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authorpepperpepperpepper <pepper@scannerjammer.com>2015-10-28 17:00:52 -0700
committerpepperpepperpepper <pepper@scannerjammer.com>2015-10-28 17:00:52 -0700
commit3d17f2b534c04ffa3996cd309056180e72408c01 (patch)
treef420b255bb567fabb91fef31d5b98f06cdd87a7b /assets/javascripts/mx/extensions
Diffstat (limited to 'assets/javascripts/mx/extensions')
-rw-r--r--assets/javascripts/mx/extensions/mx.scene.js165
-rw-r--r--assets/javascripts/mx/extensions/mx.unclampedOrbitCamera.js130
2 files changed, 295 insertions, 0 deletions
diff --git a/assets/javascripts/mx/extensions/mx.scene.js b/assets/javascripts/mx/extensions/mx.scene.js
new file mode 100644
index 0000000..8f11fb0
--- /dev/null
+++ b/assets/javascripts/mx/extensions/mx.scene.js
@@ -0,0 +1,165 @@
+// NOTE
+//
+// This is not a fully functional 3d scene as you might expect.
+// The camera can only do pitch (rotationX) and yaw (rotationY), but no roll (rotationZ)
+// because I haven't implemented alternative euler orders or quaternions.
+//
+// For serious 3D scenes with more functionalities you should use
+// THREE.js with CSS3D Renderer.
+
+MX.Camera = MX.Object3D.extend({
+
+ init: function(){
+ this.el = null
+ this.type = "Camera"
+ },
+
+ move: function(s){
+ for (var i in s) {
+ this[i] = s[i]
+ }
+ },
+
+ toString: function(){
+ var params = "x y z rotationX rotationY".split(" ")
+ return this.__toString(params, "scene.camera.move")
+ },
+
+ getCameraEuler: function (target) {
+ var dx = target.x - this.x,
+ dy = target.y - this.y,
+ dz = target.z - this.z
+ r = {}
+ r.y = Math.atan2(-dx, dz)
+ r.x = Math.atan2(-dy, Math.sqrt(dx*dx + dz*dz))
+ r.z = 0
+ if (MX.rotationUnit === 'deg') {
+ r.x = MX.toDeg(r.x)
+ r.y = MX.toDeg(r.y)
+ }
+ return r
+ }
+
+})
+
+MX.Scene = (function () {
+
+ var add = MX.Object3D.prototype.add,
+ remove = MX.Object3D.prototype.remove
+
+ function Scene () {
+
+ this.el = document.createElement('div')
+ this.el.classList.add('mx-scene')
+
+ var s = this.el.style
+
+ s[MX.transformProp] = 'preserve-3d'
+
+ s.webkitPerspectiveOrigin = '50% 50%'
+ s.mozPerspectiveOrigin = '50% 50%'
+ s.perspectiveOrigin = '50% 50%'
+
+ s.webkitUserSelect = 'none'
+ s.mozUserSelect = 'none'
+ s.userSelect = 'none'
+
+ s.overflow = 'hidden'
+
+ this.inner = new MX.Object3D().addTo(this.el)
+ this.inner.el.style.width = '0'
+ this.inner.el.style.height = '0'
+
+ var self = this
+ var width, height, perspective
+
+ Object.defineProperty(this, 'width', {
+ get: function () {
+ return width
+ },
+ set: function (val) {
+ width = val
+ self.el.style.width = val + 'px'
+ }
+ })
+
+ Object.defineProperty(this, 'height', {
+ get: function () {
+ return height
+ },
+ set: function (val) {
+ height = val
+ self.el.style.height = val + 'px'
+ }
+ })
+
+ Object.defineProperty(this, 'perspective', {
+ get: function () {
+ return perspective
+ },
+ set: function (val) {
+ perspective = val
+ self.el.style[MX.perspectiveProp] = val + 'px'
+ self.inner.z = -val - self.camera.z
+ self.inner.rotationOrigin.z = -val
+ }
+ })
+
+ var cam = this.camera = new MX.Camera()
+
+ this.inner.rotationOrigin = { x:0, y:0, z:0 }
+
+ this.perspective = 0
+ }
+
+ Scene.prototype = {
+
+ constructor: Scene,
+
+ add: function () {
+ add.apply(this.inner, arguments)
+ return this
+ },
+
+ remove: function () {
+ remove.apply(this.inner, arguments)
+ return this
+ },
+
+ addTo: function (target) {
+ if (typeof target === 'string') {
+ target = document.querySelector(target)
+ }
+ if (target instanceof HTMLElement && target.appendChild) {
+ target.appendChild(this.el)
+ } else {
+ console.warn('You can only add a Scene to an HTML element.')
+ }
+ return this
+ },
+
+ update: function () {
+ // update inner based on camera
+
+ var i = this.inner,
+ c = this.camera
+
+ c.update()
+
+ i.z = -this.perspective - c.z
+ i.x = -c.x
+ i.y = -c.y
+
+ i.rotationX = -c.rotationX
+ i.rotationY = -c.rotationY
+ //i.rotationZ = -c.rotationZ
+
+ i.update()
+ return this
+ },
+
+ }
+
+ return Scene
+
+})() \ No newline at end of file
diff --git a/assets/javascripts/mx/extensions/mx.unclampedOrbitCamera.js b/assets/javascripts/mx/extensions/mx.unclampedOrbitCamera.js
new file mode 100644
index 0000000..28b1aac
--- /dev/null
+++ b/assets/javascripts/mx/extensions/mx.unclampedOrbitCamera.js
@@ -0,0 +1,130 @@
+MX.OrbitCamera = function(opt){
+ var exports = {}, bound = false
+ exports.opt = opt = defaults(opt, {
+ el: window, // object to bind events on
+ camera: scene.camera, // camera object we'll be moving
+ radius: 100,
+ radiusRange: [ 10, 1000 ],
+ rotationX: PI/2,
+ rotationY: 0,
+ center: { x: 0, y: 0, z: 0 },
+ sensitivity: 10, // moving 1 pixel is like moving N radians
+ wheelSensitivity: 10,
+ ease: 10,
+ wheelEase: 10,
+ })
+ var rx, ry, radius, px, py, epsilon = 1e-10
+ exports.dragging = false
+ exports.init = function(){
+ ry = opt.rotationY
+ rx = opt.rotationX
+ radius = opt.radius
+ exports.wheel = new wheel({
+ el: opt.el,
+ update: function(e, delta){
+ opt.radius = clamp( opt.radius + delta * opt.wheelSensitivity, opt.radiusRange[0], opt.radiusRange[1] )
+ },
+ })
+ exports.bind()
+ }
+ exports.toggle = function(state){
+ if (state) exports.bind()
+ else exports.unbind()
+ }
+ exports.bind = function(){
+ if (bound) return;
+ bound = true
+ opt.el.addEventListener("mousedown", down)
+ window.addEventListener("mousemove", move)
+ window.addEventListener("mouseup", up)
+ opt.el.addEventListener("touchstart", touch(down))
+ window.addEventListener("touchmove", touch(move))
+ window.addEventListener("touchend", touch(up))
+ exports.wheel.unlock()
+ }
+ exports.unbind = function(){
+ if (! bound) return;
+ bound = false
+ opt.el.removeEventListener("mousedown", down)
+ window.removeEventListener("mousemove", move)
+ window.removeEventListener("mouseup", up)
+ exports.wheel.lock()
+ }
+ function cancelable (fn) {
+ return function(e){
+ e.preventDefault()
+ fn(e)
+ }
+ }
+ function touch (fn){
+ return function(e){
+ fn(e.touches[0])
+ }
+ }
+ function down (e) {
+ px = e.pageX
+ py = e.pageY
+ exports.dragging = true
+ }
+ function move (e) {
+ if (! exports.dragging) return
+ exports.delta(px- e.pageX, py - e.pageY)
+ px = e.pageX
+ py = e.pageY
+ }
+ function up (e) {
+ exports.dragging = false
+ }
+ exports.delta = function(x,y){
+ opt.rotationY += x/window.innerWidth * opt.sensitivity
+ opt.rotationX = opt.rotationX + y/window.innerHeight * opt.sensitivity
+ }
+ exports.move = function(y, x){
+ opt.rotationY = y
+ if (typeof x == "number") { opt.rotationX = x }
+ }
+ exports.zoom = function(r){
+ opt.radius = r
+ }
+ exports.setZoom = function(r){
+ radius = opt.radius = r
+ }
+ exports.zoomPercent = function(n){
+ opt.radius = lerp(n, opt.radiusRange[0], opt.radiusRange[1])
+ }
+ exports.zoomDelta = function(r){
+ opt.radius += r
+ }
+ exports.pause = function(){
+ var sy = sign(opt.rotationY-ry)
+ var sx = sign(opt.rotationX-rx)
+ opt.rotationY = ry + sy * 0.1
+ opt.rotationX = rx + sx * 0.1
+ }
+ exports.update = function(){
+ if (abs(ry - opt.rotationY) > epsilon) {
+ ry = avg(ry, opt.rotationY, opt.ease)
+ }
+ else {
+ ry = opt.rotationY
+ }
+ if (abs(rx - opt.rotationX) > epsilon) {
+ rx = avg(rx, opt.rotationX, opt.ease)
+ }
+ else {
+ rx = opt.rotationX
+ }
+ if (abs(radius - opt.radius) > epsilon) {
+ radius = avg(radius, opt.radius, opt.wheelEase)
+ }
+ else {
+ radius = opt.radius
+ }
+ opt.camera.x = opt.center.x + radius * sin(rx) * cos(ry)
+ opt.camera.z = opt.center.y + radius * sin(rx) * sin(ry)
+ opt.camera.y = opt.center.z + radius * cos(rx)
+ opt.camera.rotationX = PI/2 - rx
+ opt.camera.rotationY = ry + PI/2
+ }
+ return exports
+}