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path: root/client/splash/face/markers.js
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import * as THREE from 'three'
import { MeshLine, MeshLineMaterial } from 'three.meshline'

import oktween from '../../util/vendor/oktween'
import { scene } from '../renderer'

import { getLineGeometry, updateLineGeometry, lerpPoints, updateCubeGeometry, getBounds } from './geometry'

const POINT_SCALE = 1.8
const FACE_POINT_COUNT = 68

let cubes
let meshes = []

const faceBuffer = Array.from({ length: FACE_POINT_COUNT }, () => new THREE.Vector3())

let colors = [
  0xff3333,
  0xff8833,
  0xffff33,
  0x338833,
  0x3388ff,
  0x3333ff,
  0x8833ff,
  0xff3388,
  0xffffff,
]
let swapFrom
let swapTo

export function build(points) {
  swapFrom = points
  swapTo = points

  const matrix = new THREE.Matrix4()
  const quaternion = new THREE.Quaternion()

  cubes = points.map((p, i) => {
    let geometry = new THREE.BoxBufferGeometry()
    let position = new THREE.Vector3(p[0], p[1], p[2])
    let rotation = new THREE.Euler()
    let scale = new THREE.Vector3()
    let color = new THREE.Color()
    scale.x = POINT_SCALE
    scale.y = POINT_SCALE
    scale.z = POINT_SCALE
    quaternion.setFromEuler(rotation, false)
    matrix.compose(position, quaternion, scale)
    geometry.applyMatrix(matrix)
    let material = new THREE.MeshBasicMaterial({ color: color.setHex(0xffffff) })
    let cube = new THREE.Mesh(geometry, material)
    scene.add(cube)
    return cube
  })

  meshes = getLineGeometry(points).map((geometry, i) => {
    const color = new THREE.Color()
    const material = new MeshLineMaterial({
      color: color.setHex(colors[i % colors.length]),
    })
    const line = new MeshLine()
    line.setGeometry(geometry, _ => 1.5)
    const mesh = new THREE.Mesh(line.geometry, material)
    mesh.geometry.dynamic = true
    scene.add(mesh)
    return [line, mesh]
  })
}

export function swap() {
  oktween.add({
    from: { n: 0 },
    to: { n: 1 },
    duration: 1000,
    easing: oktween.easing.quad_in_out,
    update: (obj) => {
      lerpPoints(obj.n, swapFrom, swapTo, faceBuffer)
      updateFace(faceBuffer)
    },
    finished: () => {
      setTimeout(swap, 2000)
    }
  })
}

export function updateFace(buf) {
  updateCubeGeometry(buf, cubes)
  updateLineGeometry(buf, meshes)
}

function recenter(obj) {
  const bounds = getBounds(obj)
  const x_width = (bounds[1] - bounds[0]) / 2
  const y_width = (bounds[3] - bounds[2]) / -3
  const z_width = (bounds[5] - bounds[4]) / 2
  return obj.map(p => {
    p[0] = p[0] - bounds[0] - x_width
    p[1] = -p[1] + bounds[1] + y_width
    p[2] = p[2] - bounds[2] + z_width
    return new THREE.Vector3(p[0], p[1], p[2])
  })
}