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+#!/bin/bash
+#
+# Developed by Fred Weinhaus 8/18/2007 .......... revised 11/26/2011
+#
+# USAGE: 3Drotate option=value infile outfile
+# USAGE: 3Drotate [-h or -help]
+#
+# OPTIONS: any one or more
+#
+# pan value rotation about image vertical centerline;
+# -180 to +180 (deg); default=0
+# tilt value rotation about image horizontal centerline;
+# -180 to +180 (deg); default=0
+# roll value rotation about the image center;
+# -180 to +180 (deg); default=0
+# pef value perspective exaggeration factor;
+# 0 to 3.19; default=1
+# idx value +/- pixel displacement in rotation point right/left
+# in input from center; default=0
+# idy value +/- pixel displacement in rotation point down/up
+# in input from center; default=0
+# odx value +/- pixel displacement in rotation point right/left
+# in output from center; default=0
+# ody value +/- pixel displacement in rotation point down/up
+# in output from center; default=0
+# zoom value output zoom factor; where value > 1 means zoom in
+# and < -1 means zoom out; value=1 means no change
+# bgcolor value the background color value; any valid IM image
+# color specification (see -fill); default is black
+# skycolor value the sky color value; any valid IM image
+# color specification (see -fill); default is black
+# auto c center bounding box in output
+# (odx and ody ignored)
+# auto zc zoom to fill and center bounding box in output
+# (odx, ody and zoom ignored)
+# auto out creates an output image of size needed to hold
+# the transformed image; (odx, ody and zoom ignored)
+# vp value virtual-pixel method; any valid IM virtual-pixel method;
+# default=background
+#
+###
+#
+# NAME: 3DROTATE
+#
+# PURPOSE: To apply a perspective distortion to an image by providing rotation angles,
+# zoom, offsets, background color, perspective exaggeration and auto zoom/centering.
+#
+# DESCRIPTION: 3DROTATE applies a perspective distortion to an image
+# by providing any combination of three optional rotation angle:
+# pan, tilt and roll with optional offsets and zoom and with an optional
+# control of the perspective exaggeration. The image is treated as if it
+# were painted on the Z=0 ground plane. The picture plane is then rotated
+# and then perspectively projected to a camera located a distance equal to
+# the focal length above the ground plane looking straight down along
+# the -Z direction.
+#
+#
+# ARGUMENTS:
+#
+# PAN is a rotation of the image about its vertical
+# centerline -180 to +180 degrees. Positive rotations turn the
+# right side of the image away from the viewer and the left side
+# towards the viewer. Zero is no rotation. A PAN of +/- 180 deg
+# achieves the same results as -flip.
+#
+# TILT is a rotation of the image about its horizontal
+# centerline -180 to +180 degrees. Positive rotations turn the top
+# of the image away from the viewer and the bottom towards the
+# viewer. Zero is no rotation. A TILT of +/- 180 deg
+# achieves the same results as -flop.
+#
+# ROLL (like image rotation) is a rotation in the plane of the
+# the image -180 to +180 degrees. Positive values are clockwise
+# and negative values are counter-clockwise. Zero is no rotation.
+# A ROLL of any angle achieves the same results as -rotate.
+#
+# PAN, TILT and ROLL are order dependent. If all three are provided,
+# then they will be done in whatever order specified.
+#
+# PEF is the perspective exaggeration factor. It ranges from 0 to 3.19.
+# A normal perspective is achieved with the default of 1. As PEF is
+# increased from 1, the perspective effect moves towards that of
+# a wide angle lens (more distortion). If PEF is decreased from 1
+# the perspective effect moves towards a telephoto lens (less
+# distortion). PEF of 0.5 achieves an effect close to no perspective
+# distortion. As pef gets gets larger than some value which depends
+# upon the larger the pan, tilt and roll angles become, one reaches
+# a point where some parts of the picture become so distorted that
+# they wrap around and appear above the "horizon"
+#
+# IDX is the a pixel displacement of the rotation point in the input image
+# from the image center. Positive values shift to the right along the
+# sample direction; negative values shift to the left. The default=0
+# corresponds to the image center.
+#
+# IDY is the a pixel displacement of the rotation point in the input image
+# from the image center. Positive values shift to downward along the
+# line direction; negative values shift upward. The default=0
+# corresponds to the image center.
+#
+# ODX is the a pixel displacement from the center of the output image where
+# one wants the corresponding input image rotation point to appear.
+# Positive values shift to the right along the sample direction; negative
+# values shift to the left. The default=0 corresponds to the output image center.
+#
+# ODY is the a pixel displacement from the center of the output image where
+# one wants the corresponding input image rotation point to appear.
+# Positive values shift downward along the sample direction; negative
+# values shift upward. The default=0 corresponds to the output image center.
+#
+# ZOOM is the output image zoom factor. Values > 1 (zoomin) cause the image
+# to appear closer; whereas values < 1 (zoomout) cause the image to
+# appear further away.
+#
+# BGCOLOR is the color of the background to use to fill where the output image
+# is outside the area of the perspective of the input image. See the IM function
+# -fill for color specifications. Note that when using rgb(r,g,b), this must be
+# enclosed in quotes after the equal sign.
+#
+# SKYCOLOR is the color to use in the 'sky' area above the perspective 'horizon'.
+# See the IM function -fill for color specifications. Note that when using
+# rgb(r,g,b), this must be enclosed in quotes after the equal sign.
+#
+# AUTO can be either c, zc or out. If auto is c, then the resulting perspective
+# of the input image will have its bounding box centered in the output image
+# whose size will be the same as the input image. If
+# auto is zc, then the resulting perspective of the input image will have its
+# bounding box zoomed to fill its largest dimension to match the size of the
+# the input image and the other dimension will be centered in the output. If
+# auto is out, then the output image will be made as large or as small as
+# needed to just fill out the transformed input image. If any of these are
+# present, then the arguments OSHIFTX, OSHIFTY are ignored.
+#
+# VP is the virtual-pixel method, which allows the image to be extended outside
+# its bounds. For example, vp=background, then the background color is used to
+# fill the area in the output image which is outside the perspective view of
+# the input image. If vp=tile, then the perspective view will be tiled to fill
+# the output image.
+#
+# NOTE: The output image size will be the same as the input image size due
+# to current limitations on -distort Perspective.
+#
+# CAVEAT: No guarantee that this script will work on all platforms,
+# nor that trapping of inconsistent parameters is complete and
+# foolproof. Use At Your Own Risk.
+#
+######
+#
+
+# set default value
+# rotation angles and rotation matrix
+pan=0
+tilt=0
+roll=0
+R0=(1 0 0)
+R1=(0 1 0)
+R2=(0 0 1)
+
+# scaling output only
+sx=1
+sy=1
+
+# offset du,dv = output; relative to center of image
+du=0
+dv=0
+
+# offset di,dj = input; relative to center of image
+di=0
+dj=0
+
+# perspective exaggeration factor
+pef=1
+
+# zoom
+zoom=1
+
+# background color
+bgcolor="black"
+
+# sky color
+skycolor="black"
+
+# virtual-pixel method
+vp="background"
+
+# set directory for temporary files
+dir="." # suggestions are dir="." or dir="/tmp"
+
+# compute pi
+pi=`echo "scale=10; 4*a(1)" | bc -l`
+
+
+# set up functions to report Usage and Usage with Description
+PROGNAME=`type $0 | awk '{print $3}'` # search for executable on path
+PROGDIR=`dirname $PROGNAME` # extract directory of program
+PROGNAME=`basename $PROGNAME` # base name of program
+usage1()
+ {
+ echo >&2 ""
+ echo >&2 "$PROGNAME:" "$@"
+ sed >&2 -n '/^###/q; /^#/!q; s/^#//; s/^ //; 4,$p' "$PROGDIR/$PROGNAME"
+ }
+usage2()
+ {
+ echo >&2 ""
+ echo >&2 "$PROGNAME:" "$@"
+ sed >&2 -n '/^######/q; /^#/!q; s/^#*//; s/^ //; 4,$p' "$PROGDIR/$PROGNAME"
+ }
+
+# function to report error messages, usage and exit
+errMsg()
+ {
+ echo ""
+ echo $1
+ echo ""
+ usage1
+ exit 1
+ }
+
+# function to do dot product of 2 three element vectors
+function DP3
+ {
+ V0=($1)
+ V1=($2)
+ DP=`echo "scale=10; (${V0[0]} * ${V1[0]}) + (${V0[1]} * ${V1[1]}) + (${V0[2]} * ${V1[2]})" | bc`
+ }
+
+# function to do 3x3 matrix multiply M x N where input are rows of each matrix; M1 M2 M3 N1 N2 N3
+function MM3
+ {
+ [ $# -ne 6 ] && errMsg "--- NOT A VALID SET OF MATRIX PARAMETERS ---"
+ M0=($1)
+ M1=($2)
+ M2=($3)
+ N0=($4)
+ N1=($5)
+ N2=($6)
+ [ ${#M0[*]} -ne 3 -a ${#M1[*]} -ne 3 -a ${#M2[*]} -ne 3 -a ${#N0[*]} -ne 3 -a ${#N1[*]} -ne 3 -a ${#N2[*]} -ne 3 ] && errMsg "--- NOT A VALID SET OF MATRIX ROWS ---"
+ # extract columns n from rows N
+ n0=(${N0[0]} ${N1[0]} ${N2[0]})
+ n1=(${N0[1]} ${N1[1]} ${N2[1]})
+ n2=(${N0[2]} ${N1[2]} ${N2[2]})
+ DP3 "${M0[*]}" "${n0[*]}"
+ P00=$DP
+ DP3 "${M0[*]}" "${n1[*]}"
+ P01=$DP
+ DP3 "${M0[*]}" "${n2[*]}"
+ P02=$DP
+ DP3 "${M1[*]}" "${n0[*]}"
+ P10=$DP
+ DP3 "${M1[*]}" "${n1[*]}"
+ P11=$DP
+ DP3 "${M1[*]}" "${n2[*]}"
+ P12=$DP
+ DP3 "${M2[*]}" "${n0[*]}"
+ P20=$DP
+ DP3 "${M2[*]}" "${n1[*]}"
+ P21=$DP
+ DP3 "${M2[*]}" "${n2[*]}"
+ P22=$DP
+ P0=($P00 $P01 $P02)
+ P1=($P10 $P11 $P12)
+ P2=($P20 $P21 $P22)
+ }
+
+# function to project points from input to output domain
+function forwardProject
+ {
+ ii=$1
+ jj=$2
+ numu=`echo "scale=10; ($P00 * $ii) + ($P01 * $jj) + $P02" | bc`
+ numv=`echo "scale=10; ($P10 * $ii) + ($P11 * $jj) + $P12" | bc`
+ den=`echo "scale=10; ($P20 * $ii) + ($P21 * $jj) + $P22" | bc`
+ uu=`echo "scale=0; $numu / $den" | bc`
+ vv=`echo "scale=0; $numv / $den" | bc`
+ }
+
+# function to project points from input to output domain
+function inverseProject
+ {
+ uu=$1
+ vv=$2
+ numi=`echo "scale=10; ($Q00 * $uu) + ($Q01 * $vv) + $Q02" | bc`
+ numj=`echo "scale=10; ($Q10 * $uu) + ($Q11 * $vv) + $Q12" | bc`
+ den=`echo "scale=10; ($Q20 * $uu) + ($Q21 * $vv) + $Q22" | bc`
+ ii=`echo "scale=0; $numi / $den" | bc`
+ jj=`echo "scale=0; $numj / $den" | bc`
+ }
+
+# function to invert a 3 x 3 matrix using method of adjoint
+# inverse is the transpose of the matrix of cofactors divided by the determinant
+function M3inverse
+ {
+ m00=$1
+ m01=$2
+ m02=$3
+ m10=$4
+ m11=$5
+ m12=$6
+ m20=$7
+ m21=$8
+ m22=$9
+ c00=`echo "scale=10; ($m11 * $m22) - ($m21 * $m12)" | bc`
+ c01=`echo "scale=10; ($m20 * $m12) - ($m10 * $m22)" | bc`
+ c02=`echo "scale=10; ($m10 * $m21) - ($m20 * $m11)" | bc`
+ c10=`echo "scale=10; ($m21 * $m02) - ($m01 * $m22)" | bc`
+ c11=`echo "scale=10; ($m00 * $m22) - ($m20 * $m02)" | bc`
+ c12=`echo "scale=10; ($m20 * $m01) - ($m00 * $m21)" | bc`
+ c20=`echo "scale=10; ($m01 * $m12) - ($m11 * $m02)" | bc`
+ c21=`echo "scale=10; ($m10 * $m02) - ($m00 * $m12)" | bc`
+ c22=`echo "scale=10; ($m00 * $m11) - ($m10 * $m01)" | bc`
+ det=`echo "scale=10; ($m00 * $c00) + ($m01 * $c01) + ($m02 * $c02)" | bc`
+ idet=`echo "scale=10; 1 / $det" | bc`
+ Q00=`echo "scale=10; $c00 * $idet" | bc`
+ Q01=`echo "scale=10; $c10 * $idet" | bc`
+ Q02=`echo "scale=10; $c20 * $idet" | bc`
+ Q10=`echo "scale=10; $c01 * $idet" | bc`
+ Q11=`echo "scale=10; $c11 * $idet" | bc`
+ Q12=`echo "scale=10; $c21 * $idet" | bc`
+ Q20=`echo "scale=10; $c02 * $idet" | bc`
+ Q21=`echo "scale=10; $c12 * $idet" | bc`
+ Q22=`echo "scale=10; $c22 * $idet" | bc`
+ Q0=($Q00 $Q01 $Q02)
+ Q1=($Q10 $Q11 $Q12)
+ Q2=($Q20 $Q21 $Q22)
+ }
+
+# function to test if entry is floating point number
+function testFloat
+ {
+ test1=`expr "$1" : '^[0-9][0-9]*$'` # counts same as above but preceeded by plus or minus
+ test2=`expr "$1" : '^[+-][0-9][0-9]*$'` # counts one or more digits
+ test3=`expr "$1" : '^[0-9]*[\.][0-9]*$'` # counts 0 or more digits followed by period followed by 0 or more digits
+ test4=`expr "$1" : '^[+-][0-9]*[\.][0-9]*$'` # counts same as above but preceeded by plus or minus
+ floatresult=`expr $test1 + $test2 + $test3 + $test4`
+# [ $floatresult = 0 ] && errMsg "THE ENTRY $1 IS NOT A FLOATING POINT NUMBER"
+ }
+
+# get input image size
+function imagesize
+ {
+ width=`identify -format %w $tmpA`
+ height=`identify -format %h $tmpA`
+ }
+
+# test for correct number of arguments and get values
+if [ $# -eq 0 ]
+ then
+ # help information
+ echo ""
+ usage2
+ exit 0
+elif [ $# -gt 15 ]
+ then
+ errMsg "--- TOO MANY ARGUMENTS WERE PROVIDED ---"
+else
+ while [ $# -gt 0 ]
+ do
+ # get parameter values
+ case "$1" in
+ -h|-help) # help information
+ echo ""
+ usage2
+ exit 0
+ ;;
+ -) # STDIN and end of arguments
+ break
+ ;;
+ -*) # any other - argument
+ errMsg "--- UNKNOWN OPTION ---"
+ ;;
+ pan[=]*) # pan angle
+ arg="$1="
+ pan=`echo "$arg" | cut -d= -f2`
+ # function bc does not seem to like numbers starting with + sign, so strip off
+ pan=`echo "$pan" | sed 's/^[+]\(.*\)$/\1/'`
+ # pantest>0 if floating point number; otherwise pantest=0
+ testFloat "$pan"; pantest=$floatresult
+ pantestA=`echo "$pan < - 180" | bc`
+ pantestB=`echo "$pan > 180" | bc`
+ [ $pantest -eq 0 ] && errMsg "PAN=$pan IS NOT A NUMBER"
+ [ $pantestA -eq 1 -o $pantestB -eq 1 ] && errMsg "PAN=$pan MUST BE GREATER THAN -180 AND LESS THAN +180"
+ panang=`echo "scale=10; $pi * $pan / 180" | bc`
+ sinpan=`echo "scale=10; s($panang)" | bc -l`
+ sinpanm=`echo "scale=10; - $sinpan" | bc`
+ cospan=`echo "scale=10; c($panang)" | bc -l`
+ Rp0=($cospan 0 $sinpan)
+ Rp1=(0 1 0)
+ Rp2=($sinpanm 0 $cospan)
+ # do matrix multiply to get new rotation matrix
+ MM3 "${Rp0[*]}" "${Rp1[*]}" "${Rp2[*]}" "${R0[*]}" "${R1[*]}" "${R2[*]}"
+ R0=(${P0[*]})
+ R1=(${P1[*]})
+ R2=(${P2[*]})
+ ;;
+ tilt[=]*) # tilt angle
+ arg="$1="
+ tilt=`echo "$arg" | cut -d= -f2`
+ # function bc does not seem to like numbers starting with + sign, so strip off
+ tilt=`echo "$tilt" | sed 's/^[+]\(.*\)$/\1/'`
+ # tilttest>0 if floating point number; otherwise tilttest=0
+ testFloat "$tilt"; tilttest=$floatresult
+ tilttestA=`echo "$tilt < - 180" | bc`
+ tilttestB=`echo "$tilt > 180" | bc`
+ [ $tilttest -eq 0 ] && errMsg "tilt=$tilt IS NOT A NUMBER"
+ [ $tilttestA -eq 1 -o $tilttestB -eq 1 ] && errMsg "TILT=$tilt MUST BE GREATER THAN -180 AND LESS THAN +180"
+ tiltang=`echo "scale=10; $pi * $tilt / 180" | bc`
+ sintilt=`echo "scale=10; s($tiltang)" | bc -l`
+ sintiltm=`echo "scale=10; - $sintilt" | bc`
+ costilt=`echo "scale=10; c($tiltang)" | bc -l`
+ Rt0=(1 0 0)
+ Rt1=(0 $costilt $sintilt)
+ Rt2=(0 $sintiltm $costilt)
+ # do matrix multiply to get new rotation matrix
+ MM3 "${Rt0[*]}" "${Rt1[*]}" "${Rt2[*]}" "${R0[*]}" "${R1[*]}" "${R2[*]}"
+ R0=(${P0[*]})
+ R1=(${P1[*]})
+ R2=(${P2[*]})
+ ;;
+ roll[=]*) # roll angle
+ arg="$1="
+ roll=`echo "$arg" | cut -d= -f2`
+ # function bc does not seem to like numbers starting with + sign, so strip off
+ roll=`echo "$roll" | sed 's/^[+]\(.*\)$/\1/'`
+ # rolltest>0 if floating point number; otherwise rolltest=0
+ testFloat "$roll"; rolltest=$floatresult
+ rolltestA=`echo "$roll < - 180" | bc`
+ rolltestB=`echo "$roll > 180" | bc`
+ [ $rolltest -eq 0 ] && errMsg "roll=$roll IS NOT A NUMBER"
+ [ $rolltestA -eq 1 -o $rolltestB -eq 1 ] && errMsg "ROLL=$roll MUST BE GREATER THAN -180 AND LESS THAN +180"
+ rollang=`echo "scale=10; $pi * $roll / 180" | bc`
+ sinroll=`echo "scale=10; s($rollang)" | bc -l`
+ sinrollm=`echo "scale=10; - $sinroll" | bc`
+ cosroll=`echo "scale=10; c($rollang)" | bc -l`
+ Rr0=($cosroll $sinroll 0)
+ Rr1=($sinrollm $cosroll 0)
+ Rr2=(0 0 1)
+ # do matrix multiply to get new rotation matrix
+ MM3 "${Rr0[*]}" "${Rr1[*]}" "${Rr2[*]}" "${R0[*]}" "${R1[*]}" "${R2[*]}"
+ R0=(${P0[*]})
+ R1=(${P1[*]})
+ R2=(${P2[*]})
+ ;;
+ pef[=]*) # pef
+ arg="$1="
+ pef=`echo "$arg" | cut -d= -f2`
+ # function bc does not seem to like numbers starting with + sign, so strip off
+ pef=`echo "$pef" | sed 's/^[+]\(.*\)$/\1/'`
+ # peftest>0 if floating point number; otherwise peftest=0
+ testFloat "$pef"; peftest=$floatresult
+ peftestA=`echo "$pef < 0" | bc`
+ peftestB=`echo "$pef > 3.19" | bc`
+ [ $peftest -eq 0 ] && errMsg "PEF=$pef IS NOT A NUMBER"
+ ;;
+ idx[=]*) # input x shift
+ arg="$1="
+ di=`echo "$arg" | cut -d= -f2`
+ # function bc does not seem to like numbers starting with + sign, so strip off
+ di=`echo "$di" | sed 's/^[+]\(.*\)$/\1/'`
+ # ditest>0 if floating point number; otherwise ditest=0
+ testFloat "$di"; ditest=$floatresult
+ [ $ditest -eq 0 ] && errMsg "ISHIFTX=$di IS NOT A NUMBER"
+ ;;
+ idy[=]*) # input y shift
+ arg="$1="
+ dj=`echo "$arg" | cut -d= -f2`
+ # function bc does not seem to like numbers starting with + sign, so strip off
+ dj=`echo "$dj" | sed 's/^[+]\(.*\)$/\1/'`
+ # djtest>0 if floating point number; otherwise ditest=0
+ testFloat "$dj"; djtest=$floatresult
+ [ $djtest -eq 0 ] && errMsg "ISHIFTY=$dj IS NOT A NUMBER"
+ ;;
+ odx[=]*) # output x shift
+ arg="$1="
+ du=`echo "$arg" | cut -d= -f2`
+ # function bc does not seem to like numbers starting with + sign, so strip off
+ du=`echo "$du" | sed 's/^[+]\(.*\)$/\1/'`
+ # dutest>0 if floating point number; otherwise ditest=0
+ testFloat "$du"; dutest=$floatresult
+ [ $dutest -eq 0 ] && errMsg "OSHIFTX=$du IS NOT A NUMBER"
+ ;;
+ ody[=]*) # output y shift
+ arg="$1="
+ dv=`echo "$arg" | cut -d= -f2`
+ # function bc does not seem to like numbers starting with + sign, so strip off
+ dv=`echo "$dv" | sed 's/^[+]\(.*\)$/\1/'`
+ # dvtest>0 if floating point number; otherwise ditest=0
+ testFloat "$dv"; dvtest=$floatresult
+ [ $dvtest -eq 0 ] && errMsg "OSHIFTY=$dv IS NOT A NUMBER"
+ ;;
+ zoom[=]*) # output zoom
+ arg="$1="
+ zoom=`echo "$arg" | cut -d= -f2`
+ # function bc does not seem to like numbers starting with + sign, so strip off
+ zoom=`echo "$zoom" | sed 's/^[+]\(.*\)$/\1/'`
+ # zoomtest>0 if floating point number; otherwise peftest=0
+ testFloat "$zoom"; zoomtest=$floatresult
+ zoomtest=`echo "$zoom < 1 && $zoom > -1" | bc`
+ [ $zoomtest -eq 1 ] && errMsg "ZOOM=$zoom MUST BE GREATER THAN 1 OR LESS THAN -1"
+ ;;
+ bgcolor[=]*) # output background color
+ arg="$1="
+ bgcolor=`echo "$arg" | cut -d= -f2`
+ ;;
+ skycolor[=]*) # output sky color
+ arg="$1="
+ skycolor=`echo "$arg" | cut -d= -f2`
+ ;;
+ vp[=]*) # virtual pixel method
+ arg="$1="
+ vp=`echo "$arg" | cut -d= -f2`
+ [ "$vp" != "background" -a "$vp" != "dither" -a "$vp" != "edge" -a "$vp" != "mirror" -a "$vp" != "random" -a "$vp" != "tile" -a "$vp" != "transparent" ] && errMsg "VP=$vp IS NOT A VALID VALUE"
+ ;;
+ auto[=]*) # output background color
+ arg="$1="
+ auto=`echo "$arg" | cut -d= -f2`
+ [ "$auto" != "c" -a "$auto" != "zc" -a "$auto" != "out" ] && errMsg "AUTO=$auto IS NOT A VALID VALUE"
+ ;;
+ *[=]*) # not valid
+ errMsg "$1 IS NOT A VALID ARGUMENT"
+ ;;
+ *) # end of arguments
+ break
+ ;;
+ esac
+ shift # next option
+ done
+ #
+ # get infile and outfile
+ infile=$1
+ outfile=$2
+fi
+
+# setup temporary images and auto delete upon exit
+# use mpc/cache to hold input image temporarily in memory
+tmpA="$dir/3Drotate_$$.mpc"
+tmpB="$dir/3Drotate_$$.cache"
+trap "rm -f $tmpA $tmpB; exit 0" 0
+trap "rm -f $tmpA $tmpB; exit 1" 1 2 3 15
+
+# test that infile provided
+[ "$infile" = "" ] && errMsg "NO INPUT FILE SPECIFIED"
+# test that outfile provided
+[ "$outfile" = "" ] && errMsg "NO OUTPUT FILE SPECIFIED"
+
+if convert -quiet -regard-warnings "$infile" +repage "$tmpA"
+ then
+ [ "$pef" = "" ] && pef=1
+else
+ errMsg "--- FILE $infile DOES NOT EXIST OR IS NOT AN ORDINARY FILE, NOT READABLE OR HAS ZERO SIZE ---"
+fi
+
+# get input image width and height
+imagesize
+maxwidth=`expr $width - 1`
+maxheight=`expr $height - 1`
+
+# deal with auto adjustments to values
+if [ "$auto" = "zc" ]
+ then
+ du=0
+ dv=0
+ zoom=1
+elif [ "$auto" = "c" ]
+ then
+ du=0
+ dv=0
+fi
+
+# convert offsets of rotation point to relative to pixel 0,0
+di=`echo "scale=10; ($di + (($width - 1) / 2)) / 1" | bc`
+dj=`echo "scale=10; ($dj + (($height - 1) / 2)) / 1" | bc`
+du=`echo "scale=10; $du / 1" | bc`
+dv=`echo "scale=10; $dv / 1" | bc`
+
+# convert zoom to scale factors
+if [ `echo "$zoom >= 1" | bc` -eq 1 ]
+ then
+ sx=`echo "scale=10; 1 / $zoom" | bc`
+ sy=$sx
+elif [ `echo "$zoom <= -1" | bc` -eq 1 ]
+ then
+ sx=`echo "scale=10; - $zoom / 1" | bc`
+ sy=$sx
+fi
+
+# Consider the picture placed on the Z=0 plane and the camera a distance
+# Zc=f above the picture plane looking straight down at the image center.
+# Now the perspective equations (in 3-D) are defined as (x,y,f) = M (X',Y',Z'),
+# where the camera orientation matrix M is the identity matrix but with M22=-1
+# because the camera is looking straight down along -Z.
+# Thus a reflection transformation relative to the ground plane coordinates.
+# Let the camera position Zc=f=(sqrt(ins*ins + inl*inl)) / ( 2 tan(fov/2) )
+# Now we want to rotate the ground points corresponding to the picture corners.
+# The basic rotation is (X',Y',Z') = R (X,Y,0), where R is the rotation matrix
+# involving pan, tilt and roll.
+# But we need to convert (X,Y,0) to (X,Y,1) and also to offset for Zc=f
+# First we note that (X,Y,0) = (X,Y,1) - (0,0,1)
+# Thus the equation becomes (x,y,f) = M {R [(X,Y,1) - (0,0,1)] - (0,0,Zc)} = MT (X,Y,1)
+# But R [(X,Y,1) - (0,0,1)] = R [II (X,Y,1) - S (X,Y,1)] = R (II-S) (X,Y,1), where
+# II is the identity matrix and S is an all zero matrix except for S22=1.
+# Thus (II-S) is the identity matrix with I22=0 and
+# RR = R (II-S) is just R with the third column all zeros.
+# Thus we get (x,y,f) = M {RR (X,Y,1) - (0,0,Zc)}.
+# But M {RR (X,Y,1) - (0,0,Zc)} = M {RR(X,Y,1) - D (X,Y,1)}, where
+# D is an all zero matrix with D22 = Zc = f.
+# So that we get M (RR-D) (X,Y,1) = MT (X,Y,1), where
+# where T is just R with the third column (0,0,-f), i.e. T02=0, T12=0, T22=-f
+# But we need to allow for scaling and offset of the output coordinates and
+# conversion from (x,y,f) to (u,v,1)=O and conversion of input coordinates
+# from (X,Y,1) to (i,j,1)=I.
+# Thus the forward transformation becomes AO=MTBI or O=A'MTBI or O=PI,
+# where prime means inverse.
+# However, to do the scaling of the output correctly, need to offset by the input
+# plus output offsets, then scale, which is all put into A'.
+# Thus the forward transformation becomes AO=MTBI or O=A'MTBI where A'=Ai
+# but we will merge A'M into Aim
+# Thus the inverse transform becomes
+# I=QO where Q=P'
+# A=output scaling, offset and conversion matrix
+# B=input offset and conversion matrix (scaling only needs to be done in one place)
+# M=camera orientation matrix
+# R=image rotation matrix Rroll Rtilt Rpan
+# T=matrix that is R but R33 offset by f + 1
+# O=output coords vector (i,j,1)
+# I=input coords vector (u,v,1)=(is,il,1)
+# P=forward perspective transformation matrix
+# Q=inverse perspective transformation matrix
+#
+# For a 35 mm camera whose film format is 36mm wide and 24mm tall, when the focal length
+# is equal to the diagonal, the field of view is 53.13 degrees and this is
+# considered a normal view equivalent to the human eye.
+# See http://www.panoramafactory.com/equiv35/equiv35.html
+# Max limit on dfov is 180 degrees (pef=3.19) where get single line like looking at picture on edge.
+# Above this limit the picture becomes like the angles get reversed.
+# Min limit on dfov seems to be slightly greater than zero degrees.
+# Practical limits on dfov depend upon orientation angles.
+# For tilt=45, this is about 2.5 dfov (pef=2.5). Above this, some parts of the picture
+# that are cut off at the bottom, get wrapped and stretched in the 'sky'.
+
+dfov=`echo "scale=10; 180 * a(36/24) / $pi" | bc -l`
+if [ "$pef" = "" ]
+ then
+ pfact=1
+elif [ "$pef" = "0" ]
+ then
+ pfact=`echo "scale=10; 0.01 / $dfov" | bc`
+else
+ pfact=$pef
+fi
+#maxpef=`echo "scale=5; 180 / $dfov" | bc`
+#echo "maxpef=$maxpef"
+
+#compute new field of view based upon pef (pfact)
+dfov=`echo "scale=10; $pfact * $dfov" | bc`
+dfov2=`echo "scale=10; $dfov / 2" | bc`
+arg=`echo "scale=10; $pi * $dfov2 / 180" | bc`
+sfov=`echo "scale=10; s($arg)" | bc -l`
+cfov=`echo "scale=10; c($arg)" | bc -l`
+tfov=`echo "scale=10; $sfov / $cfov" | bc -l`
+#echo "tfov=$tfov"
+
+# calculate focal length in same units as wall (picture) using dfov
+diag=`echo "scale=10; sqrt(($width * $width) + ($height * $height))" | bc`
+focal=`echo "scale=10; ($diag / (2 * $tfov))" | bc -l`
+#echo "focal=$focal"
+
+# calculate forward transform matrix Q
+
+# define the input offset and conversion matrix
+dim=`echo "scale=10; - $di" | bc`
+B0=(1 0 $dim)
+B1=(0 -1 $dj)
+B2=(0 0 1)
+
+# define the output scaling, offset and conversion matrix inverse Ai and merge with M
+# to become Aim
+#A0=($sx 0 $sx*(-$du-$di))
+#A1=(0 -$sy $sy*($dv+$dj))
+#A2=(0 0 -$focal)
+#M0=(1 0 0)
+#M1=(0 1 0)
+#M2=(0 0 -1)
+aim00=`echo "scale=10; 1 / $sx" | bc`
+aim02=`echo "scale=10; -($sx * ($di + $du)) / ($sx * $focal)" | bc`
+aim11=`echo "scale=10; -1 / $sy" | bc`
+aim12=`echo "scale=10; -($sy * ($dj + $dv)) / ($sy * $focal)" | bc`
+aim22=`echo "scale=10; -1 / $focal" | bc`
+Aim0=($aim00 0 $aim02)
+Aim1=(0 $aim11 $aim12)
+Aim2=(0 0 $aim22)
+
+# now do successive matrix multiplies from right towards left of main equation P=A'RB
+
+# convert R to T by setting T02=T12=0 and T22=-f
+focalm=`echo "scale=10; - $focal" | bc`
+T0=(${R0[0]} ${R0[1]} 0)
+T1=(${R1[0]} ${R1[1]} 0)
+T2=(${R2[0]} ${R2[1]} $focalm)
+
+# multiply T x B = P
+MM3 "${T0[*]}" "${T1[*]}" "${T2[*]}" "${B0[*]}" "${B1[*]}" "${B2[*]}"
+
+# multiply Aim x P = P
+MM3 "${Aim0[*]}" "${Aim1[*]}" "${Aim2[*]}" "${P0[*]}" "${P1[*]}" "${P2[*]}"
+
+# the resulting P matrix is now the perspective coefficients for the inverse transformation
+P00=${P0[0]}
+P01=${P0[1]}
+P02=${P0[2]}
+P10=${P1[0]}
+P11=${P1[1]}
+P12=${P1[2]}
+P20=${P2[0]}
+P21=${P2[1]}
+P22=${P2[2]}
+
+# project input corners to output domain
+#echo "UL"
+i=0
+j=0
+#echo "i,j=$i,$j"
+forwardProject $i $j
+#echo "u,v=$uu,$vv"
+u1=$uu
+v1=$vv
+#echo "UR"
+i=$maxwidth
+j=0
+#echo "i,j=$i,$j"
+forwardProject $i $j
+#echo "u,v=$uu,$vv"
+u2=$uu
+v2=$vv
+#echo "BR"
+i=$maxwidth
+j=$maxheight
+#echo "i,j=$i,$j"
+forwardProject $i $j
+#echo "u,v=$uu,$vv"
+u3=$uu
+v3=$vv
+#echo "BL"
+i=0
+j=$maxheight
+#echo "i,j=$i,$j"
+forwardProject $i $j
+#echo "u,v=$uu,$vv"
+u4=$uu
+v4=$vv
+#echo "C"
+#i=`echo "scale=10; $maxwidth / 2" | bc`
+#j=`echo "scale=10; $maxheight / 2" | bc`
+#echo "i,j=$i,$j"
+#forwardProject $i $j
+#echo "u,v=$uu,$vv"
+#u5=$uu
+#v5=$vv
+
+# unused
+: '
+# Now invert P to get Q for the inverse perspective transformation
+# Use the Method of the Adjoint Matrix = transpose of matrix of cofactors divided by the determinant
+# M3inverse $P00 $P01 $P02 $P10 $P11 $P12 $P20 $P21 $P22
+#
+# project output corners to input domain
+# UL
+#echo "UL 0,0"
+#u=$u1
+#v=$v1
+#echo "u,v=$u,$v"
+#inverseProject $u $v
+#echo "i,j=$ii,$jj"
+#echo "UR 255,0"
+#u=$u2
+#v=$v2
+#echo "u,v=$u,$v"
+#inverseProject $u $v
+#echo "i,j=$ii,$jj"
+#echo "BR 255,255"
+#u=$u3
+#v=$v3
+#echo "u,v=$u,$v"
+#inverseProject $u $v
+#echo "i,j=$ii,$jj"
+#echo "BL 0,255"
+#u=$u4
+#v=$v4
+#echo "u,v=$u,$v"
+#inverseProject $u $v
+#echo "i,j=$ii,$jj"
+#echo "C 127.5,127.5"
+#u=$u5
+#v=$v5
+#echo "u,v=$u,$v"
+#inverseProject $u $v
+#echo "i,j=$ii,$jj"
+'
+
+# deal with adjustments for auto settings
+# first get the bounding box dimensions
+uArr=($u1 $u2 $u3 $u4)
+vArr=($v1 $v2 $v3 $v4)
+index=0
+umin=1000000
+umax=-1000000
+vmin=1000000
+vmax=-1000000
+while [ $index -lt 4 ]
+ do
+ [ `echo "${uArr[$index]} < $umin" | bc` -eq 1 ] && umin=${uArr[$index]}
+ [ `echo "${uArr[$index]} > $umax" | bc` -eq 1 ] && umax=${uArr[$index]}
+ [ `echo "${vArr[$index]} < $vmin" | bc` -eq 1 ] && vmin=${vArr[$index]}
+ [ `echo "${vArr[$index]} > $vmax" | bc` -eq 1 ] && vmax=${vArr[$index]}
+ index=`expr $index + 1`
+done
+delu=`echo "scale=10; $umax - $umin + 1" | bc`
+delv=`echo "scale=10; $vmax - $vmin + 1" | bc`
+if [ "$auto" = "c" ]
+ then
+ offsetu=`echo "scale=10; ($width - $delu) / 2" | bc`
+ offsetv=`echo "scale=10; ($height - $delv) / 2" | bc`
+ u1=`echo "scale=0; $offsetu + ($u1 - $umin)" | bc`
+ v1=`echo "scale=0; $offsetv + ($v1 - $vmin)" | bc`
+ u2=`echo "scale=0; $offsetu + ($u2 - $umin)" | bc`
+ v2=`echo "scale=0; $offsetv + ($v2 - $vmin)" | bc`
+ u3=`echo "scale=0; $offsetu + ($u3 - $umin)" | bc`
+ v3=`echo "scale=0; $offsetv + ($v3 - $vmin)" | bc`
+ u4=`echo "scale=0; $offsetu + ($u4 - $umin)" | bc`
+ v4=`echo "scale=0; $offsetv + ($v4 - $vmin)" | bc`
+elif [ "$auto" = "zc" ]
+ then
+ if [ `echo "$delu > $delv" | bc` -eq 1 ]
+ then
+ del=$delu
+ offsetu=0
+ offsetv=`echo "scale=10; ($height - ($delv * $width / $delu)) / 2" | bc`
+ else
+ del=$delv
+ offsetu=`echo "scale=10; ($width - ($delu * $height / $delv)) / 2" | bc`
+ offsetv=0
+ fi
+ u1=`echo "scale=0; $offsetu + (($u1 - $umin) * $width / $del)" | bc`
+ v1=`echo "scale=0; $offsetv + (($v1 - $vmin) * $height / $del)" | bc`
+ u2=`echo "scale=0; $offsetu + (($u2 - $umin) * $width / $del)" | bc`
+ v2=`echo "scale=0; $offsetv + (($v2 - $vmin) * $height / $del)" | bc`
+ u3=`echo "scale=0; $offsetu + (($u3 - $umin) * $width / $del)" | bc`
+ v3=`echo "scale=0; $offsetv + (($v3 - $vmin) * $height / $del)" | bc`
+ u4=`echo "scale=0; $offsetu + (($u4 - $umin) * $width / $del)" | bc`
+ v4=`echo "scale=0; $offsetv + (($v4 - $vmin) * $height / $del)" | bc`
+fi
+#
+# now do the perspective distort
+if [ "$auto" = "out" ]
+ then
+ distort="+distort"
+else
+ distort="-distort"
+fi
+
+im_version=`convert -list configure | \
+ sed '/^LIB_VERSION_NUMBER /!d; s//,/; s/,/,0/g; s/,0*\([0-9][0-9]\)/\1/g' | head -n 1`
+if [ "$im_version" -lt "06030600" ]
+ then
+ convert $tmpA -virtual-pixel $vp -background $bgcolor \
+ -mattecolor $skycolor $distort Perspective \
+ "0,0 $maxwidth,0 $maxwidth,$maxheight 0,$maxheight $u1,$v1 $u2,$v2 $u3,$v3 $u4,$v4" $outfile
+else
+ convert $tmpA -virtual-pixel $vp -background $bgcolor \
+ -mattecolor $skycolor $distort Perspective \
+ "0,0 $u1,$v1 $maxwidth,0 $u2,$v2 $maxwidth,$maxheight $u3,$v3 0,$maxheight $u4,$v4" $outfile
+fi
+exit 0