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authorJules Laplace <jules@okfoc.us>2014-07-22 16:24:46 -0400
committerJules Laplace <jules@okfoc.us>2014-07-22 16:24:46 -0400
commite082a27d835495f7ea27292ffdc62688a22a67a1 (patch)
tree7f551cf42c69cb1ea9dfe0490f70e1a0d8d94834
parent8148d5c821e0c1bc5bbaf5fd766b57677b23ae8e (diff)
parente2b1d4ca8c7a83b41fe4c0fc6c4d9490a6736c68 (diff)
merge
-rw-r--r--public/assets/javascripts/rectangles/models/rect.js9
-rw-r--r--public/assets/javascripts/rectangles/models/vec2.js223
-rw-r--r--public/assets/javascripts/rectangles/models/wall.js25
-rw-r--r--public/assets/javascripts/ui/builder/BuilderInfo.js4
-rw-r--r--public/assets/javascripts/ui/site/ProjectList.js1
5 files changed, 146 insertions, 116 deletions
diff --git a/public/assets/javascripts/rectangles/models/rect.js b/public/assets/javascripts/rectangles/models/rect.js
index a4fbd87..315adef 100644
--- a/public/assets/javascripts/rectangles/models/rect.js
+++ b/public/assets/javascripts/rectangles/models/rect.js
@@ -1,5 +1,5 @@
-window.Rect = (function(){
+(function(){
var Rect = function (x0,y0,x1,y1){
if (x0 instanceof vec2) {
this.x = x0
@@ -180,6 +180,11 @@ window.Rect = (function(){
return splits
}
- return Rect
+ if ('window' in this) {
+ window.Rect = Rect
+ }
+ else if ('module' in this) {
+ module.exports = Rect
+ }
})()
diff --git a/public/assets/javascripts/rectangles/models/vec2.js b/public/assets/javascripts/rectangles/models/vec2.js
index b8dba93..9233aec 100644
--- a/public/assets/javascripts/rectangles/models/vec2.js
+++ b/public/assets/javascripts/rectangles/models/vec2.js
@@ -1,113 +1,122 @@
-function vec2(a,b){
- this.a = a
- this.b = b
-}
-vec2.prototype.magnitude = function(){
- return this.b-this.a
-}
-vec2.prototype.length = function(){
- return abs(this.b-this.a)
-}
-vec2.prototype.dist = function(){
- return dist(0,this.a,0,this.b)
-}
-vec2.prototype.clone = function(){
- return new vec2(this.a, this.b)
-}
-vec2.prototype.abs = function(){
- if (this.b < this.a) {
- this.invert()
+(function(){
+ var vec2 = function (a,b){
+ this.a = a
+ this.b = b
}
- return this
-}
-vec2.prototype.invert = function(){
- this.a = this.a ^ this.b
- this.b = this.a ^ this.b
- this.a = this.a ^ this.b
- return this
-}
-vec2.prototype.midpoint = function(){
- return lerp(0.5, this.a, this.b)
-}
-vec2.prototype.eq = function(v){
- return this.a == v.a && this.b == v.b
-}
-vec2.prototype.add = function(n){
- this.a += n
- this.b += n
- return this
-}
-vec2.prototype.sub = function(n){
- this.a -= n
- this.b -= n
- return this
-}
-vec2.prototype.mul = function(n){
- this.a *= n
- this.b *= n
- return this
-}
-vec2.prototype.div = function(n){
- this.a /= n
- this.b /= n
- return this
-}
-vec2.prototype.setPosition = function(n){
- var len = this.length()
- this.a = n
- this.b = n + len
-}
-vec2.prototype.setLength = function(n){
- this.b = this.a + n
-}
-vec2.prototype.normalize = function(){
- var dim = max(this.a, this.b)
- this.a = this.a/dim
- this.b = this.b/dim
- return this
-}
-vec2.prototype.contains = function(n){
- return this.a <= n && n <= this.b
-}
-vec2.prototype.containsDisc = function(n,r){
- return this.a <= n-r && n+r <= this.b
-}
-vec2.prototype.clamp = function(n){
- return clamp(n, this.a, this.b)
-}
-vec2.prototype.clampDisc = function(n,r){
- return clamp(n, this.a+r, this.b-r)
-}
-vec2.prototype.intersects = function(v){
- if (this.a < v.a) {
- return (v.a < this.b && this.b <= v.b) || (this.a < v.b && v.b <= this.b)
+ vec2.prototype.magnitude = function(){
+ return this.b-this.a
}
- else if (this.a == v.a) {
- return true
+ vec2.prototype.length = function(){
+ return abs(this.b-this.a)
}
- else if (this.a > v.a) {
- return (this.a < v.b && v.b <= this.b) || (v.a < this.b && this.b <= v.b)
+ vec2.prototype.dist = function(){
+ return dist(0,this.a,0,this.b)
}
-}
-vec2.prototype.union = function(v){
- if (this.intersects(v)) {
- return new vec2( min(this.a,v.a), max(this.b, v.b) )
+ vec2.prototype.clone = function(){
+ return new vec2(this.a, this.b)
}
-}
-vec2.prototype.intersection = function(v){
- if (this.intersects(v)) {
- return new vec2( max(this.a,v.a), min(this.b, v.b) )
+ vec2.prototype.abs = function(){
+ if (this.b < this.a) {
+ this.invert()
+ }
+ return this
}
-}
-vec2.prototype.toString = function(){
- return "[" + ~~this.a + " " + ~~this.b + "]"
-}
-vec2.prototype.serialize = function(){
- return [ ~~this.a, ~~this.b ]
-}
-vec2.prototype.quantize = function(n){
- n = n || 10
- this.a = quantize(this.a, n)
- this.b = quantize(this.b, n)
-}
-
+ vec2.prototype.invert = function(){
+ this.a = this.a ^ this.b
+ this.b = this.a ^ this.b
+ this.a = this.a ^ this.b
+ return this
+ }
+ vec2.prototype.midpoint = function(){
+ return lerp(0.5, this.a, this.b)
+ }
+ vec2.prototype.eq = function(v){
+ return this.a == v.a && this.b == v.b
+ }
+ vec2.prototype.add = function(n){
+ this.a += n
+ this.b += n
+ return this
+ }
+ vec2.prototype.sub = function(n){
+ this.a -= n
+ this.b -= n
+ return this
+ }
+ vec2.prototype.mul = function(n){
+ this.a *= n
+ this.b *= n
+ return this
+ }
+ vec2.prototype.div = function(n){
+ this.a /= n
+ this.b /= n
+ return this
+ }
+ vec2.prototype.setPosition = function(n){
+ var len = this.length()
+ this.a = n
+ this.b = n + len
+ }
+ vec2.prototype.setLength = function(n){
+ this.b = this.a + n
+ }
+ vec2.prototype.normalize = function(){
+ var dim = max(this.a, this.b)
+ this.a = this.a/dim
+ this.b = this.b/dim
+ return this
+ }
+ vec2.prototype.contains = function(n){
+ return this.a <= n && n <= this.b
+ }
+ vec2.prototype.containsDisc = function(n,r){
+ return this.a <= n-r && n+r <= this.b
+ }
+ vec2.prototype.clamp = function(n){
+ return clamp(n, this.a, this.b)
+ }
+ vec2.prototype.clampDisc = function(n,r){
+ return clamp(n, this.a+r, this.b-r)
+ }
+ vec2.prototype.intersects = function(v){
+ if (this.a < v.a) {
+ return (v.a < this.b && this.b <= v.b) || (this.a < v.b && v.b <= this.b)
+ }
+ else if (this.a == v.a) {
+ return true
+ }
+ else if (this.a > v.a) {
+ return (this.a < v.b && v.b <= this.b) || (v.a < this.b && this.b <= v.b)
+ }
+ }
+ vec2.prototype.union = function(v){
+ if (this.intersects(v)) {
+ return new vec2( min(this.a,v.a), max(this.b, v.b) )
+ }
+ }
+ vec2.prototype.intersection = function(v){
+ if (this.intersects(v)) {
+ return new vec2( max(this.a,v.a), min(this.b, v.b) )
+ }
+ }
+ vec2.prototype.toString = function(){
+ return "[" + ~~this.a + " " + ~~this.b + "]"
+ }
+ vec2.prototype.serialize = function(){
+ return [ ~~this.a, ~~this.b ]
+ }
+ vec2.prototype.quantize = function(n){
+ n = n || 10
+ this.a = quantize(this.a, n)
+ this.b = quantize(this.b, n)
+ }
+
+ if ('window' in this) {
+ window.vec2 = vec2
+ }
+ else if ('module' in this) {
+ module.exports = vec2
+ }
+
+})() \ No newline at end of file
diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js
index 7ff4ccb..176bd7c 100644
--- a/public/assets/javascripts/rectangles/models/wall.js
+++ b/public/assets/javascripts/rectangles/models/wall.js
@@ -125,14 +125,35 @@ window.Wall = (function(){
var walls = Rooms.list[this.room].walls.filter(function(w){
return (w.side | w.half_side) & match
})
- return walls;
+ return walls
}
Wall.prototype.randomize_colors = function(){
var color = window.grayColors[ this.side | this.half_side ]
- this.siblings().forEach(function(w){ w.color(color) })
+ var siblings = this.siblings()
+ siblings.forEach(function(w, i){
+ if (! w.$walls) return
+ w.color(color)
+ })
}
+ Wall.prototype.stroke_colors = function(){
+ var color = "#fff"
+ var siblings = this.siblings()
+ siblings.forEach(function(w, i){
+ if (! w.$walls) return
+ w.color(color)
+ if (i == 0) {
+ w.$walls.css("border-left", "1px solid #000")
+ }
+ if (i == siblings.length-1) {
+ w.$walls.css("border-right", "1px solid #000")
+ }
+ w.$walls.css("border-top", "1px solid #000")
+ w.$walls.css("border-bottom", "1px solid #000")
+ })
+ }
+
return Wall
})()
diff --git a/public/assets/javascripts/ui/builder/BuilderInfo.js b/public/assets/javascripts/ui/builder/BuilderInfo.js
index 2a7c8d9..56f1338 100644
--- a/public/assets/javascripts/ui/builder/BuilderInfo.js
+++ b/public/assets/javascripts/ui/builder/BuilderInfo.js
@@ -55,8 +55,6 @@ var BuilderInfo = View.extend({
this.$height.unitVal( room.height )
this.$x.unitVal( room.rect.x.a )
this.$y.unitVal( room.rect.y.a )
-
- console.log(room)
},
destroy: function(room){
@@ -89,12 +87,10 @@ var BuilderInfo = View.extend({
this.room.rect.y.setPosition( this.$y.unitVal() )
Rooms.clipper.update()
},
-
changeUnits: function(){
app.units = this.$units.val()
this.$('.units').resetUnitVal()
},
-
changeViewHeight: function(){
window.viewHeight = this.$viewHeight.unitVal( )
},
diff --git a/public/assets/javascripts/ui/site/ProjectList.js b/public/assets/javascripts/ui/site/ProjectList.js
index b72c832..d772b20 100644
--- a/public/assets/javascripts/ui/site/ProjectList.js
+++ b/public/assets/javascripts/ui/site/ProjectList.js
@@ -9,7 +9,6 @@ var ProjectList = View.extend({
},
initialize: function(){
-console.log("PISS")
},
spinOn: function(e){