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/*****************************************************
// sample config
var config = {};
config.images = [];
// sample app
function app = {};
app.init = function(){
app.load();
}
app.load = function(){
app.loader = new Loader ();
app.loader.register("loading");
// register loaders here
app.loader.ready("loading");
}
app.ready = function(){
}
******************************************************/
function Loader (readyCallback){
this.assets = {};
this.readyCallback = readyCallback || app.ready;
}
// Register an asset as loading
Loader.prototype.register = function(s){
this.assets[s] = false;
}
// Signal that an asset has loaded
Loader.prototype.ready = function(s){
console.log("ready >> " + s);
this.assets[s] = true;
if (this.loaded) return;
if (! this.isReady()) return;
this.loaded = true;
this.readyCallback();
}
// (boolean) Is the loader ready?
Loader.prototype.isReady = function(){
for (var s in this.assets) {
if (this.assets.hasOwnProperty(s) && this.assets[s] != true) {
return false;
}
}
return true;
}
// (int) Number of assets remaining
Loader.prototype.remainingAssets = function(){
var n = 0;
for (var s in this.assets) {
if (this.assets.hasOwnProperty(s) && this.assets[s] != true) {
n++;
console.log('remaining: ' + s);
}
}
return n;
}
// Preload the images in config.images
Loader.prototype.preloadImages = function(){
for (var i = 0; i < config.images.length; i++) {
this.preloadImage(config.images[i]);
}
}
Loader.prototype.preloadImage = function(src){
var _this = this;
this.register(src);
var img = new Image();
img.onload = function(){
_this.ready(src);
}
img.src = src;
if (img.complete) img.onload();
}
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