diff options
Diffstat (limited to 'client/splash/old')
| -rw-r--r-- | client/splash/old/draco.js | 119 | ||||
| -rw-r--r-- | client/splash/old/faceMarkers.js | 236 |
2 files changed, 355 insertions, 0 deletions
diff --git a/client/splash/old/draco.js b/client/splash/old/draco.js new file mode 100644 index 00000000..11c2463b --- /dev/null +++ b/client/splash/old/draco.js @@ -0,0 +1,119 @@ +/* + dracoLoader.load( 'models/putin_2.drc', function ( geometry ) { + + geometry.computeVertexNormals(); + + var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } ); + var mesh = new THREE.Mesh( geometry, material ); + mesh.castShadow = true; + mesh.receiveShadow = true; + scene.add( mesh ); + + // Release the cached decoder module. + THREE.DRACOLoader.releaseDecoderModule(); + + } ); +*/ + +function load() { + // Enable logging to console output. + dracoLoader.setVerbosity(1); + + // To use triangle strips use: + // dracoLoader.setDrawMode(THREE.TriangleStripDrawMode); + dracoLoader.setDrawMode(THREE.TrianglesDrawMode); + + // Skip dequantization of the position attribute. It will be done on the GPU. + dracoLoader.setSkipDequantization('position', true); + dracoLoader.decodeDracoFile(reader.result, function(bufferGeometry) { + if (dracoLoader.decode_time !== undefined) { + fileDisplayArea.innerText = 'Decode time = ' + dracoLoader.decode_time + '\n' + + 'Import time = ' + dracoLoader.import_time; + } + var material = new THREE.MeshBasicMaterial({vertexColors: THREE.VertexColors}); + material.wireframe = true + // If the position attribute is quantized, modify the material to perform + // dequantization on the GPU. + if (bufferGeometry.attributes['position'].isQuantized) { + setDequantizationForMaterial(material, bufferGeometry); + } + + var geometry; + // Point cloud does not have face indices. + if (bufferGeometry.index == null) { + geometry = new THREE.Points(bufferGeometry, material); + } else { + if (bufferGeometry.attributes.normal === undefined) { + var geometryHelper = new GeometryHelper(); + geometryHelper.computeVertexNormals(bufferGeometry); + } + geometry = new THREE.Mesh(bufferGeometry, material); + geometry.drawMode = dracoLoader.drawMode; + } + + // Compute range of the geometry coordinates for proper rendering. + bufferGeometry.computeBoundingBox(); + if (bufferGeometry.attributes['position'].isQuantized) { + // If the geometry is quantized, transform the bounding box to the dequantized + // coordinates. + var posAttribute = bufferGeometry.attributes['position']; + var normConstant = + posAttribute.maxRange / (1 << posAttribute.numQuantizationBits); + var minPos = posAttribute.minValues; + bufferGeometry.boundingBox.max.x = + minPos[0] + bufferGeometry.boundingBox.max.x * normConstant; + bufferGeometry.boundingBox.max.y = + minPos[1] + bufferGeometry.boundingBox.max.y * normConstant; + bufferGeometry.boundingBox.max.z = + minPos[2] + bufferGeometry.boundingBox.max.z * normConstant; + bufferGeometry.boundingBox.min.x = + minPos[0] + bufferGeometry.boundingBox.min.x * normConstant; + bufferGeometry.boundingBox.min.y = + minPos[1] + bufferGeometry.boundingBox.min.y * normConstant; + bufferGeometry.boundingBox.min.z = + minPos[2] + bufferGeometry.boundingBox.min.z * normConstant; + } + var sizeX = bufferGeometry.boundingBox.max.x - bufferGeometry.boundingBox.min.x; + var sizeY = bufferGeometry.boundingBox.max.y - bufferGeometry.boundingBox.min.y; + var sizeZ = bufferGeometry.boundingBox.max.z - bufferGeometry.boundingBox.min.z; + var diagonalSize = Math.sqrt(sizeX * sizeX + sizeY * sizeY + sizeZ * sizeZ); + var scale = 1.0 / diagonalSize; + var midX = + (bufferGeometry.boundingBox.min.x + bufferGeometry.boundingBox.max.x) / 2; + var midY = + (bufferGeometry.boundingBox.min.y + bufferGeometry.boundingBox.max.y) / 2; + var midZ = + (bufferGeometry.boundingBox.min.z + bufferGeometry.boundingBox.max.z) / 2; + + geometry.scale.multiplyScalar(scale); + geometry.position.x = -midX * scale; + geometry.position.y = -midY * scale; + geometry.position.z = -midZ * scale; + // geometry.castShadow = true; + // geometry.receiveShadow = true; + + var selectedObject = scene.getObjectByName("my_mesh"); + scene.remove(selectedObject); + geometry.name = "my_mesh"; + scene.add(geometry); + }); +} + +function setDequantizationForMaterial(material, bufferGeometry) { + material.onBeforeCompile = function(shader) { + // Add uniform variables needed for dequantization. + var posAttribute = bufferGeometry.attributes['position']; + shader.uniforms.normConstant = + { value: posAttribute.maxRange / (1 << posAttribute.numQuantizationBits) }; + shader.uniforms.minPos = { value: posAttribute.minValues }; + + shader.vertexShader = 'uniform float maxRange;\n' + + 'uniform float normConstant;\n' + + 'uniform vec3 minPos;\n' + + shader.vertexShader; + shader.vertexShader = shader.vertexShader.replace( + '#include <begin_vertex>', + 'vec3 transformed = minPos + position * normConstant;' + ); + } +} diff --git a/client/splash/old/faceMarkers.js b/client/splash/old/faceMarkers.js new file mode 100644 index 00000000..e413173d --- /dev/null +++ b/client/splash/old/faceMarkers.js @@ -0,0 +1,236 @@ +var mouse = new THREE.Vector2(0.5, 0.5) +var mouseTarget = new THREE.Vector2(0.5, 0.5) +var POINT_SCALE = 1.8 +var FACE_POINT_COUNT = 68 +var SWAP_TIME = 500 +var cubesĀ = [], meshes = [] +var currentFace = document.querySelector('.currentFace') +var introEl = document.querySelector('.intro') +var faceBuffer = (function () { + var a = new Array(FACE_POINT_COUNT) + for (let i = 0; i < FACE_POINT_COUNT; i++) { + a[i] = new THREE.Vector3() + } + return a +})() +var lastSprite +var last_t = 0, start_t = 0 +var bgColor = 0x000000 // 0x191919 +var colors = [ + 0xff3333, + 0xff8833, + 0xffff33, + 0x338833, + 0x3388ff, + 0x3333ff, + 0x8833ff, + 0xff3388, + 0xffffff, +] +var swapping = false, swap_count = 0, swapFrom, swapTo, face_names, faces +init() + +function init() { + fetch("/assets/data/3dlm_0_10.json") + .then(req => req.json()) + .then(data => { + face_names = Object.keys(data) + faces = face_names.map(name => recenter(data[name])) + setup() + build(faces[0]) + updateFace(faces[0]) + setCurrentFace(face_names[0]) + swapTo = faces[0] + animate() + }) +} +function setup() { + var w = window.innerWidth * 2/3 + var h = Math.min(window.innerWidth / 2, window.innerHeight * 0.7) + + // renderer.domElement.addEventListener('mousedown', swap) + // oktween.add({ + // obj: el.style, + // units: "px", + // from: { left: 0 }, + // to: { left: 100 }, + // duration: 1000, + // easing: oktween.easing.circ_out, + // update: function(obj){ + // console.log(obj.left) + // } + // finished: function(){ + // console.log("done") + // } + // }) + swap() +} +function build(points) { + var matrix = new THREE.Matrix4() + var quaternion = new THREE.Quaternion() + + for (var i = 0; i < FACE_POINT_COUNT; i++) { + var p = points[i] + var geometry = new THREE.BoxBufferGeometry() + var position = new THREE.Vector3(p[0], p[1], p[2]) + var rotation = new THREE.Euler() + var scale = new THREE.Vector3() + var color = new THREE.Color() + scale.x = scale.y = scale.z = POINT_SCALE + quaternion.setFromEuler(rotation, false) + matrix.compose(position, quaternion, scale) + geometry.applyMatrix(matrix) + material = new THREE.MeshBasicMaterial({ color: color.setHex(0xffffff) }) + cube = new THREE.Mesh(geometry, material) + scene.add(cube) + cubes.push(cube) + } + + meshes = getLineGeometry(points).map((geometry, i) => { + var color = new THREE.Color() + var material = new MeshLineMaterial({ + color: color.setHex(colors[i % colors.length]), + }) + var line = new MeshLine() + line.setGeometry(geometry, _ => 1.5) + var mesh = new THREE.Mesh(line.geometry, material) + mesh.geometry.dynamic = true + scene.add(mesh) + return [line, mesh] + }) +} +function lerpPoints(n, A, B, C) { + for (let i = 0, len = A.length; i < len; i++) { + lerpPoint(n, A[i], B[i], C[i]) + } +} +function lerpPoint(n, A, B, C) { + C.x = lerp(n, A.x, B.x) + C.y = lerp(n, A.y, B.y) + C.z = lerp(n, A.z, B.z) +} +function lerp(n, a, b) { + return (b-a) * n + a +} +function swap(){ + swap_count = (swap_count + 1) % faces.length + swapFrom = swapTo || faces[0] + swapTo = faces[swap_count] + setCurrentFace(face_names[swap_count]) + oktween.add({ + from: { n: 0 }, + to: { n: 1 }, + duration: 1000, + easing: oktween.easing.quad_in_out, + update: function(obj){ + lerpPoints(obj.n, swapFrom, swapTo, faceBuffer) + updateFace(faceBuffer) + }, + finished: function(){ + setTimeout(swap, 2000) + } + }) +} +function setCurrentFace(name) { + name = name.replace('.png', '').split('_').filter(s => !s.match(/\d+/)).join(' ') + currentFace.innerHTML = name + // if (lastSprite) { + // scene.remove(lastSprite) + // } + // var sprite = new THREE.TextSprite({ + // textSize: 12, + // redrawInterval: 1000, + // material: { + // color: 0xcccccc, + // }, + // texture: { + // text: name, + // fontFamily: '"Roboto", "Helvetica", sans-serif', + // }, + // }); + // sprite.position + // .setX(0) + // .setY(0) + // .setZ(0) + // scene.add(sprite); + // lastSprite = sprite +} +function updateFace(points) { + updateCubeGeometry(points) + updateLineGeometry(points) +} +function updateCubeGeometry(points) { + cubes.forEach((cube, i) => { + const p = points[i] + cube.position.set(p.x, p.y, p.z) + }) +} +function updateLineGeometry(points) { + getLineGeometry(points).map((geometry, i) => { + var [line, mesh] = meshes[i] + line.setGeometry(geometry, _ => 1.5) + mesh.geometry.vertices = line.geometry.vertices + mesh.geometry.verticesNeedUpdate = true + }) +} +function getLineGeometry(points) { + return [ + points.slice(0, 17), + points.slice(17, 22), + points.slice(22, 27), + points.slice(27, 31), + points.slice(31, 36), + points.slice(36, 42), + points.slice(42, 48), + points.slice(48) + ].map((a, i) => { + var geometry = new THREE.Geometry() + a.forEach(p => geometry.vertices.push(p)) + if (i > 4) { + geometry.vertices.push(a[0]) + } + return geometry + }) +} +function getBounds(obj) { + return obj.reduce((a, p) => { + return [ + Math.min(a[0], p[0]), + Math.max(a[1], p[0]), + Math.min(a[2], p[1]), + Math.max(a[3], p[1]), + Math.min(a[4], p[2]), + Math.max(a[5], p[2]), + ] + }, [Infinity, -Infinity, Infinity, -Infinity, Infinity, -Infinity]) +} +function recenter(obj) { + const bounds = getBounds(obj) + const x_width = (bounds[1] - bounds[0]) / 2 + const y_width = (bounds[3] - bounds[2]) / -3 + const z_width = (bounds[5] - bounds[4]) / 2 + return obj.map(p => { + p[0] = p[0] - bounds[0] - x_width + p[1] = -p[1] + bounds[1] + y_width + p[2] = p[2] - bounds[2] + z_width + return new THREE.Vector3(p[0], p[1], p[2]) + }) +} +// +function onMouseMove(e) { + mouse.x = e.clientX / window.innerWidth + mouse.y = e.clientY / window.innerHeight +} +function animate(t) { + requestAnimationFrame(animate) + renderer.render(scene, camera) + // scene.rotation.y += 0.01 * Math.PI + mouseTarget.x += (mouse.x - mouseTarget.x) * 0.1 + mouseTarget.y += (mouse.y - mouseTarget.y) * 0.1 + scene.rotation.x = (mouseTarget.y - 0.5) * Math.PI / 2 + scene.rotation.y = (mouseTarget.x - 0.5) * Math.PI + currentFace.style.transform = "translateZ(0) rotateY(" + (scene.rotation.y/2) + "rad)" + // scene.rotation.y += 0.01 + last_t = t +} + |
