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authorJulie Lala <jules@okfoc.us>2014-10-15 23:40:12 -0400
committerJulie Lala <jules@okfoc.us>2014-10-15 23:40:12 -0400
commitf885f2caca46af82ae49149e361a25e3419fedc0 (patch)
treed4411d52c50d9eada27defc887a58c34abfe6dbe /public/assets/javascripts/rectangles/models/wall.js
parent9ae4f45f24e3e79aeb32e0a128ee798381b80569 (diff)
fix wallpaper tiling bug
Diffstat (limited to 'public/assets/javascripts/rectangles/models/wall.js')
-rw-r--r--public/assets/javascripts/rectangles/models/wall.js37
1 files changed, 23 insertions, 14 deletions
diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js
index 7ff9015..2ee88d9 100644
--- a/public/assets/javascripts/rectangles/models/wall.js
+++ b/public/assets/javascripts/rectangles/models/wall.js
@@ -260,24 +260,34 @@
this.background.y = background.y || this.background.y
this.background.scale = background.scale || this.background.scale || 1
- var useX = this.side & FRONT_BACK
- var shouldFlip = this.side & (LEFT | BACK)
-
var mx, dx, dy
var w = Math.round( this.backgroundImage.naturalWidth * this.background.scale )
var h = Math.round( this.backgroundImage.naturalHeight * this.background.scale )
this.surface.faces.forEach(function(face, i){
-
- if (shouldFlip) {
- mx = this.mx[this.mx.length-1-i]
- dx = Math.round( this.background.x + face.x.a )
- dy = Math.round( this.background.y + face.y.b )
- }
- else {
- mx = this.mx[i]
- dx = Math.round( this.background.x - face.x.b )
- dy = Math.round( this.background.y + face.y.b )
+ // this.mx[i].el.innerHTML = sidesToString(this.side)
+
+ switch (this.side) {
+ case LEFT:
+ mx = this.mx[this.mx.length-1-i]
+ dx = Math.round( this.background.x + face.x.a )
+ dy = Math.round( this.background.y + face.y.b )
+ break
+ case RIGHT:
+ mx = this.mx[this.mx.length-1-i]
+ dx = Math.round( this.background.x + face.x.b )
+ dy = Math.round( this.background.y + face.y.b )
+ break
+ case FRONT:
+ mx = this.mx[this.mx.length-1-i]
+ dx = Math.round( this.background.x + face.x.b )
+ dy = Math.round( this.background.y + face.y.b )
+ break
+ case BACK:
+ mx = this.mx[i]
+ dx = Math.round( this.background.x - face.x.a )
+ dy = Math.round( this.background.y + face.y.b )
+ break
}
mx.el.style.backgroundPosition = dx + 'px ' + dy + 'px'
@@ -286,7 +296,6 @@
}
Wall.prototype.outline = function(wallColor, outlineColor){
- var useX = this.side & FRONT_BACK
var mx = this.mx
var len = this.mx.length