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authorJules Laplace <jules@okfoc.us>2017-02-16 01:24:12 +0100
committerJules Laplace <jules@okfoc.us>2017-02-16 01:24:12 +0100
commit30c49550c89c1b69c680170d2dc247eac76bd463 (patch)
tree8732652298b630b9ba15def97e59738f1c9bf7b6 /StoneIsland/platforms/android/cordova/Api.js
parent8f1f626384e6ba75f4fb24c27e0973260a74421b (diff)
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+/**
+ Licensed to the Apache Software Foundation (ASF) under one
+ or more contributor license agreements. See the NOTICE file
+ distributed with this work for additional information
+ regarding copyright ownership. The ASF licenses this file
+ to you under the Apache License, Version 2.0 (the
+ "License"); you may not use this file except in compliance
+ with the License. You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing,
+ software distributed under the License is distributed on an
+ "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ KIND, either express or implied. See the License for the
+ specific language governing permissions and limitations
+ under the License.
+*/
+
+var path = require('path');
+var Q = require('q');
+
+var AndroidProject = require('./lib/AndroidProject');
+var AndroidStudio = require('./lib/AndroidStudio');
+var PluginManager = require('cordova-common').PluginManager;
+
+var CordovaLogger = require('cordova-common').CordovaLogger;
+var selfEvents = require('cordova-common').events;
+
+var PLATFORM = 'android';
+
+
+function setupEvents(externalEventEmitter) {
+ if (externalEventEmitter) {
+ // This will make the platform internal events visible outside
+ selfEvents.forwardEventsTo(externalEventEmitter);
+ return externalEventEmitter;
+ }
+
+ // There is no logger if external emitter is not present,
+ // so attach a console logger
+ CordovaLogger.get().subscribe(selfEvents);
+ return selfEvents;
+}
+
+
+/**
+ * Class, that acts as abstraction over particular platform. Encapsulates the
+ * platform's properties and methods.
+ *
+ * Platform that implements own PlatformApi instance _should implement all
+ * prototype methods_ of this class to be fully compatible with cordova-lib.
+ *
+ * The PlatformApi instance also should define the following field:
+ *
+ * * platform: String that defines a platform name.
+ */
+function Api(platform, platformRootDir, events) {
+ this.platform = PLATFORM;
+ this.root = path.resolve(__dirname, '..');
+
+ setupEvents(events);
+
+ var self = this;
+
+ this.locations = {
+ root: self.root,
+ www: path.join(self.root, 'assets/www'),
+ res: path.join(self.root, 'res'),
+ platformWww: path.join(self.root, 'platform_www'),
+ configXml: path.join(self.root, 'res/xml/config.xml'),
+ defaultConfigXml: path.join(self.root, 'cordova/defaults.xml'),
+ strings: path.join(self.root, 'res/values/strings.xml'),
+ manifest: path.join(self.root, 'AndroidManifest.xml'),
+ build: path.join(self.root, 'build'),
+ // NOTE: Due to platformApi spec we need to return relative paths here
+ cordovaJs: 'bin/templates/project/assets/www/cordova.js',
+ cordovaJsSrc: 'cordova-js-src'
+ };
+
+ // XXX Override some locations for Android Studio projects
+ if(AndroidStudio.isAndroidStudioProject(self.root) === true) {
+ selfEvents.emit('log', 'Android Studio project detected');
+ this.android_studio = true;
+ this.locations.configXml = path.join(self.root, 'app/src/main/res/xml/config.xml');
+ this.locations.strings = path.join(self.root, 'app/src/main/res/xml/strings.xml');
+ this.locations.manifest = path.join(self.root, 'app/src/main/AndroidManifest.xml');
+ this.locations.www = path.join(self.root, 'app/src/main/assets/www');
+ this.locations.res = path.join(self.root, 'app/src/main/res');
+ }
+}
+
+/**
+ * Installs platform to specified directory and creates a platform project.
+ *
+ * @param {String} destination Destination directory, where insatll platform to
+ * @param {ConfigParser} [config] ConfgiParser instance, used to retrieve
+ * project creation options, such as package id and project name.
+ * @param {Object} [options] An options object. The most common options are:
+ * @param {String} [options.customTemplate] A path to custom template, that
+ * should override the default one from platform.
+ * @param {Boolean} [options.link] Flag that indicates that platform's
+ * sources will be linked to installed platform instead of copying.
+ * @param {EventEmitter} [events] An EventEmitter instance that will be used for
+ * logging purposes. If no EventEmitter provided, all events will be logged to
+ * console
+ *
+ * @return {Promise<PlatformApi>} Promise either fulfilled with PlatformApi
+ * instance or rejected with CordovaError.
+ */
+Api.createPlatform = function (destination, config, options, events) {
+ events = setupEvents(events);
+ var result;
+ try {
+ result = require('../../lib/create')
+ .create(destination, config, options, events)
+ .then(function (destination) {
+ var PlatformApi = require(path.resolve(destination, 'cordova/Api'));
+ return new PlatformApi(PLATFORM, destination, events);
+ });
+ }
+ catch (e) {
+ events.emit('error','createPlatform is not callable from the android project API.');
+ throw(e);
+ }
+ return result;
+};
+
+/**
+ * Updates already installed platform.
+ *
+ * @param {String} destination Destination directory, where platform installed
+ * @param {Object} [options] An options object. The most common options are:
+ * @param {String} [options.customTemplate] A path to custom template, that
+ * should override the default one from platform.
+ * @param {Boolean} [options.link] Flag that indicates that platform's
+ * sources will be linked to installed platform instead of copying.
+ * @param {EventEmitter} [events] An EventEmitter instance that will be used for
+ * logging purposes. If no EventEmitter provided, all events will be logged to
+ * console
+ *
+ * @return {Promise<PlatformApi>} Promise either fulfilled with PlatformApi
+ * instance or rejected with CordovaError.
+ */
+Api.updatePlatform = function (destination, options, events) {
+ events = setupEvents(events);
+ var result;
+ try {
+ result = require('../../lib/create')
+ .update(destination, options, events)
+ .then(function (destination) {
+ var PlatformApi = require(path.resolve(destination, 'cordova/Api'));
+ return new PlatformApi('android', destination, events);
+ });
+ }
+ catch (e) {
+ events.emit('error','updatePlatform is not callable from the android project API, you will need to do this manually.');
+ throw(e);
+ }
+ return result;
+};
+
+/**
+ * Gets a CordovaPlatform object, that represents the platform structure.
+ *
+ * @return {CordovaPlatform} A structure that contains the description of
+ * platform's file structure and other properties of platform.
+ */
+Api.prototype.getPlatformInfo = function () {
+ var result = {};
+ result.locations = this.locations;
+ result.root = this.root;
+ result.name = this.platform;
+ result.version = require('./version');
+ result.projectConfig = this._config;
+
+ return result;
+};
+
+/**
+ * Updates installed platform with provided www assets and new app
+ * configuration. This method is required for CLI workflow and will be called
+ * each time before build, so the changes, made to app configuration and www
+ * code, will be applied to platform.
+ *
+ * @param {CordovaProject} cordovaProject A CordovaProject instance, that defines a
+ * project structure and configuration, that should be applied to platform
+ * (contains project's www location and ConfigParser instance for project's
+ * config).
+ *
+ * @return {Promise} Return a promise either fulfilled, or rejected with
+ * CordovaError instance.
+ */
+Api.prototype.prepare = function (cordovaProject, prepareOptions) {
+ return require('./lib/prepare').prepare.call(this, cordovaProject, prepareOptions);
+};
+
+/**
+ * Installs a new plugin into platform. This method only copies non-www files
+ * (sources, libs, etc.) to platform. It also doesn't resolves the
+ * dependencies of plugin. Both of handling of www files, such as assets and
+ * js-files and resolving dependencies are the responsibility of caller.
+ *
+ * @param {PluginInfo} plugin A PluginInfo instance that represents plugin
+ * that will be installed.
+ * @param {Object} installOptions An options object. Possible options below:
+ * @param {Boolean} installOptions.link: Flag that specifies that plugin
+ * sources will be symlinked to app's directory instead of copying (if
+ * possible).
+ * @param {Object} installOptions.variables An object that represents
+ * variables that will be used to install plugin. See more details on plugin
+ * variables in documentation:
+ * https://cordova.apache.org/docs/en/4.0.0/plugin_ref_spec.md.html
+ *
+ * @return {Promise} Return a promise either fulfilled, or rejected with
+ * CordovaError instance.
+ */
+Api.prototype.addPlugin = function (plugin, installOptions) {
+ var project = AndroidProject.getProjectFile(this.root);
+ var self = this;
+
+ installOptions = installOptions || {};
+ installOptions.variables = installOptions.variables || {};
+ // Add PACKAGE_NAME variable into vars
+ if (!installOptions.variables.PACKAGE_NAME) {
+ installOptions.variables.PACKAGE_NAME = project.getPackageName();
+ }
+
+ if(this.android_studio === true) {
+ installOptions.android_studio = true;
+ }
+
+ return Q()
+ .then(function () {
+ //CB-11964: Do a clean when installing the plugin code to get around
+ //the Gradle bug introduced by the Android Gradle Plugin Version 2.2
+ //TODO: Delete when the next version of Android Gradle plugin comes out
+
+ // Since clean doesn't just clean the build, it also wipes out www, we need
+ // to pass additional options.
+
+ // Do some basic argument parsing
+ var opts = {};
+
+ // Skip cleaning prepared files when not invoking via cordova CLI.
+ opts.noPrepare = true;
+
+ if(!AndroidStudio.isAndroidStudioProject(self.root) && !project.isClean()) {
+ return self.clean(opts);
+ }
+ })
+ .then(function () {
+ return PluginManager.get(self.platform, self.locations, project)
+ .addPlugin(plugin, installOptions);
+ })
+ .then(function () {
+ if (plugin.getFrameworks(this.platform).length === 0) return;
+
+ selfEvents.emit('verbose', 'Updating build files since android plugin contained <framework>');
+ require('./lib/builders/builders').getBuilder('gradle').prepBuildFiles();
+ }.bind(this))
+ // CB-11022 Return truthy value to prevent running prepare after
+ .thenResolve(true);
+};
+
+/**
+ * Removes an installed plugin from platform.
+ *
+ * Since method accepts PluginInfo instance as input parameter instead of plugin
+ * id, caller shoud take care of managing/storing PluginInfo instances for
+ * future uninstalls.
+ *
+ * @param {PluginInfo} plugin A PluginInfo instance that represents plugin
+ * that will be installed.
+ *
+ * @return {Promise} Return a promise either fulfilled, or rejected with
+ * CordovaError instance.
+ */
+Api.prototype.removePlugin = function (plugin, uninstallOptions) {
+ var project = AndroidProject.getProjectFile(this.root);
+
+ if(uninstallOptions && uninstallOptions.usePlatformWww === true && this.android_studio === true) {
+ uninstallOptions.usePlatformWww = false;
+ uninstallOptions.android_studio = true;
+ }
+
+ return PluginManager.get(this.platform, this.locations, project)
+ .removePlugin(plugin, uninstallOptions)
+ .then(function () {
+ if (plugin.getFrameworks(this.platform).length === 0) return;
+
+ selfEvents.emit('verbose', 'Updating build files since android plugin contained <framework>');
+ require('./lib/builders/builders').getBuilder('gradle').prepBuildFiles();
+ }.bind(this))
+ // CB-11022 Return truthy value to prevent running prepare after
+ .thenResolve(true);
+};
+
+/**
+ * Builds an application package for current platform.
+ *
+ * @param {Object} buildOptions A build options. This object's structure is
+ * highly depends on platform's specific. The most common options are:
+ * @param {Boolean} buildOptions.debug Indicates that packages should be
+ * built with debug configuration. This is set to true by default unless the
+ * 'release' option is not specified.
+ * @param {Boolean} buildOptions.release Indicates that packages should be
+ * built with release configuration. If not set to true, debug configuration
+ * will be used.
+ * @param {Boolean} buildOptions.device Specifies that built app is intended
+ * to run on device
+ * @param {Boolean} buildOptions.emulator: Specifies that built app is
+ * intended to run on emulator
+ * @param {String} buildOptions.target Specifies the device id that will be
+ * used to run built application.
+ * @param {Boolean} buildOptions.nobuild Indicates that this should be a
+ * dry-run call, so no build artifacts will be produced.
+ * @param {String[]} buildOptions.archs Specifies chip architectures which
+ * app packages should be built for. List of valid architectures is depends on
+ * platform.
+ * @param {String} buildOptions.buildConfig The path to build configuration
+ * file. The format of this file is depends on platform.
+ * @param {String[]} buildOptions.argv Raw array of command-line arguments,
+ * passed to `build` command. The purpose of this property is to pass a
+ * platform-specific arguments, and eventually let platform define own
+ * arguments processing logic.
+ *
+ * @return {Promise<Object[]>} A promise either fulfilled with an array of build
+ * artifacts (application packages) if package was built successfully,
+ * or rejected with CordovaError. The resultant build artifact objects is not
+ * strictly typed and may conatin arbitrary set of fields as in sample below.
+ *
+ * {
+ * architecture: 'x86',
+ * buildType: 'debug',
+ * path: '/path/to/build',
+ * type: 'app'
+ * }
+ *
+ * The return value in most cases will contain only one item but in some cases
+ * there could be multiple items in output array, e.g. when multiple
+ * arhcitectures is specified.
+ */
+Api.prototype.build = function (buildOptions) {
+ var self = this;
+ return require('./lib/check_reqs').run()
+ .then(function () {
+ return require('./lib/build').run.call(self, buildOptions);
+ })
+ .then(function (buildResults) {
+ // Cast build result to array of build artifacts
+ return buildResults.apkPaths.map(function (apkPath) {
+ return {
+ buildType: buildResults.buildType,
+ buildMethod: buildResults.buildMethod,
+ path: apkPath,
+ type: 'apk'
+ };
+ });
+ });
+};
+
+/**
+ * Builds an application package for current platform and runs it on
+ * specified/default device. If no 'device'/'emulator'/'target' options are
+ * specified, then tries to run app on default device if connected, otherwise
+ * runs the app on emulator.
+ *
+ * @param {Object} runOptions An options object. The structure is the same
+ * as for build options.
+ *
+ * @return {Promise} A promise either fulfilled if package was built and ran
+ * successfully, or rejected with CordovaError.
+ */
+Api.prototype.run = function(runOptions) {
+ var self = this;
+ return require('./lib/check_reqs').run()
+ .then(function () {
+ return require('./lib/run').run.call(self, runOptions);
+ });
+};
+
+/**
+ * Cleans out the build artifacts from platform's directory, and also
+ * cleans out the platform www directory if called without options specified.
+ *
+ * @return {Promise} Return a promise either fulfilled, or rejected with
+ * CordovaError.
+ */
+Api.prototype.clean = function(cleanOptions) {
+ var self = this;
+ return require('./lib/check_reqs').run()
+ .then(function () {
+ return require('./lib/build').runClean.call(self, cleanOptions);
+ })
+ .then(function () {
+ return require('./lib/prepare').clean.call(self, cleanOptions);
+ });
+};
+
+
+
+/**
+ * Performs a requirements check for current platform. Each platform defines its
+ * own set of requirements, which should be resolved before platform can be
+ * built successfully.
+ *
+ * @return {Promise<Requirement[]>} Promise, resolved with set of Requirement
+ * objects for current platform.
+ */
+Api.prototype.requirements = function() {
+ return require('./lib/check_reqs').check_all();
+};
+
+module.exports = Api;