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//-----------------------------------------------------------------------------
// VST Plug-Ins SDK
// VSTGUI: Graphical User Interface Framework for VST plugins
//
// Version 3.0 Date : 30/06/04
//
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
// VSTGUI LICENSE
// � 2004, Steinberg Media Technologies, All Rights Reserved
//-----------------------------------------------------------------------------
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Steinberg Media Technologies nor the names of its
// contributors may be used to endorse or promote products derived from this
// software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
//-----------------------------------------------------------------------------
#ifndef __aeffguieditor__
#define __aeffguieditor__
#ifndef __aeffeditor__
#include "aeffeditor.h"
#endif
#ifndef __vstgui__
#include "vstgui.h"
#endif
//-----------------------------------------------------------------------------
// AEffGUIEditor Declaration
//-----------------------------------------------------------------------------
class AEffGUIEditor : public AEffEditor
{
public:
//-----------------------------------------------------------------------------
AEffGUIEditor (AudioEffect* effect);
~AEffGUIEditor ();
// get the CFrame object
#if USE_NAMESPACE
VSTGUI::CFrame* getFrame () { return frame; }
#else
CFrame* getFrame () { return frame; }
#endif
virtual void setParameter (VstInt32 index, float value);
virtual void beginEdit (VstInt32 index);
virtual void endEdit (VstInt32 index);
// feedback to application
virtual void doIdleStuff ();
// wait (in ms)
void wait (unsigned int ms);
// get the current time (in ms)
unsigned int getTicks ();
// get version of this VSTGUI
static int getVstGuiVersion () { return (VSTGUI_VERSION_MAJOR << 16) + VSTGUI_VERSION_MINOR; }
// get the knob mode
static VstInt32 getKnobMode () { return knobMode; }
//-----------------------------------------------------------------------------
// AEffEditor overrides:
//-----------------------------------------------------------------------------
bool getRect (ERect** rect);
void idle ();
#if MAC
void DECLARE_VST_DEPRECATED (draw) (ERect* rect);
VstInt32 DECLARE_VST_DEPRECATED (mouse) (VstInt32 x, VstInt32 y);
#endif
#if VST_2_1_EXTENSIONS
bool onKeyDown (VstKeyCode& keyCode);
bool onKeyUp (VstKeyCode& keyCode);
bool onWheel (float distance);
bool setKnobMode (VstInt32 val);
#endif
//-----------------------------------------------------------------------------
protected:
ERect rect;
unsigned int lLastTicks;
bool inIdleStuff;
static VstInt32 knobMode;
#if USE_NAMESPACE
VSTGUI::CFrame* frame;
#else
CFrame* frame;
#endif
};
#endif
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