diff options
| author | Jules Laplace <jules@okfoc.us> | 2014-08-22 19:41:37 -0400 |
|---|---|---|
| committer | Jules Laplace <jules@okfoc.us> | 2014-08-22 19:41:37 -0400 |
| commit | 2235c34e498499b8141e835998b962067583a0ce (patch) | |
| tree | 22406e6484a7cccc1c72fb47cc4e5848f57ee2c4 /public/assets/javascripts/rectangles/engine/scenery | |
| parent | ed5751766079a62ce596dcc0abc1a211b5b633dc (diff) | |
| parent | 4ef340497ef24bb2ecacb2c9c4106c24515c874f (diff) | |
merge
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/scenery')
7 files changed, 169 insertions, 84 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js index c96885c..2fd6122 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js @@ -12,27 +12,37 @@ var Scenery = new function(){ base.resize.init() } - base.add = function(wall, media, id){ + base.add = function(opt){ var scene_media - switch (media.type) { + switch (opt.media.type) { case 'image': - scene_media = new Scenery.types.image ({ media: media, wall: wall, id: id }) + scene_media = new Scenery.types.image (opt) break case 'video': case 'youtube': case 'vimeo': - scene_media = new Scenery.types.video ({ media: media, wall: wall, id: id }) + scene_media = new Scenery.types.video (opt) break } base.list[scene_media.id] = scene_media return scene_media } - base.addNextToWall = function(wall){ - var media = base.add(wall, base.nextMedia) - base.nextMedia = null - return media + base.addNextToWall = function(opt){ + opt.media = base.nextMedia + opt.index = opt.index || 0 + var scene_media = base.add(opt) + + // test if scenery was placed here + if (! scene_media.bounds) { + base.remove( scene_media.id ) + return null + } + else { + base.nextMedia = null + return scene_media + } } base.find = function(id){ @@ -40,9 +50,15 @@ var Scenery = new function(){ } base.remove = function(id){ - var media = base.list[id] + var scene_media = base.list[id] delete base.list[id] - media && media.destroy() + scene_media && scene_media.destroy() + } + + base.removeAll = function(){ + base.forEach(function(scene_media){ + base.remove(scene_media.id) + }) } base.uid = new UidGenerator(base.list) @@ -68,9 +84,13 @@ var Scenery = new function(){ base.deserialize = function(scenery_data){ scenery_data.forEach(function(data){ - var wall = Rooms.walls[data.wall_id] - var scene_media = base.add(wall, data.media, data.id) - scene_media.deserialize(data) + var wall = Rooms.walls[data.wall_id] || Rooms.walls[0] + var scene_media = base.add({ + data: data, + wall: wall, + media: data.media, + id: data.id + }) }) } diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index ef9bc32..93bccb0 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -1,7 +1,7 @@ Scenery.move = function(base){ - var x, y, z, bounds + var x, y, z, position, dimension, bounds var dragging = false var oldState @@ -30,6 +30,9 @@ Scenery.move = function(base){ redo: { id: base.id }, }) + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + Scenery.remove(base.id) return } @@ -45,7 +48,11 @@ Scenery.move = function(base){ x = base.mx.x y = base.mx.y z = base.mx.z + bounds = base.bounds + dimension = base.dimensions + position = base.wall.mxToPosition( base.mx, dimension ) + oldState = base.serialize() document.body.classList.add("dragging") } @@ -53,18 +60,28 @@ Scenery.move = function(base){ function drag (e, cursor){ if (! dragging) return - base.mx.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp ) + var flipX = base.wall.side & (FRONT | RIGHT) + + var delta = cursor.delta() + delta.mul( cursor_amp ) // TODO: this should be proportional to your distance from the wall + if (flipX) { delta.a *= -1 } + delta.b *= -1 + + var new_bounds = base.wall.surface.translate( bounds, dimension, position, delta ) + if (new_bounds) bounds = new_bounds + if (flipX) { delta.a *= -1 } + + base.mx.y = position.b + delta.b + dimension.b / 2 switch (base.wall.side) { case FRONT: case BACK: - base.mx.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) + base.mx.x = position.a + delta.a * cos(wall_rotation[base.wall.side]) + dimension.a / 2 break case LEFT: case RIGHT: - base.mx.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) + base.mx.z = position.a + delta.a * sin(wall_rotation[base.wall.side]) + dimension.a / 2 break } - if (editor.permissions.resize) { Scenery.resize.move_dots() } @@ -76,60 +93,62 @@ Scenery.move = function(base){ dragging = false document.body.classList.remove("dragging") - console.log("pushing", oldState, base.serialize()) - UndoStack.push({ type: 'update-scenery', undo: oldState, redo: base.serialize(), }) - + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + oldState = null } - function switch_wall (e, new_wall, cursor){ + function switch_wall (e, target, cursor){ if (! dragging) return - if (new_wall.uid == base.wall.uid) return - if (! new_wall.fits(base.media, base.scale)) return - + if (target.wall.id == base.wall.id) return + var old_wall_side = base.wall.side - var wall_group = old_wall_side | new_wall.side + var wall_group = old_wall_side | target.wall.side + var new_bounds = target.wall.surface.bounds_at_index_with_dimensions(target.index || 0, dimension) - base.set_wall(new_wall) + if (! new_bounds) return - bounds = base.bounds - x = base.center.a - z = base.center.b - - if (old_wall_side !== new_wall.side && wall_group !== FRONT_BACK && wall_group !== LEFT_RIGHT) { + base.wall = target.wall + base.bounds = bounds = new_bounds + + position.a = bounds.x.midpoint() - dimension.a / 2 + + if (old_wall_side !== target.wall.side && wall_group !== FRONT_BACK && wall_group !== LEFT_RIGHT) { switch (old_wall_side) { case FRONT: - z = bounds.x.a + position.a = bounds.x.a + dimension.a / 2 break case BACK: - z = bounds.x.b + position.a = bounds.x.b - dimension.a / 2 break case LEFT: - x = bounds.x.a + position.a = bounds.x.a + dimension.a / 2 break case RIGHT: - x = bounds.x.b + position.a = bounds.x.b - dimension.a / 2 break } } - cursor.x.a = cursor.x.b - - base.mx.move({ - x: x, - z: z, - rotationY: wall_rotation[ new_wall.side ] - }) + var mx_delta = base.wall.positionToMx( position, dimension ) + base.mx.move(mx_delta) if (editor.permissions.resize) { Scenery.resize.rotate_dots() - Scenery.resize.move_dots() +// Scenery.resize.move_dots() } + + cursor.x.a = cursor.x.b + //var delta = cursor.delta() + drag(e, cursor) + } return this diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js index c5c754a..d9cce18 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/resize.js +++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js @@ -6,7 +6,7 @@ Scenery.resize = new function(){ var obj var x, y, z, bounds var dragging = false - var dimensions, position, scale + var naturalDimension, dimension, position, scale var oldState var dots = [], dot, selected_dot @@ -148,8 +148,9 @@ Scenery.resize = new function(){ selected_dot = selection[0] dragging = true - - dimensions = obj.dimensions + + naturalDimension = obj.naturalDimensions + dimension = obj.dimensions position = new vec3(obj.mx.x, obj.mx.y, obj.mx.z) scale = obj.mx.scale oldState = obj.serialize() @@ -165,7 +166,7 @@ Scenery.resize = new function(){ var width = cursor.x.magnitude() var height = cursor.y.magnitude() var mag = cursor.magnitude() - var old_width = dimensions.a * scale + var old_width = dimension.a * scale if (abs(width) > abs(height)) { mag = x_sign * mag * sign(width) @@ -173,8 +174,10 @@ Scenery.resize = new function(){ else { mag = y_sign * mag * sign(height) } - - obj.mx.scale = scale * (old_width + mag) / old_width + + obj.mx.scale = ( dimension.a + mag ) / naturalDimension.a // dimension.a // scale * (old_width + mag) / old_width + +// console.log(scale, obj.mx.scale, dimension.a + mag, naturalDimension.a) if (selected_dot.side & LEFT_RIGHT) { obj.mx.x = position.a + cos(rotationY) * mag/2 * (x_sign) @@ -192,7 +195,7 @@ Scenery.resize = new function(){ selected_dot = null if (! editor.permissions.resize) { return } obj.scale = obj.mx.ops.scale = obj.mx.scale - obj.set_wall() + obj.dimensions.assign(obj.naturalDimensions).mul(obj.scale) UndoStack.push({ type: 'update-scenery', @@ -200,6 +203,9 @@ Scenery.resize = new function(){ redo: obj.serialize(), }) + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + document.body.classList.remove("dragging") } diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index 66e0faf..2dbae48 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -8,12 +8,34 @@ Scenery.types.base = Fiber.extend(function(base){ this.id = opt.id || Scenery.uid("scenery") this.move = new Scenery.move (this) this.media = opt.media - this.dimensions = new vec2(this.media.width, this.media.height) - this.scale = this.media.scale + this.naturalDimensions = new vec2(this.media.width, this.media.height) + + this.set_scale( opt.scale || this.media.scale || 1.0 ) + this.position = new vec2(0,0) + }, - if (opt.wall) { - this.set_wall(opt.wall) + set_wall: function(opt){ + this.wall = opt.wall || this.wall + if (! this.wall) return + this.bounds = this.wall.surface.bounds_at_index_with_dimensions(opt.index || 0, this.dimensions) + }, + + set_scale: function(scale){ + this.scale = scale || 1.0 + if (this.mx) { + this.mx.scale = this.mx.ops.scale = this.scale } + this.dimensions = this.naturalDimensions.clone().mul(this.scale) + }, + + recenter: function () { + if (! this.bounds) return + var center = this.bounds.center() + center.a -= this.dimensions.a / 2 + center.b -= this.dimensions.b / 2 + var mx_position = this.wall.positionToMx( center, this.dimensions ) + this.mx.move(mx_position) + this.position.assign(center) }, bind: function(){ @@ -41,6 +63,7 @@ Scenery.types.base = Fiber.extend(function(base){ this.move = null this.media = null this.dimensions = null + this.naturalDimensions = null this.wall = null this.bounds = null this.center = null @@ -60,34 +83,14 @@ Scenery.types.base = Fiber.extend(function(base){ } }, - set_wall: function(wall){ - this.wall = wall || this.wall - this.bounds = this.wall.bounds_for(this.media, this.scale) - this.center = this.wall.center() - }, - - set_scale: function(scale){ - this.scale = this.mx.scale = this.mx.ops.scale = scale || 1.0 - }, - - recenter: function(){ - this.mx.move({ - x: this.center.a, - y: Rooms.list[this.wall.room].height/2 - 20, - z: this.center.b, - scale: this.scale, - rotationY: wall_rotation[ this.wall.side ], - }) - }, - serialize: function(){ var data = { id: this.id, - room_id: this.wall.room_id, - wall_id: this.wall.id, - side: this.wall.side, + wall_id: this.wall && this.wall.id, + side: this.wall && this.wall.side, dimensions: this.dimensions.serialize(), position: app.position(this.mx), + scale: this.scale, media: this.media, } return data diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/image.js b/public/assets/javascripts/rectangles/engine/scenery/types/image.js index 99c1810..d2fa3ab 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/image.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/image.js @@ -4,13 +4,26 @@ Scenery.types.image = Scenery.types.base.extend(function(base){ var exports = { init: function(opt){ + + opt.scale = opt.scale || (opt.data && opt.data.scale) || 300 / max(300, opt.media.width) + base.init.call(this, opt) - this.scale = 300 / max(300, this.media.width) this.build() this.bind() - this.set_wall() - this.recenter() + + if (opt.data) { + if (opt.wall) { + var position = opt.wall.mxToPosition(opt.data.position) + opt.index = opt.wall.surface.index_for_x( position.a, 0 ) + } + this.set_wall(opt) + this.deserialize(opt.data) + } + else { + this.set_wall(opt) + this.bounds && this.recenter() + } }, build: function(){ diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/video.js b/public/assets/javascripts/rectangles/engine/scenery/types/video.js index a8df875..e8bc7f7 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/video.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/video.js @@ -4,13 +4,19 @@ Scenery.types.video = Scenery.types.base.extend(function(base){ var exports = { init: function(opt){ + opt.scale = opt.scale || 300 / max(300, opt.media.width) + base.init.call(this, opt) - this.scale = this.media.scale = 300 / max(300, this.media.width) this.build() this.bind() - this.set_wall() - this.recenter() + + if (opt.data) { + this.deserialize(opt.data) + } + else { + this.recenter() + } }, build: function(){ diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js index 7798550..54ab755 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/undo.js +++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js @@ -4,9 +4,15 @@ type: "create-scenery", undo: function(state){ Scenery.remove(state.id) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) }, redo: function(state){ Scenery.deserialize([ state ]) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) }, }, { @@ -19,6 +25,9 @@ if (editor.permissions.resize) { Scenery.resize.show(scenery) } + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) }, redo: function(state){ var scenery = Scenery.find(state.id) @@ -30,15 +39,24 @@ Scenery.resize.rotate_dots() Scenery.resize.move_dots() } + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) }, }, { type: "destroy-scenery", undo: function(state){ Scenery.deserialize([ state ]) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) }, redo: function(state){ Scenery.remove(state.id) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) }, }, |
