diff options
| author | Jules Laplace <jules@okfoc.us> | 2014-11-05 18:13:59 -0500 |
|---|---|---|
| committer | Jules Laplace <jules@okfoc.us> | 2014-11-05 18:13:59 -0500 |
| commit | 22c4fd94cd4b3f5f881f0ad91597b7c208e89eff (patch) | |
| tree | 910f9273c2de0c49b77e411b1c0a6cf5efd8c108 /public/assets/javascripts/rectangles/engine/scenery/move.js | |
| parent | 64748a6d55f1e4d08270367767b631b724833b19 (diff) | |
| parent | 69cf6a5005dcd0e7fcebcc1db9bd290b5fb63ed1 (diff) | |
merge
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/scenery/move.js')
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/move.js | 44 |
1 files changed, 20 insertions, 24 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index 7d148cf..12705d3 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -2,7 +2,7 @@ Scenery.move = function(base){ var x, y, z, position, dimension, bounds - var dragging = false + var dragging = false, moved = false var oldState this.bind = function(){ @@ -22,18 +22,9 @@ Scenery.move = function(base){ } function down (e, cursor){ - if (e.target != base.mx.el) return; + if (e.target != base.mx.el && (e.target != base.mx.overlay)) return; if (editor.permissions.destroy) { - UndoStack.push({ - type: 'destroy-scenery', - undo: base.serialize(), - redo: { id: base.id }, - }) - - // TODO: watch individual scenery object here - Minotaur.watch( app.router.editorView.settings ) - - Scenery.remove(base.id) + base.remove() return } @@ -45,6 +36,7 @@ Scenery.move = function(base){ return } dragging = true + moved = false x = base.mx.x y = base.mx.y z = base.mx.z @@ -59,6 +51,8 @@ Scenery.move = function(base){ function drag (e, cursor){ if (! dragging) return + + moved = true var flipX = base.wall.side & (FRONT | RIGHT) @@ -89,21 +83,23 @@ Scenery.move = function(base){ function up (e, cursor){ if (! dragging || ! oldState) return - - dragging = false - document.body.classList.remove("dragging") + + if (moved) { + UndoStack.push({ + type: 'update-scenery', + undo: oldState, + redo: base.serialize(), + }) - UndoStack.push({ - type: 'update-scenery', - undo: oldState, - redo: base.serialize(), - }) + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + } - // TODO: watch individual scenery object here - Minotaur.watch( app.router.editorView.settings ) - + dragging = moved = false oldState = null - } + document.body.classList.remove("dragging") + + } function switch_wall (e, target, cursor){ if (! dragging) return |
