects w/ same endpoint (longer)', function(){
+ assert.equal(true, vec.intersects( new vec2(-5, 10) ));
+ })
+ it('intersects when contained', function(){
+ assert.equal(true, vec.intersects( new vec2(-5, 15) ));
+ })
+ it('does not intersect when before', function(){
+ assert.equal(false, vec.intersects( new vec2(-10, -5) ));
+ })
+ it('does not intersect when after', function(){
+ assert.equal(false, vec.intersects( new vec2(15, 20) ));
+ })
+ it('intersects when only startpoint matches', function(){
+ assert.equal(true, vec.intersects( new vec2(-5, 0) ));
+ })
+ it('intersects when only endpoint matches', function(){
+ assert.equal(true, vec.intersects( new vec2(10, 15) ));
+ })
+ })
+
+ describe('#contains()', function(){
+ it('contains itself', function(){
+ assert.equal(true, vec.contains( 0 ));
+ assert.equal(true, vec.contains( 5 ));
+ assert.equal(true, vec.contains( 10 ));
+ })
+ it('does not contain before or after', function(){
+ assert.equal(false, vec.contains( -5 ));
+ assert.equal(false, vec.contains( 15 ));
+ })
+ })
+
+ describe('#containsCenter()', function(){
+ it('containsCenter itself', function(){
+ assert.equal(true, vec.containsCenter( 5 ));
+ })
+ it('does not containsCenter its endpoints', function(){
+ assert.equal(false, vec.containsCenter( 0 ));
+ assert.equal(false, vec.containsCenter( 10 ));
+ })
+ })
+
+ describe('#containsDisc()', function(){
+ it('containsDisc within a radius', function(){
+ assert.equal(true, vec.containsDisc( 2, 2 ));
+ assert.equal(true, vec.containsDisc( 5, 2 ));
+ assert.equal(true, vec.containsDisc( 7, 2 ));
+ })
+ it('does not containsDisc its endpoints', function(){
+ assert.equal(false, vec.containsDisc( 0, 2 ));
+ assert.equal(false, vec.containsDisc( 1, 2 ));
+ assert.equal(false, vec.containsDisc( 9, 2 ));
+ assert.equal(false, vec.containsDisc( 10, 2 ));
+ })
+ it('does not containsDisc outside points', function(){
+ assert.equal(false, vec.containsDisc( -5, 2 ));
+ assert.equal(false, vec.containsDisc( -2, 2 ));
+ assert.equal(false, vec.containsDisc( 12, 2 ));
+ assert.equal(false, vec.containsDisc( 15, 2 ));
+ })
+ })
+
+ describe('#clampDisc()', function(){
+ it('clampDisc clamps on the left', function(){
+ assert.equal(2, vec.clampDisc( -1, 2 ));
+ assert.equal(2, vec.clampDisc( 0, 2 ));
+ assert.equal(2, vec.clampDisc( 1, 2 ));
+ assert.equal(2, vec.clampDisc( 2, 2 ));
+ })
+ it('clampDisc clamps on the right', function(){
+ assert.equal(8, vec.clampDisc( 8, 2 ));
+ assert.equal(8, vec.clampDisc( 9, 2 ));
+ assert.equal(8, vec.clampDisc( 10, 2 ));
+ assert.equal(8, vec.clampDisc( 11, 2 ));
+ })
+ it('clampDisc doesnt clamp in the middle', function(){
+ assert.equal(3, vec.clampDisc( 3, 2 ));
+ assert.equal(4, vec.clampDisc( 4, 2 ));
+ assert.equal(5, vec.clampDisc( 5, 2 ));
+ })
+ })
+})
+
diff --git a/test/02-test-rect.js b/test/02-test-rect.js
new file mode 100644
index 0000000..29998da
--- /dev/null
+++ b/test/02-test-rect.js
@@ -0,0 +1,211 @@
+var assert = require("assert")
+var vec = require("../public/assets/javascripts/rectangles/models/vec2.js")
+var Rect = require("../public/assets/javascripts/rectangles/models/rect.js")
+var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+var ALL = FRONT | BACK | LEFT | RIGHT
+
+describe('rect', function(){
+ describe('#intersects()', function(){
+ var rect = new Rect(0, 0, 10, 10)
+
+ it('intersects itself', function(){
+ assert.equal(true, rect.intersects( new Rect(0, 0, 10, 10) ));
+ })
+ it('intersects more wide', function(){
+ assert.equal(true, rect.intersects( new Rect(0, 0, 5, 10) ));
+ })
+ it('intersects less wide', function(){
+ assert.equal(true, rect.intersects( new Rect(0, 0, 15, 10) ));
+ })
+ it('intersects more tall', function(){
+ assert.equal(true, rect.intersects( new Rect(0, 0, 10, 5) ));
+ })
+ it('intersects less tall', function(){
+ assert.equal(true, rect.intersects( new Rect(0, 0, 10, 15) ));
+ })
+ it('intersects if right-adjacent', function(){
+ assert.equal(true, rect.intersects( new Rect(10, 0, 20, 10) ));
+ })
+ it('intersects if bottom-adjacent', function(){
+ assert.equal(true, rect.intersects( new Rect(0, 10, 10, 20) ));
+ })
+ it('does not intersect if to the right', function(){
+ assert.equal(false, rect.intersects( new Rect(20, 0, 40, 10) ));
+ })
+ it('does not intersect if beneath', function(){
+ assert.equal(false, rect.intersects( new Rect(0, 20, 10, 40) ));
+ })
+ /*
+ it('does not intersect if corners intersect', function(){
+ assert.equal(false, rect.intersects( new Rect(10, 10, 20, 20) ));
+ })
+ */
+
+ })
+
+ var rect = new Rect( new vec(1,4), new vec(1,4) )
+
+ var east_in = new Rect( new vec(2,3), new vec(1,4) )
+ var east_edge = new Rect( new vec(2,4), new vec(1,4) )
+ var east = new Rect( new vec(2,5), new vec(1,4) )
+
+ var south_in = new Rect( new vec(1,4), new vec(2,3) )
+ var south_edge = new Rect( new vec(1,4), new vec(2,4) )
+ var south = new Rect( new vec(1,4), new vec(2,5) )
+
+ var corner = new Rect( new vec(3,5), new vec(3,5) )
+
+ function sides (s) {
+ return s.reduce(function(prev, curr){
+ return prev | curr.sides
+ }, 0)
+ }
+ /*
+ console.log(s0.map(function(r){ return r.toString() }))
+ console.log(s1.map(function(r){ return r.toString() }))
+ */
+
+ describe('#split(rect, east)', function(){
+ var s0 = rect.split(east)
+ var s1 = east.split(rect)
+
+ it('splits on all 4 sides', function(){
+ assert.equal(ALL, sides(s0) | sides(s1))
+ })
+ it('rect is front/back/left', function(){
+ assert.equal(FRONT | BACK | LEFT, sides(s0))
+ })
+ it('east is front/back/right', function(){
+ assert.equal(FRONT | BACK | RIGHT, sides(s1))
+ })
+ })
+
+ describe('#split(rect, east_in)', function(){
+ var s0 = rect.split(east_in)
+ var s1 = east_in.split(rect)
+ it('splits on all 4 sides', function(){
+ assert.equal(ALL, sides(s0) | sides(s1))
+ })
+ it('rect is has all sides', function(){
+ assert.equal(ALL, sides(s0))
+ })
+ it('east_in only has front/back', function(){
+ assert.equal(FRONT | BACK, sides(s1))
+ })
+ })
+
+ describe('#split(rect, east_edge)', function(){
+ var s0 = rect.split(east_edge)
+ var s1 = east_edge.split(rect)
+
+ it('has no degenerate vectors', function(){
+ s0.forEach(function(r){
+ assert.notEqual(0, r.x.magnitude())
+ assert.notEqual(0, r.y.magnitude())
+ })
+ s1.forEach(function(r){
+ assert.notEqual(0, r.x.magnitude())
+ assert.notEqual(0, r.y.magnitude())
+ })
+ })
+ it('splits on all 4 sides', function(){
+ assert.equal(ALL, sides(s0) | sides(s1))
+ })
+ it('rect is front/back/left', function(){
+ assert.equal(ALL, sides(s0))
+ })
+ it('east is front/back/right', function(){
+ assert.equal(FRONT | BACK | RIGHT, sides(s1))
+ })
+ })
+
+ describe('#split(rect, south)', function(){
+ var s0 = rect.split(south)
+ var s1 = south.split(rect)
+
+ it('splits on all 4 sides', function(){
+ assert.equal(ALL, sides(s0) | sides(s1))
+ })
+ it('rect is front/left/right', function(){
+ assert.equal(FRONT | LEFT | RIGHT, sides(s0))
+ })
+ it('south is back/left/right', function(){
+ assert.equal(BACK | LEFT | RIGHT, sides(s1))
+ })
+ })
+
+ describe('#split(rect, south_in)', function(){
+ var s0 = rect.split(south_in)
+ var s1 = south_in.split(rect)
+ it('splits on all 4 sides', function(){
+ assert.equal(ALL, sides(s0) | sides(s1))
+ })
+ it('rect is has all sides', function(){
+ assert.equal(ALL, sides(s0))
+ })
+ it('south_in only has left/right', function(){
+ assert.equal(LEFT | RIGHT, sides(s1))
+ })
+ })
+
+ describe('#split(rect, south_edge)', function(){
+ var s0 = rect.split(south_edge)
+ var s1 = south_edge.split(rect)
+
+ it('has no degenerate vectors', function(){
+ s0.forEach(function(r){
+ assert.notEqual(0, r.x.magnitude())
+ assert.notEqual(0, r.y.magnitude())
+ })
+ s1.forEach(function(r){
+ assert.notEqual(0, r.x.magnitude())
+ assert.notEqual(0, r.y.magnitude())
+ })
+ })
+ it('splits on all 4 sides', function(){
+ assert.equal(ALL, sides(s0) | sides(s1))
+ })
+ it('rect has all sides', function(){
+ assert.equal(ALL, sides(s0))
+ })
+ it('south is back/left/right', function(){
+ assert.equal(BACK | LEFT | RIGHT, sides(s1))
+ })
+ })
+
+ describe('#split(rect, corner)', function(){
+ var s0 = rect.split(corner)
+ var s1 = corner.split(rect)
+
+ it('rect splits on all 4 sides', function(){
+ assert.equal(ALL, sides(s0))
+ })
+ it('corner splits on all 4 sides', function(){
+ assert.equal(ALL, sides(s1))
+ })
+
+ var rect_map = {}
+ var corner_map = {}
+ var rect_state = s0.forEach(function(r){
+ rect_map[r.sides] = rect_map[r.sides] || []
+ rect_map[r.sides].push(r)
+ })
+ var corner_state = s1.forEach(function(r){
+ corner_map[r.sides] = corner_map[r.sides] || []
+ corner_map[r.sides].push(r)
+ })
+
+ it('rect contains a rect with no sides', function(){
+ assert.equal(1, rect_map[0].length)
+ })
+ it('corner contains a rect with no sides', function(){
+ assert.equal(1, corner_map[0].length)
+ })
+ it('rect and corner overlap', function(){
+ assert.equal(String(rect_map[0][0]), String(corner_map[0][0]))
+ })
+
+ })
+
+})
+
diff --git a/test/03-test-clipper.js b/test/03-test-clipper.js
new file mode 100644
index 0000000..923a8a5
--- /dev/null
+++ b/test/03-test-clipper.js
@@ -0,0 +1,129 @@
+var assert = require("assert")
+var vec = require("../public/assets/javascripts/rectangles/models/vec2.js")
+var Rect = require("../public/assets/javascripts/rectangles/models/rect.js")
+var Room = require("../public/assets/javascripts/rectangles/models/room.js")
+var Rooms = require("../public/assets/javascripts/rectangles/engine/rooms/_rooms.js")
+var Clipper = require("../public/assets/javascripts/rectangles/engine/rooms/clipper.js")
+var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+var ALL = FRONT | BACK | LEFT | RIGHT
+
+var rect = new Rect( new vec(1,5), new vec(1,5) )
+var east = new Rect( new vec(2,6), new vec(1,5) )
+var corner = new Rect( new vec(3,7), new vec(3,7) )
+var peninsula = new Rect( new vec(4,6), new vec(6,8) )
+
+function report(a) {
+ console.log( a.join("\n") )
+}
+
+describe('clipper', function(){
+ Rooms.list = {}
+ Rooms.regions = []
+ Rooms.add_with_rect( rect )
+ Rooms.add_with_rect( east )
+
+ describe('#clip_rects(rect, east)', function(){
+ Rooms.clipper.reset_rects()
+ var regions = Rooms.clipper.clip_rects()
+
+ it('contains duplicates', function(){
+ var map = {}
+ var state = regions.some(function(a){
+ var s = a.toString()
+ if (s in map) return true
+ map[s] = s
+ return false
+ })
+ assert.equal(true, state)
+ })
+ })
+
+ describe('#cull_rects(rect, east)', function(){
+ Rooms.clipper.reset_rects()
+ var regions = Rooms.clipper.clip_rects()
+ var culled = Rooms.clipper.cull_rects_iterative()
+ var culled_dupes = regions.filter(function(r){ return r.dupe })
+
+ it('clipper returns 4 rects', function(){
+ assert.equal(4, regions.length)
+ })
+ it('culling marks 1 duplicate', function(){
+ assert.equal(1, culled_dupes.length)
+ })
+ it('culling returns 3 non-duplicate', function(){
+ assert.equal(3, culled.length)
+ })
+ })
+
+ //
+
+ Rooms.list = {}
+ Rooms.regions = []
+ Rooms.add_with_rect( rect )
+ Rooms.add_with_rect( corner )
+
+ describe('#cull_rects(rect, corner)', function(){
+ Rooms.clipper.reset_rects()
+ var regions = Rooms.clipper.clip_rects()
+ var culled = Rooms.clipper.cull_rects_iterative()
+ var culled_dupes = regions.filter(function(r){ return r.dupe })
+
+ it('clipper returns 8 rects', function(){
+ assert.equal(8, regions.length)
+ })
+ it('culling marks 1 duplicate', function(){
+ assert.equal(1, culled_dupes.length)
+ })
+ it('culling returns 7 non-duplicate', function(){
+ assert.equal(7, culled.length)
+ })
+ })
+
+ //
+
+ Rooms.list = {}
+ Rooms.regions = []
+ Rooms.add_with_rect( rect )
+ Rooms.add_with_rect( corner )
+ Rooms.add_with_rect( peninsula )
+
+/*
+ // this method uses a tree to match areas, which tends to leave extra overlapping regions
+ describe('#cull_rects(rect, corner, peninsula)', function(){
+ Rooms.clipper.reset_rects()
+ var regions = Rooms.clipper.clip_rects()
+ var culled = Rooms.clipper.cull_rects()
+ var culled_dupes = regions.filter(function(r){ return r.dupe })
+
+ it('clipper returns 16 rects', function(){
+ assert.equal(16, regions.length)
+ })
+ it('culling marks 3 duplicate', function(){
+ assert.equal(3, culled_dupes.length)
+ })
+ it('culling returns 13 non-duplicate', function(){
+ assert.equal(13, regions.length)
+ })
+ })
+*/
+
+ // this method iterates to match areas, which omits regions in some cases
+ describe('#cull_rects_iterative(rect, corner, peninsula)', function(){
+ Rooms.clipper.reset_rects()
+ var regions = Rooms.clipper.clip_rects()
+ var culled = Rooms.clipper.cull_rects_iterative()
+ var culled_dupes = regions.filter(function(r){ return r.dupe })
+
+ it('clipper returns 16 rects', function(){
+ assert.equal(16, regions.length)
+ })
+ it('culling marks 3 duplicate', function(){
+ assert.equal(3, culled_dupes.length)
+ })
+ it('culling returns 14 non-duplicate', function(){
+ assert.equal(13, culled.length)
+ })
+ })
+
+})
+
diff --git a/test/04-test-builder.js b/test/04-test-builder.js
new file mode 100644
index 0000000..fa624f8
--- /dev/null
+++ b/test/04-test-builder.js
@@ -0,0 +1,260 @@
+var assert = require("assert")
+var vec = require("../public/assets/javascripts/rectangles/models/vec2.js")
+var Rect = require("../public/assets/javascripts/rectangles/models/rect.js")
+var Room = require("../public/assets/javascripts/rectangles/models/room.js")
+var Rooms = require("../public/assets/javascripts/rectangles/engine/rooms/_rooms.js")
+var Clipper = require("../public/assets/javascripts/rectangles/engine/rooms/clipper.js")
+var Builder = require("../public/assets/javascripts/rectangles/engine/rooms/builder.js")
+var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+var ALL = FRONT | BACK | LEFT | RIGHT
+function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+}
+function bitcount(v) {
+ v = v - ((v >>> 1) & 0x55555555);
+ v = (v & 0x33333333) + ((v >>> 2) & 0x33333333);
+ return ((v + (v >>> 4) & 0xF0F0F0F) * 0x1010101) >>> 24;
+}
+
+var rect = new Rect( new vec(1,5), new vec(1,5) )
+var east = new Rect( new vec(2,6), new vec(1,5) )
+var corner = new Rect( new vec(3,7), new vec(3,7) )
+var peninsula = new Rect( new vec(4,6), new vec(6,8) )
+
+var rect_room = new Room({ id: "rect", rect: rect, height: 2 })
+var east_room = new Room({ id: "east", rect: east, height: 2 })
+var corner_room = new Room({ id: "corner", rect: corner, height: 2 })
+var peninsula_room = new Room({ id: "peninsula", rect: peninsula, height: 2 })
+
+var taller_room = new Room({ id: "taller", rect: rect, height: 3 })
+
+function report(a) {
+ console.log( a.join("\n") )
+}
+function reportSides(walls) {
+ console.log(walls.map(function(w){ return sidesToString(w.side) }).join("\n"))
+}
+function count_wall_sides (wall_groups) {
+ var wall_sides = {}
+ wall_sides[LEFT] = 0
+ wall_sides[RIGHT] = 0
+ wall_sides[FRONT] = 0
+ wall_sides[BACK] = 0
+ wall_sides[TOP] = 0
+ wall_sides[BOTTOM] = 0
+ wall_sides.total = 0
+ wall_groups.map(function(walls){
+ walls.forEach(function(wall){
+ wall_sides[wall.side] += 1
+ wall_sides.total += 1
+ })
+ })
+ return wall_sides
+}
+function reset(){
+ Rooms.forEach(function(room){
+ room.reset()
+ })
+ Rooms.list = {}
+ Rooms.regions = []
+}
+function rebuild(){
+ Rooms.clipper.reset_rects()
+ var regions = Rooms.clipper.clip_rects()
+ var culled = Rooms.clipper.cull_rects_iterative()
+ return culled
+}
+
+describe('builder', function(){
+
+ reset()
+ Rooms.add( rect_room )
+ rebuild()
+
+ describe('#build_walls(rect)', function(){
+ var walls = Rooms.builder.build_walls(rect_room.regions[0])
+
+ it("should return 4 walls", function(){
+ assert.equal(4, walls.length)
+ })
+ it("should have one side per wall", function(){
+ assert.equal(1, bitcount(walls[0].side))
+ assert.equal(1, bitcount(walls[1].side))
+ assert.equal(1, bitcount(walls[2].side))
+ assert.equal(1, bitcount(walls[3].side))
+ })
+ })
+
+ describe('#build_floors(rect)', function(){
+ var floors = Rooms.builder.build_floors(rect_room)
+ it("should make 2 floors", function(){
+ assert.equal(2, floors.length)
+ })
+ })
+
+ // rect vs east
+
+ reset()
+ Rooms.add( rect_room )
+ Rooms.add( east_room )
+ var regions = rebuild()
+
+ describe('#build_walls(rect, east)', function(){
+
+ var wall_groups = regions.map(Rooms.builder.build_walls.bind(Rooms.builder))
+ var wall_sides = count_wall_sides(wall_groups)
+
+ // reportSides(w); console.log("--")
+
+ it("should return 8 walls", function(){
+ assert.equal(8, wall_sides.total)
+ })
+ it("should have 3 front walls", function(){
+ assert.equal(3, wall_sides[FRONT])
+ })
+ it("should have 3 back walls", function(){
+ assert.equal(3, wall_sides[BACK])
+ })
+ it("should have 1 left wall", function(){
+ assert.equal(1, wall_sides[LEFT])
+ })
+ it("should have 1 right wall", function(){
+ assert.equal(1, wall_sides[RIGHT])
+ })
+ })
+
+ describe('#build_floors(rect, east)', function(){
+ var fg = Rooms.builder.build_floors(rect_room)
+ var fg2 = Rooms.builder.build_floors(east_room)
+ var fg_floors = fg.filter(function(r){ return ! r.half_side })
+ var fg_halves = fg.filter(function(r){ return r.half_side })
+ var fg2_floors = fg2.filter(function(r){ return ! r.half_side })
+ var fg2_halves = fg2.filter(function(r){ return r.half_side })
+
+ it("should make 4 floors", function(){
+ assert.equal(2, fg_floors.length)
+ assert.equal(2, fg2_floors.length)
+ })
+ it("should make 0 half-walls", function(){
+ assert.equal(0, fg_halves.length)
+ assert.equal(0, fg2_halves.length)
+ })
+ })
+
+ // rect vs corner
+
+ reset()
+ Rooms.add( rect_room )
+ Rooms.add( corner_room )
+ var regions = rebuild()
+
+ describe('#build_walls(rect, corner)', function(){
+
+ var wall_groups = regions.map(Rooms.builder.build_walls.bind(Rooms.builder))
+ var wall_sides = count_wall_sides(wall_groups)
+
+ // reportSides(w); console.log("--")
+
+ it("should return 12 walls", function(){
+ assert.equal(12, wall_sides.total)
+ })
+ it("should have 3 front walls", function(){
+ assert.equal(3, wall_sides[FRONT])
+ })
+ it("should have 3 back walls", function(){
+ assert.equal(3, wall_sides[BACK])
+ })
+ it("should have 3 left walls", function(){
+ assert.equal(3, wall_sides[LEFT])
+ })
+ it("should have 3 right walls", function(){
+ assert.equal(3, wall_sides[RIGHT])
+ })
+ })
+
+ describe('#build_floors(rect, corner)', function(){
+ var fg = Rooms.builder.build_floors(rect_room)
+ var fg2 = Rooms.builder.build_floors(corner_room)
+ var fg_floors = fg.filter(function(r){ return ! r.half_side })
+ var fg_halves = fg.filter(function(r){ return r.half_side })
+ var fg2_floors = fg2.filter(function(r){ return ! r.half_side })
+ var fg2_halves = fg2.filter(function(r){ return r.half_side })
+
+ it("should make 8 floors", function(){
+ assert.equal(2, fg_floors.length)
+ assert.equal(6, fg2_floors.length)
+ })
+ it("should make 0 half-walls", function(){
+ assert.equal(0, fg_halves.length)
+ assert.equal(0, fg2_halves.length)
+ })
+ })
+
+ // taller (rect) vs east
+
+ reset()
+ Rooms.add( taller_room )
+ Rooms.add( east_room )
+ var regions = rebuild()
+
+ describe('#build_floors(taller, east)', function(){
+ var fg = Rooms.builder.build_floors(taller_room)
+ var fg2 = Rooms.builder.build_floors(east_room)
+ var fg_floors = fg.filter(function(r){ return ! r.half_side })
+ var fg_halves = fg.filter(function(r){ return r.half_side })
+ var fg2_floors = fg2.filter(function(r){ return ! r.half_side })
+ var fg2_halves = fg2.filter(function(r){ return r.half_side })
+
+ it("should make 4 floors", function(){
+ assert.equal(2, fg_floors.length)
+ assert.equal(2, fg2_floors.length)
+ })
+ it("should make 3 half-walls", function(){
+ assert.equal(0, fg_halves.length)
+ assert.equal(3, fg2_halves.length)
+ })
+ })
+
+ // taller vs corner
+
+ reset()
+ Rooms.add( taller_room )
+ Rooms.add( corner_room )
+ var regions = rebuild()
+
+ describe('#build_floors(taller, corner)', function(){
+ var fg = Rooms.builder.build_floors(taller_room)
+ var fg2 = Rooms.builder.build_floors(corner_room)
+ var fg_floors = fg.filter(function(r){ return ! r.half_side })
+ var fg_halves = fg.filter(function(r){ return r.half_side })
+ var fg2_floors = fg2.filter(function(r){ return ! r.half_side })
+ var fg2_halves = fg2.filter(function(r){ return r.half_side })
+
+ it("should make 8 floors", function(){
+ assert.equal(2, fg_floors.length)
+ assert.equal(6, fg2_floors.length)
+ })
+ it("should make 2 half-walls", function(){
+ assert.equal(0, fg_halves.length)
+ assert.equal(2, fg2_halves.length)
+ })
+ })
+
+ // TODO ... test half-wall generation on rooms intersecting each other crossways:
+ // right now this generates extra half-walls from cross on the box side of bulge
+ // this could be fixed by cropping regions during the cull stage?
+/*
+ var box = new Rect( new vec(1,6), new vec(1,5) )
+ var bulge = new Rect( new vec(2,5), new vec(4,6) )
+ var cross = new Rect( new vec(3,4), new vec(3,7) )
+*/
+
+})
+
diff --git a/test/05-test-mover.js b/test/05-test-mover.js
new file mode 100644
index 0000000..42c8653
--- /dev/null
+++ b/test/05-test-mover.js
@@ -0,0 +1,74 @@
+var assert = require("assert")
+var vec = require("../public/assets/javascripts/rectangles/models/vec2.js")
+var Rect = require("../public/assets/javascripts/rectangles/models/rect.js")
+var Room = require("../public/assets/javascripts/rectangles/models/room.js")
+var Rooms = require("../public/assets/javascripts/rectangles/engine/rooms/_rooms.js")
+var Clipper = require("../public/assets/javascripts/rectangles/engine/rooms/clipper.js")
+var Builder = require("../public/assets/javascripts/rectangles/engine/rooms/builder.js")
+var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+var ALL = FRONT | BACK | LEFT | RIGHT
+var NONE = 0x0
+function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+}
+
+var radius = 1
+
+var rect = new Rect( new vec(1,5), new vec(1,5) )
+var east = new Rect( new vec(2,6), new vec(1,5) )
+var corner = new Rect( new vec(3,7), new vec(3,7) )
+var peninsula = new Rect( new vec(4,6), new vec(6,8) )
+
+var rect_room = new Room({ id: "rect", rect: rect, height: 2 })
+var east_room = new Room({ id: "east", rect: east, height: 2 })
+var corner_room = new Room({ id: "corner", rect: corner, height: 2 })
+var peninsula_room = new Room({ id: "peninsula", rect: peninsula, height: 2 })
+
+function reset(){
+ Rooms.forEach(function(room){
+ room.reset()
+ })
+ Rooms.list = {}
+ Rooms.regions = []
+}
+function rebuild(){
+ Rooms.clipper.reset_rects()
+ var regions = Rooms.clipper.clip_rects()
+ var culled = Rooms.clipper.cull_rects_iterative()
+ return culled
+}
+
+describe('mover', function(){
+ reset()
+ Rooms.add( rect_room )
+ rebuild()
+
+ describe('room#collidesDisc()', function(){
+ var room = rect_room
+ it("should not collide in the center", function(){
+ assert.equal(NONE, room.collidesDisc(3, 3, radius))
+ assert.equal(NONE, room.collidesDisc(2, 2, radius))
+ assert.equal(NONE, room.collidesDisc(4, 4, radius))
+ })
+ it("should collide on the sides", function(){
+ assert.equal(FRONT, room.collidesDisc(3, 1, radius))
+ assert.equal(BACK, room.collidesDisc(3, 5, radius))
+ assert.equal(LEFT, room.collidesDisc(1, 3, radius))
+ assert.equal(RIGHT, room.collidesDisc(5, 3, radius))
+ })
+ it("should collide in the corners", function(){
+ assert.equal(LEFT | FRONT, room.collidesDisc(1, 1, radius))
+ assert.equal(RIGHT | FRONT, room.collidesDisc(5, 1, radius))
+ assert.equal(LEFT | BACK, room.collidesDisc(1, 5, radius))
+ assert.equal(RIGHT | BACK, room.collidesDisc(5, 5, radius))
+ })
+ })
+})
+
diff --git a/test/mocks/mx.js b/test/mocks/mx.js
new file mode 100644
index 0000000..2a76ffc
--- /dev/null
+++ b/test/mocks/mx.js
@@ -0,0 +1,22 @@
+// Non-DOM-dependent stub MX library
+// Used for testing code that builds MX elements, without a DOM dependency
+
+var MX = module.exports = {}
+
+MX.Object3D = function (klass) {
+ this.klass = klass
+ this.width = this.height = this.scaleX = this.scaleY = this.scaleZ = 1
+ this.z = this.y = this.x = 0
+ this.side = 0
+ this.type = "Face"
+ this.el = { style: {} }
+ this.rect = null
+}
+
+MX.Scene = {
+ els: [],
+ add: function (el) {
+ els.push(el)
+ }
+}
+