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authorJulie Lala <jules@okfoc.us>2014-08-28 20:43:48 -0400
committerJulie Lala <jules@okfoc.us>2014-08-28 20:43:48 -0400
commit7998129546e67c0ffcbf63d5132de6333a44b912 (patch)
treeb1da33d0925cb24b0c3e250cc6326b2e939be6c7 /public/assets/javascripts/rectangles/engine/scenery
parenta3d40aa3718fce0754d7f78b19de9a00cac15395 (diff)
parente35e2f338ee7b14d8396485e58cb5593060add8e (diff)
merge
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/scenery')
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/_scenery.js2
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/undo.js4
2 files changed, 3 insertions, 3 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
index 2fd6122..4cf5b06 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
@@ -84,7 +84,7 @@ var Scenery = new function(){
base.deserialize = function(scenery_data){
scenery_data.forEach(function(data){
- var wall = Rooms.walls[data.wall_id] || Rooms.walls[0]
+ var wall = Walls.list[data.wall_id] || Walls.first()
var scene_media = base.add({
data: data,
wall: wall,
diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js
index 54ab755..a7e7d61 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/undo.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js
@@ -20,7 +20,7 @@
undo: function(state){
var scenery = Scenery.find(state.id)
scenery.deserialize(state)
- scenery.set_wall(Rooms.walls[ state.wall_id ])
+ scenery.set_wall(Walls.find( state.wall_id ))
if (editor.permissions.resize) {
Scenery.resize.show(scenery)
@@ -32,7 +32,7 @@
redo: function(state){
var scenery = Scenery.find(state.id)
scenery.deserialize(state)
- scenery.set_wall(Rooms.walls[ state.wall_id ])
+ scenery.set_wall(Walls.find( state.wall_id ))
if (editor.permissions.resize) {
Scenery.resize.show(scenery)