diff options
| author | Adam Harvey <adam@ahprojects.com> | 2019-06-06 06:22:03 -0500 |
|---|---|---|
| committer | Adam Harvey <adam@ahprojects.com> | 2019-06-06 06:22:03 -0500 |
| commit | c287cbc3ebec4b6f9ffb455cbb58335f7684d998 (patch) | |
| tree | d4bb6189b98e9095e6b29b8d016778cdcc8f4d0f /site/public/assets/js/app/face.js | |
| parent | f227833124adb7e0d871f702220de687d74d663c (diff) | |
| parent | 8b4827e78a66c5f58cb52900483000896464f97f (diff) | |
fixing merge, hopefully
Diffstat (limited to 'site/public/assets/js/app/face.js')
| -rw-r--r-- | site/public/assets/js/app/face.js | 254 |
1 files changed, 0 insertions, 254 deletions
diff --git a/site/public/assets/js/app/face.js b/site/public/assets/js/app/face.js deleted file mode 100644 index 0a87d2b2..00000000 --- a/site/public/assets/js/app/face.js +++ /dev/null @@ -1,254 +0,0 @@ -/* eslint-disable */ -var faceInit = function () { - var container = document.querySelector("#face_container") - var camera, controls, scene, renderer - var mouse = new THREE.Vector2(0.5, 0.5) - var mouseTarget = new THREE.Vector2(0.5, 0.5) - var POINT_SCALE = 1.8 - var FACE_POINT_COUNT = 68 - var SWAP_TIME = 500 - var cubesĀ = [], meshes = [] - var currentFace = document.querySelector('.currentFace') - var introEl = document.querySelector('.intro') - var faceBuffer = (function () { - var a = new Array(FACE_POINT_COUNT) - for (let i = 0; i < FACE_POINT_COUNT; i++) { - a[i] = new THREE.Vector3() - } - return a - })() - var lastSprite - var last_t = 0, start_t = 0 - var bgColor = 0x000000 // 0x191919 - var colors = [ - 0xff3333, - 0xff8833, - 0xffff33, - 0x338833, - 0x3388ff, - 0x3333ff, - 0x8833ff, - 0xff3388, - 0xffffff, - ] - var swapping = false, swap_count = 0, swapFrom, swapTo, face_names, faces - init() - - function init() { - fetch("/assets/data/3dlm_0_10.json") - .then(req => req.json()) - .then(data => { - face_names = Object.keys(data) - faces = face_names.map(name => recenter(data[name])) - setup() - build(faces[0]) - updateFace(faces[0]) - setCurrentFace(face_names[0]) - swapTo = faces[0] - animate() - }) - } - function setup() { - var w = window.innerWidth * 2/3 - var h = Math.min(window.innerWidth / 2, window.innerHeight * 0.7) - camera = new THREE.PerspectiveCamera(70, w/h, 1, 10000) - camera.position.x = 0 - camera.position.y = 0 - camera.position.z = 200 - - scene = new THREE.Scene() - // scene.background = new THREE.Color(bgColor) - - renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }) - renderer.setPixelRatio(window.devicePixelRatio) - renderer.setSize(w, h) - renderer.setClearColor(0x000000, 0); - container.appendChild(renderer.domElement) - document.body.addEventListener('mousemove', onMouseMove) - // renderer.domElement.addEventListener('mousedown', swap) - // oktween.add({ - // obj: el.style, - // units: "px", - // from: { left: 0 }, - // to: { left: 100 }, - // duration: 1000, - // easing: oktween.easing.circ_out, - // update: function(obj){ - // console.log(obj.left) - // } - // finished: function(){ - // console.log("done") - // } - // }) - swap() - } - function build(points) { - var matrix = new THREE.Matrix4() - var quaternion = new THREE.Quaternion() - - for (var i = 0; i < FACE_POINT_COUNT; i++) { - var p = points[i] - var geometry = new THREE.BoxBufferGeometry() - var position = new THREE.Vector3(p[0], p[1], p[2]) - var rotation = new THREE.Euler() - var scale = new THREE.Vector3() - var color = new THREE.Color() - scale.x = scale.y = scale.z = POINT_SCALE - quaternion.setFromEuler(rotation, false) - matrix.compose(position, quaternion, scale) - geometry.applyMatrix(matrix) - material = new THREE.MeshBasicMaterial({ color: color.setHex(0xffffff) }) - cube = new THREE.Mesh(geometry, material) - scene.add(cube) - cubes.push(cube) - } - - meshes = getLineGeometry(points).map((geometry, i) => { - var color = new THREE.Color() - var material = new MeshLineMaterial({ - color: color.setHex(colors[i % colors.length]), - }) - var line = new MeshLine() - line.setGeometry(geometry, _ => 1.5) - var mesh = new THREE.Mesh(line.geometry, material) - mesh.geometry.dynamic = true - scene.add(mesh) - return [line, mesh] - }) - } - function lerpPoints(n, A, B, C) { - for (let i = 0, len = A.length; i < len; i++) { - lerpPoint(n, A[i], B[i], C[i]) - } - } - function lerpPoint(n, A, B, C) { - C.x = lerp(n, A.x, B.x) - C.y = lerp(n, A.y, B.y) - C.z = lerp(n, A.z, B.z) - } - function lerp(n, a, b) { - return (b-a) * n + a - } - function swap(){ - swap_count = (swap_count + 1) % faces.length - swapFrom = swapTo || faces[0] - swapTo = faces[swap_count] - setCurrentFace(face_names[swap_count]) - oktween.add({ - from: { n: 0 }, - to: { n: 1 }, - duration: 1000, - easing: oktween.easing.quad_in_out, - update: function(obj){ - lerpPoints(obj.n, swapFrom, swapTo, faceBuffer) - updateFace(faceBuffer) - }, - finished: function(){ - setTimeout(swap, 2000) - } - }) - } - function setCurrentFace(name) { - name = name.replace('.png', '').split('_').filter(s => !s.match(/\d+/)).join(' ') - currentFace.innerHTML = name - // if (lastSprite) { - // scene.remove(lastSprite) - // } - // var sprite = new THREE.TextSprite({ - // textSize: 12, - // redrawInterval: 1000, - // material: { - // color: 0xcccccc, - // }, - // texture: { - // text: name, - // fontFamily: '"Roboto", "Helvetica", sans-serif', - // }, - // }); - // sprite.position - // .setX(0) - // .setY(0) - // .setZ(0) - // scene.add(sprite); - // lastSprite = sprite - } - function updateFace(points) { - updateCubeGeometry(points) - updateLineGeometry(points) - } - function updateCubeGeometry(points) { - cubes.forEach((cube, i) => { - const p = points[i] - cube.position.set(p.x, p.y, p.z) - }) - } - function updateLineGeometry(points) { - getLineGeometry(points).map((geometry, i) => { - var [line, mesh] = meshes[i] - line.setGeometry(geometry, _ => 1.5) - mesh.geometry.vertices = line.geometry.vertices - mesh.geometry.verticesNeedUpdate = true - }) - } - function getLineGeometry(points) { - return [ - points.slice(0, 17), - points.slice(17, 22), - points.slice(22, 27), - points.slice(27, 31), - points.slice(31, 36), - points.slice(36, 42), - points.slice(42, 48), - points.slice(48) - ].map((a, i) => { - var geometry = new THREE.Geometry() - a.forEach(p => geometry.vertices.push(p)) - if (i > 4) { - geometry.vertices.push(a[0]) - } - return geometry - }) - } - function getBounds(obj) { - return obj.reduce((a, p) => { - return [ - Math.min(a[0], p[0]), - Math.max(a[1], p[0]), - Math.min(a[2], p[1]), - Math.max(a[3], p[1]), - Math.min(a[4], p[2]), - Math.max(a[5], p[2]), - ] - }, [Infinity, -Infinity, Infinity, -Infinity, Infinity, -Infinity]) - } - function recenter(obj) { - const bounds = getBounds(obj) - const x_width = (bounds[1] - bounds[0]) / 2 - const y_width = (bounds[3] - bounds[2]) / -3 - const z_width = (bounds[5] - bounds[4]) / 2 - return obj.map(p => { - p[0] = p[0] - bounds[0] - x_width - p[1] = -p[1] + bounds[1] + y_width - p[2] = p[2] - bounds[2] + z_width - return new THREE.Vector3(p[0], p[1], p[2]) - }) - } - // - function onMouseMove(e) { - mouse.x = e.clientX / window.innerWidth - mouse.y = e.clientY / window.innerHeight - } - function animate(t) { - requestAnimationFrame(animate) - renderer.render(scene, camera) - // scene.rotation.y += 0.01 * Math.PI - mouseTarget.x += (mouse.x - mouseTarget.x) * 0.1 - mouseTarget.y += (mouse.y - mouseTarget.y) * 0.1 - scene.rotation.x = (mouseTarget.y - 0.5) * Math.PI / 2 - scene.rotation.y = (mouseTarget.x - 0.5) * Math.PI - currentFace.style.transform = "translateZ(0) rotateY(" + (scene.rotation.y/2) + "rad)" - // scene.rotation.y += 0.01 - last_t = t - } -} -faceInit()
\ No newline at end of file |
