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path: root/client/components/upload.helpers.js
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import ExifReader from 'exifreader'

export const MAX_SIDE = 256

function base64ToUint8Array(string, start, finish) {
  start = start || 0
  finish = finish || string.length
  // atob that shit
  const binary = atob(string)
  const buffer = new Uint8Array(binary.length)
  for (let i = start; i < finish; i++) {
    buffer[i] = binary.charCodeAt(i)
  }
  return buffer
}

function getOrientation(uri) {
  // Split off the base64 data
  const base64String = uri.split(',')[1]
  // Read off first 128KB, which is all we need to
  // get the EXIF data
  const arr = base64ToUint8Array(base64String, 0, 2 ** 17)
  try {
    const tags = ExifReader.load(arr.buffer)
    // console.log(tags)
    return tags.Orientation
  } catch (err) {
    return 1
  }
}

function applyRotation(canvas, ctx, deg) {
  const radians = deg * (Math.PI / 180)
  if (deg === 90) {
    ctx.translate(canvas.width, 0)
  } else if (deg === 180) {
    ctx.translate(canvas.width, canvas.height)
  } else if (deg === 270) {
    ctx.translate(0, canvas.height)
  }
  ctx.rotate(radians)
}

/**
 * Mapping from EXIF orientation values to data
 * regarding the rotation and mirroring necessary to
 * render the canvas correctly
 * Derived from:
 * http://www.daveperrett.com/articles/2012/07/28/exif-orientation-handling-is-a-ghetto/
 */
const orientationToTransform = {
  1: { rotation: 0, mirror: false },
  2: { rotation: 0, mirror: true },
  3: { rotation: 180, mirror: false },
  4: { rotation: 180, mirror: true },
  5: { rotation: 90, mirror: true },
  6: { rotation: 90, mirror: false },
  7: { rotation: 270, mirror: true },
  8: { rotation: 270, mirror: false }
}

function applyOrientationCorrection(canvas, ctx, uri) {
  const orientation = getOrientation(uri)
  // Only apply transform if there is some non-normal orientation
  if (orientation && orientation !== 1) {
    const transform = orientationToTransform[orientation]
    const { rotation } = transform
    const flipAspect = rotation === 90 || rotation === 270
    if (flipAspect) {
      // Fancy schmancy swap algo
      canvas.width = canvas.height + canvas.width
      canvas.height = canvas.width - canvas.height
      canvas.width -= canvas.height
    }
    if (rotation > 0) {
      applyRotation(canvas, ctx, rotation)
    }
  }
}

function getScale(width, height, viewportWidth, viewportHeight, fillViewport) {
  function fitHorizontal() {
    return viewportWidth / width
  }
  function fitVertical() {
    return viewportHeight / height
  }
  fillViewport = !!fillViewport
  const landscape = (width / height) > (viewportWidth / viewportHeight)
  if (landscape) {
    if (fillViewport) {
      return fitVertical()
    }
    if (width > viewportWidth) {
      return fitHorizontal()
    }
  } else {
    if (fillViewport) {
      return fitHorizontal()
    }
    if (height > viewportHeight) {
      return fitVertical()
    }
  }
  return 1
}

export function renderToCanvas(img, options) {
  if (!img) return null
  options = options || {}

  // Canvas max size for any side
  const maxSide = MAX_SIDE
  const canvas = document.createElement('canvas')
  const ctx = canvas.getContext('2d')
  const initialScale = options.scale || 1
  // Scale to needed to constrain canvas to max size
  let scale = getScale(img.naturalWidth * initialScale, img.naturalHeight * initialScale, maxSide, maxSide, true)
  // console.log(scale)
  // Still need to apply the user defined scale
  scale *= initialScale
  canvas.width = Math.round(img.naturalWidth * scale)
  canvas.height = Math.round(img.naturalHeight * scale)
  const { correctOrientation } = options
  const jpeg = !!img.src.match(/data:image\/jpeg|\.jpeg$|\.jpg$/i)
  const hasDataURI = !!img.src.match(/^data:/)

  ctx.save()

  // Can only correct orientation on JPEGs represented as dataURIs
  // for the time being
  if (correctOrientation && jpeg && hasDataURI) {
    applyOrientationCorrection(canvas, ctx, img.src)
  }
  // Resize image if too large
  if (scale !== 1) {
    ctx.scale(scale, scale)
  }

  ctx.drawImage(img, 0, 0)
  ctx.restore()

  return canvas
}

export function renderThumbnail(img) {
  const resized = renderToCanvas(img, { correctOrientation: true })
  // const canvas = document.createElement('canvas') // document.querySelector('#user_photo_canvas')
  // const ctx = canvas.getContext('2d')
  // ctx.fillStyle = 'black'
  // ctx.fillRect(0, 0, MAX_SIDE, MAX_SIDE)
  // const xOffset = (MAX_SIDE - resized.width) / 2
  // const yOffset = (MAX_SIDE - resized.height) / 2
  // ctx.drawImage(resized, xOffset, yOffset, resized.width, resized.height)
  return resized
}