diff options
Diffstat (limited to 'client')
| -rw-r--r-- | client/splash/cloud/datasetList.js (renamed from client/splash/datasetList.js) | 0 | ||||
| -rw-r--r-- | client/splash/cloud/index.js | 34 | ||||
| -rw-r--r-- | client/splash/datasets.js | 86 | ||||
| -rw-r--r-- | client/splash/face/index.js | 5 | ||||
| -rw-r--r-- | client/splash/face/markers.js | 1 | ||||
| -rw-r--r-- | client/splash/face/mesh.js | 8 | ||||
| -rw-r--r-- | client/splash/faceMarkers.js | 254 | ||||
| -rw-r--r-- | client/splash/index.js | 38 | ||||
| -rw-r--r-- | client/splash/old/draco.js | 119 | ||||
| -rw-r--r-- | client/splash/old/faceMarkers.js | 236 | ||||
| -rw-r--r-- | client/splash/renderer.js | 43 |
11 files changed, 477 insertions, 347 deletions
diff --git a/client/splash/datasetList.js b/client/splash/cloud/datasetList.js index 88058de7..88058de7 100644 --- a/client/splash/datasetList.js +++ b/client/splash/cloud/datasetList.js diff --git a/client/splash/cloud/index.js b/client/splash/cloud/index.js new file mode 100644 index 00000000..7bbc56c9 --- /dev/null +++ b/client/splash/cloud/index.js @@ -0,0 +1,34 @@ +import TextSprite from 'three.textsprite' + +import datasetList from './datasetList' +import { choice } from '../../util' + +import { scene } from '../renderer' + +export const fontFamily = 'Helvetica, Arial, sans-serif' + +export function init() { + let sprites = Array.from({ length: Math.min(datasetList.length, 80) }, (t, i) => { + const sprite = new TextSprite({ + textSize: 0.03 + Math.random() * 0.04, + redrawInterval: 1, + material: { + color: choice([ 0xffffff, 0xffffff, 0xffffff, 0xdddde6, 0x888896 ]), + }, + texture: { + text: datasetList[i], + fontFamily, + }, + }) + sprite.position + .setX(Math.random()) + .setY(Math.random()) + .setZ(Math.random()) + .subScalar(1 / 2) + .setLength(1 + Math.random()) + .multiplyScalar(1) + scene.add(sprite) + return sprite + }) + return sprites +} diff --git a/client/splash/datasets.js b/client/splash/datasets.js deleted file mode 100644 index e7842511..00000000 --- a/client/splash/datasets.js +++ /dev/null @@ -1,86 +0,0 @@ - -import datasetList from './datasetList' -import { choice } from '../util' - -// var getRandomText = function() { -// return choice(datasets) -// }; -// var getRandomFontFamily = function() { -// return 'Helvetica, Arial, sans-serif' -// // return choice([ -// // 'Georgia, serif', -// // '"Palatino Linotype", "Book Antiqua", Palatino, serif', -// // '"Times New Roman", Times, serif', -// // 'Helvetica, Arial, sans-serif', -// // '"Arial Black", Gadget, sans-serif', -// // '"Comic Sans MS", cursive, sans-serif', -// // 'Impact, Charcoal, sans-serif', -// // '"Lucida Sans Unicode", "Lucida Grande", sans-serif', -// // 'Tahoma, Geneva, sans-serif', -// // '"Trebuchet MS", Helvetica, sans-serif', -// // 'Verdana, Geneva, sans-serif', -// // '"Courier New", Courier, monospace', -// // '"Lucida Console", Monaco, monospace', -// // ]); -// }; -// var getRandomColor = function() { -// return choice([ 0xffffff, 0xffffff, 0xffffff, 0xdddde6, 0x888896 ]) -// }; -// var getRandomTextSize = function() { -// return (1 + Math.random()) * 1/8; -// }; -// var renderer = new THREE.WebGLRenderer({antialias: true, alpha: true}); -// renderer.setPixelRatio(devicePixelRatio); -// renderer.setClearColor(0x000000, 0); -// document.body.appendChild(renderer.domElement); -// var scene = new THREE.Scene(); -// var camera = new THREE.PerspectiveCamera(75, 1, 1/128, 128); -// camera.position.set(4, 0, 10); -// var redrawInterval = 1; -// var sprites = Array.from({length: datasets.length}, function(t, i) { -// // console.log(i) -// var sprite = new THREE.TextSprite({ -// textSize: getRandomTextSize(), -// redrawInterval: redrawInterval, -// material: { -// color: getRandomColor(), -// }, -// texture: { -// text: datasets[i], -// fontFamily: getRandomFontFamily(), -// }, -// }); -// sprite.position -// .setX(Math.random()) -// .setY(Math.random()) -// .setZ(Math.random()) -// .subScalar(1/2) -// .setLength(1 + Math.random()) -// .multiplyScalar(6); -// scene.add(sprite); -// return sprite; -// }); -// var controls = new THREE.OrbitControls(camera, renderer.domElement); -// controls.maxDistance = camera.far/2; -// controls.enableDamping = true; -// controls.dampingFactor = 1/8; -// controls.rotateSpeed = 1/4; -// controls.zoomSpeed = 1; -// controls.keyPanSpeed = 1/2; -// var renderScene = function() { -// renderer.setSize(document.body.offsetWidth, document.body.offsetHeight); -// camera.aspect = renderer.domElement.width / renderer.domElement.height; -// camera.updateProjectionMatrix(); -// // controls.update(); -// camera.position.z += -0.0025 -// camera.rotation.y += 0.00001 -// renderer.render(scene, camera); -// }; -// window.addEventListener('resize', renderScene, false); -// var startSceneRenderer = function() { -// requestAnimationFrame(function() { -// setTimeout(startSceneRenderer, 1000/60); -// }); -// renderScene(); -// }; -// startSceneRenderer(); diff --git a/client/splash/face/index.js b/client/splash/face/index.js new file mode 100644 index 00000000..fe21f52b --- /dev/null +++ b/client/splash/face/index.js @@ -0,0 +1,5 @@ +import DRACOLoader from '../../util/vendor/DRACOLoader' +import GeometryHelper from '../../util/vendor/geometryHelper' + +DRACOLoader.setDecoderPath('/assets/js/vendor/draco/') +var dracoLoader = new THREE.DRACOLoader(); diff --git a/client/splash/face/markers.js b/client/splash/face/markers.js new file mode 100644 index 00000000..a71f5a82 --- /dev/null +++ b/client/splash/face/markers.js @@ -0,0 +1 @@ +import { MeshLine, MeshLineMaterial } from 'three.meshline' diff --git a/client/splash/face/mesh.js b/client/splash/face/mesh.js new file mode 100644 index 00000000..14aa7e6e --- /dev/null +++ b/client/splash/face/mesh.js @@ -0,0 +1,8 @@ +import DRACOLoader from '../../util/vendor/DRACOLoader' +import GeometryHelper from '../../util/vendor/geometryHelper' + +DRACOLoader.setDecoderPath('/assets/js/vendor/draco/') + +const dracoLoader = new DRACOLoader() + +DRACOLoader.getDecoderModule() diff --git a/client/splash/faceMarkers.js b/client/splash/faceMarkers.js deleted file mode 100644 index 0a87d2b2..00000000 --- a/client/splash/faceMarkers.js +++ /dev/null @@ -1,254 +0,0 @@ -/* eslint-disable */ -var faceInit = function () { - var container = document.querySelector("#face_container") - var camera, controls, scene, renderer - var mouse = new THREE.Vector2(0.5, 0.5) - var mouseTarget = new THREE.Vector2(0.5, 0.5) - var POINT_SCALE = 1.8 - var FACE_POINT_COUNT = 68 - var SWAP_TIME = 500 - var cubesĀ = [], meshes = [] - var currentFace = document.querySelector('.currentFace') - var introEl = document.querySelector('.intro') - var faceBuffer = (function () { - var a = new Array(FACE_POINT_COUNT) - for (let i = 0; i < FACE_POINT_COUNT; i++) { - a[i] = new THREE.Vector3() - } - return a - })() - var lastSprite - var last_t = 0, start_t = 0 - var bgColor = 0x000000 // 0x191919 - var colors = [ - 0xff3333, - 0xff8833, - 0xffff33, - 0x338833, - 0x3388ff, - 0x3333ff, - 0x8833ff, - 0xff3388, - 0xffffff, - ] - var swapping = false, swap_count = 0, swapFrom, swapTo, face_names, faces - init() - - function init() { - fetch("/assets/data/3dlm_0_10.json") - .then(req => req.json()) - .then(data => { - face_names = Object.keys(data) - faces = face_names.map(name => recenter(data[name])) - setup() - build(faces[0]) - updateFace(faces[0]) - setCurrentFace(face_names[0]) - swapTo = faces[0] - animate() - }) - } - function setup() { - var w = window.innerWidth * 2/3 - var h = Math.min(window.innerWidth / 2, window.innerHeight * 0.7) - camera = new THREE.PerspectiveCamera(70, w/h, 1, 10000) - camera.position.x = 0 - camera.position.y = 0 - camera.position.z = 200 - - scene = new THREE.Scene() - // scene.background = new THREE.Color(bgColor) - - renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }) - renderer.setPixelRatio(window.devicePixelRatio) - renderer.setSize(w, h) - renderer.setClearColor(0x000000, 0); - container.appendChild(renderer.domElement) - document.body.addEventListener('mousemove', onMouseMove) - // renderer.domElement.addEventListener('mousedown', swap) - // oktween.add({ - // obj: el.style, - // units: "px", - // from: { left: 0 }, - // to: { left: 100 }, - // duration: 1000, - // easing: oktween.easing.circ_out, - // update: function(obj){ - // console.log(obj.left) - // } - // finished: function(){ - // console.log("done") - // } - // }) - swap() - } - function build(points) { - var matrix = new THREE.Matrix4() - var quaternion = new THREE.Quaternion() - - for (var i = 0; i < FACE_POINT_COUNT; i++) { - var p = points[i] - var geometry = new THREE.BoxBufferGeometry() - var position = new THREE.Vector3(p[0], p[1], p[2]) - var rotation = new THREE.Euler() - var scale = new THREE.Vector3() - var color = new THREE.Color() - scale.x = scale.y = scale.z = POINT_SCALE - quaternion.setFromEuler(rotation, false) - matrix.compose(position, quaternion, scale) - geometry.applyMatrix(matrix) - material = new THREE.MeshBasicMaterial({ color: color.setHex(0xffffff) }) - cube = new THREE.Mesh(geometry, material) - scene.add(cube) - cubes.push(cube) - } - - meshes = getLineGeometry(points).map((geometry, i) => { - var color = new THREE.Color() - var material = new MeshLineMaterial({ - color: color.setHex(colors[i % colors.length]), - }) - var line = new MeshLine() - line.setGeometry(geometry, _ => 1.5) - var mesh = new THREE.Mesh(line.geometry, material) - mesh.geometry.dynamic = true - scene.add(mesh) - return [line, mesh] - }) - } - function lerpPoints(n, A, B, C) { - for (let i = 0, len = A.length; i < len; i++) { - lerpPoint(n, A[i], B[i], C[i]) - } - } - function lerpPoint(n, A, B, C) { - C.x = lerp(n, A.x, B.x) - C.y = lerp(n, A.y, B.y) - C.z = lerp(n, A.z, B.z) - } - function lerp(n, a, b) { - return (b-a) * n + a - } - function swap(){ - swap_count = (swap_count + 1) % faces.length - swapFrom = swapTo || faces[0] - swapTo = faces[swap_count] - setCurrentFace(face_names[swap_count]) - oktween.add({ - from: { n: 0 }, - to: { n: 1 }, - duration: 1000, - easing: oktween.easing.quad_in_out, - update: function(obj){ - lerpPoints(obj.n, swapFrom, swapTo, faceBuffer) - updateFace(faceBuffer) - }, - finished: function(){ - setTimeout(swap, 2000) - } - }) - } - function setCurrentFace(name) { - name = name.replace('.png', '').split('_').filter(s => !s.match(/\d+/)).join(' ') - currentFace.innerHTML = name - // if (lastSprite) { - // scene.remove(lastSprite) - // } - // var sprite = new THREE.TextSprite({ - // textSize: 12, - // redrawInterval: 1000, - // material: { - // color: 0xcccccc, - // }, - // texture: { - // text: name, - // fontFamily: '"Roboto", "Helvetica", sans-serif', - // }, - // }); - // sprite.position - // .setX(0) - // .setY(0) - // .setZ(0) - // scene.add(sprite); - // lastSprite = sprite - } - function updateFace(points) { - updateCubeGeometry(points) - updateLineGeometry(points) - } - function updateCubeGeometry(points) { - cubes.forEach((cube, i) => { - const p = points[i] - cube.position.set(p.x, p.y, p.z) - }) - } - function updateLineGeometry(points) { - getLineGeometry(points).map((geometry, i) => { - var [line, mesh] = meshes[i] - line.setGeometry(geometry, _ => 1.5) - mesh.geometry.vertices = line.geometry.vertices - mesh.geometry.verticesNeedUpdate = true - }) - } - function getLineGeometry(points) { - return [ - points.slice(0, 17), - points.slice(17, 22), - points.slice(22, 27), - points.slice(27, 31), - points.slice(31, 36), - points.slice(36, 42), - points.slice(42, 48), - points.slice(48) - ].map((a, i) => { - var geometry = new THREE.Geometry() - a.forEach(p => geometry.vertices.push(p)) - if (i > 4) { - geometry.vertices.push(a[0]) - } - return geometry - }) - } - function getBounds(obj) { - return obj.reduce((a, p) => { - return [ - Math.min(a[0], p[0]), - Math.max(a[1], p[0]), - Math.min(a[2], p[1]), - Math.max(a[3], p[1]), - Math.min(a[4], p[2]), - Math.max(a[5], p[2]), - ] - }, [Infinity, -Infinity, Infinity, -Infinity, Infinity, -Infinity]) - } - function recenter(obj) { - const bounds = getBounds(obj) - const x_width = (bounds[1] - bounds[0]) / 2 - const y_width = (bounds[3] - bounds[2]) / -3 - const z_width = (bounds[5] - bounds[4]) / 2 - return obj.map(p => { - p[0] = p[0] - bounds[0] - x_width - p[1] = -p[1] + bounds[1] + y_width - p[2] = p[2] - bounds[2] + z_width - return new THREE.Vector3(p[0], p[1], p[2]) - }) - } - // - function onMouseMove(e) { - mouse.x = e.clientX / window.innerWidth - mouse.y = e.clientY / window.innerHeight - } - function animate(t) { - requestAnimationFrame(animate) - renderer.render(scene, camera) - // scene.rotation.y += 0.01 * Math.PI - mouseTarget.x += (mouse.x - mouseTarget.x) * 0.1 - mouseTarget.y += (mouse.y - mouseTarget.y) * 0.1 - scene.rotation.x = (mouseTarget.y - 0.5) * Math.PI / 2 - scene.rotation.y = (mouseTarget.x - 0.5) * Math.PI - currentFace.style.transform = "translateZ(0) rotateY(" + (scene.rotation.y/2) + "rad)" - // scene.rotation.y += 0.01 - last_t = t - } -} -faceInit()
\ No newline at end of file diff --git a/client/splash/index.js b/client/splash/index.js index aee394bf..4e168354 100644 --- a/client/splash/index.js +++ b/client/splash/index.js @@ -1,10 +1,34 @@ -import * as THREE from 'three' -import { MeshLine, MeshLineMaterial } from 'three.meshline' -import TextSprite from 'three.textsprite' - import oktween from '../util/vendor/oktween' -import DRACOLoader from '../util/vendor/DRACOLoader' -import GeometryHelper from '../util/vendor/geometryHelper' -DRACOLoader.setDecoderPath('/assets/js/vendor/draco/') +import OrbitControls from 'three-orbitcontrols' + +import { init, render, camera, renderer } from './renderer' + +import * as cloud from './cloud' + +const controls = new OrbitControls(camera, renderer.domElement) +controls.maxDistance = camera.far / 2 +controls.enableDamping = true +controls.dampingFactor = 1 / 8 +controls.rotateSpeed = 1 / 4 +controls.zoomSpeed = 1 +controls.keyPanSpeed = 1 / 2 + +function animate() { + requestAnimationFrame(animate) + + camera.position.z += -0.0025 + camera.rotation.y += 0.00001 + + controls.update() + + render() +} + +function build() { + init() + cloud.init() + animate() +} +document.addEventListener('DOMContentLoaded', build) diff --git a/client/splash/old/draco.js b/client/splash/old/draco.js new file mode 100644 index 00000000..11c2463b --- /dev/null +++ b/client/splash/old/draco.js @@ -0,0 +1,119 @@ +/* + dracoLoader.load( 'models/putin_2.drc', function ( geometry ) { + + geometry.computeVertexNormals(); + + var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } ); + var mesh = new THREE.Mesh( geometry, material ); + mesh.castShadow = true; + mesh.receiveShadow = true; + scene.add( mesh ); + + // Release the cached decoder module. + THREE.DRACOLoader.releaseDecoderModule(); + + } ); +*/ + +function load() { + // Enable logging to console output. + dracoLoader.setVerbosity(1); + + // To use triangle strips use: + // dracoLoader.setDrawMode(THREE.TriangleStripDrawMode); + dracoLoader.setDrawMode(THREE.TrianglesDrawMode); + + // Skip dequantization of the position attribute. It will be done on the GPU. + dracoLoader.setSkipDequantization('position', true); + dracoLoader.decodeDracoFile(reader.result, function(bufferGeometry) { + if (dracoLoader.decode_time !== undefined) { + fileDisplayArea.innerText = 'Decode time = ' + dracoLoader.decode_time + '\n' + + 'Import time = ' + dracoLoader.import_time; + } + var material = new THREE.MeshBasicMaterial({vertexColors: THREE.VertexColors}); + material.wireframe = true + // If the position attribute is quantized, modify the material to perform + // dequantization on the GPU. + if (bufferGeometry.attributes['position'].isQuantized) { + setDequantizationForMaterial(material, bufferGeometry); + } + + var geometry; + // Point cloud does not have face indices. + if (bufferGeometry.index == null) { + geometry = new THREE.Points(bufferGeometry, material); + } else { + if (bufferGeometry.attributes.normal === undefined) { + var geometryHelper = new GeometryHelper(); + geometryHelper.computeVertexNormals(bufferGeometry); + } + geometry = new THREE.Mesh(bufferGeometry, material); + geometry.drawMode = dracoLoader.drawMode; + } + + // Compute range of the geometry coordinates for proper rendering. + bufferGeometry.computeBoundingBox(); + if (bufferGeometry.attributes['position'].isQuantized) { + // If the geometry is quantized, transform the bounding box to the dequantized + // coordinates. + var posAttribute = bufferGeometry.attributes['position']; + var normConstant = + posAttribute.maxRange / (1 << posAttribute.numQuantizationBits); + var minPos = posAttribute.minValues; + bufferGeometry.boundingBox.max.x = + minPos[0] + bufferGeometry.boundingBox.max.x * normConstant; + bufferGeometry.boundingBox.max.y = + minPos[1] + bufferGeometry.boundingBox.max.y * normConstant; + bufferGeometry.boundingBox.max.z = + minPos[2] + bufferGeometry.boundingBox.max.z * normConstant; + bufferGeometry.boundingBox.min.x = + minPos[0] + bufferGeometry.boundingBox.min.x * normConstant; + bufferGeometry.boundingBox.min.y = + minPos[1] + bufferGeometry.boundingBox.min.y * normConstant; + bufferGeometry.boundingBox.min.z = + minPos[2] + bufferGeometry.boundingBox.min.z * normConstant; + } + var sizeX = bufferGeometry.boundingBox.max.x - bufferGeometry.boundingBox.min.x; + var sizeY = bufferGeometry.boundingBox.max.y - bufferGeometry.boundingBox.min.y; + var sizeZ = bufferGeometry.boundingBox.max.z - bufferGeometry.boundingBox.min.z; + var diagonalSize = Math.sqrt(sizeX * sizeX + sizeY * sizeY + sizeZ * sizeZ); + var scale = 1.0 / diagonalSize; + var midX = + (bufferGeometry.boundingBox.min.x + bufferGeometry.boundingBox.max.x) / 2; + var midY = + (bufferGeometry.boundingBox.min.y + bufferGeometry.boundingBox.max.y) / 2; + var midZ = + (bufferGeometry.boundingBox.min.z + bufferGeometry.boundingBox.max.z) / 2; + + geometry.scale.multiplyScalar(scale); + geometry.position.x = -midX * scale; + geometry.position.y = -midY * scale; + geometry.position.z = -midZ * scale; + // geometry.castShadow = true; + // geometry.receiveShadow = true; + + var selectedObject = scene.getObjectByName("my_mesh"); + scene.remove(selectedObject); + geometry.name = "my_mesh"; + scene.add(geometry); + }); +} + +function setDequantizationForMaterial(material, bufferGeometry) { + material.onBeforeCompile = function(shader) { + // Add uniform variables needed for dequantization. + var posAttribute = bufferGeometry.attributes['position']; + shader.uniforms.normConstant = + { value: posAttribute.maxRange / (1 << posAttribute.numQuantizationBits) }; + shader.uniforms.minPos = { value: posAttribute.minValues }; + + shader.vertexShader = 'uniform float maxRange;\n' + + 'uniform float normConstant;\n' + + 'uniform vec3 minPos;\n' + + shader.vertexShader; + shader.vertexShader = shader.vertexShader.replace( + '#include <begin_vertex>', + 'vec3 transformed = minPos + position * normConstant;' + ); + } +} diff --git a/client/splash/old/faceMarkers.js b/client/splash/old/faceMarkers.js new file mode 100644 index 00000000..e413173d --- /dev/null +++ b/client/splash/old/faceMarkers.js @@ -0,0 +1,236 @@ +var mouse = new THREE.Vector2(0.5, 0.5) +var mouseTarget = new THREE.Vector2(0.5, 0.5) +var POINT_SCALE = 1.8 +var FACE_POINT_COUNT = 68 +var SWAP_TIME = 500 +var cubesĀ = [], meshes = [] +var currentFace = document.querySelector('.currentFace') +var introEl = document.querySelector('.intro') +var faceBuffer = (function () { + var a = new Array(FACE_POINT_COUNT) + for (let i = 0; i < FACE_POINT_COUNT; i++) { + a[i] = new THREE.Vector3() + } + return a +})() +var lastSprite +var last_t = 0, start_t = 0 +var bgColor = 0x000000 // 0x191919 +var colors = [ + 0xff3333, + 0xff8833, + 0xffff33, + 0x338833, + 0x3388ff, + 0x3333ff, + 0x8833ff, + 0xff3388, + 0xffffff, +] +var swapping = false, swap_count = 0, swapFrom, swapTo, face_names, faces +init() + +function init() { + fetch("/assets/data/3dlm_0_10.json") + .then(req => req.json()) + .then(data => { + face_names = Object.keys(data) + faces = face_names.map(name => recenter(data[name])) + setup() + build(faces[0]) + updateFace(faces[0]) + setCurrentFace(face_names[0]) + swapTo = faces[0] + animate() + }) +} +function setup() { + var w = window.innerWidth * 2/3 + var h = Math.min(window.innerWidth / 2, window.innerHeight * 0.7) + + // renderer.domElement.addEventListener('mousedown', swap) + // oktween.add({ + // obj: el.style, + // units: "px", + // from: { left: 0 }, + // to: { left: 100 }, + // duration: 1000, + // easing: oktween.easing.circ_out, + // update: function(obj){ + // console.log(obj.left) + // } + // finished: function(){ + // console.log("done") + // } + // }) + swap() +} +function build(points) { + var matrix = new THREE.Matrix4() + var quaternion = new THREE.Quaternion() + + for (var i = 0; i < FACE_POINT_COUNT; i++) { + var p = points[i] + var geometry = new THREE.BoxBufferGeometry() + var position = new THREE.Vector3(p[0], p[1], p[2]) + var rotation = new THREE.Euler() + var scale = new THREE.Vector3() + var color = new THREE.Color() + scale.x = scale.y = scale.z = POINT_SCALE + quaternion.setFromEuler(rotation, false) + matrix.compose(position, quaternion, scale) + geometry.applyMatrix(matrix) + material = new THREE.MeshBasicMaterial({ color: color.setHex(0xffffff) }) + cube = new THREE.Mesh(geometry, material) + scene.add(cube) + cubes.push(cube) + } + + meshes = getLineGeometry(points).map((geometry, i) => { + var color = new THREE.Color() + var material = new MeshLineMaterial({ + color: color.setHex(colors[i % colors.length]), + }) + var line = new MeshLine() + line.setGeometry(geometry, _ => 1.5) + var mesh = new THREE.Mesh(line.geometry, material) + mesh.geometry.dynamic = true + scene.add(mesh) + return [line, mesh] + }) +} +function lerpPoints(n, A, B, C) { + for (let i = 0, len = A.length; i < len; i++) { + lerpPoint(n, A[i], B[i], C[i]) + } +} +function lerpPoint(n, A, B, C) { + C.x = lerp(n, A.x, B.x) + C.y = lerp(n, A.y, B.y) + C.z = lerp(n, A.z, B.z) +} +function lerp(n, a, b) { + return (b-a) * n + a +} +function swap(){ + swap_count = (swap_count + 1) % faces.length + swapFrom = swapTo || faces[0] + swapTo = faces[swap_count] + setCurrentFace(face_names[swap_count]) + oktween.add({ + from: { n: 0 }, + to: { n: 1 }, + duration: 1000, + easing: oktween.easing.quad_in_out, + update: function(obj){ + lerpPoints(obj.n, swapFrom, swapTo, faceBuffer) + updateFace(faceBuffer) + }, + finished: function(){ + setTimeout(swap, 2000) + } + }) +} +function setCurrentFace(name) { + name = name.replace('.png', '').split('_').filter(s => !s.match(/\d+/)).join(' ') + currentFace.innerHTML = name + // if (lastSprite) { + // scene.remove(lastSprite) + // } + // var sprite = new THREE.TextSprite({ + // textSize: 12, + // redrawInterval: 1000, + // material: { + // color: 0xcccccc, + // }, + // texture: { + // text: name, + // fontFamily: '"Roboto", "Helvetica", sans-serif', + // }, + // }); + // sprite.position + // .setX(0) + // .setY(0) + // .setZ(0) + // scene.add(sprite); + // lastSprite = sprite +} +function updateFace(points) { + updateCubeGeometry(points) + updateLineGeometry(points) +} +function updateCubeGeometry(points) { + cubes.forEach((cube, i) => { + const p = points[i] + cube.position.set(p.x, p.y, p.z) + }) +} +function updateLineGeometry(points) { + getLineGeometry(points).map((geometry, i) => { + var [line, mesh] = meshes[i] + line.setGeometry(geometry, _ => 1.5) + mesh.geometry.vertices = line.geometry.vertices + mesh.geometry.verticesNeedUpdate = true + }) +} +function getLineGeometry(points) { + return [ + points.slice(0, 17), + points.slice(17, 22), + points.slice(22, 27), + points.slice(27, 31), + points.slice(31, 36), + points.slice(36, 42), + points.slice(42, 48), + points.slice(48) + ].map((a, i) => { + var geometry = new THREE.Geometry() + a.forEach(p => geometry.vertices.push(p)) + if (i > 4) { + geometry.vertices.push(a[0]) + } + return geometry + }) +} +function getBounds(obj) { + return obj.reduce((a, p) => { + return [ + Math.min(a[0], p[0]), + Math.max(a[1], p[0]), + Math.min(a[2], p[1]), + Math.max(a[3], p[1]), + Math.min(a[4], p[2]), + Math.max(a[5], p[2]), + ] + }, [Infinity, -Infinity, Infinity, -Infinity, Infinity, -Infinity]) +} +function recenter(obj) { + const bounds = getBounds(obj) + const x_width = (bounds[1] - bounds[0]) / 2 + const y_width = (bounds[3] - bounds[2]) / -3 + const z_width = (bounds[5] - bounds[4]) / 2 + return obj.map(p => { + p[0] = p[0] - bounds[0] - x_width + p[1] = -p[1] + bounds[1] + y_width + p[2] = p[2] - bounds[2] + z_width + return new THREE.Vector3(p[0], p[1], p[2]) + }) +} +// +function onMouseMove(e) { + mouse.x = e.clientX / window.innerWidth + mouse.y = e.clientY / window.innerHeight +} +function animate(t) { + requestAnimationFrame(animate) + renderer.render(scene, camera) + // scene.rotation.y += 0.01 * Math.PI + mouseTarget.x += (mouse.x - mouseTarget.x) * 0.1 + mouseTarget.y += (mouse.y - mouseTarget.y) * 0.1 + scene.rotation.x = (mouseTarget.y - 0.5) * Math.PI / 2 + scene.rotation.y = (mouseTarget.x - 0.5) * Math.PI + currentFace.style.transform = "translateZ(0) rotateY(" + (scene.rotation.y/2) + "rad)" + // scene.rotation.y += 0.01 + last_t = t +} + diff --git a/client/splash/renderer.js b/client/splash/renderer.js new file mode 100644 index 00000000..75a0fd0e --- /dev/null +++ b/client/splash/renderer.js @@ -0,0 +1,43 @@ +import * as THREE from 'three' + +export const scene = new THREE.Scene() +scene.fog = new THREE.Fog(0x191919, 2, 15) + +export const camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 1, 15) +camera.position.set(3, 0.15, 3) + +// export const camera = new THREE.PerspectiveCamera(70, w / h, 1, 10000) +// camera.position.x = 0 +// camera.position.y = 0 +// camera.position.z = 200 + +// let cameraTarget = new THREE.Vector3(0, 0, 0) + +export const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }) +renderer.setClearColor(scene.fog.color) +// renderer.setClearColor(0x000000, 0) +renderer.setPixelRatio(window.devicePixelRatio) +renderer.setSize(window.innerWidth, window.innerHeight) + +let lights = [ + new THREE.DirectionalLight(0xefefff, 1.5), + new THREE.DirectionalLight(0xefefff, 1.5), +] +lights[0].position.set(1, 1, 1).normalize() +lights[1].position.set(-1, -1, -1).normalize() +lights.forEach(light => scene.add(light)) + +export function init() { + const container = document.querySelector('#three_container') + container.appendChild(renderer.domElement) + console.log('rednerer init') + window.addEventListener('resize', () => { + camera.aspect = window.innerWidth / window.innerHeight + camera.updateProjectionMatrix() + renderer.setSize(window.innerWidth, window.innerHeight) + }, false) +} + +export function render() { + renderer.render(scene, camera) +} |
