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Diffstat (limited to 'StoneIsland/platforms/android/cordova/lib/run.js')
-rw-r--r--StoneIsland/platforms/android/cordova/lib/run.js141
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diff --git a/StoneIsland/platforms/android/cordova/lib/run.js b/StoneIsland/platforms/android/cordova/lib/run.js
deleted file mode 100644
index 214a1e19..00000000
--- a/StoneIsland/platforms/android/cordova/lib/run.js
+++ /dev/null
@@ -1,141 +0,0 @@
-#!/usr/bin/env node
-
-/*
- Licensed to the Apache Software Foundation (ASF) under one
- or more contributor license agreements. See the NOTICE file
- distributed with this work for additional information
- regarding copyright ownership. The ASF licenses this file
- to you under the Apache License, Version 2.0 (the
- "License"); you may not use this file except in compliance
- with the License. You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing,
- software distributed under the License is distributed on an
- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- KIND, either express or implied. See the License for the
- specific language governing permissions and limitations
- under the License.
-*/
-
-/* jshint loopfunc:true */
-
-var path = require('path'),
- build = require('./build'),
- emulator = require('./emulator'),
- device = require('./device'),
- Q = require('q'),
- events = require('cordova-common').events;
-
-function getInstallTarget(runOptions) {
- var install_target;
- if (runOptions.target) {
- install_target = runOptions.target;
- } else if (runOptions.device) {
- install_target = '--device';
- } else if (runOptions.emulator) {
- install_target = '--emulator';
- }
-
- return install_target;
-}
-
-/**
- * Runs the application on a device if available. If no device is found, it will
- * use a started emulator. If no started emulators are found it will attempt
- * to start an avd. If no avds are found it will error out.
- *
- * @param {Object} runOptions various run/build options. See Api.js build/run
- * methods for reference.
- *
- * @return {Promise}
- */
- module.exports.run = function(runOptions) {
-
- var self = this;
- var install_target = getInstallTarget(runOptions);
-
- return Q()
- .then(function() {
- if (!install_target) {
- // no target given, deploy to device if available, otherwise use the emulator.
- return device.list()
- .then(function(device_list) {
- if (device_list.length > 0) {
- events.emit('warn', 'No target specified, deploying to device \'' + device_list[0] + '\'.');
- install_target = device_list[0];
- } else {
- events.emit('warn', 'No target specified and no devices found, deploying to emulator');
- install_target = '--emulator';
- }
- });
- }
- }).then(function() {
- if (install_target == '--device') {
- return device.resolveTarget(null);
- } else if (install_target == '--emulator') {
- // Give preference to any already started emulators. Else, start one.
- return emulator.list_started()
- .then(function(started) {
- return started && started.length > 0 ? started[0] : emulator.start();
- }).then(function(emulatorId) {
- return emulator.resolveTarget(emulatorId);
- });
- }
- // They specified a specific device/emulator ID.
- return device.list()
- .then(function(devices) {
- if (devices.indexOf(install_target) > -1) {
- return device.resolveTarget(install_target);
- }
- return emulator.list_started()
- .then(function(started_emulators) {
- if (started_emulators.indexOf(install_target) > -1) {
- return emulator.resolveTarget(install_target);
- }
- return emulator.list_images()
- .then(function(avds) {
- // if target emulator isn't started, then start it.
- for (var avd in avds) {
- if (avds[avd].name == install_target) {
- return emulator.start(install_target)
- .then(function(emulatorId) {
- return emulator.resolveTarget(emulatorId);
- });
- }
- }
- return Q.reject('Target \'' + install_target + '\' not found, unable to run project');
- });
- });
- });
- }).then(function(resolvedTarget) {
- // Better just call self.build, but we're doing some processing of
- // build results (according to platformApi spec) so they are in different
- // format than emulator.install expects.
- // TODO: Update emulator/device.install to handle this change
- return build.run.call(self, runOptions, resolvedTarget)
- .then(function(buildResults) {
- if (resolvedTarget.isEmulator) {
- return emulator.wait_for_boot(resolvedTarget.target)
- .then(function () {
- return emulator.install(resolvedTarget, buildResults);
- });
- }
- return device.install(resolvedTarget, buildResults);
- });
- });
-};
-
-module.exports.help = function() {
- console.log('Usage: ' + path.relative(process.cwd(), process.argv[1]) + ' [options]');
- console.log('Build options :');
- console.log(' --debug : Builds project in debug mode');
- console.log(' --release : Builds project in release mode');
- console.log(' --nobuild : Runs the currently built project without recompiling');
- console.log('Deploy options :');
- console.log(' --device : Will deploy the built project to a device');
- console.log(' --emulator : Will deploy the built project to an emulator if one exists');
- console.log(' --target=<target_id> : Installs to the target with the specified id.');
- process.exit(0);
-};