diff options
| author | Jules Laplace <jules@okfoc.us> | 2016-10-28 18:06:46 -0400 |
|---|---|---|
| committer | Jules Laplace <jules@okfoc.us> | 2016-10-28 18:06:46 -0400 |
| commit | 9e7bacd46c1e5d0e1c24433690d421ab3f3a11f2 (patch) | |
| tree | 4d0cefa2780dfa4382f1ed2ea481b6aafbdbb15e /public/assets/javascripts/rectangles/_env.js | |
| parent | 50da9e3e677f121f15e501bf062da6c45db255ad (diff) | |
| parent | cce1dea756717f1308c6b72f762b5ea5f5b43958 (diff) | |
merge
Diffstat (limited to 'public/assets/javascripts/rectangles/_env.js')
| -rw-r--r-- | public/assets/javascripts/rectangles/_env.js | 44 |
1 files changed, 37 insertions, 7 deletions
diff --git a/public/assets/javascripts/rectangles/_env.js b/public/assets/javascripts/rectangles/_env.js index 4b14a21..b3c7d66 100644 --- a/public/assets/javascripts/rectangles/_env.js +++ b/public/assets/javascripts/rectangles/_env.js @@ -1,6 +1,22 @@ var environment = new function(){} environment.init = function(){ + scene = new MX.Scene().addTo('#scene') + scene.width = window.innerWidth + scene.height = window.innerHeight + scene.perspective = window.innerHeight + + cam = scene.camera + cam.y = viewHeight + + if (is_mobile) { + app.movements = new MX.MobileMovements(cam, viewHeight) + } + else { + app.movements = new MX.Movements(cam, viewHeight) + } + app.movements.init() + map = new Map () if (window.scene) { @@ -10,21 +26,30 @@ environment.init = function(){ "z": 0, "rotationX": 0, // PI/2, "rotationY": PI/2, // PI -// "rotationX": 0, -// "rotationY": PI + // "rotationX": 0, + // "rotationY": PI }) scene.camera.radius = 20 } - - app.movements.gravity(true) - + + window.onresize = function () { + scene.width = window.innerWidth + scene.height = window.innerHeight + scene.perspective = window.innerHeight + scene.update() + } + Rooms.init() + Walls.init() Scenery.init() + Sculpture.init() scene.update() environment.update() + app.movements.gravity(true) + var minimap_el = document.querySelector("#minimap .el") if (minimap_el) { window.minimap = new Map ({ @@ -50,8 +75,13 @@ environment.init = function(){ } }) } -environment.update = function(t){ +environment.minimal = function(){ + environment.update = function(t){} +} +environment.update = function(t, dt){ + app.movements.update(dt || 0) + scene.update() map.update() - window.minimap && window.minimap.update && minimap.update() + window.minimap && minimap.update && minimap.update() z = false } |
