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path: root/app/client/common/timeline.component.js
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import { h, Component } from 'preact'
import { clamp, norm } from '../util/math'

const initialState = {
  dir: '/',
  start: null,
  end: null,
  cursor: null,
  selection: null,
  width: 0,
  ratio: 0,
  loading: true
}

export default class Timeline extends Component {
  state = { ...initialState }

  constructor() {
    super()
    this.handleMouseDown = this.handleMouseDown.bind(this)
    this.handleMouseMove = this.handleMouseMove.bind(this)
    this.handleMouseUp = this.handleMouseUp.bind(this)
    this.computeOffset = this.computeOffset.bind(this)
  }

  componentDidMount() {
    const { sequence } = this.props
    window.addEventListener('resize', this.computeOffset)
    window.addEventListener('mousemove', this.handleMouseMove)
    window.addEventListener('mouseup', this.handleMouseUp)
    this.computeOffset()
    if (sequence) {
      this.reset()
    }
  }

  componentDidUpdate(prevProps) {
    const { sequence } = this.props
    if (sequence !== prevProps.sequence) {
      this.reset()
    }
  }

  componentWillUnmount(){
    window.removeEventListener('resize', this.computeOffset)
    window.removeEventListener('mousemove', this.handleMouseMove)
    window.removeEventListener('mouseup', this.handleMouseUp)
  }

  reset(){
    const { sequence } = this.props
    if (!sequence || !sequence.length) return
    const len = sequence.length - 1
    const start = { frame: sequence[0], i: 0 }
    const end = { frame: sequence[len], i: len }
    const width = Math.sqrt(clamp(sequence.length / 15000, 0.2, 1.0)) * Math.min(window.innerWidth - 40, 1000)
    const ratio = width / sequence.length
    setTimeout(() => this.computeOffset())
    this.setState({
      ...initialState,
      width,
      ratio,
      start,
      end,
    })
  }

  computeOffset(){
    if (this.ref) {
      this.offset = this.ref.getBoundingClientRect()
    }
  }

  computeFrame(e){
    const { sequence } = this.props
    if (!sequence || !sequence.length) return null
    let x = (e.pageX - this.offset.left) / this.offset.width
    let y = (e.pageY - this.offset.top) / this.offset.height
    if (this.state.dragging) {
      x = clamp(x, 0, 1)
      y = clamp(y, 0, 1)
    }
    if (0 <= x && x <= 1 && 0 <= y && y <= 1) {
      const index = Math.floor(x * (sequence.length-1))
      return { frame: sequence[index], i: index }
    }
    return null
  }

  handleMouseDown(e) {
    this.setState({ dragging: true })
    const frame = this.computeFrame(e)
    if (frame) {
      this.props.onPick && this.props.onPick(frame)
      this.props.onSelect && this.props.onSelect({ start: frame, end: frame })
      this.setState({
        start: frame,
        end: frame,
      })
    }
  }

  handleMouseMove(e) {
    const frame = this.computeFrame(e)
    if (frame) {
      this.props.onCursor && this.props.onCursor(frame)
      if (this.state.dragging) {
        let start = this.state.start
        let end = frame
        this.setState({
          cursor: frame,
          end: frame,
        })
        if (this.props.onSelect) {
          if (end.i < start.i) {
            [start, end] = [end, start]
          }
          this.props.onSelect({ start, end })
        }
      } else {
        this.setState({
          cursor: frame
        })
      }
    }
  }

  handleMouseUp(e) {
    if (!this.state.dragging) return
    let { start, end } = this.state
    if (end.i < start.i) {
      [start, end] = [end, start]
    }
    this.props.onSelect && this.props.onSelect({ start, end })
    this.setState({ dragging: false })
  }

  render() {
    const { sequence } = this.props
    const { loading, start, end, cursor, width, ratio } = this.state
    return (
      <div
        className='timeline'
        style={{ width }}
        ref={ref => this.ref = ref}
        onMouseDown={this.handleMouseDown}
      >
        {ratio && start && end && this.renderSelection(start, end, ratio)}
        {ratio && cursor && this.renderCursor(cursor, ratio)}
      </div>
    )
  }
  renderCursor(cursor, ratio){
    const left = cursor.i * ratio
    return (
      <div key='cursor' className='cursor' style={{ left }} />
    )
  }
  renderSelection(start, end, ratio){
    const left = Math.min(start.i, end.i) * ratio
    const width = Math.max(Math.abs(start.i - end.i) * ratio, 1)
    return (
      <div key='selection' className='selection' style={{ left, width }} />
    )
  }
}