diff options
| author | yo mama <pepper@scannerjammer.com> | 2015-06-19 16:24:27 -0400 |
|---|---|---|
| committer | yo mama <pepper@scannerjammer.com> | 2015-06-19 16:24:27 -0400 |
| commit | 8adfb3bd99b4dcff2459756af090a640fd7a4b4a (patch) | |
| tree | c1e6adddda335f4d36a98039ccc5ac867ae7296d /pysoundtouch/soundtouch/include | |
clone
Diffstat (limited to 'pysoundtouch/soundtouch/include')
| -rw-r--r-- | pysoundtouch/soundtouch/include/BPMDetect.h | 161 | ||||
| -rw-r--r-- | pysoundtouch/soundtouch/include/FIFOSampleBuffer.h | 174 | ||||
| -rw-r--r-- | pysoundtouch/soundtouch/include/FIFOSamplePipe.h | 221 | ||||
| -rw-r--r-- | pysoundtouch/soundtouch/include/Makefile | 587 | ||||
| -rw-r--r-- | pysoundtouch/soundtouch/include/Makefile.am | 26 | ||||
| -rw-r--r-- | pysoundtouch/soundtouch/include/Makefile.in | 587 | ||||
| -rw-r--r-- | pysoundtouch/soundtouch/include/STTypes.h | 149 | ||||
| -rw-r--r-- | pysoundtouch/soundtouch/include/SoundTouch.h | 252 | ||||
| -rw-r--r-- | pysoundtouch/soundtouch/include/soundtouch_config.h | 90 | ||||
| -rw-r--r-- | pysoundtouch/soundtouch/include/soundtouch_config.h.in | 89 | ||||
| -rw-r--r-- | pysoundtouch/soundtouch/include/stamp-h1 | 1 |
11 files changed, 2337 insertions, 0 deletions
diff --git a/pysoundtouch/soundtouch/include/BPMDetect.h b/pysoundtouch/soundtouch/include/BPMDetect.h new file mode 100644 index 0000000..4def43f --- /dev/null +++ b/pysoundtouch/soundtouch/include/BPMDetect.h @@ -0,0 +1,161 @@ +////////////////////////////////////////////////////////////////////////////////
+///
+/// Beats-per-minute (BPM) detection routine.
+///
+/// The beat detection algorithm works as follows:
+/// - Use function 'inputSamples' to input a chunks of samples to the class for
+/// analysis. It's a good idea to enter a large sound file or stream in smallish
+/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
+/// - Input sound data is decimated to approx 500 Hz to reduce calculation burden,
+/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
+/// Simple averaging is used for anti-alias filtering because the resulting signal
+/// quality isn't of that high importance.
+/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
+/// taking absolute value that's smoothed by sliding average. Signal levels that
+/// are below a couple of times the general RMS amplitude level are cut away to
+/// leave only notable peaks there.
+/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
+/// autocorrelation function of the enveloped signal.
+/// - After whole sound data file has been analyzed as above, the bpm level is
+/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
+/// function, calculates it's precise location and converts this reading to bpm's.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// Last changed : $Date: 2009-02-21 18:00:14 +0200 (Sat, 21 Feb 2009) $
+// File revision : $Revision: 4 $
+//
+// $Id: BPMDetect.h 63 2009-02-21 16:00:14Z oparviai $
+//
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef _BPMDetect_H_
+#define _BPMDetect_H_
+
+#include "STTypes.h"
+#include "FIFOSampleBuffer.h"
+
+namespace soundtouch
+{
+
+/// Minimum allowed BPM rate. Used to restrict accepted result above a reasonable limit.
+#define MIN_BPM 29
+
+/// Maximum allowed BPM rate. Used to restrict accepted result below a reasonable limit.
+#define MAX_BPM 230
+
+
+/// Class for calculating BPM rate for audio data.
+class BPMDetect
+{
+protected:
+ /// Auto-correlation accumulator bins.
+ float *xcorr;
+
+ /// Amplitude envelope sliding average approximation level accumulator
+ float envelopeAccu;
+
+ /// RMS volume sliding average approximation level accumulator
+ float RMSVolumeAccu;
+
+ /// Sample average counter.
+ int decimateCount;
+
+ /// Sample average accumulator for FIFO-like decimation.
+ soundtouch::LONG_SAMPLETYPE decimateSum;
+
+ /// Decimate sound by this coefficient to reach approx. 500 Hz.
+ int decimateBy;
+
+ /// Auto-correlation window length
+ int windowLen;
+
+ /// Number of channels (1 = mono, 2 = stereo)
+ int channels;
+
+ /// sample rate
+ int sampleRate;
+
+ /// Beginning of auto-correlation window: Autocorrelation isn't being updated for
+ /// the first these many correlation bins.
+ int windowStart;
+
+ /// FIFO-buffer for decimated processing samples.
+ soundtouch::FIFOSampleBuffer *buffer;
+
+ /// Updates auto-correlation function for given number of decimated samples that
+ /// are read from the internal 'buffer' pipe (samples aren't removed from the pipe
+ /// though).
+ void updateXCorr(int process_samples /// How many samples are processed.
+ );
+
+ /// Decimates samples to approx. 500 Hz.
+ ///
+ /// \return Number of output samples.
+ int decimate(soundtouch::SAMPLETYPE *dest, ///< Destination buffer
+ const soundtouch::SAMPLETYPE *src, ///< Source sample buffer
+ int numsamples ///< Number of source samples.
+ );
+
+ /// Calculates amplitude envelope for the buffer of samples.
+ /// Result is output to 'samples'.
+ void calcEnvelope(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/output data buffer
+ int numsamples ///< Number of samples in buffer
+ );
+
+public:
+ /// Constructor.
+ BPMDetect(int numChannels, ///< Number of channels in sample data.
+ int sampleRate ///< Sample rate in Hz.
+ );
+
+ /// Destructor.
+ virtual ~BPMDetect();
+
+ /// Inputs a block of samples for analyzing: Envelopes the samples and then
+ /// updates the autocorrelation estimation. When whole song data has been input
+ /// in smaller blocks using this function, read the resulting bpm with 'getBpm'
+ /// function.
+ ///
+ /// Notice that data in 'samples' array can be disrupted in processing.
+ void inputSamples(const soundtouch::SAMPLETYPE *samples, ///< Pointer to input/working data buffer
+ int numSamples ///< Number of samples in buffer
+ );
+
+
+ /// Analyzes the results and returns the BPM rate. Use this function to read result
+ /// after whole song data has been input to the class by consecutive calls of
+ /// 'inputSamples' function.
+ ///
+ /// \return Beats-per-minute rate, or zero if detection failed.
+ float getBpm();
+};
+
+}
+
+#endif // _BPMDetect_H_
diff --git a/pysoundtouch/soundtouch/include/FIFOSampleBuffer.h b/pysoundtouch/soundtouch/include/FIFOSampleBuffer.h new file mode 100644 index 0000000..76cbf95 --- /dev/null +++ b/pysoundtouch/soundtouch/include/FIFOSampleBuffer.h @@ -0,0 +1,174 @@ +////////////////////////////////////////////////////////////////////////////////
+///
+/// A buffer class for temporarily storaging sound samples, operates as a
+/// first-in-first-out pipe.
+///
+/// Samples are added to the end of the sample buffer with the 'putSamples'
+/// function, and are received from the beginning of the buffer by calling
+/// the 'receiveSamples' function. The class automatically removes the
+/// output samples from the buffer as well as grows the storage size
+/// whenever necessary.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// Last changed : $Date: 2009-02-21 18:00:14 +0200 (Sat, 21 Feb 2009) $
+// File revision : $Revision: 4 $
+//
+// $Id: FIFOSampleBuffer.h 63 2009-02-21 16:00:14Z oparviai $
+//
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef FIFOSampleBuffer_H
+#define FIFOSampleBuffer_H
+
+#include "FIFOSamplePipe.h"
+
+namespace soundtouch
+{
+
+/// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
+/// care of storage size adjustment and data moving during input/output operations.
+///
+/// Notice that in case of stereo audio, one sample is considered to consist of
+/// both channel data.
+class FIFOSampleBuffer : public FIFOSamplePipe
+{
+private:
+ /// Sample buffer.
+ SAMPLETYPE *buffer;
+
+ // Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first
+ // 16-byte aligned location of this buffer
+ SAMPLETYPE *bufferUnaligned;
+
+ /// Sample buffer size in bytes
+ uint sizeInBytes;
+
+ /// How many samples are currently in buffer.
+ uint samplesInBuffer;
+
+ /// Channels, 1=mono, 2=stereo.
+ uint channels;
+
+ /// Current position pointer to the buffer. This pointer is increased when samples are
+ /// removed from the pipe so that it's necessary to actually rewind buffer (move data)
+ /// only new data when is put to the pipe.
+ uint bufferPos;
+
+ /// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
+ /// beginning of the buffer.
+ void rewind();
+
+ /// Ensures that the buffer has capacity for at least this many samples.
+ void ensureCapacity(uint capacityRequirement);
+
+ /// Returns current capacity.
+ uint getCapacity() const;
+
+public:
+
+ /// Constructor
+ FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo.
+ ///< Default is stereo.
+ );
+
+ /// destructor
+ ~FIFOSampleBuffer();
+
+ /// Returns a pointer to the beginning of the output samples.
+ /// This function is provided for accessing the output samples directly.
+ /// Please be careful for not to corrupt the book-keeping!
+ ///
+ /// When using this function to output samples, also remember to 'remove' the
+ /// output samples from the buffer by calling the
+ /// 'receiveSamples(numSamples)' function
+ virtual SAMPLETYPE *ptrBegin();
+
+ /// Returns a pointer to the end of the used part of the sample buffer (i.e.
+ /// where the new samples are to be inserted). This function may be used for
+ /// inserting new samples into the sample buffer directly. Please be careful
+ /// not corrupt the book-keeping!
+ ///
+ /// When using this function as means for inserting new samples, also remember
+ /// to increase the sample count afterwards, by calling the
+ /// 'putSamples(numSamples)' function.
+ SAMPLETYPE *ptrEnd(
+ uint slackCapacity ///< How much free capacity (in samples) there _at least_
+ ///< should be so that the caller can succesfully insert the
+ ///< desired samples to the buffer. If necessary, the function
+ ///< grows the buffer size to comply with this requirement.
+ );
+
+ /// Adds 'numSamples' pcs of samples from the 'samples' memory position to
+ /// the sample buffer.
+ virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
+ uint numSamples ///< Number of samples to insert.
+ );
+
+ /// Adjusts the book-keeping to increase number of samples in the buffer without
+ /// copying any actual samples.
+ ///
+ /// This function is used to update the number of samples in the sample buffer
+ /// when accessing the buffer directly with 'ptrEnd' function. Please be
+ /// careful though!
+ virtual void putSamples(uint numSamples ///< Number of samples been inserted.
+ );
+
+ /// Output samples from beginning of the sample buffer. Copies requested samples to
+ /// output buffer and removes them from the sample buffer. If there are less than
+ /// 'numsample' samples in the buffer, returns all that available.
+ ///
+ /// \return Number of samples returned.
+ virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
+ uint maxSamples ///< How many samples to receive at max.
+ );
+
+ /// Adjusts book-keeping so that given number of samples are removed from beginning of the
+ /// sample buffer without copying them anywhere.
+ ///
+ /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
+ /// with 'ptrBegin' function.
+ virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
+ );
+
+ /// Returns number of samples currently available.
+ virtual uint numSamples() const;
+
+ /// Sets number of channels, 1 = mono, 2 = stereo.
+ void setChannels(int numChannels);
+
+ /// Returns nonzero if there aren't any samples available for outputting.
+ virtual int isEmpty() const;
+
+ /// Clears all the samples.
+ virtual void clear();
+};
+
+}
+
+#endif
diff --git a/pysoundtouch/soundtouch/include/FIFOSamplePipe.h b/pysoundtouch/soundtouch/include/FIFOSamplePipe.h new file mode 100644 index 0000000..b5fc3b7 --- /dev/null +++ b/pysoundtouch/soundtouch/include/FIFOSamplePipe.h @@ -0,0 +1,221 @@ +////////////////////////////////////////////////////////////////////////////////
+///
+/// 'FIFOSamplePipe' : An abstract base class for classes that manipulate sound
+/// samples by operating like a first-in-first-out pipe: New samples are fed
+/// into one end of the pipe with the 'putSamples' function, and the processed
+/// samples are received from the other end with the 'receiveSamples' function.
+///
+/// 'FIFOProcessor' : A base class for classes the do signal processing with
+/// the samples while operating like a first-in-first-out pipe. When samples
+/// are input with the 'putSamples' function, the class processes them
+/// and moves the processed samples to the given 'output' pipe object, which
+/// may be either another processing stage, or a fifo sample buffer object.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// Last changed : $Date: 2009-04-13 16:18:48 +0300 (Mon, 13 Apr 2009) $
+// File revision : $Revision: 4 $
+//
+// $Id: FIFOSamplePipe.h 69 2009-04-13 13:18:48Z oparviai $
+//
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef FIFOSamplePipe_H
+#define FIFOSamplePipe_H
+
+#include <assert.h>
+#include <stdlib.h>
+#include "STTypes.h"
+
+namespace soundtouch
+{
+
+/// Abstract base class for FIFO (first-in-first-out) sample processing classes.
+class FIFOSamplePipe
+{
+public:
+ // virtual default destructor
+ virtual ~FIFOSamplePipe() {}
+
+
+ /// Returns a pointer to the beginning of the output samples.
+ /// This function is provided for accessing the output samples directly.
+ /// Please be careful for not to corrupt the book-keeping!
+ ///
+ /// When using this function to output samples, also remember to 'remove' the
+ /// output samples from the buffer by calling the
+ /// 'receiveSamples(numSamples)' function
+ virtual SAMPLETYPE *ptrBegin() = 0;
+
+ /// Adds 'numSamples' pcs of samples from the 'samples' memory position to
+ /// the sample buffer.
+ virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
+ uint numSamples ///< Number of samples to insert.
+ ) = 0;
+
+
+ // Moves samples from the 'other' pipe instance to this instance.
+ void moveSamples(FIFOSamplePipe &other ///< Other pipe instance where from the receive the data.
+ )
+ {
+ int oNumSamples = other.numSamples();
+
+ putSamples(other.ptrBegin(), oNumSamples);
+ other.receiveSamples(oNumSamples);
+ };
+
+ /// Output samples from beginning of the sample buffer. Copies requested samples to
+ /// output buffer and removes them from the sample buffer. If there are less than
+ /// 'numsample' samples in the buffer, returns all that available.
+ ///
+ /// \return Number of samples returned.
+ virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
+ uint maxSamples ///< How many samples to receive at max.
+ ) = 0;
+
+ /// Adjusts book-keeping so that given number of samples are removed from beginning of the
+ /// sample buffer without copying them anywhere.
+ ///
+ /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
+ /// with 'ptrBegin' function.
+ virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
+ ) = 0;
+
+ /// Returns number of samples currently available.
+ virtual uint numSamples() const = 0;
+
+ // Returns nonzero if there aren't any samples available for outputting.
+ virtual int isEmpty() const = 0;
+
+ /// Clears all the samples.
+ virtual void clear() = 0;
+};
+
+
+
+/// Base-class for sound processing routines working in FIFO principle. With this base
+/// class it's easy to implement sound processing stages that can be chained together,
+/// so that samples that are fed into beginning of the pipe automatically go through
+/// all the processing stages.
+///
+/// When samples are input to this class, they're first processed and then put to
+/// the FIFO pipe that's defined as output of this class. This output pipe can be
+/// either other processing stage or a FIFO sample buffer.
+class FIFOProcessor :public FIFOSamplePipe
+{
+protected:
+ /// Internal pipe where processed samples are put.
+ FIFOSamplePipe *output;
+
+ /// Sets output pipe.
+ void setOutPipe(FIFOSamplePipe *pOutput)
+ {
+ assert(output == NULL);
+ assert(pOutput != NULL);
+ output = pOutput;
+ }
+
+
+ /// Constructor. Doesn't define output pipe; it has to be set be
+ /// 'setOutPipe' function.
+ FIFOProcessor()
+ {
+ output = NULL;
+ }
+
+
+ /// Constructor. Configures output pipe.
+ FIFOProcessor(FIFOSamplePipe *pOutput ///< Output pipe.
+ )
+ {
+ output = pOutput;
+ }
+
+
+ /// Destructor.
+ virtual ~FIFOProcessor()
+ {
+ }
+
+
+ /// Returns a pointer to the beginning of the output samples.
+ /// This function is provided for accessing the output samples directly.
+ /// Please be careful for not to corrupt the book-keeping!
+ ///
+ /// When using this function to output samples, also remember to 'remove' the
+ /// output samples from the buffer by calling the
+ /// 'receiveSamples(numSamples)' function
+ virtual SAMPLETYPE *ptrBegin()
+ {
+ return output->ptrBegin();
+ }
+
+public:
+
+ /// Output samples from beginning of the sample buffer. Copies requested samples to
+ /// output buffer and removes them from the sample buffer. If there are less than
+ /// 'numsample' samples in the buffer, returns all that available.
+ ///
+ /// \return Number of samples returned.
+ virtual uint receiveSamples(SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
+ uint maxSamples ///< How many samples to receive at max.
+ )
+ {
+ return output->receiveSamples(outBuffer, maxSamples);
+ }
+
+
+ /// Adjusts book-keeping so that given number of samples are removed from beginning of the
+ /// sample buffer without copying them anywhere.
+ ///
+ /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
+ /// with 'ptrBegin' function.
+ virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
+ )
+ {
+ return output->receiveSamples(maxSamples);
+ }
+
+
+ /// Returns number of samples currently available.
+ virtual uint numSamples() const
+ {
+ return output->numSamples();
+ }
+
+
+ /// Returns nonzero if there aren't any samples available for outputting.
+ virtual int isEmpty() const
+ {
+ return output->isEmpty();
+ }
+};
+
+}
+
+#endif
diff --git a/pysoundtouch/soundtouch/include/Makefile b/pysoundtouch/soundtouch/include/Makefile new file mode 100644 index 0000000..1188158 --- /dev/null +++ b/pysoundtouch/soundtouch/include/Makefile @@ -0,0 +1,587 @@ +# Makefile.in generated by automake 1.15 from Makefile.am. +# include/Makefile. 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+##
+## $Id: Makefile.am 11 2008-02-10 16:26:55Z oparviai $
+##
+## Copyright (C) 2003 - David W. Durham
+##
+## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
+##
+## SoundTouch is free software; you can redistribute it and/or modify it under the
+## terms of the GNU General Public License as published by the Free Software
+## Foundation; either version 2 of the License, or (at your option) any later
+## version.
+##
+## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
+## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License along with
+## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+## Place - Suite 330, Boston, MA 02111-1307, USA
+
+## I used config/am_include.mk for common definitions
+include $(top_srcdir)/config/am_include.mk
+
+pkginclude_HEADERS=FIFOSampleBuffer.h FIFOSamplePipe.h SoundTouch.h STTypes.h BPMDetect.h soundtouch_config.h
+
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+///
+/// Common type definitions for SoundTouch audio processing library.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// Last changed : $Date: 2009-05-17 14:30:57 +0300 (Sun, 17 May 2009) $
+// File revision : $Revision: 3 $
+//
+// $Id: STTypes.h 70 2009-05-17 11:30:57Z oparviai $
+//
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef STTypes_H
+#define STTypes_H
+
+typedef unsigned int uint;
+typedef unsigned long ulong;
+
+#ifdef __GNUC__
+ // In GCC, include soundtouch_config.h made by config scritps
+ #include "soundtouch_config.h"
+#endif
+
+#ifndef _WINDEF_
+ // if these aren't defined already by Windows headers, define now
+
+ typedef int BOOL;
+
+ #define FALSE 0
+ #define TRUE 1
+
+#endif // _WINDEF_
+
+
+namespace soundtouch
+{
+
+/// Activate these undef's to overrule the possible sampletype
+/// setting inherited from some other header file:
+//#undef INTEGER_SAMPLES
+//#undef FLOAT_SAMPLES
+
+#if !(INTEGER_SAMPLES || FLOAT_SAMPLES)
+
+ /// Choose either 32bit floating point or 16bit integer sampletype
+ /// by choosing one of the following defines, unless this selection
+ /// has already been done in some other file.
+ ////
+ /// Notes:
+ /// - In Windows environment, choose the sample format with the
+ /// following defines.
+ /// - In GNU environment, the floating point samples are used by
+ /// default, but integer samples can be chosen by giving the
+ /// following switch to the configure script:
+ /// ./configure --enable-integer-samples
+ /// However, if you still prefer to select the sample format here
+ /// also in GNU environment, then please #undef the INTEGER_SAMPLE
+ /// and FLOAT_SAMPLE defines first as in comments above.
+ //#define INTEGER_SAMPLES 1 //< 16bit integer samples
+ #define FLOAT_SAMPLES 1 //< 32bit float samples
+
+ #endif
+
+ #if (WIN32 || __i386__ || __x86_64__)
+ /// Define this to allow X86-specific assembler/intrinsic optimizations.
+ /// Notice that library contains also usual C++ versions of each of these
+ /// these routines, so if you're having difficulties getting the optimized
+ /// routines compiled for whatever reason, you may disable these optimizations
+ /// to make the library compile.
+
+ //#define ALLOW_X86_OPTIMIZATIONS 1
+
+ #endif
+
+ // If defined, allows the SIMD-optimized routines to take minor shortcuts
+ // for improved performance. Undefine to require faithfully similar SIMD
+ // calculations as in normal C implementation.
+ #define ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
+
+
+ #ifdef INTEGER_SAMPLES
+ // 16bit integer sample type
+ typedef short SAMPLETYPE;
+ // data type for sample accumulation: Use 32bit integer to prevent overflows
+ typedef long LONG_SAMPLETYPE;
+
+ #ifdef FLOAT_SAMPLES
+ // check that only one sample type is defined
+ #error "conflicting sample types defined"
+ #endif // FLOAT_SAMPLES
+
+ #ifdef ALLOW_X86_OPTIMIZATIONS
+ // Allow MMX optimizations
+ #define ALLOW_MMX 1
+ #endif
+
+ #else
+
+ // floating point samples
+ typedef float SAMPLETYPE;
+ // data type for sample accumulation: Use double to utilize full precision.
+ typedef double LONG_SAMPLETYPE;
+
+ #ifdef ALLOW_X86_OPTIMIZATIONS
+ // Allow 3DNow! and SSE optimizations
+ #if WIN32
+ #define ALLOW_3DNOW 1
+ #endif
+
+ #define ALLOW_SSE 1
+ #endif
+
+ #endif // INTEGER_SAMPLES
+};
+
+
+// When this #define is active, eliminates a clicking sound when the "rate" or "pitch"
+// parameter setting crosses from value <1 to >=1 or vice versa during processing.
+// Default is off as such crossover is untypical case and involves a slight sound
+// quality compromise.
+//#define PREVENT_CLICK_AT_RATE_CROSSOVER 1
+
+#endif
diff --git a/pysoundtouch/soundtouch/include/SoundTouch.h b/pysoundtouch/soundtouch/include/SoundTouch.h new file mode 100644 index 0000000..0e042d3 --- /dev/null +++ b/pysoundtouch/soundtouch/include/SoundTouch.h @@ -0,0 +1,252 @@ +//////////////////////////////////////////////////////////////////////////////
+///
+/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
+///
+/// Notes:
+/// - Initialize the SoundTouch object instance by setting up the sound stream
+/// parameters with functions 'setSampleRate' and 'setChannels', then set
+/// desired tempo/pitch/rate settings with the corresponding functions.
+///
+/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
+/// samples that are to be processed are fed into one of the pipe by calling
+/// function 'putSamples', while the ready processed samples can be read
+/// from the other end of the pipeline with function 'receiveSamples'.
+///
+/// - The SoundTouch processing classes require certain sized 'batches' of
+/// samples in order to process the sound. For this reason the classes buffer
+/// incoming samples until there are enough of samples available for
+/// processing, then they carry out the processing step and consequently
+/// make the processed samples available for outputting.
+///
+/// - For the above reason, the processing routines introduce a certain
+/// 'latency' between the input and output, so that the samples input to
+/// SoundTouch may not be immediately available in the output, and neither
+/// the amount of outputtable samples may not immediately be in direct
+/// relationship with the amount of previously input samples.
+///
+/// - The tempo/pitch/rate control parameters can be altered during processing.
+/// Please notice though that they aren't currently protected by semaphores,
+/// so in multi-thread application external semaphore protection may be
+/// required.
+///
+/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
+/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
+/// tempo and pitch in the same ratio) of the sound. The third available control
+/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
+/// combining the two other controls.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// Last changed : $Date: 2009-12-28 22:10:14 +0200 (Mon, 28 Dec 2009) $
+// File revision : $Revision: 4 $
+//
+// $Id: SoundTouch.h 78 2009-12-28 20:10:14Z oparviai $
+//
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef SoundTouch_H
+#define SoundTouch_H
+
+#include "FIFOSamplePipe.h"
+#include "STTypes.h"
+
+namespace soundtouch
+{
+
+/// Soundtouch library version string
+#define SOUNDTOUCH_VERSION "1.5.0"
+
+/// SoundTouch library version id
+#define SOUNDTOUCH_VERSION_ID (10500)
+
+//
+// Available setting IDs for the 'setSetting' & 'get_setting' functions:
+
+/// Enable/disable anti-alias filter in pitch transposer (0 = disable)
+#define SETTING_USE_AA_FILTER 0
+
+/// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32)
+#define SETTING_AA_FILTER_LENGTH 1
+
+/// Enable/disable quick seeking algorithm in tempo changer routine
+/// (enabling quick seeking lowers CPU utilization but causes a minor sound
+/// quality compromising)
+#define SETTING_USE_QUICKSEEK 2
+
+/// Time-stretch algorithm single processing sequence length in milliseconds. This determines
+/// to how long sequences the original sound is chopped in the time-stretch algorithm.
+/// See "STTypes.h" or README for more information.
+#define SETTING_SEQUENCE_MS 3
+
+/// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the
+/// best possible overlapping location. This determines from how wide window the algorithm
+/// may look for an optimal joining location when mixing the sound sequences back together.
+/// See "STTypes.h" or README for more information.
+#define SETTING_SEEKWINDOW_MS 4
+
+/// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences
+/// are mixed back together, to form a continuous sound stream, this parameter defines over
+/// how long period the two consecutive sequences are let to overlap each other.
+/// See "STTypes.h" or README for more information.
+#define SETTING_OVERLAP_MS 5
+
+
+class SoundTouch : public FIFOProcessor
+{
+private:
+ /// Rate transposer class instance
+ class RateTransposer *pRateTransposer;
+
+ /// Time-stretch class instance
+ class TDStretch *pTDStretch;
+
+ /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
+ float virtualRate;
+
+ /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
+ float virtualTempo;
+
+ /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
+ float virtualPitch;
+
+ /// Flag: Has sample rate been set?
+ BOOL bSrateSet;
+
+ /// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
+ /// 'virtualPitch' parameters.
+ void calcEffectiveRateAndTempo();
+
+protected :
+ /// Number of channels
+ uint channels;
+
+ /// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
+ float rate;
+
+ /// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
+ float tempo;
+
+public:
+ SoundTouch();
+ virtual ~SoundTouch();
+
+ /// Get SoundTouch library version string
+ static const char *getVersionString();
+
+ /// Get SoundTouch library version Id
+ static uint getVersionId();
+
+ /// Sets new rate control value. Normal rate = 1.0, smaller values
+ /// represent slower rate, larger faster rates.
+ void setRate(float newRate);
+
+ /// Sets new tempo control value. Normal tempo = 1.0, smaller values
+ /// represent slower tempo, larger faster tempo.
+ void setTempo(float newTempo);
+
+ /// Sets new rate control value as a difference in percents compared
+ /// to the original rate (-50 .. +100 %)
+ void setRateChange(float newRate);
+
+ /// Sets new tempo control value as a difference in percents compared
+ /// to the original tempo (-50 .. +100 %)
+ void setTempoChange(float newTempo);
+
+ /// Sets new pitch control value. Original pitch = 1.0, smaller values
+ /// represent lower pitches, larger values higher pitch.
+ void setPitch(float newPitch);
+
+ /// Sets pitch change in octaves compared to the original pitch
+ /// (-1.00 .. +1.00)
+ void setPitchOctaves(float newPitch);
+
+ /// Sets pitch change in semi-tones compared to the original pitch
+ /// (-12 .. +12)
+ void setPitchSemiTones(int newPitch);
+ void setPitchSemiTones(float newPitch);
+
+ /// Sets the number of channels, 1 = mono, 2 = stereo
+ void setChannels(uint numChannels);
+
+ /// Sets sample rate.
+ void setSampleRate(uint srate);
+
+ /// Flushes the last samples from the processing pipeline to the output.
+ /// Clears also the internal processing buffers.
+ //
+ /// Note: This function is meant for extracting the last samples of a sound
+ /// stream. This function may introduce additional blank samples in the end
+ /// of the sound stream, and thus it's not recommended to call this function
+ /// in the middle of a sound stream.
+ void flush();
+
+ /// Adds 'numSamples' pcs of samples from the 'samples' memory position into
+ /// the input of the object. Notice that sample rate _has_to_ be set before
+ /// calling this function, otherwise throws a runtime_error exception.
+ virtual void putSamples(
+ const SAMPLETYPE *samples, ///< Pointer to sample buffer.
+ uint numSamples ///< Number of samples in buffer. Notice
+ ///< that in case of stereo-sound a single sample
+ ///< contains data for both channels.
+ );
+
+ /// Clears all the samples in the object's output and internal processing
+ /// buffers.
+ virtual void clear();
+
+ /// Changes a setting controlling the processing system behaviour. See the
+ /// 'SETTING_...' defines for available setting ID's.
+ ///
+ /// \return 'TRUE' if the setting was succesfully changed
+ BOOL setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
+ int value ///< New setting value.
+ );
+
+ /// Reads a setting controlling the processing system behaviour. See the
+ /// 'SETTING_...' defines for available setting ID's.
+ ///
+ /// \return the setting value.
+ int getSetting(int settingId ///< Setting ID number, see SETTING_... defines.
+ ) const;
+
+ /// Returns number of samples currently unprocessed.
+ virtual uint numUnprocessedSamples() const;
+
+
+ /// Other handy functions that are implemented in the ancestor classes (see
+ /// classes 'FIFOProcessor' and 'FIFOSamplePipe')
+ ///
+ /// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch.
+ /// - numSamples() : Get number of 'ready' samples that can be received with
+ /// function 'receiveSamples()'
+ /// - isEmpty() : Returns nonzero if there aren't any 'ready' samples.
+ /// - clear() : Clears all samples from ready/processing buffers.
+};
+
+}
+#endif
diff --git a/pysoundtouch/soundtouch/include/soundtouch_config.h b/pysoundtouch/soundtouch/include/soundtouch_config.h new file mode 100644 index 0000000..32504f2 --- /dev/null +++ b/pysoundtouch/soundtouch/include/soundtouch_config.h @@ -0,0 +1,90 @@ +/* include/soundtouch_config.h. Generated from soundtouch_config.h.in by configure. */ +/* include/soundtouch_config.h.in. Generated from configure.ac by autoheader. */ + +/* Use Float as Sample type */ +/* #undef FLOAT_SAMPLES */ + +/* Define to 1 if you have the <dlfcn.h> header file. */ +#define HAVE_DLFCN_H 1 + +/* Define to 1 if you have the <inttypes.h> header file. */ +#define HAVE_INTTYPES_H 1 + +/* Define to 1 if you have the `m' library (-lm). */ +#define HAVE_LIBM 1 + +/* Define to 1 if your system has a GNU libc compatible `malloc' function, and + to 0 otherwise. */ +#define HAVE_MALLOC 1 + +/* Define to 1 if you have the <memory.h> header file. */ +#define HAVE_MEMORY_H 1 + +/* Define to 1 if you have the <stdint.h> header file. */ +#define HAVE_STDINT_H 1 + +/* Define to 1 if you have the <stdlib.h> header file. */ +#define HAVE_STDLIB_H 1 + +/* Define to 1 if you have the <strings.h> header file. */ +#define HAVE_STRINGS_H 1 + +/* Define to 1 if you have the <string.h> header file. */ +#define HAVE_STRING_H 1 + +/* Define to 1 if you have the <sys/stat.h> header file. */ +#define HAVE_SYS_STAT_H 1 + +/* Define to 1 if you have the <sys/types.h> header file. */ +#define HAVE_SYS_TYPES_H 1 + +/* Define to 1 if you have the <unistd.h> header file. */ +#define HAVE_UNISTD_H 1 + +/* Use Integer as Sample type */ +#define INTEGER_SAMPLES 1 + +/* Define to the sub-directory where libtool stores uninstalled libraries. */ +#define LT_OBJDIR ".libs/" + +/* Name of package */ +#define PACKAGE "soundtouch" + +/* Define to the address where bug reports for this package should be sent. */ +#define PACKAGE_BUGREPORT "http://www.surina.net/soundtouch" + +/* Define to the full name of this package. */ +#define PACKAGE_NAME "SoundTouch" + +/* Define to the full name and version of this package. */ +#define PACKAGE_STRING "SoundTouch 1.4.0" + +/* Define to the one symbol short name of this package. */ +#define PACKAGE_TARNAME "soundtouch" + +/* Define to the home page for this package. */ +#define PACKAGE_URL "" + +/* Define to the version of this package. */ +#define PACKAGE_VERSION "1.4.0" + +/* Define as the return type of signal handlers (`int' or `void'). */ +#define RETSIGTYPE void + +/* Define to 1 if you have the ANSI C header files. */ +#define STDC_HEADERS 1 + +/* Version number of package */ +#define VERSION "1.4.0" + +/* Define to empty if `const' does not conform to ANSI C. */ +/* #undef const */ + +/* Define to `__inline__' or `__inline' if that's what the C compiler + calls it, or to nothing if 'inline' is not supported under any name. */ +#ifndef __cplusplus +/* #undef inline */ +#endif + +/* Define to rpl_malloc if the replacement function should be used. */ +/* #undef malloc */ diff --git a/pysoundtouch/soundtouch/include/soundtouch_config.h.in b/pysoundtouch/soundtouch/include/soundtouch_config.h.in new file mode 100644 index 0000000..19cbb95 --- /dev/null +++ b/pysoundtouch/soundtouch/include/soundtouch_config.h.in @@ -0,0 +1,89 @@ +/* include/soundtouch_config.h.in. Generated from configure.ac by autoheader. */ + +/* Use Float as Sample type */ +#undef FLOAT_SAMPLES + +/* Define to 1 if you have the <dlfcn.h> header file. */ +#undef HAVE_DLFCN_H + +/* Define to 1 if you have the <inttypes.h> header file. */ +#undef HAVE_INTTYPES_H + +/* Define to 1 if you have the `m' library (-lm). */ +#undef HAVE_LIBM + +/* Define to 1 if your system has a GNU libc compatible `malloc' function, and + to 0 otherwise. */ +#undef HAVE_MALLOC + +/* Define to 1 if you have the <memory.h> header file. */ +#undef HAVE_MEMORY_H + +/* Define to 1 if you have the <stdint.h> header file. */ +#undef HAVE_STDINT_H + +/* Define to 1 if you have the <stdlib.h> header file. */ +#undef HAVE_STDLIB_H + +/* Define to 1 if you have the <strings.h> header file. */ +#undef HAVE_STRINGS_H + +/* Define to 1 if you have the <string.h> header file. */ +#undef HAVE_STRING_H + +/* Define to 1 if you have the <sys/stat.h> header file. */ +#undef HAVE_SYS_STAT_H + +/* Define to 1 if you have the <sys/types.h> header file. */ +#undef HAVE_SYS_TYPES_H + +/* Define to 1 if you have the <unistd.h> header file. */ +#undef HAVE_UNISTD_H + +/* Use Integer as Sample type */ +#undef INTEGER_SAMPLES + +/* Define to the sub-directory where libtool stores uninstalled libraries. */ +#undef LT_OBJDIR + +/* Name of package */ +#undef PACKAGE + +/* Define to the address where bug reports for this package should be sent. */ +#undef PACKAGE_BUGREPORT + +/* Define to the full name of this package. */ +#undef PACKAGE_NAME + +/* Define to the full name and version of this package. */ +#undef PACKAGE_STRING + +/* Define to the one symbol short name of this package. */ +#undef PACKAGE_TARNAME + +/* Define to the home page for this package. */ +#undef PACKAGE_URL + +/* Define to the version of this package. */ +#undef PACKAGE_VERSION + +/* Define as the return type of signal handlers (`int' or `void'). */ +#undef RETSIGTYPE + +/* Define to 1 if you have the ANSI C header files. */ +#undef STDC_HEADERS + +/* Version number of package */ +#undef VERSION + +/* Define to empty if `const' does not conform to ANSI C. */ +#undef const + +/* Define to `__inline__' or `__inline' if that's what the C compiler + calls it, or to nothing if 'inline' is not supported under any name. */ +#ifndef __cplusplus +#undef inline +#endif + +/* Define to rpl_malloc if the replacement function should be used. */ +#undef malloc diff --git a/pysoundtouch/soundtouch/include/stamp-h1 b/pysoundtouch/soundtouch/include/stamp-h1 new file mode 100644 index 0000000..eb0028b --- /dev/null +++ b/pysoundtouch/soundtouch/include/stamp-h1 @@ -0,0 +1 @@ +timestamp for include/soundtouch_config.h |
