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|
//-----------------------------------------------------------------------------
// VST Plug-Ins SDK
// VSTGUI: Graphical User Interface Framework for VST plugins :
//
// Version 3.0 $Date: 2005/11/15 14:56:42 $
//
//-----------------------------------------------------------------------------
// VSTGUI LICENSE
// � 2004, Steinberg Media Technologies, All Rights Reserved
//-----------------------------------------------------------------------------
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Steinberg Media Technologies nor the names of its
// contributors may be used to endorse or promote products derived from this
// software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
//-----------------------------------------------------------------------------
#ifndef __vstgui__
#define __vstgui__
// define global defines
#if WIN32
#define WINDOWS 1
#elif SGI | SUN
#define MOTIF 1
#elif __MWERKS__ || __APPLE_CC__
#define MAC 1
#if __MACH__
#define MACX 1
#define QUARTZ 1
#ifndef TARGET_API_MAC_CARBON
#define TARGET_API_MAC_CARBON 1
#endif
#ifndef __CF_USE_FRAMEWORK_INCLUDES__
#define __CF_USE_FRAMEWORK_INCLUDES__ 1
#endif
#endif
#elif __BEOS__
#define BEOS 1
#endif
#if WINDOWS
#define USE_NAMESPACE 1
#endif
#if USE_NAMESPACE
#define BEGIN_NAMESPACE_VSTGUI namespace VSTGUI {
#define END_NAMESPACE_VSTGUI }
#define USING_NAMESPACE_VSTGUI using namespace VSTGUI;
#else
#define BEGIN_NAMESPACE_VSTGUI
#define END_NAMESPACE_VSTGUI
#define USING_NAMESPACE_VSTGUI
#endif
// VSTGUI Version
#define VSTGUI_VERSION_MAJOR 3
#define VSTGUI_VERSION_MINOR 0
//----------------------------------------------------
//----------------------------------------------------
BEGIN_NAMESPACE_VSTGUI
class CFrame;
class CDrawContext;
class COffscreenContext;
class CControl;
class CBitmap;
END_NAMESPACE_VSTGUI
#if PLUGGUI
#ifndef __plugguieditor__
#include "plugguieditor.h"
#endif
#else
#ifndef __aeffguieditor__
#include "aeffguieditor.h"
#endif
#endif
//----------------------------------------------------
#if WINDOWS
#include <windows.h>
//----------------------------------------------------
#elif MOTIF
#include <X11/Xlib.h>
#include <X11/Intrinsic.h>
#ifdef NOBOOL
#ifndef bool
typedef short bool;
#endif
#ifndef false
static const bool false = 0;
#endif
#ifndef true
static const bool true = 1;
#endif
#endif
// definition of struct for XPixmap resources
struct CResTableEntry {
int id;
char **xpm;
};
typedef CResTableEntry CResTable[];
extern CResTable xpmResources;
//----------------------------------------------------
#elif MAC
#if MACX
#include <Carbon/Carbon.h>
//macho VST's set gBundleRef which is a CFBundleRef
BEGIN_NAMESPACE_VSTGUI
extern void* gBundleRef;
END_NAMESPACE_VSTGUI
#else
#include <Quickdraw.h>
#include <Menus.h>
#include <Windows.h>
#include <TextUtils.h>
#include <TextEdit.h>
#include <ToolUtils.h>
#include <Resources.h>
#include <Dialogs.h>
#endif
//----------------------------------------------------
#elif BEOS
#include <Font.h>
class BView;
class PlugView;
class BBitmap;
class BResources;
#endif
struct VstKeyCode;
BEGIN_NAMESPACE_VSTGUI
struct CPoint;
#define CLASS_METHODS(name, parent) \
virtual bool isTypeOf (const char* s) const \
{ return (!strcmp (s, (#name))) ? true : parent::isTypeOf (s); }\
#ifdef VSTGUI_FLOAT_COORDINATES
typedef float CCoord;
#else
typedef long CCoord;
#endif
//-----------------------------------------------------------------------------
// Structure CRect
//-----------------------------------------------------------------------------
struct CRect
{
CRect (CCoord left = 0, CCoord top = 0, CCoord right = 0, CCoord bottom = 0)
: left (left), top (top), right (right), bottom (bottom) {}
CRect (const CRect& r)
: left (r.left), top (r.top), right (r.right), bottom (r.bottom) {}
CRect& operator () (CCoord left, CCoord top, CCoord right, CCoord bottom)
{
if (left < right)
this->left = left, this->right = right;
else
this->left = right, this->right = left;
if (top < bottom)
this->top = top, this->bottom = bottom;
else
this->top = bottom, this->bottom = top;
return *this;
}
bool operator != (const CRect& other) const
{ return (left != other.left || right != other.right ||
top != other.top || bottom != other.bottom); }
bool operator == (const CRect& other) const
{ return (left == other.left && right == other.right &&
top == other.top && bottom == other.bottom); }
inline CCoord width () const { return right - left; }
inline CCoord height () const { return bottom - top; }
inline CCoord getWidth () const { return right - left; }
inline CCoord getHeight () const { return bottom - top; }
inline void setWidth (CCoord width) { right = left + width; }
inline void setHeight (CCoord height) { bottom = top + height; }
CRect &offset (CCoord x, CCoord y)
{ left += x; right += x; top += y; bottom += y; return *this; }
CRect &inset (CCoord deltaX, CCoord deltaY)
{ left += deltaX; right -= deltaX; top += deltaY; bottom -= deltaY;
return *this; }
CRect &moveTo (CCoord x, CCoord y)
{ CCoord vDiff = y - top; CCoord hDiff = x - left;
top += vDiff; bottom += vDiff; left += hDiff; right += hDiff;
return *this; }
bool pointInside (const CPoint& where) const; // Checks if point is inside this rect
bool isEmpty () const;
bool rectOverlap (const CRect& rect) const
{
if (right < rect.left) return false;
if (left > rect.right) return false;
if (bottom < rect.top) return false;
if (top > rect.bottom) return false;
return true;
}
void bound (const CRect& rect);
union
{ CCoord left; CCoord x;};
union
{ CCoord top; CCoord y;};
union
{ CCoord right; CCoord x2;};
union
{ CCoord bottom; CCoord y2;};
};
//-----------------------------------------------------------------------------
// Structure CPoint
//-----------------------------------------------------------------------------
struct CPoint
{
CPoint (CCoord h = 0, CCoord v = 0) : h (h), v (v) {}
CPoint& operator () (CCoord h, CCoord v)
{ this->h = h; this->v = v; return *this; }
bool isInside (CRect& r) const
{ return h >= r.left && h <= r.right && v >= r.top && v <= r.bottom; }
bool operator != (const CPoint &other) const
{ return (h != other.h || v != other.v); }
bool operator == (const CPoint &other) const
{ return (h == other.h && v == other.v); }
CPoint &offset (CCoord h, CCoord v)
{ this->h += h; this->v += v; return *this; }
union
{ CCoord h; CCoord x;};
union
{ CCoord v; CCoord y;};
};
//-----------------------------------------------------------------------------
// Structure CColor
//-----------------------------------------------------------------------------
struct CColor
{
CColor& operator () (unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char alpha)
{
this->red = red;
this->green = green;
this->blue = blue;
this->alpha = alpha;
return *this;
}
CColor& operator = (const CColor& newColor)
{
red = newColor.red;
green = newColor.green;
blue = newColor.blue;
alpha = newColor.alpha;
return *this;
}
CColor operator ~ ()
{
CColor c;
c.red = ~red;
c.green = ~green;
c.blue = ~blue;
c.alpha = ~alpha;
return c;
}
bool operator != (const CColor &other) const
{ return (red != other.red || green != other.green || blue != other.blue || alpha != other.alpha); }
bool operator == (const CColor &other) const
{ return (red == other.red && green == other.green && blue == other.blue && alpha == other.alpha); }
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char alpha;
};
// define some basic colors
extern CColor kTransparentCColor;
extern CColor kBlackCColor;
extern CColor kWhiteCColor;
extern CColor kGreyCColor;
extern CColor kRedCColor;
extern CColor kGreenCColor;
extern CColor kBlueCColor;
extern CColor kYellowCColor;
extern CColor kCyanCColor;
extern CColor kMagentaCColor;
//-----------------------------------------------------------------------------
// Definitions of special characters in a platform independent way
#if WINDOWS || MOTIF
#define kDegreeSymbol "\xB0"
#define kInfiniteSymbol "oo"
#define kCopyrightSymbol "\xA9"
#define kTrademarkSymbol "\x99"
#define kRegisteredSymbol "\xAE"
#define kMicroSymbol "\x85"
#define kPerthousandSymbol "\x89"
#elif BEOS
#define kDegreeSymbol "\xC2\xB0"
#define kInfiniteSymbol "\xE2\x88\x9E"
#define kCopyrightSymbol "\xC2\xA9"
#define kTrademarkSymbol "\xE2\x84\xA2"
#define kRegisteredSymbol "\xC2\xAE"
#define kMicroSymbol "\xC2\xB5"
#define kPerthousandSymbol "\xE2\x80\xB0"
#elif MAC
#define kDegreeSymbol "\xA1"
#define kInfiniteSymbol "oo"
#define kCopyrightSymbol "\xA9"
#define kTrademarkSymbol "\xAA"
#define kRegisteredSymbol "\xA8"
#define kMicroSymbol "\xB5"
#define kPerthousandSymbol "\xE4"
#endif
class CDragContainer;
class CCView;
class CAttributeListEntry;
//-----------------------------------------------------------------------------
typedef unsigned long CViewAttributeID;
//-----------------------------------------------------------------------------
// Attributes
// all attributes where the first letter is lowercase are reserved for the vstgui lib
extern const CViewAttributeID kCViewAttributeReferencePointer; // 'cvrp'
//-----------------------------------------------------------------------------
//-----------
// Font Type
//-----------
enum CFont
{
kSystemFont = 0,
kNormalFontVeryBig,
kNormalFontBig,
kNormalFont,
kNormalFontSmall,
kNormalFontSmaller,
kNormalFontVerySmall,
kSymbolFont,
kNumStandardFonts
};
//-----------
// Text Face
//-----------
enum CTxtFace
{
kNormalFace = 0,
kBoldFace = 1,
kItalicFace = 2,
kUnderlineFace = 4
};
//-----------
// Line Style
//-----------
enum CLineStyle
{
kLineSolid = 0,
kLineOnOffDash
};
//-----------
// Draw Mode
//-----------
enum CDrawMode
{
kCopyMode = 0,
kOrMode,
kXorMode,
kAntialias
};
//----------------------------
// Text Alignment (Horizontal)
//----------------------------
enum CHoriTxtAlign
{
kLeftText = 0,
kCenterText,
kRightText
};
//----------------------------
// Buttons Type (+modifiers)
//----------------------------
enum CButton
{
kLButton = 1,
kMButton = 2,
kRButton = 4,
kShift = 8,
kControl = 16,
kAlt = 32,
kApple = 64
};
//----------------------------
// Cursor Type
//----------------------------
enum CCursorType
{
kCursorDefault = 0,
kCursorWait,
kCursorHSize,
kCursorVSize,
kCursorSizeAll,
kCursorNESWSize,
kCursorNWSESize,
kCursorCopy,
kCursorNotAllowed,
kCursorHand
};
//----------------------------
// Knob Mode
//----------------------------
enum CKnobMode
{
kCircularMode = 0,
kRelativCircularMode,
kLinearMode
};
//----------------------------
// Draw Style
//----------------------------
enum CDrawStyle
{
kDrawStroked = 0,
kDrawFilled,
kDrawFilledAndStroked
};
enum CMouseWheelAxis
{
kMouseWheelAxisX = 0,
kMouseWheelAxisY
};
//-----------------------------------------------------------------------------
// CReferenceCounter Declaration (Reference Counting)
//-----------------------------------------------------------------------------
class CReferenceCounter
{
public:
CReferenceCounter () : nbReference (1) {}
virtual ~CReferenceCounter () {}
virtual void forget () { nbReference--; if (nbReference == 0) delete this; }
virtual void remember () { nbReference++; }
long getNbReference () const { return nbReference; }
private:
long nbReference;
};
//-----------------------------------------------------------------------------
// CDrawContext Declaration
//! A drawing context encapsulates the drawing context of the underlying OS. It implements the drawing functions.
//-----------------------------------------------------------------------------
class CDrawContext : public CReferenceCounter
{
public:
CDrawContext (CFrame *pFrame, void *pSystemContext, void *pWindow = 0);
virtual ~CDrawContext ();
void moveTo (const CPoint &point); ///< move line position to point
void lineTo (const CPoint &point); ///< draw a line from current position to point
void drawLines (const CPoint* points, const long& numberOfLines); ///< draw multiple lines at once
void drawPolygon (const CPoint *pPoints, long numberOfPoints, const CDrawStyle drawStyle = kDrawStroked); ///< draw a polygon
void polyLine (const CPoint *pPoint, long numberOfPoints); ///< draw a stroked polygon
void fillPolygon (const CPoint *pPoint, long numberOfPoints); ///< draw a filled polygon
void drawRect (const CRect &rect, const CDrawStyle drawStyle = kDrawStroked); ///< draw a stroked rect
void fillRect (const CRect &rect); ///< draw a filled rect
void drawArc (const CRect &rect, const float startAngle1, const float endAngle2, const CDrawStyle drawStyle = kDrawStroked); ///< draw a stroked arc, where the angles are in degree
void drawArc (const CRect &rect, const CPoint &point1, const CPoint &point2); ///< draw a stroked arc between point1 and point2
void fillArc (const CRect &rect, const CPoint &point1, const CPoint &point2); ///< draw a filled arc between point1 and point2
void drawEllipse (const CRect &rect, const CDrawStyle drawStyle = kDrawStroked); ///< draw an ellipse
void fillEllipse (const CRect &rect); ///< draw a filled ellipse
void drawPoint (const CPoint &point, CColor color); ///< draw a point
CColor getPoint (const CPoint& point); ///< \deprecated
void floodFill (const CPoint& start); ///< \deprecated
void setLineStyle (CLineStyle style); ///< set the current line style
CLineStyle getLineStyle () const { return lineStyle; } ///< get the current line style
void setLineWidth (CCoord width); ///< set the current line width
CCoord getLineWidth () const { return frameWidth; } ///< get the current line width
void setDrawMode (CDrawMode mode); ///< set the current draw mode, see CDrawMode
CDrawMode getDrawMode () const { return drawMode; } ///< get the current draw mode, see CDrawMode
void setClipRect (const CRect &clip); ///< set the current clip
CRect &getClipRect (CRect &clip) const { clip = clipRect; clip.offset (-offset.h, -offset.v); return clip; } ///< get the current clip
void resetClipRect (); ///< reset the clip to the default state
void setFillColor (const CColor color); ///< set current fill color
CColor getFillColor () const { return fillColor; } ///< get current fill color
void setFrameColor (const CColor color); ///< set current stroke color
CColor getFrameColor () const { return frameColor; } ///< get current stroke color
void setFontColor (const CColor color); ///< set current font color
CColor getFontColor () const { return fontColor; } ///< get current font color
void setFont (CFont fontID, const long size = 0, long style = 0); ///< set current font
CFont getFont () const { return fontId; } ///< get current font
long getFontSize () const { return fontSize; } ///< get current font size
CCoord getStringWidth (const char* pStr); ///< get the width of a string
void drawString (const char *pString, const CRect &rect, const short opaque = false,
const CHoriTxtAlign hAlign = kCenterText); ///< draw a string
long getMouseButtons (); ///< get current mouse buttons
void getMouseLocation (CPoint &point); ///< get current mouse location. should not be used, see CView::getMouseLocation
bool waitDoubleClick (); ///< check if another mouse click occurs in the near future
bool waitDrag (); ///< check if the mouse will be dragged
#if MOTIF
long getIndexColor (CColor color);
Colormap getColormap ();
Visual *getVisual ();
unsigned int getDepth ();
static long nbNewColor;
#endif
void *getWindow () { return pWindow; }
void setWindow (void *ptr) { pWindow = ptr; }
void getLoc (CPoint &where) const { where = penLoc; }
CFrame* getFrame () const { return pFrame; }
CPoint offsetScreen;
CPoint offset;
void *getSystemContext () const { return pSystemContext; }
virtual void forget ();
//-------------------------------------------
protected:
friend class CBitmap;
friend class COffscreenContext;
void *pSystemContext;
void *pWindow;
CFrame *pFrame;
long fontSize;
long fontStyle;
CFont fontId;
CColor fontColor;
CPoint penLoc;
CCoord frameWidth;
CColor frameColor;
CColor fillColor;
CLineStyle lineStyle;
CDrawMode drawMode;
CRect clipRect;
#if WINDOWS
void *pBrush;
void *pPen;
void *pFont;
void *pOldBrush;
void *pOldPen;
void *pOldFont;
long iPenStyle;
HDC pHDC;
#elif MAC
#if QUARTZ
CGContextRef gCGContext;
bool needToSynchronizeCGContext;
public:
CGContextRef getCGContext () const { return gCGContext; }
CGContextRef beginCGContext (bool swapYAxis = false);
void releaseCGContext (CGContextRef context);
void synchronizeCGContext ();
virtual CGImageRef getCGImage () const;
protected:
#else
FontInfo fontInfoStruct;
Pattern fillPattern;
bool bInitialized;
#endif
virtual BitMapPtr getBitmap ();
virtual void releaseBitmap ();
virtual CGrafPtr getPort ();
#elif MOTIF
Display *pDisplay;
XFontStruct *pFontInfoStruct;
#elif BEOS
BView* pView;
BFont font;
void lineFromTo (CPoint& cstart, CPoint& cend);
#endif
};
//-----------------------------------------------------------------------------
// COffscreenContext Declaration
//! A drawing device which uses a pixmap as its drawing surface.
//-----------------------------------------------------------------------------
class COffscreenContext : public CDrawContext
{
public:
COffscreenContext (CDrawContext *pContext, CBitmap *pBitmap, bool drawInBitmap = false);
COffscreenContext (CFrame *pFrame, long width, long height, const CColor backgroundColor = kBlackCColor);
virtual ~COffscreenContext ();
void copyFrom (CDrawContext *pContext, CRect destRect, CPoint srcOffset = CPoint (0, 0)); ///< copy from offscreen to pContext
void copyTo (CDrawContext* pContext, CRect& srcRect, CPoint destOffset = CPoint (0, 0)); ///< copy to offscreen from pContext
inline CCoord getWidth () const { return width; }
inline CCoord getHeight () const { return height; }
//-------------------------------------------
protected:
CBitmap *pBitmap;
CBitmap *pBitmapBg;
CCoord height;
CCoord width;
bool bDestroyPixmap;
CColor backgroundColor;
#if WINDOWS
void* oldBitmap;
#elif MOTIF
Display *pXdisplay;
#elif BEOS
BBitmap *offscreenBitmap;
#elif MAC
#if QUARTZ
void* offscreenBitmap;
virtual CGImageRef getCGImage () const;
#else
CGrafPtr getPort ();
#endif
BitMapPtr getBitmap ();
void releaseBitmap ();
#endif
};
//-----------------------------------------------------------------------------
// CBitmap Declaration
//! Encapsulates various platform depended kinds of bitmaps.
//-----------------------------------------------------------------------------
class CBitmap : public CReferenceCounter
{
public:
CBitmap (long resourceID); ///< Create a pixmap from a resource identifier
CBitmap (CFrame &frame, CCoord width, CCoord height); ///< Create a pixmap with a given size.
virtual ~CBitmap ();
virtual void draw (CDrawContext *pContext, CRect &rect, const CPoint &offset = CPoint (0, 0)); ///< Draw the pixmap using a given rect as output position and a given offset of its source pixmap.
virtual void drawTransparent (CDrawContext *pContext, CRect &rect, const CPoint &offset = CPoint (0, 0));
virtual void drawAlphaBlend (CDrawContext *pContext, CRect &rect, const CPoint &offset = CPoint (0, 0), unsigned char alpha = 128); ///< Same as CBitmap::draw except that it uses the alpha value to draw the bitmap alpha blended.
inline CCoord getWidth () const { return width; }
inline CCoord getHeight () const { return height; }
bool isLoaded () const;
void *getHandle () const;
void setTransparentColor (const CColor color);
CColor getTransparentColor () const { return transparentCColor; }
void setTransparencyMask (CDrawContext* pContext, const CPoint& offset = CPoint (0, 0));
void setNoAlpha (bool state) { noAlpha = state; }
bool getNoAlpha () const { return noAlpha; }
#if BEOS
static void closeResource ();
#endif
#if MACX
#if QUARTZ
virtual CGImageRef createCGImage (bool transparent = false);
#endif
#endif
//-------------------------------------------
protected:
CBitmap ();
virtual void dispose ();
virtual bool loadFromResource (long resourceID);
virtual bool loadFromPath (const void* platformPath); // load from a platform path. On Windows it's a C string and on Mac OS X its a CFURLRef.
long resourceID;
CCoord width;
CCoord height;
CColor transparentCColor;
bool noAlpha;
#if WINDOWS
void *pHandle;
void *pMask;
#elif MOTIF
void *createPixmapFromXpm (CDrawContext *pContext);
char **ppDataXpm;
Display *pXdisplay;
void *pHandle;
void *pMask;
#elif MAC
void* pHandle;
void* pMask;
#if QUARTZ
void* cgImage;
#endif
#elif BEOS
static BResources *resourceFile;
BBitmap *bbitmap;
bool transparencySet;
#endif
};
enum {
kMessageUnknown = 0,
kMessageNotified = 1
};
//-----------------------------------------------------------------------------
// CView Declaration
//-----------------------------------------------------------------------------
class CView : public CReferenceCounter
{
public:
CView (const CRect &size);
virtual ~CView ();
virtual void draw (CDrawContext *pContext); ///< called if the view should draw itself
virtual void drawRect (CDrawContext *pContext, const CRect& updateRect) { draw (pContext); } ///< called if the view should draw itself
virtual bool checkUpdate (CRect& updateRect) const { return updateRect.rectOverlap (size); }
virtual void mouse (CDrawContext *pContext, CPoint &where, long buttons = -1); ///< called if a mouse click event occurs
virtual void setBackground (CBitmap *background); ///< set the background image of this view
virtual CBitmap *getBackground () const { return pBackground; } ///< get the background image of this view
virtual long onKeyDown (VstKeyCode& keyCode); ///< called if a key down event occurs and this view has focus
virtual long onKeyUp (VstKeyCode& keyCode); ///< called if a key up event occurs and this view has focus
virtual bool onWheel (CDrawContext *pContext, const CPoint &where, float distance); ///< called if a mouse wheel event is happening over this view
virtual bool onWheel (CDrawContext *pContext, const CPoint &where, const CMouseWheelAxis axis, float distance); ///< called if a mouse wheel event is happening over this view
virtual bool onDrop (CDrawContext* context, CDragContainer* drag, const CPoint& where) { return false; } ///< called if a drag is dropped onto this view
virtual void onDragEnter (CDrawContext* context, CDragContainer* drag, const CPoint& where) {} ///< called if a drag is entering this view
virtual void onDragLeave (CDrawContext* context, CDragContainer* drag, const CPoint& where) {} ///< called if a drag is leaving this view
virtual void onDragMove (CDrawContext* context, CDragContainer* drag, const CPoint& where) {} ///< called if a drag is current moved over this view
virtual void looseFocus (CDrawContext *pContext = 0); ///< called if view should loose focus
virtual void takeFocus (CDrawContext *pContext = 0); ///< called if view should take focus
virtual bool isDirty () const { return bDirty; } ///< check if view is dirty
virtual void setDirty (const bool val = true) { bDirty = val; } ///< set the view to dirty so that it is redrawn in the next idle. Thread Safe !
virtual void setMouseEnabled (const bool bEnable = true) { bMouseEnabled = bEnable; } ///< turn on/off mouse usage for this view
virtual bool getMouseEnabled () const { return bMouseEnabled; } ///< get the state of wheather this view uses the mouse or not
virtual void setMouseableArea (const CRect &rect) { mouseableArea = rect; } ///< set the area in which the view reacts to the mouse
virtual CRect &getMouseableArea (CRect &rect) const { rect = mouseableArea; return rect;} ///< get the area in which the view reacts to the mouse
virtual bool hitTest (const CPoint& where, const long buttons = -1) { return where.isInside (mouseableArea); } ///< check if where hits this view
virtual void setTransparency (bool val) { bTransparencyEnabled = val; } ///< set views transparent state
virtual bool getTransparency () const { return bTransparencyEnabled; } ///< is view transparent ?
CCoord getHeight () const { return size.height (); } ///< get the height of the view
CCoord getWidth () const { return size.width (); } ///< get the width of the view
virtual void setViewSize (CRect &rect); ///< set views size
virtual CRect &getViewSize (CRect &rect) const { rect = size; return rect; } ///< returns the current view size
virtual bool removed (CView* parent) { return true; } ///< view is removed from parent view
virtual bool attached (CView* view) { return true; } ///< view is attached to a parent view
virtual void getMouseLocation (CDrawContext* context, CPoint &point); ///< get current mouse location in local view coordinates
virtual CPoint& frameToLocal (CPoint& point) const; ///< conversion from frame coordinates to local view coordinates
virtual CPoint& localToFrame (CPoint& point) const; ///< conversion from local view coordinates to frame coordinates
bool getAttributeSize (const CViewAttributeID id, long& outSize) const; ///< get the size of an attribute
bool getAttribute (const CViewAttributeID id, const long inSize, void* outData, long& outSize) const; ///< get an attribute
bool setAttribute (const CViewAttributeID id, const long inSize, void* inData); ///< set an attribute
CView *getParentView () const { return pParentView; }
CFrame *getFrame () const { return pParentFrame; }
virtual void *getEditor () const;
virtual long notify (CView* sender, const char* message);
void redraw ();
virtual void redrawRect (CDrawContext* context, const CRect& rect);
virtual bool wantsFocus () const { return bWantsFocus; } ///< check if view supports focus
virtual void setWantsFocus (bool state) { bWantsFocus = state; } ///< set focus support on/off
#if DEBUG
virtual void dumpInfo ();
#endif
virtual bool isTypeOf (const char* s) const
{ return (!strcmp (s, "CView")); }
#if ENABLE_DEPRECATED_METHODS
// deprecated methods will be placed here, so that people who really need them can turn the macro on
virtual void setParentView (CView *pParentView) { this->pParentView = pParentView; } ///< \deprecated
virtual void setFrame (CFrame *pParent) { this->pParentFrame = pParent; } ///< \deprecated
virtual void getFrameTopLeftPos (CPoint& topLeft) const; ///< \deprecated
#endif
//-------------------------------------------
protected:
friend class CControl;
friend class CFrame;
friend class CViewContainer;
CRect size;
CRect mouseableArea;
CFrame *pParentFrame;
CView *pParentView;
bool bDirty;
bool bMouseEnabled;
bool bTransparencyEnabled;
bool bWantsFocus;
CBitmap* pBackground;
CAttributeListEntry* pAttributeList;
virtual void update (CDrawContext *pContext); // don't call this !!!
};
// Message to check if View is a CViewContainer
extern char* kMsgCheckIfViewContainer;
//-----------------------------------------------------------------------------
// CViewContainer Declaration
//! Container Class of CView objects.
//-----------------------------------------------------------------------------
class CViewContainer : public CView
{
public:
CViewContainer (const CRect &size, CFrame *pParent, CBitmap *pBackground = 0);
virtual ~CViewContainer ();
virtual void addView (CView *pView); ///< add a child view
virtual void addView (CView *pView, CRect &mouseableArea, bool mouseEnabled = true); ///< add a child view
virtual void removeView (CView *pView, const bool &withForget = true); ///< remove a child view
virtual void removeAll (const bool &withForget = true); ///< remove all child views
virtual bool isChild (CView *pView) const; ///< check if pView is a child view of this container
virtual long getNbViews () const; ///< get the number of child views
virtual CView *getView (long index) const; ///< get the child view at index
virtual void setBackgroundColor (const CColor color); ///< set the background color (will only be drawn if this container is not set to transparent and does not have a background bitmap)
virtual CColor getBackgroundColor () const { return backgroundColor; } ///< get the background color
virtual void setBackgroundOffset (const CPoint &p) { backgroundOffset = p; } ///< set the offset of the background bitmap
virtual const CPoint& getBackgroundOffset () const { return backgroundOffset; } ///< get the offset of the background bitmap
virtual void drawBackgroundRect (CDrawContext *pContext, CRect& _updateRect); ///< draw the background
enum {
kNormalUpdate = 0, ///< this mode redraws the whole container if something is dirty
kOnlyDirtyUpdate ///< this mode only redraws the views which are dirty
};
virtual void setMode (long val) { mode = val; } ///< set the update mode
virtual long getMode () const { return mode; } ///< get the update mode
virtual void useOffscreen (bool b); ///< turn on/off using an offscreen
virtual CView *getCurrentView () const; ///< get the current view under the mouse
virtual CView *getViewAt (const CPoint& where, bool deep = false) const; ///< get the view at point where
void modifyDrawContext (CCoord save[4], CDrawContext* pContext);
void restoreDrawContext (CDrawContext* pContext, CCoord save[4]);
// CView
virtual void draw (CDrawContext *pContext);
virtual void drawRect (CDrawContext *pContext, const CRect& updateRect);
virtual void mouse (CDrawContext *pContext, CPoint &where, long buttons = -1);
virtual bool onWheel (CDrawContext *pContext, const CPoint &where, float distance);
virtual bool onWheel (CDrawContext *pContext, const CPoint &where, const CMouseWheelAxis axis, float distance);
virtual void update (CDrawContext *pContext);
virtual bool hitTest (const CPoint& where, const long buttons = -1);
virtual long onKeyDown (VstKeyCode& keyCode);
virtual long onKeyUp (VstKeyCode& keyCode);
virtual long notify (CView* sender, const char* message);
virtual bool onDrop (CDrawContext* context, CDragContainer* drag, const CPoint& where);
virtual void onDragEnter (CDrawContext* context, CDragContainer* drag, const CPoint& where);
virtual void onDragLeave (CDrawContext* context, CDragContainer* drag, const CPoint& where);
virtual void onDragMove (CDrawContext* context, CDragContainer* drag, const CPoint& where);
virtual void looseFocus (CDrawContext *pContext = 0);
virtual void takeFocus (CDrawContext *pContext = 0);
virtual bool advanceNextFocusView (CView* oldFocus, bool reverse = false);
virtual bool isDirty () const;
virtual void setViewSize (CRect &rect);
virtual bool removed (CView* parent);
virtual bool attached (CView* view);
virtual CPoint& frameToLocal (CPoint& point) const;
virtual CPoint& localToFrame (CPoint& point) const;
virtual void redrawRect (CDrawContext* context, const CRect& rect);
CLASS_METHODS(CViewContainer, CView)
#if DEBUG
virtual void dumpInfo ();
virtual void dumpHierarchy ();
#endif
//-------------------------------------------
protected:
bool hitTestSubViews (const CPoint& where, const long buttons = -1);
CCView *pFirstView;
CCView *pLastView;
long mode;
COffscreenContext *pOffscreenContext;
CColor backgroundColor;
CPoint backgroundOffset;
bool bDrawInOffscreen;
CView* currentDragView;
};
//-----------------------------------------------------------------------------
// CFrame Declaration
//! The CFrame is the parent container of all views.
//-----------------------------------------------------------------------------
class CFrame : public CViewContainer
{
public:
CFrame (const CRect &size, void *pSystemWindow, void *pEditor);
CFrame (const CRect &size, const char *pTitle, void *pEditor, const long style = 0);
virtual ~CFrame ();
virtual bool open (CPoint *pPoint = 0);
virtual bool close ();
virtual bool isOpen () const { return bOpenFlag; }
virtual void idle ();
virtual void doIdleStuff ();
virtual unsigned long getTicks () const; ///< get the current time (in ms)
virtual long getKnobMode () const; ///< get hosts knob mode
virtual bool setPosition (CCoord x, CCoord y);
virtual bool getPosition (CCoord &x, CCoord &y) const;
virtual bool setSize (CCoord width, CCoord height);
virtual bool getSize (CRect *pSize) const;
virtual bool getSize (CRect &pSize) const;
virtual long setModalView (CView *pView);
virtual CView *getModalView () const { return pModalView; }
virtual void beginEdit (long index);
virtual void endEdit (long index);
virtual bool getCurrentLocation (CPoint &where);
virtual void setCursor (CCursorType type);
virtual void setFocusView (CView *pView);
virtual CView *getFocusView () const { return pFocusView; }
virtual bool advanceNextFocusView (CView* oldFocus, bool reverse = false);
virtual bool setDropActive (bool val);
virtual bool isDropActive () const { return bDropActive; };
CDrawContext* createDrawContext ();
virtual void setOpenFlag (bool val) { bOpenFlag = val;};
virtual bool getOpenFlag () const { return bOpenFlag; };
virtual void invalidate (const CRect &rect);
virtual bool updatesDisabled () const { return bUpdatesDisabled; }
virtual bool updatesDisabled (bool state) { bool before = bUpdatesDisabled; bUpdatesDisabled = state; return before; }
#if WINDOWS
HWND getOuterWindow () const;
void *getSystemWindow () const { return pHwnd; }
COffscreenContext* getBackBuffer ();
#elif BEOS
void *getSystemWindow () const { return pPlugView; }
#else
void *getSystemWindow () const { return pSystemWindow; }
#endif
void *getParentSystemWindow () const { return pSystemWindow; }
void setParentSystemWindow (void *val) { pSystemWindow = val; }
// CView
virtual void draw (CDrawContext *pContext);
virtual void drawRect (CDrawContext *pContext, const CRect& updateRect);
virtual void draw (CView *pView = 0);
virtual void mouse (CDrawContext *pContext, CPoint &where, long buttons = -1);
virtual bool onWheel (CDrawContext *pContext, const CPoint &where, float distance);
virtual bool onWheel (CDrawContext *pContext, const CPoint &where, const CMouseWheelAxis axis, float distance);
virtual long onKeyDown (VstKeyCode& keyCode);
virtual long onKeyUp (VstKeyCode& keyCode);
virtual void update (CDrawContext *pContext);
virtual void setViewSize (CRect& inRect);
virtual CView *getCurrentView () const;
virtual void *getEditor () const { return pEditor; }
#if MOTIF
Colormap getColormap () const { return colormap; }
Visual *getVisual () const { return pVisual; }
unsigned int getDepth () const { return depth; }
Display *getDisplay () const { return pDisplay; }
Window getWindow () const { return window; }
void freeGc ();
Region region;
GC gc;
GC getGC () const { return gc; }
#endif
#if DEBUG
virtual void dumpHierarchy ();
#endif
CLASS_METHODS(CFrame, CViewContainer)
//-------------------------------------------
protected:
bool initFrame (void *pSystemWin);
void *pEditor;
void *pSystemWindow;
CView *pModalView;
CView *pFocusView;
bool bFirstDraw;
bool bOpenFlag;
bool bDropActive;
bool bUpdatesDisabled;
#if WINDOWS
void *pHwnd;
HINSTANCE hInstMsimg32dll;
void* dropTarget;
COffscreenContext* backBuffer;
#elif MOTIF
Colormap colormap;
Display *pDisplay;
Visual *pVisual;
Window window;
unsigned int depth;
friend void _destroyCallback (Widget, XtPointer, XtPointer);
#elif BEOS
PlugView *pPlugView;
#endif
#if QUARTZ
void setDrawContext (CDrawContext* context) { pFrameContext = context; }
friend class CDrawContext;
static pascal OSStatus carbonEventHandler (EventHandlerCallRef inHandlerCallRef, EventRef inEvent, void *inUserData);
bool registerWithToolbox ();
ControlDefSpec controlSpec;
ControlRef controlRef;
bool hasFocus;
EventHandlerRef dragEventHandler;
public:
void* getPlatformControl () const { return controlRef; }
CPoint hiScrollOffset;
protected:
#endif
//-------------------------------------------
private:
CDrawContext *pFrameContext;
bool bAddedWindow;
void *pVstWindow;
void *defaultCursor;
};
//-----------------------------------------------------------------------------
// CDragContainer Declaration
//-----------------------------------------------------------------------------
class CDragContainer : public CReferenceCounter
{
public:
CDragContainer (void* platformDrag);
~CDragContainer ();
void* first (long& size, long& type); ///< returns pointer on a char array if type is known
void* next (long& size, long& type); ///< returns pointer on a char array if type is known
long getType (long idx) const;
long getCount () const { return nbItems; }
enum {
kFile = 0,
kText,
kUnknown = -1
};
protected:
void* platformDrag;
long nbItems;
long iterator;
void* lastItem;
};
//-----------------------------------------------------------------------------
// CCView Declaration
//-----------------------------------------------------------------------------
class CCView
{
public:
CCView (CView *pView);
~CCView ();
CView *pView;
CCView *pNext;
CCView *pPrevious;
};
END_NAMESPACE_VSTGUI
// include the control objects
#ifndef __vstcontrols__
#include "vstcontrols.h"
#endif
USING_NAMESPACE_VSTGUI
//-End VSTGUI.H--------------------------------------
#endif // __vstgui__
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