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import { store } from '../store'
import Whammy from './whammy'
let fps = 0, last_frame
let recording = false, saving = false
let videoWriter
export function startRecording(){
videoWriter = new Whammy.Video(10)
recording = true
store.dispatch({
type: 'START_RECORDING',
})
}
export function stopRecording(){
if (!recording) return
recording = false
store.dispatch({
type: 'SAVING_VIDEO',
})
videoWriter.compile(false, function(blob){
console.log(blob)
store.dispatch({
type: 'SAVE_VIDEO',
blob: blob,
})
})
}
export function saveFrame(){
saving = true
}
export function onFrame (data) {
const blob = new Blob([data.frame], { type: 'image/jpg' })
const url = URL.createObjectURL(blob)
const img = new Image ()
img.onload = function() {
last_frame = data.meta
URL.revokeObjectURL(url)
const canvas = document.querySelector('.player canvas')
const ctx = canvas.getContext('2d')
ctx.drawImage(img, 0, 0, canvas.width, canvas.height)
if (recording) {
console.log('record frame')
videoWriter.add(canvas)
store.dispatch({
type: 'ADD_RECORD_FRAME',
})
}
if (saving) {
saving = false
canvas.toBlob(function(blob) {
store.dispatch({
type: 'SAVE_FRAME',
blob: blob,
})
})
}
fps += 1
}
img.src = url
}
setInterval(() => {
store.dispatch({
type: 'SET_FPS',
fps: fps,
})
store.dispatch({
type: 'CURRENT_FRAME',
meta: last_frame,
})
fps = 0
}, 1000)
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