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authorJules Laplace <jules@okfoc.us>2014-11-17 18:14:25 -0500
committerJules Laplace <jules@okfoc.us>2014-11-17 18:14:25 -0500
commit208020e87a423a35dfc33c16b9c715e84a69fda6 (patch)
treeae5bbfac72b18bc67dc136306d319ff37360340b /public/assets/javascripts/rectangles/engine/map/ui_editor.js
parent878fe73e56ecce5d3966fc6d9dfd66c3b20b0358 (diff)
fix bug from coupling map stuff to editor
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/map/ui_editor.js')
-rw-r--r--public/assets/javascripts/rectangles/engine/map/ui_editor.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/public/assets/javascripts/rectangles/engine/map/ui_editor.js b/public/assets/javascripts/rectangles/engine/map/ui_editor.js
index d1b0b89..7308344 100644
--- a/public/assets/javascripts/rectangles/engine/map/ui_editor.js
+++ b/public/assets/javascripts/rectangles/engine/map/ui_editor.js
@@ -184,7 +184,7 @@ Map.UI.Editor = function(map){
app.tube("builder-pick-room", room)
// TODO: watch individual scenery object here
- Minotaur.watch( app.router.editorView.settings )
+ Minotaur.watch( app.controller.settings )
}
}
if (base.resizing || base.dragging) {