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authorJules Laplace <jules@okfoc.us>2014-11-05 18:13:59 -0500
committerJules Laplace <jules@okfoc.us>2014-11-05 18:13:59 -0500
commit22c4fd94cd4b3f5f881f0ad91597b7c208e89eff (patch)
tree910f9273c2de0c49b77e411b1c0a6cf5efd8c108 /public/assets/javascripts/rectangles/engine/scenery/move.js
parent64748a6d55f1e4d08270367767b631b724833b19 (diff)
parent69cf6a5005dcd0e7fcebcc1db9bd290b5fb63ed1 (diff)
merge
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/scenery/move.js')
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/move.js44
1 files changed, 20 insertions, 24 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js
index 7d148cf..12705d3 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/move.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/move.js
@@ -2,7 +2,7 @@
Scenery.move = function(base){
var x, y, z, position, dimension, bounds
- var dragging = false
+ var dragging = false, moved = false
var oldState
this.bind = function(){
@@ -22,18 +22,9 @@ Scenery.move = function(base){
}
function down (e, cursor){
- if (e.target != base.mx.el) return;
+ if (e.target != base.mx.el && (e.target != base.mx.overlay)) return;
if (editor.permissions.destroy) {
- UndoStack.push({
- type: 'destroy-scenery',
- undo: base.serialize(),
- redo: { id: base.id },
- })
-
- // TODO: watch individual scenery object here
- Minotaur.watch( app.router.editorView.settings )
-
- Scenery.remove(base.id)
+ base.remove()
return
}
@@ -45,6 +36,7 @@ Scenery.move = function(base){
return
}
dragging = true
+ moved = false
x = base.mx.x
y = base.mx.y
z = base.mx.z
@@ -59,6 +51,8 @@ Scenery.move = function(base){
function drag (e, cursor){
if (! dragging) return
+
+ moved = true
var flipX = base.wall.side & (FRONT | RIGHT)
@@ -89,21 +83,23 @@ Scenery.move = function(base){
function up (e, cursor){
if (! dragging || ! oldState) return
-
- dragging = false
- document.body.classList.remove("dragging")
+
+ if (moved) {
+ UndoStack.push({
+ type: 'update-scenery',
+ undo: oldState,
+ redo: base.serialize(),
+ })
- UndoStack.push({
- type: 'update-scenery',
- undo: oldState,
- redo: base.serialize(),
- })
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ }
- // TODO: watch individual scenery object here
- Minotaur.watch( app.router.editorView.settings )
-
+ dragging = moved = false
oldState = null
- }
+ document.body.classList.remove("dragging")
+
+ }
function switch_wall (e, target, cursor){
if (! dragging) return