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var scene, cam, controls
var environment = (function(){
var environment = {}
var grids
environment.init = function(){
environment.ready()
}
environment.ready = function(){
scene = new MX.Scene().addTo('#scene')
cam = scene.camera
controls = new MX.FollowingOrbitCamera({
center: { x: -100, y: 0, z: 0 },
radius: 700,
radiusRange: [ 10, 2000 ],
rotationXRange: [ 0.428 * Math.PI, 0.455 * Math.PI ],
rotationYRange: [ 0.083 * Math.PI, 0.100 * Math.PI ],
rotationX: Math.PI * 0.45,
rotationY: Math.PI * 0.125,
wheelEase: 20,
ease: 10
})
controls.init()
controls.wheel.lock()
var grid_opts = {
width: 500,
height: 500,
side: 23,
strokeWidth: 2,
bg: "#000000",
stroke: "#0088ff",
duration: 10,
delay: [ 0, 500 ],
}
grids = [
new Grid ( defaults({ halign: "right", valign: "bottom" }, grid_opts) ),
new Grid ( defaults({ halign: "right", valign: "bottom" }, grid_opts) ),
new Grid ( defaults({ halign: "right", valign: "top" }, grid_opts) ),
]
var m = new MX.Object3D( grids[0].snap.node )
m.z = 250
m.y = 250
m.width = m.height = 500
m.rotationY = -Math.PI/2
scene.add(m)
var m = new MX.Object3D( grids[1].snap.node )
m.x = 250
m.y = 250
m.width = m.height = 500
m.rotationY = Math.PI
scene.add(m)
var m = new MX.Object3D( grids[2].snap.node )
m.x = 250
m.z = 250
m.width = m.height = 500
m.rotationX = Math.PI/2
scene.add(m)
// var dog = new Image ()
// dog.classList.add("dog")
// dog.src = "img/lab_sitting.png"
// var m = new MX.Object3D( dog )
// m.x = 250
// m.y = 39
// m.z = 250
// m.rotationY = Math.PI/2
// m.scale = 0.2
// scene.add(m)
var logo = Snap(480 * 2, 74 * 2)
logo.attr({ 'viewBox': '0 0 480 74.1' })
logo.node.classList.add("logo")
var m = new MX.Object3D( logo.node )
m.x = 220
m.y = 148
m.z = 5
m.scale = 0.6 / 2
m.rotationY = Math.PI
scene.add(m)
var tagline = new MX.Object3D ()
tagline.el.innerHTML = document.querySelector("#body").innerHTML
tagline.el.classList.add("text")
tagline.width = 730
// tagline.height = 50
tagline.x = 5
tagline.y = 80
tagline.z = 180
tagline.scale = 0.4
tagline.rotationY = Math.PI/2
scene.add(tagline)
var logos = new MX.Object3D ()
logos.el.innerHTML = document.querySelector("#logos").innerHTML
logos.el.classList.add("text")
logos.width = 530
// tagline.height = 50
logos.x = 120
logos.y = 80
logos.z = 5
logos.scale = 0.4
logos.rotationY = Math.PI
scene.add(logos)
grids[0].animate({ h: "right", v: "down" })
grids[1].animate({ h: "right", v: "down" })
grids[2].animate({ h: "left", v: "down" })
// dog.addEventListener("click", environment.space)
m.el.addEventListener("click", environment.space)
}
environment.space = function(){
document.body.classList.toggle('space')
if (document.body.classList.contains("space")) {
grids.forEach(function(g){
g.bg.animate({ opacity: 0 }, 200)
g.vertical.forEach(function(p){ p.attr({ strokeWidth: 2/devicePixelRatio }) })
g.horizontal.forEach(function(p){ p.attr({ strokeWidth: 2/devicePixelRatio }) })
})
}
else {
grids.forEach(function(g){
g.bg.animate({ opacity: 1 }, 200)
g.vertical.forEach(function(p){ p.attr({ strokeWidth: 2 }) })
g.horizontal.forEach(function(p){ p.attr({ strokeWidth: 2 }) })
})
}
}
environment.resize = function(){
scene.width = window.innerWidth
scene.height = window.innerHeight
scene.perspective = Math.min(window.innerWidth, scene.height)
scene.update()
}
environment.update = function(t){
scene.update()
controls.update()
}
return environment
})()
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