summaryrefslogtreecommitdiff
path: root/assets/javascripts/rectangles
diff options
context:
space:
mode:
authorJules Laplace <jules@okfoc.us>2014-06-03 16:24:10 -0400
committerJules Laplace <jules@okfoc.us>2014-06-03 16:24:28 -0400
commit607f69c67a5b4dc72d2754192e3cdf67d0ad11d0 (patch)
tree6556e7922c5bedb274bb1650e5dd100643a7895d /assets/javascripts/rectangles
parentd31259291d807c851de4396921e0c26b6dd8dce2 (diff)
partitioning client and serveR
Diffstat (limited to 'assets/javascripts/rectangles')
-rw-r--r--assets/javascripts/rectangles/_env.js49
-rw-r--r--assets/javascripts/rectangles/engine/map/_map.js40
-rw-r--r--assets/javascripts/rectangles/engine/map/draw.js162
-rw-r--r--assets/javascripts/rectangles/engine/map/ui.js131
-rw-r--r--assets/javascripts/rectangles/engine/rooms/_rooms.js41
-rw-r--r--assets/javascripts/rectangles/engine/rooms/builder.js294
-rw-r--r--assets/javascripts/rectangles/engine/rooms/clipper.js104
-rw-r--r--assets/javascripts/rectangles/engine/rooms/mover.js82
-rw-r--r--assets/javascripts/rectangles/engine/scenery/_scenery.js45
-rw-r--r--assets/javascripts/rectangles/engine/scenery/image/_image.js52
-rw-r--r--assets/javascripts/rectangles/engine/scenery/image/move.js103
-rw-r--r--assets/javascripts/rectangles/engine/scenery/image/resize.js201
-rw-r--r--assets/javascripts/rectangles/models/rect.js176
-rw-r--r--assets/javascripts/rectangles/models/room.js213
-rw-r--r--assets/javascripts/rectangles/models/tree.js37
-rw-r--r--assets/javascripts/rectangles/models/vec2.js99
-rw-r--r--assets/javascripts/rectangles/models/vec3.js5
-rw-r--r--assets/javascripts/rectangles/models/wall.js120
-rw-r--r--assets/javascripts/rectangles/util/colors.js57
-rw-r--r--assets/javascripts/rectangles/util/constants.js57
-rw-r--r--assets/javascripts/rectangles/util/debug.js8
-rw-r--r--assets/javascripts/rectangles/util/keys.js165
-rw-r--r--assets/javascripts/rectangles/util/mouse.js165
-rw-r--r--assets/javascripts/rectangles/util/sort.js86
-rw-r--r--assets/javascripts/rectangles/util/wheel.js62
25 files changed, 0 insertions, 2554 deletions
diff --git a/assets/javascripts/rectangles/_env.js b/assets/javascripts/rectangles/_env.js
deleted file mode 100644
index 972b1fe..0000000
--- a/assets/javascripts/rectangles/_env.js
+++ /dev/null
@@ -1,49 +0,0 @@
-
-var environment = new function(){}
-environment.init = function(){
- if (window.scene) {
- scene.camera.move({
- "x": 0,
- "y": 0,
- "z": 0,
- "rotationX": 0, // PI/2,
- "rotationY": PI/2, // PI
-// "rotationX": 0,
-// "rotationY": PI
- })
-
- scene.camera.radius = 20
- }
-
-// map.center.a = scene.camera.x
-// map.center.b = scene.camera.z
- map.center.a = 0
- map.center.b = 0
-
- Rooms.list.push( new Room ({
- rect: new Rect(-500,-500, 500,500),
- height: 500,
- }))
- Rooms.list.push( new Room ({
- rect: new Rect(600,0, 1100,500),
- height: 500,
- }))
- Rooms.list.push( new Room ({
- rect: new Rect(450,150, 650,350),
- height: 300,
- }))
-
- app.movements.gravity(true)
-
- $("#map").hide()
-
- Rooms.init()
- Scenery.init()
-
- scene.update()
- environment.update()
-}
-environment.update = function(t){
- map.update()
- z = false
-}
diff --git a/assets/javascripts/rectangles/engine/map/_map.js b/assets/javascripts/rectangles/engine/map/_map.js
deleted file mode 100644
index 53084bb..0000000
--- a/assets/javascripts/rectangles/engine/map/_map.js
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
-*/
-
-window.ctx = window.w = window.h = null;
-
-var map = new function(){
- var base = this
- base.el = document.querySelector("#map")
- base.dimensions = new vec2(500,500)
- base.bounds = new vec2(500,500)
- base.center = new vec2(0,0)
-
- base.sides = function(){
- var sides = base.bounds.clone().div(2).div(base.zoom)
- return new Rect( base.center.a - sides.a, -base.center.b - sides.b,
- base.center.a + sides.a, -base.center.b + sides.b )
- }
-
- base.zoom = 1/8
- base.zoom_exponent = -3
- base.set_zoom = function (n) {
- base.zoom_exponent = n
- base.zoom = pow(2, base.zoom_exponent)
- }
-
- var canvas = document.createElement("canvas")
- var ctx = window.ctx = canvas.getContext("2d")
- var w = window.w = canvas.width = 500
- var h = window.h = canvas.height = 500
- document.querySelector("#map").appendChild(canvas)
-
- base.update = function(){
- base.draw.animate()
- }
-
- base.toggle = function(){
- $(base.el).toggle()
- }
-
-}
diff --git a/assets/javascripts/rectangles/engine/map/draw.js b/assets/javascripts/rectangles/engine/map/draw.js
deleted file mode 100644
index b2fc05f..0000000
--- a/assets/javascripts/rectangles/engine/map/draw.js
+++ /dev/null
@@ -1,162 +0,0 @@
-
-map.draw = new function(){
-
- var base = this
-
- base.animate = function(){
- ctx.save()
- map.draw.clear_canvas()
- map.draw.ruler()
-
- ctx.translate( map.bounds.a * 1/2, map.bounds.b * 1/2)
- ctx.scale( map.zoom, map.zoom )
- ctx.translate( map.center.a, map.center.b)
- ctx.scale( -1, 1 )
-
- map.draw.regions(Rooms.regions)
- map.draw.mouse(map.ui.mouse.cursor)
- map.draw.coords()
- scene && map.draw.camera(scene.camera)
-
- ctx.restore()
- }
-
- base.clear_canvas = function(){
- ctx.fillStyle = "rgba(255,255,255,0.99)"
- ctx.clearRect(0,0,w,h)
- ctx.fillRect(0,0,w,h)
- }
-
- base.ruler = function (){
- ctx.strokeStyle = "rgba(80,80,80,0.5)"
- ctx.lineWidth = 1
- var len = 5
- for (var i = 0.5; i < w; i += 10) {
- line(i, 0, i, len)
- line(0, i, len, i)
- }
- }
-
- base.regions = function(regions){
- for (var i = 0; i < regions.length; i++) {
- if (regions[i].dupe) continue
- ctx.fillStyle = colors[i % colors.length]
- fill_region(regions[i])
- stroke_sides(regions[i])
- }
- }
-
- base.mouse = function(mouse){
- var radius = 3 / map.zoom
-
- ctx.fillStyle = "rgba(255,0,0,0.4)";
- ctx.beginPath();
- ctx.arc(mouse.x.b, mouse.y.b, radius, 0, 2*Math.PI, false);
- ctx.fill();
-
- if (mouse.width() != 0 && mouse.height() != 0) {
- if (map.ui.dragging) {
- stroke_rect(mouse)
- }
- else {
- ctx.fillStyle = "rgba(255,255,0,0.5)"
- fill_region( mouse.clone().translate() )
- }
- }
- }
-
- base.camera = function(cam){
- ctx.lineWidth = 0.5
-
- ctx.save()
-
- ctx.translate(cam.x, cam.z)
- ctx.rotate(cam.rotationY)
-
- var radius = 3 / map.zoom
-
- ctx.fillStyle = '#888';
-
- ctx.beginPath();
- ctx.moveTo(0,0)
- ctx.lineTo(-radius,-radius/2)
- ctx.lineTo(0,radius*3)
- ctx.lineTo(radius,-radius/2)
- ctx.moveTo(0,0)
- ctx.fill()
-
- ctx.restore()
- }
-
- base.coords = function(){
- ctx.fillStyle = "#888";
- dot_at(0,0)
- ctx.fillStyle = "#bbb";
- dot_at(100,0)
- dot_at(0,100)
- ctx.fillStyle = "#ddd";
- dot_at(200,0)
- dot_at(0,200)
- ctx.fillStyle = "#eee";
- dot_at(300,0)
- dot_at(0,300)
-
- ctx.strokeStyle = "rgba(0,0,0,0.1)"
- ctx.lineWidth = 1/map.zoom
-
- var sides = map.sides()
- var quant = sides.clone().quantize(200)
- for (var x = quant.x.a - 200; x <= quant.x.b; x += 200) {
- line(x, sides.y.a, x, sides.y.b)
- }
- for (var y = quant.y.a - 200; y <= quant.y.b; y += 200) {
- line(sides.x.a, y, sides.x.b, y)
- }
- }
-
- //
-
- function line (x,y,a,b,translation){
- if (translation) {
- x += translation.a
- a += translation.a
- y += translation.b
- b += translation.b
- }
- ctx.beginPath()
- ctx.moveTo(x,y)
- ctx.lineTo(a,b)
- ctx.stroke()
- }
-
- function fill_region(r){
- ctx.fillRect(r.x.a + r.translation.a,
- r.y.a + r.translation.b,
- r.x.length(),
- r.y.length())
- }
-
- function stroke_sides (r){
- if (r.sides & FRONT) line(r.x.a, r.y.a, r.x.b, r.y.a)
- if (r.sides & BACK) line(r.x.a, r.y.b, r.x.b, r.y.b)
- if (r.sides & LEFT) line(r.x.a, r.y.a, r.x.a, r.y.b)
- if (r.sides & RIGHT) line(r.x.b, r.y.a, r.x.b, r.y.b)
- }
-
- function stroke_rect (r){
- line(r.x.a, r.y.a, r.x.b, r.y.b, r.translation)
- }
-
- function dot_at (x,z){
- ctx.save()
- ctx.translate(x,z)
-
- var radius = 2 / map.zoom
-
- ctx.beginPath();
- ctx.arc(0, 0, radius, 0, 2*Math.PI, false);
- ctx.fill();
-
- ctx.restore()
- }
-} \ No newline at end of file
diff --git a/assets/javascripts/rectangles/engine/map/ui.js b/assets/javascripts/rectangles/engine/map/ui.js
deleted file mode 100644
index 6e9a5ab..0000000
--- a/assets/javascripts/rectangles/engine/map/ui.js
+++ /dev/null
@@ -1,131 +0,0 @@
-
-map.ui = new function(){
-
- var base = this
-
- base.creating = base.dragging = base.resizing = false
-
- base.mouse = new mouse({
- el: map.el,
- down: down,
- move: move,
- drag: drag,
- up: up,
- rightclick: rightclick,
- })
-
- base.wheel = new wheel({
- el: map.el,
- update: mousewheel,
- })
-
- //
-
- function down (e, cursor){
- cursor.x.div(w).add(0.5).mul(map.bounds.a / map.zoom).add(map.center.a)
- cursor.y.div(h).sub(0.5).mul(map.bounds.b / map.zoom).sub(map.center.b)
-
- if (e.ctrlKey || e.which === 3) {
- cursor.quantize(1)
- map.center.a = cursor.x.a
- map.center.b = -cursor.y.a
- console.log(map.center+"")
- cursor.x.b = cursor.x.a
- cursor.y.b = cursor.y.a
- base.mouse.down = false
- e.preventDefault()
- e.stopPropagation()
- return
- }
-
- var intersects = Rooms.filter(function(r){
- return r.focused = r.rect.contains(cursor.x.a, cursor.y.a)
- })
-
- if (intersects.length) {
- base.dragging = intersects[0]
- base.resizing = base.dragging.rect.nearEdge(cursor.x.a, cursor.y.a, resize_margin / map.zoom)
- base.dragging.rect.translation.sides = base.resizing
- }
- else {
- base.creating = true
- }
-
- if (e.shiftKey && base.dragging) {
- base.dragging.rect.quantize(10)
- }
- }
-
- function move (e, cursor) {
- cursor.x.div(w).add(0.5).mul(map.bounds.a / map.zoom).add(map.center.a)
- cursor.y.div(h).sub(0.5).mul(map.bounds.b / map.zoom).sub(map.center.b)
- }
-
- function drag (e, cursor) {
- cursor.x.b = ((cursor.x.b/w)+0.5) * map.bounds.a / map.zoom + map.center.a
- cursor.y.b = ((cursor.y.b/h)-0.5) * map.bounds.b / map.zoom - map.center.b
-
- if (base.resizing) {
- var x_length = base.dragging.rect.x.length(),
- y_length = base.dragging.rect.y.length()
-
- if (base.resizing & LEFT) {
- base.dragging.rect.translation.a = clamp( cursor.x.magnitude(), x_length - side_max, x_length - side_min )
- }
- if (base.resizing & RIGHT) {
- base.dragging.rect.translation.a = clamp( cursor.x.magnitude(), side_min - x_length, side_max - x_length )
- }
- if (base.resizing & FRONT) {
- base.dragging.rect.translation.b = clamp( cursor.y.magnitude(), y_length - side_max, y_length - side_min )
- }
- if (base.resizing & BACK) {
- base.dragging.rect.translation.b = clamp( cursor.y.magnitude(), side_min - y_length, side_max - y_length )
- }
- }
- else if (base.dragging) {
- base.dragging.rect.translation.a = cursor.x.magnitude()
- base.dragging.rect.translation.b = cursor.y.magnitude()
- }
- }
-
- function up (e, cursor, new_cursor) {
- new_cursor.x.div(w).add(0.5).mul(map.bounds.a / map.zoom).add(map.center.a)
- new_cursor.y.div(h).sub(0.5).mul(map.bounds.b / map.zoom).sub(map.center.b)
-
- if (base.creating) {
- if (cursor.height() > side_min && cursor.width() > side_min) {
- cursor.x.abs().quantize(1)
- cursor.y.abs().quantize(1)
- Rooms.add_with_rect( cursor )
- }
- }
-
- if (base.resizing) {
- base.dragging.rect.resize()
- }
- else if (base.dragging) {
- base.dragging.rect.translate()
- }
-
- base.creating = base.dragging = base.resizing = false
- }
-
- function mousewheel (e, val, delta){
- var cursor = base.mouse.cursor
-
- var intersects = Rooms.filter(function(r){
- return r.focused = r.rect.contains(cursor.x.a, cursor.y.a)
- })
-
- if (intersects.length) {
- intersects[0].height = clamp( ~~(intersects[0].height - delta), height_min, height_max )
- Rooms.clipper.update()
- }
- else {
- map.set_zoom(map.zoom_exponent - delta/20)
- }
- }
-
- function rightclick (e){
- }
-}
diff --git a/assets/javascripts/rectangles/engine/rooms/_rooms.js b/assets/javascripts/rectangles/engine/rooms/_rooms.js
deleted file mode 100644
index 411a093..0000000
--- a/assets/javascripts/rectangles/engine/rooms/_rooms.js
+++ /dev/null
@@ -1,41 +0,0 @@
-var Rooms = new function(){
-
- var base = this
-
- base.list = []
- base.regions = []
-
- base.init = function(){
- Rooms.builder.init()
- Rooms.clipper.init()
- Rooms.mover.init()
- }
-
- base.filter = function(f){
- return base.list.filter(f)
- }
-
- base.add_with_rect = function(rect){
- var room = new Room({
- id: base.list.length,
- rect: rect,
- height: quantize(randrange(300,800), 50),
- })
- base.list.push(room)
- }
-
- base.forEach = function(f){
- return base.list.forEach(f)
- }
-
- base.sorted_by_position = function(){
- return sort_rooms_by_position( base.list )
- }
- base.sorted_by_height = function(){
- return sort_rooms_by_height( base.list )
- }
- base.sorted_by_area = function(){
- return sort_rooms_by_area( base.list )
- }
-
-}
diff --git a/assets/javascripts/rectangles/engine/rooms/builder.js b/assets/javascripts/rectangles/engine/rooms/builder.js
deleted file mode 100644
index 8586a7b..0000000
--- a/assets/javascripts/rectangles/engine/rooms/builder.js
+++ /dev/null
@@ -1,294 +0,0 @@
-
-Rooms.builder = new function(){
- var base = this
-
- var els = []
-
- base.init = function(){
- base.bind()
- }
-
- base.bind = function(){
- app.on("clip", rebuild)
- }
-
- function rebuild(){
- if (window.scene) {
- clear()
- build()
- bind()
- }
- }
- function build (){
- Rooms.regions.forEach(function(room){
- build_walls(room).forEach(function(el){
- els.push(el)
- scene.add(el)
- })
- })
-
- Rooms.sorted_by_height().forEach(function(room){
- build_floors(room).forEach(function(el){
- els.push(el)
- scene.add(el)
- })
- })
- }
-
- function bind (){
- Rooms.forEach(function(room){
- room.walls = room.group_mx_walls()
- room.walls.forEach(function(wall){
- wall.bind()
- wall.randomize_colors()
- })
- })
- }
-
- function clear (){
- els.forEach(function(el){
- scene.remove(el)
- el.destroy && el.destroy()
- })
- els = []
- }
-
- function build_walls (region){
- var room = Rooms.list[ region.id ]
-
- var list = [], el = null
-
- var width = region.x.length()
- var depth = region.y.length()
- var height = room.height
-
- if (region.sides & FRONT) {
- el = make_wall('.front')
- el.width = width
- el.height = height
- el.rotationY = PI
- el.x = region.x.a + width/2
- el.y = height/2
- el.z = region.y.a
- el.rect = region
- el.side = FRONT
- room.mx_walls.push(el)
- list.push(el)
- }
- if (region.sides & BACK) {
- var el = make_wall('.back')
- el.width = width
- el.height = height
- el.rotationY = 0
- el.x = region.x.b - width/2
- el.y = height/2
- el.z = region.y.b
- el.rect = region
- el.side = BACK
- room.mx_walls.push(el)
- list.push(el)
- }
- if (region.sides & LEFT) {
- el = make_wall('.left')
- el.rotationY = HALF_PI
- el.height = height
- el.width = depth
- el.x = region.x.a
- el.y = height/2
- el.z = region.y.a + depth/2
- el.rect = region
- el.side = LEFT
- room.mx_walls.push(el)
- list.push(el)
- }
- if (region.sides & RIGHT) {
- el = make_wall('.right')
- el.rotationY = -HALF_PI
- el.height = height
- el.width = depth
- el.x = region.x.b
- el.y = height/2
- el.z = region.y.b - depth/2
- el.rect = region
- el.side = RIGHT
- room.mx_walls.push(el)
- list.push(el)
- }
-
- return list
- }
-
- function build_floors(room){
- var list = [], el = null
-
- var constructed = room.intersects.filter(function(room){ return room.constructed })
- sort_rooms_by_height(constructed)
-
- if (constructed.length > 0) {
- // render the regions that don't intersect with anything we've already rendered
- // if the height is different, calculate the overlapping sides and render half-walls
- room.regions.forEach(function(region){
- var intersected = false
- for (var i = 0; i < constructed.length; i++) {
- if (constructed[i].rect.contains(region)) {
- intersected = true
- // r.sides = 0xf
- // half_sides
- }
- else if (constructed[i].rect.intersects(region)) {
- intersected = true
- if (room.height < constructed[i].height) {
- var ceiling_walls = make_ceiling_walls( room, constructed[i], region )
- list = list.concat(ceiling_walls)
- }
- }
- }
- if (! intersected) {
- el = make_floor(room, region)
- list.push( el )
- room.mx_floor.push(el)
-
- el = make_ceiling(room, region)
- list.push( el )
- room.mx_ceiling.push(el)
- }
- })
-
- }
- else {
- // render floor and ceiling for the entire rectangle
- el = make_floor(room, room.rect)
- list.push( el )
- room.mx_floor.push(el)
-
- el = make_ceiling(room, room.rect)
- list.push( el )
- room.mx_ceiling.push(el)
- }
-
- room.constructed = true
- return list
- }
-
- function make_ceiling_walls( lo, hi, region ){
- var list = []
-
- var width = region.x.length()
- var depth = region.y.length()
- var height = hi.height - lo.height
-
- if (! (region.half_sides & LEFT) && region.x.a == hi.rect.x.a) {
- el = make_wall('.left')
- el.rotationY = HALF_PI
- el.height = height
- el.width = depth
- el.x = region.x.a
- el.y = lo.height + height/2
- el.z = region.y.a + depth/2
- el.rect = region
- list.push(el)
- hi.mx_walls.push(el)
- region.half_sides |= LEFT
- el.half_side = LEFT
- }
-
- if (! (region.half_sides & RIGHT) && region.x.b == hi.rect.x.b) {
- el = make_wall('.right')
- el.rotationY = -HALF_PI
- el.height = height
- el.width = depth
- el.x = region.x.b
- el.y = lo.height + height/2
- el.z = region.y.b - depth/2
- el.rect = region
- list.push(el)
- hi.mx_walls.push(el)
- region.half_sides |= RIGHT
- el.half_side = RIGHT
- }
-
- if (! (region.half_sides & FRONT) && region.y.a == hi.rect.y.a) {
- el = make_wall('.front')
- el.width = width
- el.height = height
- el.rotationY = PI
- el.x = region.x.a + width/2
- el.y = lo.height + height/2
- el.z = region.y.a
- el.rect = region
- list.push(el)
- hi.mx_walls.push(el)
- region.half_sides |= FRONT
- el.half_side = FRONT
- }
-
- if (! (region.half_sides & BACK) && region.y.b == hi.rect.y.b) {
- el = make_wall('.back')
- el.width = width
- el.height = height
- el.rotationY = 0
- el.x = region.x.b - width/2
- el.y = lo.height + height/2
- el.z = region.y.b
- el.rect = region
- list.push(el)
- hi.mx_walls.push(el)
- region.half_sides |= BACK
- el.half_side = BACK
- }
- return list
- }
-
- function make_floor(room, region){
- var width = region.x.length()
- var depth = region.y.length()
-
- var el = make_wall('.floor')
- el.height = depth
- el.width = width
- el.x = region.x.a + width/2
- el.y = 0
- el.z = region.y.a + depth/2
- el.rotationX = PI/2
- el.rect = region
- el.side = FLOOR
- return el
- }
- function make_ceiling(room, region){
- var width = region.x.length()
- var depth = region.y.length()
- var height = room.height
-
- var el = make_wall('.ceiling')
- el.height = depth
- el.width = width
- el.x = region.x.a + width/2
- el.y = height
- el.z = region.y.a + depth/2
- el.rotationX = -PI/2
- el.rect = region
- el.side = CEILING
- return el
- }
-
- function make_wall(klass){
- var el = new MX.Object3D(".face" + (klass || ""))
- el.width = el.height = el.scaleX = el.scaleY = el.scaleZ = 1
- el.z = el.y = el.x = 0
- el.side = 0
- el.type = "Face"
- el.el.style.opacity = 1.0
- el.side = 0
- el.rect = null
- el.destroy = function(){
- this.el = this.rect = null
- }
-
- // possible if walls are opaque
- // el.el.classList.add("backface-hidden")
-
- return el
- }
-
-}
-
diff --git a/assets/javascripts/rectangles/engine/rooms/clipper.js b/assets/javascripts/rectangles/engine/rooms/clipper.js
deleted file mode 100644
index 8989ba8..0000000
--- a/assets/javascripts/rectangles/engine/rooms/clipper.js
+++ /dev/null
@@ -1,104 +0,0 @@
-
-Rooms.clipper = new function(){
- var base = this
-
- base.init = function(){
- base.bind()
- base.update()
- }
-
- base.bind = function(){
- map.ui.mouse.tube.on("up", function(){ base.update() })
- }
-
- base.update = function(){
- base.solve_rects()
- app.tube("clip")
- }
-
- var rooms, regions
-
- // Given a set of overlapping rooms, clip any intersections, then cull any duplicate polygons
- base.solve_rects = function(){
- if (Rooms.list.length == 0) return
-
- base.reset_rects()
- base.clip_rects()
- base.cull_rects()
-
- Rooms.regions = sort_rects_by_position(regions)
- }
-
- // Reset the clipping/culling states of each of the rooms
- base.reset_rects = function(){
- for (var i = 0; i < Rooms.list.length; i++) {
- Rooms.list[i].reset()
- }
- }
-
- // Compare each room to the rooms it overlaps, and subdivide
- base.clip_rects = function(){
- var rooms = Rooms.sorted_by_position()
- regions = []
-
- var left, right
- for (var i = 0; i < rooms.length; i++) {
- left = rooms[i]
- for (var j = i+1; j < rooms.length; j++) {
- right = rooms[j]
- if (left.rect.intersects(right.rect)) {
- left.clipTo(right.rect)
- right.clipTo(left.rect)
- left.intersects.push(right)
- right.intersects.push(left)
- }
- if (left.rect.x.b < right.rect.x.a) {
- break
- }
- }
- }
- for (var i = 0; i < rooms.length; i++) {
- rooms[i].regions = rooms[i].regions.filter(function(r){ return !!r })
- regions = regions.concat(rooms[i].regions)
- }
- }
-
- // Find overlapping regions (of the same size) and dedupe
- base.cull_rects = function(){
- regions = sort_rects_by_area( regions )
-
- var ty = new Tree (regions[0].y.a, [regions[0]])
- var tx = new Tree (regions[0].x.a, ty)
- var ttx, tty
-
- for (var i = 1; i < regions.length; i++) {
- ttx = tx.add (regions[i].x.a, null)
- if (ttx.data) {
- tty = ttx.data.add (regions[i].y.a, null)
- // duplicate polygon?
- if (tty.data) {
- tty.data.forEach(function(yy, ii){
- if (yy.intersects(regions[i])) {
- if (yy.area() > regions[i].area()) {
- regions[i].dupe = true
- }
- else {
- yy.dupe = true
- tty.data[ii] = regions[i]
- }
- }
- })
- }
- else {
- tty.data = [regions[i]]
- }
- }
- else {
- ttx.data = new Tree (regions[i].y.a, [regions[i]])
- }
- }
- }
-
- return base
-}
-
diff --git a/assets/javascripts/rectangles/engine/rooms/mover.js b/assets/javascripts/rectangles/engine/rooms/mover.js
deleted file mode 100644
index e67d9bc..0000000
--- a/assets/javascripts/rectangles/engine/rooms/mover.js
+++ /dev/null
@@ -1,82 +0,0 @@
-Rooms.mover = new function(){
-
- var base = this
- base.room = null
- base.noclip = false
-
- base.init = function(){
- base.bind()
- base.update(scene.camera)
- }
-
- base.bind = function(){
- app.on("move", base.update)
- keys.on("backslash", function(){
- base.noclip = ! base.noclip
- base.room = null
- app.movements.gravity( ! base.noclip )
- })
- }
-
- base.update = function(pos){
- var radius = scene.camera.radius
-
- if (base.noclip) {
- cam.x = pos.x
- cam.y = pos.y
- cam.z = pos.z
- return
- }
-
- cam.y = pos.y
-
- // if we were in a room already..
- if (base.room) {
- // check if we're still in the room
- if (base.room.rect.containsDisc(pos.x, pos.z, radius)) {
- cam.x = pos.x
- cam.z = pos.z
- return
- }
-
- // check if we've breached one of the walls.. clamp position if so
- var collision = base.room.collidesDisc(pos.x, pos.z, radius)
-
- if (collision) {
- if (! (collision & LEFT_RIGHT)) {
- cam.x = base.room.rect.x.clampDisc(pos.x, radius)
- }
- else {
- // cam.x = base.room.rect.x.clampDisc(pos.x, radius)
- }
- if (! (collision & FRONT_BACK)) {
- cam.z = base.room.rect.y.clampDisc(pos.z, radius)
- }
- return
- }
-
- // in this case, we appear to have left the room..
- $(".face.active").removeClass("active")
- base.room = null
- }
-
- // collision test failed, so update position
- cam.x = pos.x
- cam.z = pos.z
-
- // determine what room we are in now
- var intersects = Rooms.filter(function(r){
- return r.rect.contains(pos.x, pos.z)
- })
-
- // did we actually enter a room?
- if (intersects.length) {
- base.room = intersects[0]
- base.room.mx_floor.forEach(function(w){ $(w.el).addClass("active") })
- base.room.mx_ceiling.forEach(function(w){ $(w.el).addClass("active") })
- base.room.mx_walls.forEach(function(w){ $(w.el).addClass("active") })
- }
-
- }
-
-}
diff --git a/assets/javascripts/rectangles/engine/scenery/_scenery.js b/assets/javascripts/rectangles/engine/scenery/_scenery.js
deleted file mode 100644
index 867bb6f..0000000
--- a/assets/javascripts/rectangles/engine/scenery/_scenery.js
+++ /dev/null
@@ -1,45 +0,0 @@
-
-var Scenery = new function(){
-
- var base = this;
-
- base.images = []
-
- base.mouse = new mouse ({ use_offset: false })
-
- base.init = function(){
- base.resize.init()
-
- var urls = [
- "http://okfocus.s3.amazonaws.com/office/ducks/duck1.jpg",
- "http://okfocus.s3.amazonaws.com/office/ducks/duck2.jpg",
- "http://okfocus.s3.amazonaws.com/office/ducks/duck3.jpg",
- "http://okfocus.s3.amazonaws.com/office/ducks/duck4.jpg",
- "http://okfocus.s3.amazonaws.com/office/ducks/duck5.jpg",
- ]
- var loader = new Loader(function(){
- base.load(loader.images)
- })
- loader.preloadImages(urls)
- }
-
- base.load = function(images){
- images.forEach(function(img){
- img.width = 300
- img.height = ~~(300 * img.naturalHeight/img.naturalWidth)
- })
-
- Rooms.forEach(function(room){
- room.walls.forEach(function(wall){
- var img = choice(images)
- if (wall.fits(img)) {
- var scene_img = new Scenery.image (wall, img)
- base.images.push(scene_img)
- scene_img.init()
- }
- })
- })
- }
-
- return base
-}
diff --git a/assets/javascripts/rectangles/engine/scenery/image/_image.js b/assets/javascripts/rectangles/engine/scenery/image/_image.js
deleted file mode 100644
index dadb2d2..0000000
--- a/assets/javascripts/rectangles/engine/scenery/image/_image.js
+++ /dev/null
@@ -1,52 +0,0 @@
-Scenery.image = function (wall, img) {
-
- var base = this
-
- base.wall = wall
- base.img = img
- base.dimensions = new vec2(img.width, img.height)
- base.center = wall.center()
- base.bounds = wall.bounds_for(img)
-
- // should be proportional to distance from wall
- var cursor_amp = 1.5
-
- base.init = function(){
- base.build()
- base.bind()
- }
-
- base.build = function(){
- base.mx_img = new MX.Image({
- src: img.src,
- x: base.center.a,
- y: Rooms.list[wall.room].height/2 - img.height/2 - 20,
- z: base.center.b,
- scale: 300/img.naturalWidth,
- rotationY: wall_rotation[ wall.side ],
- backface: false,
- })
- scene.add( base.mx_img )
- base.move = new Scenery.image.move (base)
- }
-
- base.bind = function(){
- base.move.bind()
-// base.resize.bind()
- $(base.mx_img.el).bind({
- mouseenter: function(e){
-// console.log('entered an image')
- // show the resize points for this image
- Scenery.resize.show(base)
- Scenery.image.hovering = true
- },
- mouseleave: function(e){
-// console.log('left an image')
- Scenery.resize.defer_hide(base)
- Scenery.image.hovering = false
- }
- })
- }
-
- return base
-}
diff --git a/assets/javascripts/rectangles/engine/scenery/image/move.js b/assets/javascripts/rectangles/engine/scenery/image/move.js
deleted file mode 100644
index e79ede9..0000000
--- a/assets/javascripts/rectangles/engine/scenery/image/move.js
+++ /dev/null
@@ -1,103 +0,0 @@
-
-
-Scenery.image.move = function(base){
-
- var x, y, z, bounds
- var dragging = false
-
- this.bind = function(){
- Scenery.mouse.bind_el(base.mx_img.el)
- Scenery.mouse.on("down", down)
- Scenery.mouse.on("enter", switch_wall)
- Scenery.mouse.on("drag", drag)
- Scenery.mouse.on("up", up)
- }
-
- this.unbind = function(){
- Scenery.mouse.bind_el(base.mx_img.el)
- Scenery.mouse.off("down", down)
- Scenery.mouse.off("enter", switch_wall)
- Scenery.mouse.off("drag", drag)
- Scenery.mouse.off("up", up)
- }
-
- function down (e, cursor){
- if (e.target != base.mx_img.el) return;
- dragging = true
- x = base.mx_img.x
- y = base.mx_img.y
- z = base.mx_img.z
- bounds = base.bounds
- document.body.classList.add("dragging")
- }
-
- function drag (e, cursor){
- if (! dragging) return
-
- base.mx_img.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp )
- switch (base.wall.side) {
- case FRONT:
- case BACK:
- base.mx_img.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
- break
- case LEFT:
- case RIGHT:
- base.mx_img.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
- break
- }
-
- Scenery.resize.move_dots()
- }
-
- function up (e, cursor){
- dragging = false
- document.body.classList.remove("dragging")
- }
-
- function switch_wall (e, new_wall, cursor){
- if (! dragging) return
- if (new_wall.uid == base.wall.uid) return
- if (! new_wall.fits(base.img)) return
-
- base.bounds = bounds = new_wall.bounds_for(base.img)
- base.center = new_wall.center()
-
- x = base.center.a
- z = base.center.b
-
- var wall_group = base.wall.side | new_wall.side
-
- if (base.wall.side !== new_wall.side && wall_group !== FRONT_BACK && wall_group !== LEFT_RIGHT) {
- switch (base.wall.side) {
- case FRONT:
- z = bounds.x.a
- break
- case BACK:
- z = bounds.x.b
- break
- case LEFT:
- x = bounds.x.a
- break
- case RIGHT:
- x = bounds.x.b
- break
- }
- }
-
- cursor.x.a = cursor.x.b
-
- base.mx_img.move({
- x: x,
- z: z,
- rotationY: wall_rotation[ new_wall.side ]
- })
-
- base.wall = new_wall
-
- Scenery.resize.rotate_dots()
- Scenery.resize.move_dots()
- }
-
- return this
-
-} \ No newline at end of file
diff --git a/assets/javascripts/rectangles/engine/scenery/image/resize.js b/assets/javascripts/rectangles/engine/scenery/image/resize.js
deleted file mode 100644
index a0a98c5..0000000
--- a/assets/javascripts/rectangles/engine/scenery/image/resize.js
+++ /dev/null
@@ -1,201 +0,0 @@
-Scenery.resize = new function(){
-
- var base = this
-
- var obj
- var x, y, z, bounds
- var dragging = false
- var dimensions, position
-
- var dots = [], dot, selected_dot
-
- base.init = function(){
- base.build()
- base.bind()
- }
-
- // create 9 dots at the corners of the div
- base.build = function(){
- [ TOP,
- TOP_RIGHT,
- RIGHT,
- BOTTOM_RIGHT,
- BOTTOM,
- BOTTOM_LEFT,
- LEFT,
- TOP_LEFT ].forEach(base.build_dot)
- }
-
- // generate a dot element
- base.build_dot = function(side) {
- var dot = new MX.Object3D('.dot')
- dot.width = dot.height = dot_side
- dot.side = side
- $(dot.el).on({
- mouseenter: function(){ base.hovering = true },
- mouseleave: function(){ base.hovering = false },
- })
- dots.push(dot)
- }
-
- base.add_dots = function(){
- dots.forEach(function(dot){
- scene.add(dot)
- })
- }
-
- // rotate the dots as appropriate
- base.rotate_dots = function(){
- rotationY = wall_rotation[obj.wall.side]
- dots.forEach(function(dot){
- dot.rotationY = rotationY
- })
- }
-
- // move all the dots to the object's current position
- base.move_dots = function(){
- x = obj.mx_img.x + sin(rotationY) * dot_distance_from_picture
- y = obj.mx_img.y
- z = obj.mx_img.z - cos(rotationY) * dot_distance_from_picture
-
- dots.forEach(function(dot){
- base.move_dot(dot)
- })
- }
-
- // move a dot .. to the initial position of the image
- base.move_dot = function(dot){
- dot.x = x
- dot.y = y
- dot.z = z
-
- if (dot.side & TOP) {
- dot.y += obj.mx_img.height * obj.mx_img.scale / 2
- }
- if (dot.side & BOTTOM) {
- dot.y -= obj.mx_img.height * obj.mx_img.scale / 2
- }
- if (dot.side & LEFT) {
- dot.x -= cos(rotationY) * (obj.mx_img.width * obj.mx_img.scale) / 2
- dot.z -= sin(rotationY) * (obj.mx_img.width * obj.mx_img.scale) / 2
- }
- if (dot.side & RIGHT) {
- dot.x += cos(rotationY) * (obj.mx_img.width * obj.mx_img.scale) / 2
- dot.z += sin(rotationY) * (obj.mx_img.width * obj.mx_img.scale) / 2
- }
- }
-
- // pick a new object to focus on and show the dots
- base.show = function(new_object) {
- if (obj === new_object) return
-
- obj = new_object
-
- base.add_dots()
- base.rotate_dots()
- base.move_dots()
- }
-
- // dismiss the dots on blur
- var dotsHideTimeout;
- base.defer_hide = function(){
- clearTimeout(dotsHideTimeout)
-
- dotsHideTimeout = setTimeout(function(){
- if (Scenery.image.hovering || Scenery.resize.hovering || Scenery.mouse.down) return
- Scenery.resize.hide()
- }, dot_hide_delay)
- }
- base.hide = function () {
- obj = null
- dots.forEach(function(dot){
- scene.remove(dot)
- })
- }
-
- base.bind = function(){
- dots.forEach(function(dot){
- Scenery.mouse.bind_el(dot.el)
- $(dot.el).bind({
- mouseenter: function(e){
- Scenery.resize.hovering = true
- },
- mouseleave: function(e){
- Scenery.resize.hovering = false
- base.defer_hide()
- }
- })
- })
- Scenery.mouse.on("down", down)
- Scenery.mouse.on("drag", drag)
- Scenery.mouse.on("up", up)
- }
-
- this.unbind = function(){
- dots.forEach(function(dot){
- Scenery.mouse.unbind_el(dot.el)
- })
- Scenery.mouse.off("down", down)
- Scenery.mouse.off("drag", drag)
- Scenery.mouse.off("up", up)
- }
-
- function down (e, cursor){
- var selection = dots.filter(function(dot){return e.target == dot.el})
- if (! selection.length) return
-
- selected_dot = selection[0]
- dragging = true
-
- dimensions = new vec2(obj.mx_img.width, obj.mx_img.height)
- position = new vec3(obj.mx_img.x, obj.mx_img.y, obj.mx_img.z)
-
- console.log("down on", sidesToString(selected_dot.side))
-
- document.body.classList.add("dragging")
- }
-
- function drag (e, cursor){
- if (! dragging) return
- // cursor.x.magnitude()*cursor_amp
-
- var x_sign = selected_dot.side & LEFT ? -1 : selected_dot.side & RIGHT ? 1 : 0
- var y_sign = selected_dot.side & TOP ? -1 : selected_dot.side & BOTTOM ? 1 : 0
-
- var translation = new vec2( x_sign * cursor.x.magnitude() * cursor_amp, y_sign * cursor.y.magnitude() * cursor_amp )
-
- if (selected_dot.side & LEFT_RIGHT) {
- obj.mx_img.width = dimensions.a + translation.a
- obj.mx_img.x = position.a + x_sign * cos(rotationY) * translation.a/2 * obj.mx_img.scale
- obj.mx_img.z = position.c + x_sign * sin(rotationY) * translation.a/2 * obj.mx_img.scale
- }
- if (selected_dot.side & TOP_BOTTOM) {
- obj.mx_img.height = dimensions.b + translation.b
- obj.mx_img.y = position.b - y_sign * translation.b/2 * obj.mx_img.scale
- }
-
-// bounds = obj.wall.bounds_for(dimensions)
-
-// base.mx_img.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp )
-// switch (base.wall.side) {
-// case FRONT:
-// case BACK:
-// base.mx_img.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
-// break
-// case LEFT:
-// case RIGHT:
-// base.mx_img.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
-// break
-// }
-
- base.move_dots()
-
- }
-
- function up (e, cursor){
- dragging = false
- selected_dot = null
- document.body.classList.remove("dragging")
- }
-
-}
diff --git a/assets/javascripts/rectangles/models/rect.js b/assets/javascripts/rectangles/models/rect.js
deleted file mode 100644
index 7a2ac6f..0000000
--- a/assets/javascripts/rectangles/models/rect.js
+++ /dev/null
@@ -1,176 +0,0 @@
-
-window.Rect = (function(){
- var Rect = function (x0,y0,x1,y1){
- if (x0 instanceof vec2) {
- this.x = x0
- this.y = y0
- }
- else if (x1 === undefined) {
- this.x = new vec2(x0,x0)
- this.y = new vec2(y0,y0)
- }
- else {
- this.x = new vec2(x0,x1)
- this.y = new vec2(y0,y1)
- }
- this.translation = new vec2(0,0)
- this.sides = FRONT | BACK | LEFT | RIGHT
- }
- Rect.prototype.clone = function(){
- return new Rect( this.x.clone(), this.y.clone() )
- }
- Rect.prototype.center = function(){
- return new vec2(this.x.midpoint(), this.y.midpoint())
- }
- Rect.prototype.area = function(){
- return this.x.length() * this.y.length()
- }
-
- Rect.prototype.mul = function(n){
- this.x.mul(n)
- this.y.mul(n)
- return this
- }
- Rect.prototype.div = function(n){
- this.x.div(n)
- this.y.div(n)
- return this
- }
-
- Rect.prototype.translate = function(translation){
- var translation = translation || this.translation
- this.x.abs().add(translation.a)
- this.y.abs().add(translation.b)
- this.translation.a = this.translation.b = 0
- return this
- }
- Rect.prototype.resize = function(translation, sides){
- var translation = translation || this.translation
- sides = sides || translation.sides
-
- if (sides & LEFT) {
- this.x.a += translation.a
- }
- if (sides & RIGHT) {
- this.x.b += translation.a
- }
- if (sides & FRONT) {
- this.y.a += translation.b
- }
- if (sides & BACK) {
- this.y.b += translation.b
- }
- this.translation.a = this.translation.b = 0
- }
- Rect.prototype.contains = function(x,y){
- return this.x.contains(x) && this.y.contains(y)
- }
- Rect.prototype.containsDisc = function(x,y,r){
- return this.x.containsDisc(x,r) && this.y.containsDisc(y,r)
- }
- Rect.prototype.intersects = function(r){
- return this.x.intersects(r.x) && this.y.intersects(r.y)
- }
- Rect.prototype.nearEdge = function (x, y, r) {
- var edges = 0
- if (x < this.x.a+r) {
- edges |= LEFT
- }
- else if (x > this.x.b-r) {
- edges |= RIGHT
- }
- if (y < this.y.a+r) {
- edges |= FRONT
- }
- else if (y > this.y.b-r) {
- edges |= BACK
- }
- return edges
- }
- Rect.prototype.width = function(){ return this.x.length() }
- Rect.prototype.height = function(){ return this.y.length() }
- Rect.prototype.toString = function(){
- var sides = sidesToString(this.sides)
- var s = "[" + this.x.toString() + " " + this.y.toString() + "] " + sides
- return s
- }
- Rect.prototype.quantize = function(n){
- this.x.quantize(n)
- this.y.quantize(n)
- return this
- }
- Rect.prototype.split = function(r){
- var rz = this
- var splits = []
- var split_contains = 0
- var x_intervals = [], y_intervals = []
- var sides = this.sides
-
- // Split vertically
- if (this.x.contains(r.x.a) && r.x.contains(this.x.b)) {
- x_intervals.push([ new vec2( this.x.a, r.x.a ), LEFT ])
- x_intervals.push([ new vec2( r.x.a, this.x.b ), RIGHT ])
- split_contains |= RIGHT
- }
-
- else if (r.x.contains(this.x.a) && this.x.contains(r.x.b)) {
- x_intervals.push([ new vec2( this.x.a, r.x.b ), LEFT ])
- x_intervals.push([ new vec2( r.x.b, this.x.b ), RIGHT ])
- split_contains |= LEFT
- }
-
- else if (this.x.contains(r.x.a) && this.x.contains(r.x.b)) {
- x_intervals.push([ new vec2( this.x.a, r.x.a ), LEFT ])
- x_intervals.push([ new vec2( r.x.a, r.x.b ), 0 ])
- x_intervals.push([ new vec2( r.x.b, this.x.b ), RIGHT ])
- split_contains |= LEFT | RIGHT
- }
-
- else { // if (r.x.contains(this.x.a) && r.x.contains(r.x.b)) {
- x_intervals.push([ new vec2( this.x.a, this.x.b ), LEFT | RIGHT ])
- split_contains |= LEFT | RIGHT
- }
-
- // Split horizontally
- if (this.y.contains(r.y.a) && r.y.contains(this.y.b)) {
- y_intervals.push([ new vec2( this.y.a, r.y.a ), FRONT ])
- y_intervals.push([ new vec2( r.y.a, this.y.b ), BACK ])
- split_contains |= BACK
- }
-
- else if (r.y.contains(this.y.a) && this.y.contains(r.y.b)) {
- y_intervals.push([ new vec2( this.y.a, r.y.b ), FRONT ])
- y_intervals.push([ new vec2( r.y.b, this.y.b ), BACK ])
- split_contains |= FRONT
- }
-
- else if (this.y.contains(r.y.a) && this.y.contains(r.y.b)) {
- y_intervals.push([ new vec2( this.y.a, r.y.a ), FRONT ])
- y_intervals.push([ new vec2( r.y.a, r.y.b ), 0 ])
- y_intervals.push([ new vec2( r.y.b, this.y.b ), BACK ])
- split_contains |= FRONT | BACK
- }
-
- else { // if (r.y.contains(this.y.a) && this.y.contains(r.y.b)) {
- y_intervals.push([ new vec2( this.y.a, this.y.b ), FRONT | BACK ])
- split_contains |= FRONT | BACK
- }
-
- x_intervals.forEach(function(x){
- y_intervals.forEach(function(y){
- var rn = new Rect(x[0], y[0])
- rn.id = rz.id
- rn.sides = ((x[1] | y[1]) & sides)
- if (r.intersects(rn)) {
- rn.sides = 0
- }
- rn.focused = rz.focused
- splits.push(rn)
- })
- })
- return splits
- }
-
- return Rect
-
-})()
diff --git a/assets/javascripts/rectangles/models/room.js b/assets/javascripts/rectangles/models/room.js
deleted file mode 100644
index 731411c..0000000
--- a/assets/javascripts/rectangles/models/room.js
+++ /dev/null
@@ -1,213 +0,0 @@
-window.Room = (function(){
-
- var Room = function(opt){
- this.id = opt.id || Rooms.list.length
- this.rect = opt.rect
- this.regions = []
- this.walls = []
- this.floor = []
- this.ceiling = []
-
- this.height = opt.height || 200
- this.focused = false
- }
-
- Room.prototype.toString = function(){
- return this.rect.toString()
- }
-
- Room.prototype.reset = function(){
- var copy = this.rect.clone()
- copy.id = this.id
- copy.sides = FRONT | BACK | LEFT | RIGHT
- this.regions = [ copy ]
-
- this.intersects = []
- this.constructed = false
-
- this.walls = []
-
- this.mx_walls = []
- this.mx_floor = []
- this.mx_ceiling = []
- }
-
- Room.prototype.bind = function(){
- var base = this
- base.mx_walls.forEach(function(wall){
- $(wall.el).bind({
- mouseover: function(){
- },
- mousemove: function(e){
- var color = choice(window.palettes.colors)
- base.mx_walls.forEach(function(wall){
- $(wall.el).css("background-color", color)
- })
- },
- mousedown: function(){
- }
- })
- })
- }
-
- Room.prototype.group_mx_walls = function(){
- var base = this
- var side_groups = {}, walls = []
-
- // group the walls by side
- base.mx_walls.forEach(function(wall){
-
- // ignore half-walls for now
- var side = wall.side || wall.half_side
-
- if (side_groups[side]) {
- side_groups[side].push(wall)
- }
- else {
- side_groups[side] = [wall]
- }
- })
-
- // sort the subgroups, and then combine mx objects under wall objects
- pairs(side_groups).forEach(function(pair){
- var side = pair[0], els = pair[1]
-
- if (side & LEFT_RIGHT) {
- els.sort(compare_x)
- }
- else if (side & FRONT_BACK) {
- els.sort(compare_z)
- }
-
- var wall
-
- els.forEach(function(el){
- if (el.half_side) {
- wall = new_wall(el)
- walls.push(wall)
- wall = null
- }
- else if (! wall) {
- wall = new_wall(el)
- walls.push(wall)
- }
- else if (side & FRONT_BACK && wall.rect.x.b == el.rect.x.a) {
- wall.rect.x.b = el.rect.x.b
- wall.mx.push(el)
- }
- else if (side & LEFT_RIGHT && wall.rect.y.b == el.rect.y.a) {
- wall.rect.y.b = el.rect.y.b
- wall.mx.push(el)
- }
- else {
- wall = new_wall(el)
- walls.push(wall)
- }
- })
- })
-
- function new_wall (el) {
- return new Wall ({
- room: base.id,
- side: el.side | el.half_side,
- half_side: el.half_side,
- rect: el.rect.clone(),
- el: el,
- })
- }
-
- return walls
- }
-
- Room.prototype.clipTo = function(r){
- // for each of this rect's regions split the region if necessary
- var regions = this.regions
- var splits
- for (var i = 0, len = regions.length; i < len; i++) {
- if (regions[i] && regions[i].intersects(r)) {
- splits = regions[i].split(r)
- regions = regions.concat(splits)
- regions[i] = null
- }
- }
- this.regions = regions
- }
-
- Room.prototype.collides = function(x,y){
- var collision = 0, wall_collision, contains_x, contains_y
- this.regions.forEach(function(r){
- if (! r.sides) return
-
- wall_collision = 0
-
- if ((r.sides & FRONT) && y < r.y.a) {
- wall_collision |= FRONT
- }
- if ((r.sides & BACK) && r.y.b < y) {
- wall_collision |= BACK
- }
- if ((r.sides & LEFT) && x < r.x.a) {
- wall_collision |= LEFT
- }
- if ((r.sides & RIGHT) && r.x.b < x) {
- wall_collision |= RIGHT
- }
- if (! wall_collision) return
-
- contains_y = r.y.contains(y)
- contains_x = r.x.contains(x)
-
- if (contains_x) {
- collision |= wall_collision & FRONT_BACK
- }
- else if (contains_y) {
- collision |= wall_collision & LEFT_RIGHT
- }
- else if (bitcount(wall_collision) > 1) {
- collision |= wall_collision
- }
- })
- return collision
- }
-
- Room.prototype.collidesDisc = function(x,y,radius){
- var collision = 0, wall_collision, contains_x, contains_y
- this.regions.forEach(function(r){
- if (! r.sides) return
-
- wall_collision = 0
-
- if ((r.sides & FRONT) && y-radius < r.y.a) {
- wall_collision |= FRONT
- }
- if ((r.sides & BACK) && r.y.b < y+radius) {
- wall_collision |= BACK
- }
- if ((r.sides & LEFT) && x-radius < r.x.a) {
- wall_collision |= LEFT
- }
- if ((r.sides & RIGHT) && r.x.b < x+radius) {
- wall_collision |= RIGHT
- }
- if (! wall_collision) return
-
- contains_x = r.x.contains(x, radius)
- contains_y = r.y.contains(y, radius)
-
- if (contains_x) {
- collision |= wall_collision & FRONT_BACK
- }
- else if (contains_y) {
- collision |= wall_collision & LEFT_RIGHT
- }
- else if (bitcount(wall_collision) > 1) {
- collision |= wall_collision
- }
- })
- return collision
- }
-
- return Room
-
-})()
-
diff --git a/assets/javascripts/rectangles/models/tree.js b/assets/javascripts/rectangles/models/tree.js
deleted file mode 100644
index 8193988..0000000
--- a/assets/javascripts/rectangles/models/tree.js
+++ /dev/null
@@ -1,37 +0,0 @@
-var Tree = function(n, data){
- this.lo = null
- this.hi = null
- this.value = n
- this.data = data
-}
-Tree.prototype.find = function(n){
- if (n == this.value) return this
- if (n < this.value) return this.lo ? this.lo.find(n) : this
- if (n > this.value) return this.hi ? this.hi.find(n) : this
-}
-Tree.prototype.add = function(n, data){
- var closest = this.find(n)
- if (n == closest.value) return closest
- if (n < closest.value) return closest.lo = new Tree(n, data)
- if (n > closest.value) return closest.hi = new Tree(n, data)
-}
-Tree.prototype.toArray = function(){
- var a = []
- if (this.lo) a = a.concat(this.lo.toArray())
- a.push(this.data)
- if (this.hi) a = a.concat(this.hi.toArray())
- return a
-}
-Tree.prototype.toString = function(){
- var s = "";
- if (this.lo) s += this.lo.toString()
- s += this.value + ","
- if (this.hi) s += this.hi.toString()
- return s
-}
-Tree.prototype.depth = function(){
- if (this.lo && this.hi) return 1 + max(this.lo.depth(), this.hi.depth())
- else if (this.lo) return 1 + this.lo.depth()
- else if (this.hi) return 1 + this.hi.depth()
- else return 0
-}
diff --git a/assets/javascripts/rectangles/models/vec2.js b/assets/javascripts/rectangles/models/vec2.js
deleted file mode 100644
index 9b0447c..0000000
--- a/assets/javascripts/rectangles/models/vec2.js
+++ /dev/null
@@ -1,99 +0,0 @@
-function vec2(a,b){
- this.a = a
- this.b = b
-}
-vec2.prototype.magnitude = function(){
- return this.b-this.a
-}
-vec2.prototype.length = function(){
- return abs(this.b-this.a)
-}
-vec2.prototype.clone = function(){
- return new vec2(this.a, this.b)
-}
-vec2.prototype.abs = function(){
- if (this.b < this.a) {
- this.invert()
- }
- return this
-}
-vec2.prototype.invert = function(){
- this.a = this.a ^ this.b
- this.b = this.a ^ this.b
- this.a = this.a ^ this.b
- return this
-}
-vec2.prototype.midpoint = function(){
- return lerp(0.5, this.a, this.b)
-}
-vec2.prototype.eq = function(v){
- return this.a == v.a && this.b == v.b
-}
-vec2.prototype.add = function(n){
- this.a += n
- this.b += n
- return this
-}
-vec2.prototype.sub = function(n){
- this.a -= n
- this.b -= n
- return this
-}
-vec2.prototype.mul = function(n){
- this.a *= n
- this.b *= n
- return this
-}
-vec2.prototype.div = function(n){
- this.a /= n
- this.b /= n
- return this
-}
-vec2.prototype.normalize = function(){
- var dim = max(this.a, this.b)
- this.a = this.a/dim
- this.b = this.b/dim
- return this
-}
-vec2.prototype.contains = function(n){
- return this.a <= n && n <= this.b
-}
-vec2.prototype.containsDisc = function(n,r){
- return this.a <= n-r && n+r <= this.b
-}
-vec2.prototype.clamp = function(n){
- return clamp(n, this.a, this.b)
-}
-vec2.prototype.clampDisc = function(n,r){
- return clamp(n, this.a+r, this.b-r)
-}
-vec2.prototype.intersects = function(v){
- if (this.a < v.a) {
- return (v.a < this.b && this.b <= v.b) || (this.a < v.b && v.b <= this.b)
- }
- else if (this.a == v.a) {
- return true
- }
- else if (this.a > v.a) {
- return (this.a < v.b && v.b <= this.b) || (v.a < this.b && this.b <= v.b)
- }
-}
-vec2.prototype.union = function(v){
- if (this.intersects(v)) {
- return new vec2( min(this.a,v.a), max(this.b, v.b) )
- }
-}
-vec2.prototype.intersection = function(v){
- if (this.intersects(v)) {
- return new vec2( max(this.a,v.a), min(this.b, v.b) )
- }
-}
-vec2.prototype.toString = function(){
- return "[" + ~~this.a + " " + ~~this.b + "]"
-}
-vec2.prototype.quantize = function(n){
- n = n || 10
- this.a = quantize(this.a, n)
- this.b = quantize(this.b, n)
-}
-
diff --git a/assets/javascripts/rectangles/models/vec3.js b/assets/javascripts/rectangles/models/vec3.js
deleted file mode 100644
index 4e9f3cb..0000000
--- a/assets/javascripts/rectangles/models/vec3.js
+++ /dev/null
@@ -1,5 +0,0 @@
-function vec3(a,b,c){
- this.a = a
- this.b = b
- this.c = c
-}
diff --git a/assets/javascripts/rectangles/models/wall.js b/assets/javascripts/rectangles/models/wall.js
deleted file mode 100644
index 4270551..0000000
--- a/assets/javascripts/rectangles/models/wall.js
+++ /dev/null
@@ -1,120 +0,0 @@
-window.Wall = (function(){
-
- var Wall = function(opt){
- this.id = opt.id
- this.uid = Uid()
- this.room = opt.room
- this.rect = opt.rect || new Rect (0,0,0,0)
- this.rect.sides = opt.side
- this.side = opt.side
- this.mx = []
- this.els = []
- if (opt.el) {
- this.mx.push(opt.el)
- }
- }
-
- Wall.prototype.toString = function(){
- return this.rect.toString()
- }
-
- Wall.prototype.reset = function(){
- }
-
- Wall.prototype.destroy = function(){
- this.mx.forEach(function(mx){
- mx.destroy && mx.destroy()
- })
- this.room = this.rect = this.mx = this.els = null
- }
-
- Wall.prototype.bind = function(){
- var base = this
- base.$walls = $( this.mx.map(function(mx){ return mx.el }) )
- base.$walls.bind({
- mouseover: function(){
- },
- mouseenter: function(e){
- Scenery.mouse.mouseenter(e, base)
- },
- mousemove: function(e){
- },
- mousedown: function(){
- base.randomize_colors()
- console.log(sidesToString(base.side))
- }
- })
- }
-
- Wall.prototype.bounds_for = function(img) {
- var coord = this.side & FRONT_BACK ? this.rect.x : this.rect.y
- return new Rect( new vec2( coord.a + img.width/2, coord.b - img.width/2 ),
- new vec2( img.height/2, Rooms.list[this.room].height - img.height/2 ) )
- }
- Wall.prototype.fits = function(img){
- if (this.side & FRONT_BACK && this.rect.x.length() < img.width) {
- return false
- }
- if (this.side & LEFT_RIGHT && this.rect.y.length() < img.width) {
- return false
- }
- return true
- }
-
- Wall.prototype.center = function(offset){
-
- offset = offset || 0
-
- var major_axis, minor_axis
- if (this.side & FRONT_BACK) {
- major_axis = this.rect.x
- minor_axis = this.rect.y
- }
- else {
- major_axis = this.rect.y
- minor_axis = this.rect.x
- }
-
- switch (this.side) {
- case FRONT:
- x = major_axis.midpoint()
- z = minor_axis.a + painting_distance_from_wall + offset
- break
- case BACK:
- x = major_axis.midpoint()
- z = minor_axis.b - painting_distance_from_wall + offset
- break
- case LEFT:
- x = minor_axis.a + painting_distance_from_wall + offset
- z = major_axis.midpoint()
- break
- case RIGHT:
- x = minor_axis.b - painting_distance_from_wall + offset
- z = major_axis.midpoint()
- break
- }
-
- return new vec2 (x, z)
- }
-
- Wall.prototype.color = function(color){
- this.$walls && this.$walls.css("background-color", color)
- }
-
- Wall.prototype.siblings = function(){
- var base = this
- var match = base.side | base.half_side
- var walls = Rooms.list[this.room].walls.filter(function(w){
- return (w.side | w.half_side) & match
- })
- return walls;
- }
-
- Wall.prototype.randomize_colors = function(){
- var color = choice(window.colors)
- this.siblings().forEach(function(w){ w.color(color) })
- }
-
- return Wall
-
-})()
diff --git a/assets/javascripts/rectangles/util/colors.js b/assets/javascripts/rectangles/util/colors.js
deleted file mode 100644
index e8e60d0..0000000
--- a/assets/javascripts/rectangles/util/colors.js
+++ /dev/null
@@ -1,57 +0,0 @@
-(function(){
- var color_palettes = {
- alpha: [
- "rgba(0,0,0,0.1)",
- ],
- redblue: [
- "rgba(0,0,0,0.2)",
- "rgba(255,0,0,0.2)",
- "rgba(0,0,255,0.2)",
- "rgba(0,255,0,0.2)",
- ],
- gray: [
- "rgba(0,0,0,0.1)",
- "rgba(0,0,0,0.2)",
- "rgba(0,0,0,0.3)",
- "rgba(0,0,0,0.4)",
- ],
- bone: [
- "hsla(0,0%,90%,0.95)",
- "hsla(0,0%,80%,0.95)",
- "hsla(0,0%,85%,0.95)",
- "hsla(0,0%,75%,0.95)",
- ],
- colors: [
- "rgba(255,0,0,0.5)",
- "rgba(255,128,0,0.5)",
- "rgba(128,255,0,0.5)",
- "rgba(0,255,0,0.5)",
- "rgba(0,255,128,0.5)",
- "rgba(0,128,255,0.5)",
- "rgba(0,0,255,0.5)",
- "rgba(128,0,255,0.5)",
- "rgba(255,0,255,0.5)",
- "rgba(255,0,128,0.5)",
- ],
- white: [
- "rgba(255,255,255,0.9)",
- ],
- black: [
- "rgba(0,0,0,0.9)",
- ],
- }
-
- var select = document.querySelector("#palette")
- select.addEventListener("change", function(){
- colors = color_palettes[select.value]
- Rooms.list.forEach(function(room){
- room.walls.forEach(function(wall){
- wall.randomize_colors()
- })
- })
- select.blur()
- })
-
- window.colors = color_palettes[select.value]
- window.palettes = color_palettes
-})()
diff --git a/assets/javascripts/rectangles/util/constants.js b/assets/javascripts/rectangles/util/constants.js
deleted file mode 100644
index 58cb1a5..0000000
--- a/assets/javascripts/rectangles/util/constants.js
+++ /dev/null
@@ -1,57 +0,0 @@
-var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
- FRONT_BACK = FRONT | BACK, LEFT_RIGHT = LEFT | RIGHT, FLOOR_CEILING = FLOOR | CEILING
-
-var TOP = CEILING, BOTTOM = FLOOR,
- TOP_LEFT = TOP | LEFT,
- TOP_RIGHT = TOP | RIGHT,
- BOTTOM_LEFT = BOTTOM | LEFT,
- BOTTOM_RIGHT = BOTTOM | RIGHT,
- TOP_BOTTOM = TOP | BOTTOM
-
-var height_min = 200,
- height_max = 2000,
- side_min = 10,
- side_max = 5000,
- resize_margin = 8,
- cursor_amp = 1.5
-
-var painting_distance_from_wall = 8,
- dot_distance_from_picture = 3
-
-var dot_hide_delay = 50, // ms
- dot_side = 20
-
-var wall_rotation = {}
-wall_rotation[FRONT] = PI
-wall_rotation[BACK] = 0
-wall_rotation[LEFT] = HALF_PI
-wall_rotation[RIGHT] = -HALF_PI
-
-
-
-function sidesToString(sides){
- var s = ""
- if (sides & FRONT) s += "front "
- if (sides & BACK) s += "back "
- if (sides & LEFT) s += "left "
- if (sides & RIGHT) s += "right "
- if (sides & TOP) s += "top "
- if (sides & BOTTOM) s += "bottom "
- return s
-}
-
-function side_direction (a, b) {
- if (a === b) return 0
- if ((a | b) === FRONT_BACK) return 0
- if ((a | b) === LEFT_RIGHT) return 0
- switch (a) {
- case FRONT:
- return b & LEFT ? -1 : 1
- case BACK:
- return b & RIGHT ? -1 : 1
- case LEFT:
- return b & FRONT ? -1 : 1
- case RIGHT:
- return b & BACK ? -1 : 1
- }
-}
diff --git a/assets/javascripts/rectangles/util/debug.js b/assets/javascripts/rectangles/util/debug.js
deleted file mode 100644
index 924c816..0000000
--- a/assets/javascripts/rectangles/util/debug.js
+++ /dev/null
@@ -1,8 +0,0 @@
-/*
- on mousedown, z := true
-
- if (z) // log stuff
-*/
-
-window.z = true;
-document.body.addEventListener("mousedown", function(){ z = true })
diff --git a/assets/javascripts/rectangles/util/keys.js b/assets/javascripts/rectangles/util/keys.js
deleted file mode 100644
index 5a5c9d2..0000000
--- a/assets/javascripts/rectangles/util/keys.js
+++ /dev/null
@@ -1,165 +0,0 @@
-var keys = (function(){
-
- var base = new function(){}
- base.tube = new Tube ()
- base.debug = false
-
- base.on = function(){
- base.tube.on.apply(base.tube, arguments)
- }
-
- base.off = function(){
- base.tube.off.apply(base.tube, arguments)
- }
-
- $(window).keydown(function(e){
- var key = KEY_NAMES[e.keyCode];
- switch (key) {
- case undefined:
- break;
- default:
- if (keys.debug) console.log(key)
- base.tube(key)
- break;
- }
- })
- var KEYMAP = {
- STRG: 17,
- CTRL: 17,
- CTRLRIGHT: 18,
- CTRLR: 18,
- SHIFT: 16,
- RETURN: 13,
- ENTER: 13,
- BACKSPACE: 8,
- BCKSP:8,
- ALT: 18,
- ALTR: 17,
- ALTRIGHT: 17,
- SPACE: 32,
- WIN: 91,
- MAC: 91,
- FN: null,
- UP: 38,
- DOWN: 40,
- LEFT: 37,
- RIGHT: 39,
- ESC: 27,
- DEL: 46,
- F1: 112,
- F2: 113,
- F3: 114,
- F4: 115,
- F5: 116,
- F6: 117,
- F7: 118,
- F8: 119,
- F9: 120,
- F10: 121,
- F11: 122,
- F12: 123
- },
- KEYCODES = {
- 'backspace' : '8',
- 'tab' : '9',
- 'enter' : '13',
- 'shift' : '16',
- 'ctrl' : '17',
- 'alt' : '18',
- 'pause_break' : '19',
- 'caps_lock' : '20',
- 'escape' : '27',
- 'page_up' : '33',
- 'page down' : '34',
- 'end' : '35',
- 'home' : '36',
- 'left_arrow' : '37',
- 'up_arrow' : '38',
- 'right_arrow' : '39',
- 'down_arrow' : '40',
- 'insert' : '45',
- 'delete' : '46',
- '0' : '48',
- '1' : '49',
- '2' : '50',
- '3' : '51',
- '4' : '52',
- '5' : '53',
- '6' : '54',
- '7' : '55',
- '8' : '56',
- '9' : '57',
- 'a' : '65',
- 'b' : '66',
- 'c' : '67',
- 'd' : '68',
- 'e' : '69',
- 'f' : '70',
- 'g' : '71',
- 'h' : '72',
- 'i' : '73',
- 'j' : '74',
- 'k' : '75',
- 'l' : '76',
- 'm' : '77',
- 'n' : '78',
- 'o' : '79',
- 'p' : '80',
- 'q' : '81',
- 'r' : '82',
- 's' : '83',
- 't' : '84',
- 'u' : '85',
- 'v' : '86',
- 'w' : '87',
- 'x' : '88',
- 'y' : '89',
- 'z' : '90',
- 'left_window key' : '91',
- 'right_window key' : '92',
- 'select_key' : '93',
- 'numpad 0' : '96',
- 'numpad 1' : '97',
- 'numpad 2' : '98',
- 'numpad 3' : '99',
- 'numpad 4' : '100',
- 'numpad 5' : '101',
- 'numpad 6' : '102',
- 'numpad 7' : '103',
- 'numpad 8' : '104',
- 'numpad 9' : '105',
- 'multiply' : '106',
- 'add' : '107',
- 'subtract' : '109',
- 'decimal point' : '110',
- 'divide' : '111',
- 'f1' : '112',
- 'f2' : '113',
- 'f3' : '114',
- 'f4' : '115',
- 'f5' : '116',
- 'f6' : '117',
- 'f7' : '118',
- 'f8' : '119',
- 'f9' : '120',
- 'f10' : '121',
- 'f11' : '122',
- 'f12' : '123',
- 'num_lock' : '144',
- 'scroll_lock' : '145',
- 'semi_colon' : '186',
- 'equal_sign' : '187',
- 'comma' : '188',
- 'dash' : '189',
- 'period' : '190',
- 'forward_slash' : '191',
- 'grave_accent' : '192',
- 'open_bracket' : '219',
- 'backslash' : '220',
- 'closebracket' : '221',
- 'single_quote' : '222'
- }
- var KEY_NAMES = invert_hash(KEYCODES)
-
- return base
-})() \ No newline at end of file
diff --git a/assets/javascripts/rectangles/util/mouse.js b/assets/javascripts/rectangles/util/mouse.js
deleted file mode 100644
index 3aa7cfc..0000000
--- a/assets/javascripts/rectangles/util/mouse.js
+++ /dev/null
@@ -1,165 +0,0 @@
-/*
- usage:
-
- base.mouse = new mouse({
- el: document.querySelector("#map"),
- down: function(e, cursor){
- // do something with val
- // cursor.x.a
- // cursor.y.a
- },
- move: function(e, cursor, delta){
- // delta.a (x)
- // delta.b (y)
- },
- up: function(e, cursor, new_cursor){
- // cursor.x.a
- // cursor.y.a
- },
- })
-
-*/
-
-function mouse (opt) {
- var base = this
-
- opt = defaults(opt, {
- el: null,
- down: null,
- move: null,
- drag: null,
- enter: null,
- up: null,
- rightclick: null,
- propagate: false,
- locked: false,
- use_offset: true,
- val: 0,
- })
-
- base.down = false
-
- base.creating = false
- base.dragging = false
-
- base.cursor = new Rect(0,0,0,0)
-
- base.tube = new Tube ()
- opt.down && base.tube.on("down", opt.down)
- opt.move && base.tube.on("move", opt.move)
- opt.drag && base.tube.on("drag", opt.drag)
- opt.enter && base.tube.on("enter", opt.enter)
- opt.leave && base.tube.on("leave", opt.leave)
- opt.up && base.tube.on("up", opt.up)
- opt.rightclick && base.tube.on("rightclick", opt.rightclick)
-
- var offset = (opt.use_offset && opt.el) ? opt.el.getBoundingClientRect() : null
-
- base.init = function (){
- base.bind()
- }
-
- base.on = function(){
- base.tube.on.apply(base.tube, arguments)
- }
-
- base.off = function(){
- base.tube.off.apply(base.tube, arguments)
- }
-
- base.bind = function(){
- if (opt.el) {
- opt.el.addEventListener("mousedown", base.mousedown)
- opt.el.addEventListener("contextmenu", base.contextmenu)
- }
- window.addEventListener("mousemove", base.mousemove)
- window.addEventListener("mouseup", base.mouseup)
- }
-
- base.bind_el = function(el){
- el.addEventListener("mousedown", base.mousedown)
- el.addEventListener("mousemove", base.mousemove)
- }
- base.unbind_el = function(el){
- el.removeEventListener("mousedown", base.mousedown)
- el.removeEventListener("mousemove", base.mousemove)
- }
-
- function positionFromMouse(e) {
- if (offset) {
- return new vec2(offset.left - e.pageX, e.pageY - offset.top)
- }
- else {
- return new vec2(e.pageX, e.pageY)
- }
- }
-
- base.mousedown = function(e){
- e.stopPropagation()
-
- if (opt.use_offset) {
- offset = this.getBoundingClientRect()
- }
-
- var pos = positionFromMouse(e)
-
- var x = pos.a, y = pos.b
- base.cursor = new Rect (x,y, x,y)
- base.down = true
-
- base.tube("down", e, base.cursor)
- }
- base.mousemove = function(e){
- e.stopPropagation()
-
- if (opt.use_offset && ! offset) return
-
- var pos = positionFromMouse(e)
-
- if (e.shiftKey) {
- pos.quantize(10)
- }
-
- var x = pos.a, y = pos.b
-
- if (base.down) {
- base.cursor.x.b = x
- base.cursor.y.b = y
- base.tube("drag", e, base.cursor)
- }
- else {
- base.cursor.x.a = base.cursor.x.b = x
- base.cursor.y.a = base.cursor.y.b = y
- base.tube("move", e, base.cursor)
- }
- }
- base.mouseenter = function(e, el){
- if (! base.down) return
- if (opt.use_offset && ! offset) return
- base.tube("enter", e, el, base.cursor)
- }
- base.mouseleave = function(e, el){
- if (! base.down) return
- if (opt.use_offset && ! offset) return
- base.tube("leave", e, el, base.cursor)
- }
- base.mouseup = function(e){
- var pos, new_cursor
-
- if (base.down) {
- e.stopPropagation()
- base.down = false
- pos = positionFromMouse(e)
- new_cursor = new Rect (pos.a, pos.b)
- base.tube("up", e, base.cursor, new_cursor)
- base.cursor = new_cursor
- }
- }
- base.contextmenu = function(e){
- e.preventDefault()
- base.tube("rightclick", e, base.cursor)
- }
-
- base.init()
-}
-
diff --git a/assets/javascripts/rectangles/util/sort.js b/assets/javascripts/rectangles/util/sort.js
deleted file mode 100644
index 0985b75..0000000
--- a/assets/javascripts/rectangles/util/sort.js
+++ /dev/null
@@ -1,86 +0,0 @@
-
-
-function compare_rect_position(a,b){
- if (a[0].x.a < b[0].x.a) {
- return -1
- }
- if (a[0].x.a > b[0].x.a) {
- return 1
- }
- if (a[0].y.a < b[0].y.a) {
- return -1
- }
- if (a[0].y.a > b[0].y.a) {
- return 1
- }
- return 0
-}
-
-function compare_car_reversed (a,b){
- if (a[0] < b[0]) {
- return 1
- }
- if (a[0] > b[0]) {
- return -1
- }
- return 0
-}
-function compare_car (a,b){
- if (a[0] < b[0]) {
- return -1
- }
- if (a[0] > b[0]) {
- return 1
- }
- return 0
-}
-
-function room_id_tuple (r){ return [r.id, r] }
-function room_height_tuple (r){ return [r.height, r] }
-function room_area_tuple (r){ return [r.rect.area(), r] }
-function rect_area_tuple (r){ return [r.area(), r] }
-
-function room_rect_tuple (r){ return [r.rect, r] }
-function identity_tuple (r){ return [r, r] }
-function car (r){ return r[0] }
-function cdr (r){ return r[1] }
-
-
-function sort_rooms_by_id(list){
- return list.map(room_id_tuple)
- .sort(compare_car)
- .map(cdr)
-}
-function sort_rooms_by_height(list){
- return list.map(room_height_tuple)
- .sort(compare_car_reversed)
- .map(cdr)
-}
-function sort_rooms_by_position(list){
- return list.map(room_rect_tuple)
- .sort(compare_rect_position)
- .map(cdr)
-}
-function sort_rooms_by_area(list){
- return list.map(room_area_tuple)
- .sort(compare_car)
- .map(cdr)
-}
-
-function sort_rects_by_position(list){
- return list.map(identity_tuple)
- .sort(compare_rect_position)
- .map(cdr)
-}
-function sort_rects_by_area(list){
- return list.map(rect_area_tuple)
- .sort(compare_car)
- .map(cdr)
-}
-
-function compare_z(a,b){
- return a.rect.y.a < b.rect.y.a ? -1 : a.rect.y.a == b.rect.y.a ? 0 : 1
-}
-function compare_x(a,b){
- return a.rect.x.a > b.rect.x.a ? -1 : a.rect.x.a == b.rect.x.a ? 0 : 1
-}
diff --git a/assets/javascripts/rectangles/util/wheel.js b/assets/javascripts/rectangles/util/wheel.js
deleted file mode 100644
index 6836772..0000000
--- a/assets/javascripts/rectangles/util/wheel.js
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- usage:
-
- base.wheel = new wheel({
- el: document.querySelector("#map"),
- update: function(e, val, delta){
- // do something with val
- },
- })
-
-*/
-
-function wheel (opt) {
- opt = defaults(opt, {
- el: document,
- fn: function(e, val, delta){},
- propagate: false,
- locked: false,
- reversible: true,
- ratio: 0.02,
- val: 0,
- })
-
- opt.el.addEventListener('mousewheel', onMouseWheel, false);
- opt.el.addEventListener('DOMMouseScroll', onMouseWheel, false);
-
- function onMouseWheel (e) {
- if (opt.locked) {
- return
- }
- if (! opt.propagate) {
- e.stopPropagation()
- e.preventDefault()
- }
-
- var delta = 0;
-
- // WebKit
- if ( event.wheelDeltaY ) {
- delta -= event.wheelDeltaY * opt.ratio
- }
- // Opera / Explorer 9
- else if ( event.wheelDelta ) {
- delta -= event.wheelDelta * opt.ratio
- }
- // Firefox
- else if ( event.detail ) {
- delta += event.detail * 2
- }
- if (! opt.reversible && delta < 0) return;
-
- opt.val = clamp(opt.val + delta, opt.min, opt.max)
-
- opt.update(e, opt.val, delta)
- }
-
- opt.lock = function(){ opt.locked = true }
- opt.unlock = function(){ opt.locked = false }
-
- return opt
-}
-