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authorJules Laplace <jules@okfoc.us>2014-11-17 13:37:10 -0500
committerJules Laplace <jules@okfoc.us>2014-11-17 13:37:10 -0500
commit548ef92e8157f1ae0b594d0fd2c609438d748222 (patch)
treebfef41275e7135eaad4e29e1e48d6fa592ab3a04 /assets/javascripts/math
parent4f21d5b8b72aaf93581fca28e232156da23f312c (diff)
libraries
Diffstat (limited to 'assets/javascripts/math')
-rw-r--r--assets/javascripts/math/point.js227
-rw-r--r--assets/javascripts/math/util.js256
-rw-r--r--assets/javascripts/math/vec2.js237
3 files changed, 720 insertions, 0 deletions
diff --git a/assets/javascripts/math/point.js b/assets/javascripts/math/point.js
new file mode 100644
index 0000000..354be00
--- /dev/null
+++ b/assets/javascripts/math/point.js
@@ -0,0 +1,227 @@
+(function(){
+ function clamp(n,a,b){ return n<a?a:n<b?n:b }
+
+ var point = function (a,b){
+ this.a = a
+ this.b = b
+ }
+ point.prototype.magnitude = function(){
+ return this.b-this.a
+ }
+ point.prototype.length = function(){
+ return Math.abs(this.b-this.a)
+ }
+ point.prototype.dist = function(){
+ return dist(0,this.a,0,this.b)
+ }
+ point.prototype.clone = function(){
+ return new point(this.a, this.b)
+ }
+ point.prototype.assign = function(v){
+ this.a = v.a
+ this.b = v.b
+ return this
+ }
+ point.prototype.abs = function(){
+ if (this.b < this.a) {
+ this.invert()
+ }
+ return this
+ }
+ point.prototype.invert = function(){
+ this.a = this.a ^ this.b
+ this.b = this.a ^ this.b
+ this.a = this.a ^ this.b
+ return this
+ }
+ point.prototype.midpoint = function(){
+ return lerp(0.5, this.a, this.b)
+ }
+ point.prototype.lerp = function(n){
+ return lerp(n, this.a, this.b)
+ }
+ point.prototype.eq = function(v){
+ return this.a == v.a && this.b == v.b
+ }
+ point.prototype.add = function(n){
+ this.a += n
+ this.b += n
+ return this
+ }
+ point.prototype.sub = function(n){
+ this.a -= n
+ this.b -= n
+ return this
+ }
+ point.prototype.mul = function(n){
+ this.a *= n
+ this.b *= n
+ return this
+ }
+ point.prototype.div = function(n){
+ this.a /= n
+ this.b /= n
+ return this
+ }
+ point.prototype.addVec = function(v){
+ this.a += v.a
+ this.b += v.b
+ return this
+ }
+ point.prototype.subVec = function(v){
+ this.a -= v.a
+ this.b -= v.b
+ return this
+ }
+ point.prototype.zero = function(){
+ this.a = this.b = 0
+ }
+ point.prototype.round = function(){
+ this.a = Math.round(this.a)
+ this.b = Math.round(this.b)
+ }
+ point.prototype.setPosition = function(n){
+ var len = this.length()
+ this.a = n
+ this.b = n + len
+ }
+ point.prototype.setLength = function(n){
+ this.b = this.a + n
+ }
+ point.prototype.normalize = function(){
+ var dim = max(this.a, this.b)
+ this.a = this.a/dim
+ this.b = this.b/dim
+ return this
+ }
+ point.prototype.contains = function(n){
+ return this.a <= n && n <= this.b
+ }
+ point.prototype.containsCenter = function(n){
+ return this.a < n && n < this.b
+ }
+ point.prototype.containsDisc = function(n,r){
+ return this.a <= n-r && n+r <= this.b
+ }
+ point.prototype.clamp = function(n){
+ return clamp(n, this.a, this.b)
+ }
+ point.prototype.clampDisc = function(n,r){
+ return clamp(n, this.a+r, this.b-r)
+ }
+ point.prototype.intersects = function(v){
+ if (this.a == v.a || this.b == v.b || this.a == v.b || this.b == v.a) {
+ return true
+ }
+ else if (this.a < v.a) {
+ return (v.a < this.b && this.b <= v.b) || (this.a < v.b && v.b <= this.b)
+ }
+ else if (this.a > v.a) {
+ return (this.a < v.b && v.b <= this.b) || (v.a < this.b && this.b <= v.b)
+ }
+ }
+ point.prototype.overlaps = function(v){
+ if (this.a == v.a || this.b == v.b) {
+ return true
+ }
+ if (this.a < v.a) {
+ return (v.a < this.b && this.b < v.b) || (this.a < v.b && v.b < this.b)
+ }
+ else if (v.a < this.a) {
+ return (this.a < v.b && v.b < this.b) || (v.a < this.b && this.b < v.b)
+ }
+ }
+
+
+ point.prototype.adjacent = function(v){
+ if (this.a == v.a || this.b == v.b || this.a == v.b || this.b == v.a) {
+ return true
+ }
+ return false
+ }
+ point.prototype.union = function(v){
+ if (this.intersects(v)) {
+ return new point( Math.min(this.a,v.a), Math.max(this.b, v.b) )
+ }
+ }
+ point.prototype.intersection = function(v){
+ if (this.intersects(v)) {
+ return new point( Math.max(this.a,v.a), Math.min(this.b, v.b) )
+ }
+ }
+
+ // given two vectors, test how they overlap
+ // return the set of overlapping segments in the initial vector, labelled with sides
+ point.prototype.split = function(v, left, right){
+ var intervals = [], _len
+
+ if (this.eq(v)) {
+ intervals.push([ new point( this.a, this.b ), left | right ])
+ }
+
+ // a---A===b---B (rightways overlap)
+ else if (this.contains(v.a) && v.contains(this.b)) {
+ intervals.push([ new point( this.a, v.a ), left ])
+ intervals.push([ new point( v.a, this.b ), right ])
+ }
+
+ // A---a===B---b (leftways overlap)
+ else if (v.contains(this.a) && this.contains(v.b)) {
+ intervals.push([ new point( this.a, v.b ), left ])
+ intervals.push([ new point( v.b, this.b ), right ])
+ }
+
+ // a---A===B---b (contains v)
+ else if (this.contains(v.a) && this.contains(v.b)) {
+ intervals.push([ new point( this.a, v.a ), left ])
+ intervals.push([ new point( v.a, v.b ), 0 ])
+ intervals.push([ new point( v.b, this.b ), right ])
+ }
+
+ // A---a===b---B (contained in v)
+ else { // if (v.contains(this.a) && v.contains(v.b)) {
+ intervals.push([ new point( this.a, this.b ), left | right ])
+ }
+
+ // cull empty vectors
+ _len = intervals.length
+ if (_len > 1) {
+ if (intervals[0][0].magnitude() == 0) {
+ intervals[1][1] |= intervals[0][1]
+ intervals.shift()
+ }
+ else if (intervals[_len-1][0].magnitude() == 0) {
+ intervals[_len-2][1] |= intervals[_len-1][1]
+ intervals.pop()
+ }
+ }
+
+ return intervals
+ }
+
+ point.prototype.toString = function(){
+ return "[" + round(this.a) + " " + round(this.b) + "]"
+ }
+ point.prototype.exactString = function(){
+ return "[" + this.a + " " + this.b + "]"
+ }
+ point.prototype.serialize = function(){
+ return [ round(this.a), round(this.b) ]
+ }
+ point.prototype.deserialize = function(data){
+ this.a = data[0]
+ this.b = data[1]
+ }
+ point.prototype.quantize = function(n){
+ n = n || 10
+ this.a = quantize(this.a, n)
+ this.b = quantize(this.b, n)
+ }
+
+ if ('window' in this) {
+ window.point = point
+ }
+ else {
+ module.exports = point
+ }
+})()
diff --git a/assets/javascripts/math/util.js b/assets/javascripts/math/util.js
new file mode 100644
index 0000000..609bdd6
--- /dev/null
+++ b/assets/javascripts/math/util.js
@@ -0,0 +1,256 @@
+if (window.$) {
+ $.fn.int = function() { return parseInt($(this).val(),10) }
+ $.fn.float = function() { return parseFloat($(this).val()) }
+ $.fn.string = function() { return trim($(this).val()) }
+ $.fn.enable = function() { return $(this).attr("disabled",null) }
+ $.fn.disable = function() { return $(this).attr("disabled","disabled") }
+ $.fn.sanitize = function(s) { return trim(sanitize($(this).val())) }
+ $.fn.htmlSafe = function(s) { return $(this).html(sanitize(s)) }
+}
+
+function trim (s){ return s.replace(/^\s+/,"").replace(/\s+$/,"") }
+function sanitize (s){ return (s || "").replace(new RegExp("[<>&]", 'g'), "") }
+function stripHTML (s){ return (s || "").replace(/<[^>]+>/g, "") }
+function capitalize (s){ return s.split(" ").map(capitalizeWord).join(" ") }
+function capitalizeWord (s){ return s.charAt(0).toUpperCase() + s.slice(1) }
+function slugify (s){ return (s || "").toLowerCase().replace(/\s/g,"-").replace(/[^-_a-zA-Z0-9]/g, '-').replace(/-+/g,"-") }
+function rgb_string (rgb) { return "rgb(" + rgb.map(Math.round).join(",") + ")" }
+function rgba_string (rgb,a) { return "rgba(" + rgb.map(Math.round).join(",") + "," + a + ")" }
+function hex_string (rgb) { return "#" + rgb.map(Math.round).map(function(n){ var s = n.toString(16); return s.length == 1 ? "0"+s : s }).join("") }
+function parse_rgba_string (s) { return s.match(/(\d+)/g).slice(0,3) }
+
+var E = Math.E
+var PI = Math.PI
+var PHI = (1+Math.sqrt(5))/2
+var TWO_PI = PI*2
+var HALF_PI = PI/2
+var LN10 = Math.LN10
+function clamp(n,a,b){ return n<a?a:n<b?n:b }
+function norm(n,a,b){ return (n-a) / (b-a) }
+function lerp(n,a,b){ return (b-a)*n+a }
+function mix(n,a,b){ return a*(1-n)+b*n }
+function ceil(n){ return Math.ceil(n) }
+function floor(n){ return Math.floor(n) }
+function round(n){ return Math.round(n) }
+function quantize(n,a){ return round(n / a) * a }
+function max(a,b){ return Math.max(a,b) }
+function min(a,b){ return Math.min(a,b) }
+function abs(n){ return Math.abs(n) }
+function sign(n){ return n ? Math.abs(n)/n : 0 }
+function pow(n,b) { return Math.pow(n,b) }
+function exp(n) { return Math.exp(n) }
+function log(n){ return Math.log(n) }
+function ln(n){ return Math.log(n)/LN10 }
+function sqrt(n) { return Math.sqrt(n) }
+function cos(n){ return Math.cos(n) }
+function sin(n){ return Math.sin(n) }
+function tan(n){ return Math.tan(n) }
+function acos(n){ return Math.cos(n) }
+function asin(n){ return Math.sin(n) }
+function atan(n){ return Math.atan(n) }
+function atan2(a,b){ return Math.atan2(a,b) }
+function sec(n){ return 1/cos(n) }
+function csc(n){ return 1/sin(n) }
+function cot(n){ return 1/tan(n) }
+function cosp(n){ return (1+Math.cos(n))/2 } // cos^2
+function sinp(n){ return (1+Math.sin(n))/2 }
+function random(){ return Math.random() }
+function rand(n){ return (Math.random()*n) }
+function randint(n){ return rand(n)|0 }
+function randrange(a,b){ return a + rand(b-a) }
+function choice(a){ return a[randint(a.length)] }
+function deg(n){ return n*180/PI }
+function rad(n){ return n*PI/180 }
+function xor(a,b){ a=!!a; b=!!b; return (a||b) && !(a&&b) }
+function mod(n,m){ return n-(m * floor(n/m)) }
+function dist(x0,y0,x1,y1){ return sqrt(pow(x1-x0,2)+pow(y1-y0,2)) }
+function angle(x0,y0,x1,y1){ return atan2(y1-y0,x1-x0) }
+function avg(m,n,a){ return (m*(a-1)+n)/a }
+function noop(){}
+
+function pixel(x,y){ return 4*(mod(y,actual_h)*actual_w+mod(x,actual_w)) }
+function rgbpixel(d,x,y){
+ var p = pixel(~~x,~~y)
+ r = d[p]
+ g = d[p+1]
+ b = d[p+2]
+ a = d[p+3]
+}
+function fit(d,x,y){ rgbpixel(d,x*actual_w/w,y*actual_h/h) }
+
+function step(a, b){
+ return (b >= a) + 0
+ // ^^ bool -> int
+}
+
+function julestep (a,b,n) {
+ return clamp(norm(n,a,b), 0.0, 1.0);
+}
+
+// hermite curve apparently
+function smoothstep(min,max,n){
+ var t = clamp((n - min) / (max - min), 0.0, 1.0);
+ return t * t * (3.0 - 2.0 * t)
+}
+
+function shuffle(a){
+ var r, swap
+ for (var i = a.length; i > 0; i--){
+ r = randint(i)
+ swap = a[i-1]
+ a[i-1] = a[r]
+ a[r] = swap
+ }
+ return a
+}
+function reverse(a){
+ var reversed = []
+ for (var i = 0, _len = a.length-1; i <= _len; i++){
+ reversed[i] = a[_len-i]
+ }
+ return reversed
+}
+function deinterlace(a){
+ var odd = [], even = []
+ for (var i = 0, _len = a.length; i < _len; i++) {
+ if (i % 2) even.push(a[i])
+ else odd.push(a[i])
+ }
+ return [even, odd]
+}
+function weave(a){
+ var aa = deinterlace(a)
+ var b = []
+ aa[0].forEach(function(el){ b.push(el) })
+ reverse(aa[1]).forEach(function(el){ b.push(el) })
+ return b
+}
+function range(m,n,s){
+ var a = []
+ s = s || 1
+ for (var i = m; i <= n; i += s) {
+ a.push(i)
+ }
+ return a
+}
+
+var guid_syllables = "iz az ez or iv ex baz el lo lum ot un no".split(" ")
+var guid_n = 0
+function guid(n){
+ var len = guid_syllables.length
+ return ((++guid_n*(len-1)*(~~log(guid_n))).toString(len)).split("").map(function(s){
+ return guid_syllables[parseInt(s, len) % len--]
+ }).join("")
+}
+
+function defaults (dest, src) {
+ dest = dest || {}
+ for (var i in src) {
+ dest[i] = typeof dest[i] == 'undefined' ? src[i] : dest[i]
+ }
+ return dest
+}
+
+// Change straight quotes to curly and double hyphens to em-dashes.
+function smarten(a) {
+ a = a.replace(/(^|[-\u2014\s(\["])'/g, "$1\u2018"); // opening singles
+ a = a.replace(/'/g, "\u2019"); // closing singles & apostrophes
+ a = a.replace(/(^|[-\u2014/\[(\u2018\s])"/g, "$1\u201c"); // opening doubles
+ a = a.replace(/"/g, "\u201d"); // closing doubles
+ a = a.replace(/--/g, "\u2014"); // em-dashes
+ return a
+};
+
+
+function pairs(h){
+ var a = []
+ for (var i in h) {
+ if(h.hasOwnProperty(i)) {
+ a.push([i, h[i]])
+ }
+ }
+ return a
+}
+function invert_hash (h) {
+ var k = {}
+ for (var i in h) { if (h.hasOwnProperty(i)) k[h[i]] = i }
+ return k
+}
+function filenameFromUrl (url) {
+ var partz = url.split( "/" )
+ return partz[partz.length-1].split(".")[0]
+}
+
+function bitcount(v) {
+ v = v - ((v >>> 1) & 0x55555555);
+ v = (v & 0x33333333) + ((v >>> 2) & 0x33333333);
+ return ((v + (v >>> 4) & 0xF0F0F0F) * 0x1010101) >>> 24;
+}
+
+// Function.bind polyfill
+if (!Function.prototype.bind) {
+ Function.prototype.bind = function(oThis) {
+ if (typeof this !== 'function') {
+ // closest thing possible to the ECMAScript 5
+ // internal IsCallable function
+ throw new TypeError('Function.prototype.bind - what is trying to be bound is not callable');
+ }
+
+ var aArgs = Array.prototype.slice.call(arguments, 1),
+ fToBind = this,
+ fNOP = function() {},
+ fBound = function() {
+ return fToBind.apply(this instanceof fNOP && oThis
+ ? this
+ : oThis,
+ aArgs.concat(Array.prototype.slice.call(arguments)));
+ };
+
+ fNOP.prototype = this.prototype;
+ fBound.prototype = new fNOP();
+
+ return fBound;
+ };
+}
+
+// rAF polyfill
+(function() {
+ var lastTime = 0;
+ var vendors = ['ms', 'moz', 'webkit', 'o'];
+ for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
+ window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
+ window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame']
+ || window[vendors[x]+'CancelRequestAnimationFrame'];
+ }
+
+ if (!window.requestAnimationFrame)
+ window.requestAnimationFrame = function(callback, element) {
+ var currTime = new Date().getTime();
+ var timeToCall = Math.max(0, 16 - (currTime - lastTime));
+ var id = window.setTimeout(function() { callback(currTime + timeToCall); },
+ timeToCall);
+ lastTime = currTime + timeToCall;
+ return id;
+ };
+
+ if (!window.cancelAnimationFrame)
+ window.cancelAnimationFrame = function(id) {
+ clearTimeout(id);
+ };
+}());
+
+
+function selectElementContents(el) {
+ if (window.getSelection && document.createRange) {
+ var sel = window.getSelection();
+ var range = document.createRange();
+ range.selectNodeContents(el);
+ sel.removeAllRanges();
+ sel.addRange(range);
+ } else if (document.selection && document.body.createTextRange) {
+ var textRange = document.body.createTextRange();
+ textRange.moveToElementText(el);
+ textRange.select();
+ }
+}
+
diff --git a/assets/javascripts/math/vec2.js b/assets/javascripts/math/vec2.js
new file mode 100644
index 0000000..3e1f463
--- /dev/null
+++ b/assets/javascripts/math/vec2.js
@@ -0,0 +1,237 @@
+
+(function(){
+ var point
+ if ('window' in this) {
+ point = window.point
+ }
+ else {
+ point = require('./point')
+ FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+ TOP = CEILING, BOTTOM = FLOOR
+ function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+ }
+ }
+
+ var vec2 = function (x0,y0,x1,y1){
+ if (x0 instanceof point) {
+ this.x = x0
+ this.y = y0
+ }
+ else if (x1 === undefined) {
+ this.x = new point(x0,x0)
+ this.y = new point(y0,y0)
+ }
+ else {
+ this.x = new point(x0,x1)
+ this.y = new point(y0,y1)
+ }
+ this.translation = new point(0,0)
+ this.sides = FRONT | BACK | LEFT | RIGHT
+ }
+ vec2.prototype.clone = function(){
+ return new vec2( this.x.clone(), this.y.clone() )
+ }
+ vec2.prototype.assign = function(r) {
+ this.x.assign(r.x)
+ this.y.assign(r.y)
+ return this
+ }
+ vec2.prototype.center = function(){
+ return new point(this.x.midpoint(), this.y.midpoint())
+ }
+ vec2.prototype.area = function(){
+ return this.x.length() * this.y.length()
+ }
+ vec2.prototype.magnitude = function(){
+ return dist(this.x.a, this.y.a, this.x.b, this.y.b)
+ }
+ vec2.prototype.maxDimension = function(){
+ return abs(this.width) > abs(this.height) ? this.width : this.height
+ }
+
+ vec2.prototype.mul = function(n){
+ this.x.mul(n)
+ this.y.mul(n)
+ return this
+ }
+ vec2.prototype.div = function(n){
+ this.x.div(n)
+ this.y.div(n)
+ return this
+ }
+
+ vec2.prototype.translate = function(translation){
+ var translation = translation || this.translation
+ this.x.abs().add(translation.a)
+ this.y.abs().add(translation.b)
+ this.translation.a = this.translation.b = 0
+ return this
+ }
+ vec2.prototype.resize = function(translation, sides){
+ var translation = translation || this.translation
+ sides = sides || translation.sides
+
+ if (sides & LEFT) {
+ this.x.a += translation.a
+ }
+ if (sides & RIGHT) {
+ this.x.b += translation.a
+ }
+ if (sides & FRONT) {
+ this.y.a += translation.b
+ }
+ if (sides & BACK) {
+ this.y.b += translation.b
+ }
+ this.translation.a = this.translation.b = 0
+ }
+ vec2.prototype.contains = function(x,y){
+ return this.x.contains(x) && this.y.contains(y)
+ }
+ vec2.prototype.contains_point = function(p){
+ return this.x.contains(p.x) && this.y.contains(p.y)
+ }
+ vec2.prototype.containsDisc = function(x,y,r){
+ return this.x.containsDisc(x,r) && this.y.containsDisc(y,r)
+ }
+ vec2.prototype.overlaps = function(rect){
+ return this.x.overlaps(rect.x) && this.y.overlaps(rect.y)
+ }
+ vec2.prototype.intersects = function(r){
+ var corner_intersect = (this.x.b === r.x.a && this.y.b === r.y.a)
+ return this.x.intersects(r.x) && this.y.intersects(r.y) && ! corner_intersect
+ }
+ vec2.prototype.adjacent = function(r){
+ return this.x.adjacent(r.x) && this.y.adjacent(r.y)
+ }
+ vec2.prototype.eq = function(r){
+ return this.x.eq(r.x) && this.y.eq(r.y)
+ }
+ vec2.prototype.fits = function(v){
+ return this.x.length() >= v.a && this.y.length() >= v.b
+ }
+ vec2.prototype.zero = function(){
+ this.a.zero()
+ this.b.zero()
+ }
+ vec2.prototype.nearEdge = function (x, y, r) {
+ var edges = 0
+ if (x < this.x.a+r) {
+ edges |= LEFT
+ }
+ else if (x > this.x.b-r) {
+ edges |= RIGHT
+ }
+ if (y < this.y.a+r) {
+ edges |= FRONT
+ }
+ else if (y > this.y.b-r) {
+ edges |= BACK
+ }
+ return edges
+ }
+ vec2.prototype.width = function(){ return this.x.length() }
+ vec2.prototype.height = function(){ return this.y.length() }
+ vec2.prototype.delta = function(){ return new point( this.x.magnitude(), this.y.magnitude() ) }
+ vec2.prototype.expand = function(rect){
+ this.x.a = Math.min( this.x.a, rect.x.a )
+ this.x.b = Math.max( this.x.b, rect.x.b )
+ this.y.a = Math.min( this.y.a, rect.y.a )
+ this.y.b = Math.max( this.y.b, rect.y.b )
+ return this
+ }
+ vec2.prototype.square = function(){
+ var width = this.x.length()
+ var height = this.y.length()
+ var diff
+ if (width < height) {
+ diff = (height - width) / 2
+ this.x.a -= diff
+ this.x.b += diff
+ }
+ else {
+ diff = (width - height) / 2
+ this.y.a -= diff
+ this.y.b += diff
+ }
+ return this
+ }
+ vec2.prototype.toString = function(){
+ var sides = sidesToString(this.sides)
+ var s = "[" + this.x.toString() + " " + this.y.toString() + "] " + sides
+ return s
+ }
+ vec2.prototype.exactString = function(){
+ var sides = sidesToString(this.sides)
+ var s = "[" + this.x.exactString() + " " + this.y.exactString() + "] " + sides
+ return s
+ }
+
+ vec2.prototype.serialize = function(){
+ return { x: this.x.serialize(), y: this.y.serialize() }
+ }
+ vec2.prototype.quantize = function(n){
+ this.x.quantize(n)
+ this.y.quantize(n)
+ return this
+ }
+ vec2.prototype.split = function(r){
+ var rz = this
+ var splits = []
+ var sides = this.sides
+
+ // bisect (or trisect) two overlapping rectangles
+ var x_intervals = this.x.split( r.x, LEFT, RIGHT )
+ var y_intervals = this.y.split( r.y, FRONT, BACK )
+
+ // generate rectangular regions by crossing the two sets of vectors
+ x_intervals.forEach(function(x, i){
+ y_intervals.forEach(function(y, i){
+ var rn = new vec2(x[0], y[0])
+ rn.id = rz.id
+ rn.sides = ((x[1] | y[1]) & sides)
+ rn.focused = rz.focused
+ splits.push(rn)
+
+ // cull extra walls from overlapping regions
+ if (r.x.contains(rn.x.a) && r.x.contains(rn.x.b)) {
+ if (rz.y.a == rn.y.a && r.y.containsCenter(rn.y.a)) { // top edges
+ rn.sides &= ~ FRONT
+ }
+ if (rz.y.b == rn.y.b && r.y.containsCenter(rn.y.b)) { // bottom edges
+ rn.sides &= ~ BACK
+ }
+ }
+
+ if (r.y.contains(rn.y.a) && r.y.contains(rn.y.b)) {
+ if (rz.x.a == rn.x.a && r.x.containsCenter(rn.x.a)) { // left edges
+ rn.sides &= ~ LEFT
+ }
+
+ if (rz.x.b == rn.x.b && r.x.containsCenter(rn.x.b) ) { // right edges
+ rn.sides &= ~ RIGHT
+ }
+ }
+
+ })
+ })
+
+ return splits
+ }
+
+ if ('window' in this) {
+ window.vec2 = vec2
+ }
+ else {
+ module.exports = vec2
+ }
+
+})()