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authorAdam Harvey <adam@ahprojects.com>2019-06-05 10:44:12 -0500
committerAdam Harvey <adam@ahprojects.com>2019-06-05 10:44:12 -0500
commitb3ed0f95eb94a4e7cb5e137bb8196db8c36aa50d (patch)
tree8eb5ce503f805bbd58c4565cd845ac196b1a30dd /site/public/assets/test/face.html
parent7919ecc1a760f611efbe1283096482a8ec99efef (diff)
fix?
Diffstat (limited to 'site/public/assets/test/face.html')
-rw-r--r--site/public/assets/test/face.html227
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diff --git a/site/public/assets/test/face.html b/site/public/assets/test/face.html
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+<!doctype html>
+<html lang="en">
+<head>
+<title>face points</title>
+<meta charset="utf-8">
+<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+<style>
+html, body { margin: 0; padding: 0; font-family: sans-serif; color: white; }
+.currentFace { position: absolute; bottom: 10px; right: 10px; }
+</style>
+</head>
+<body>
+<div id="container"></div>
+<div class="currentFace"></div>
+<script src="../js/vendor/three.min.js"></script>
+<script src="../js/vendor/three.meshline.js"></script>
+<script>
+var container
+var camera, controls, scene, renderer
+var mouse = new THREE.Vector2(0.5, 0.5)
+var mouseTarget = new THREE.Vector2(0.5, 0.5)
+var POINT_SCALE = 1.8
+var FACE_POINT_COUNT = 68
+var SWAP_TIME = 500
+var cubesĀ = [], meshes = []
+var faceBuffer = makeFaceBuffer()
+function makeFaceBuffer() {
+ var a = new Array(FACE_POINT_COUNT)
+ for (let i = 0; i < FACE_POINT_COUNT; i++) {
+ a[i] = new THREE.Vector3()
+ }
+ return a
+}
+var last_t = 0, start_t = 0
+var colors = [
+ 0xff3333,
+ 0xff8833,
+ 0xffff33,
+ 0x338833,
+ 0x3388ff,
+ 0x3333ff,
+ 0x8833ff,
+ 0xff3388,
+ 0xffffff,
+]
+var swapping = false, swap_count = 0, swapFrom, swapTo, face_names, faces
+init()
+
+function choice(a) { return a[Math.floor(Math.random()*a.length)]}
+function init() {
+ fetch("/assets/data/3dlm_0_10.json")
+ .then(req => req.json())
+ .then(data => {
+ face_names = Object.keys(data)
+ faces = face_names.map(name => recenter(data[name]))
+ setup()
+ build(faces[0])
+ updateFace(faces[0])
+ document.querySelector('.currentFace').innerHTML = face_names[0]
+ swapTo = faces[0]
+ animate()
+ })
+}
+function setup() {
+ container = document.getElementById("container")
+ camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000)
+ camera.position.x = 0
+ camera.position.y = 0
+ camera.position.z = 300
+
+ scene = new THREE.Scene()
+ scene.background = new THREE.Color(0x000000)
+
+ renderer = new THREE.WebGLRenderer({ antialias: true })
+ renderer.setPixelRatio(window.devicePixelRatio)
+ renderer.setSize(window.innerWidth, window.innerHeight)
+ container.appendChild(renderer.domElement)
+ renderer.domElement.addEventListener('mousemove', onMouseMove)
+ renderer.domElement.addEventListener('mousedown', swap)
+}
+function build(points) {
+ var matrix = new THREE.Matrix4()
+ var quaternion = new THREE.Quaternion()
+
+ for (var i = 0; i < FACE_POINT_COUNT; i++) {
+ var p = points[i]
+ var geometry = new THREE.BoxBufferGeometry()
+ var position = new THREE.Vector3(p[0], p[1], p[2])
+ var rotation = new THREE.Euler()
+ var scale = new THREE.Vector3()
+ var color = new THREE.Color()
+ scale.x = scale.y = scale.z = POINT_SCALE
+ quaternion.setFromEuler(rotation, false)
+ matrix.compose(position, quaternion, scale)
+ geometry.applyMatrix(matrix)
+ material = new THREE.MeshBasicMaterial({color: color.setHex(0xffffff) })
+ cube = new THREE.Mesh(geometry, material)
+ scene.add(cube)
+ cubes.push(cube)
+ }
+
+ meshes = getLineGeometry(points).map((geometry, i) => {
+ var color = new THREE.Color()
+ var material = new MeshLineMaterial({
+ color: color.setHex(colors[i % colors.length]),
+ })
+ var line = new MeshLine()
+ line.setGeometry(geometry, _ => 1.5)
+ var mesh = new THREE.Mesh(line.geometry, material)
+ mesh.geometry.dynamic = true
+ scene.add(mesh)
+ return [line, mesh]
+ })
+}
+function lerpPoints(n, A, B, C) {
+ for (let i = 0, len = A.length; i < len; i++) {
+ lerpPoint(n, A[i], B[i], C[i])
+ }
+}
+function lerpPoint(n, A, B, C) {
+ C.x = lerp(n, A.x, B.x)
+ C.y = lerp(n, A.y, B.y)
+ C.z = lerp(n, A.z, B.z)
+}
+function lerp(n, a, b) {
+ return (b-a) * n + a
+}
+function swap(){
+ if (swapping) return
+ start_t = last_t
+ swapping = true
+ swap_count = (swap_count + 1) % faces.length
+ swapFrom = swapTo
+ swapTo = faces[swap_count]
+ document.querySelector('.currentFace').innerHTML = face_names[swap_count]
+}
+function update_swap(t){
+ var n = (t - start_t) / SWAP_TIME
+ if (n > 1) {
+ swapping = false
+ n = 1
+ }
+ lerpPoints(n, swapFrom, swapTo, faceBuffer)
+ updateFace(faceBuffer)
+}
+function updateFace(points) {
+ updateCubeGeometry(points)
+ updateLineGeometry(points)
+}
+function updateCubeGeometry(points) {
+ cubes.forEach((cube, i) => {
+ const p = points[i]
+ cube.position.set(p.x, p.y, p.z)
+ })
+}
+function updateLineGeometry(points) {
+ getLineGeometry(points).map((geometry, i) => {
+ var [line, mesh] = meshes[i]
+ line.setGeometry(geometry, _ => 1.5)
+ mesh.geometry.vertices = line.geometry.vertices
+ mesh.geometry.verticesNeedUpdate = true
+ })
+}
+function getLineGeometry(points) {
+ return [
+ points.slice(0, 17),
+ points.slice(17, 22),
+ points.slice(22, 27),
+ points.slice(27, 31),
+ points.slice(31, 36),
+ points.slice(36, 42),
+ points.slice(42, 48),
+ points.slice(48)
+ ].map((a, i) => {
+ var geometry = new THREE.Geometry()
+ a.forEach(p => geometry.vertices.push(p))
+ if (i > 4) {
+ geometry.vertices.push(a[0])
+ }
+ return geometry
+ })
+}
+function getBounds(obj) {
+ return obj.reduce((a, p) => {
+ return [
+ Math.min(a[0], p[0]),
+ Math.max(a[1], p[0]),
+ Math.min(a[2], p[1]),
+ Math.max(a[3], p[1]),
+ Math.min(a[4], p[2]),
+ Math.max(a[5], p[2]),
+ ]
+ }, [Infinity, -Infinity, Infinity, -Infinity, Infinity, -Infinity])
+}
+function recenter(obj) {
+ const bounds = getBounds(obj)
+ const x_width = (bounds[1] - bounds[0]) / 2
+ const y_width = (bounds[3] - bounds[2]) / -2
+ const z_width = (bounds[5] - bounds[4]) / 2
+ return obj.map(p => {
+ p[0] = p[0] - bounds[0] - x_width
+ p[1] = -p[1] + bounds[1] + y_width
+ p[2] = p[2] - bounds[2] + z_width
+ return new THREE.Vector3(p[0], p[1], p[2])
+ })
+}
+//
+function onMouseMove(e) {
+ mouse.x = e.clientX / window.innerWidth
+ mouse.y = e.clientY / window.innerHeight
+}
+function animate(t) {
+ requestAnimationFrame(animate)
+ if (swapping) update_swap(t)
+ renderer.render(scene, camera)
+ scene.rotation.y += 0.01 * Math.PI
+ mouseTarget.x += (mouse.x - mouseTarget.x) * 0.1
+ mouseTarget.y += (mouse.y - mouseTarget.y) * 0.1
+ scene.rotation.x = (mouseTarget.y - 0.5) * Math.PI / 2
+ // scene.rotation.y = (mouseTarget.x - 0.5) * Math.PI
+ scene.rotation.y += 0.01
+ last_t = t
+}
+</script>
+
+</body>
+</html> \ No newline at end of file