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path: root/client/index.js
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import Tone from 'tone'
import keys from './lib/keys'
import kalimba from './lib/kalimba'
import colundi from './lib/colundi'
import { mod, browser, requestAudioContext } from './lib/util'
import { Grid, Views, HexFactory } from 'honeycomb-grid'
 
const gridSize = browser.isMobile ? 25 : 50
const hexagon = polygon(6, gridSize)

const grid = Grid({
  size: gridSize,
})

const Hex = HexFactory({
  size: gridSize,
  template: function(hex) {
    return `
      <svg class='hex'>
        <polygon points="${hexagon.pointString}" />
      </svg>
    `
  }
})

const container = document.querySelector("#container")
const origin = {
  x: container.offsetWidth / 2 - hexagon.width / 2,
  y: container.offsetHeight / 2 - hexagon.height / 2,
}
const view = Views.DOM({
  container: container,
  origin: origin,
})

let last = null, dragging = false
let hexes

requestAudioContext(init)

function init () {
  if (browser.isMobile) {
    document.addEventListener('touchstart', touch(down))
    document.addEventListener('touchmove', touch(move))
    document.addEventListener('touchend', touch(up))
  }
  else {
    document.addEventListener('mousedown', down)
    document.addEventListener('mousemove', move)
    document.addEventListener('mouseup', up)
  }
  build(colundi.list)
  keys.listen(function(index){
    index += 20
    const freq = colundi.index(index)
    kalimba.play(freq)
  })
}
function build (list) {
	container.innerHTML = ""
  let perimeter = [ Hex(0, 0, 0) ]
	hexes = {}
  for (let i = 0, len = list.length; i < len;) {
    const hex = perimeter.shift()
    const id = hexToString(hex)
    if (hexes[id]) continue
    let pair = list[len - i - 1]
    const neighbors = [0,1,2,3,4,5].map((j) => Hex.neighbor(hex, j))
    perimeter = perimeter.concat(neighbors)
    view.renderHexes([ hex ])
    const el = container.lastChild
    el.querySelector('polygon').setAttribute('fill', pair.color)
    hexes[id] = { el: el, freq: pair.freq }
    i++
  }
}
function down (e){
  dragging = true
  const hex = grid.pointToHex({
    x: e.pageX - origin.x - hexagon.width/2,
    y: e.pageY - origin.y - hexagon.height/2
  })
  const pair = find(hex)
  if (! pair) return
  pair.el.style.opacity = 0.5
  kalimba.play( pair.freq )
}
function move (e){
  if (! dragging) return
  const hex = grid.pointToHex({
    x: e.pageX - origin.x - hexagon.width/2,
    y: e.pageY - origin.y - hexagon.height/2
  })
  const pair = find(hex)
  if (last === pair) return
  if (last) last.el.style.opacity = 1
  if (! pair) return
  pair.el.style.opacity = 0.5
  kalimba.play( pair.freq )
  last = pair
}
function up (e){
  if (last) last.el.style.opacity = 1
  last = null
  dragging = false
}
function find(hex){
  const id = hexToString(hex)
  if (id in hexes) return hexes[id]
  return null
}
function touch(fn){
  return (e) => fn(e.touches[0])
}
function polygon(n, side){
  const points = []
  const xs = [], ys = []
  let min_x = Infinity, max_x = -Infinity
  let min_y = Infinity, max_y = -Infinity
  let x, y
  for (let i = 0; i < n; i++) {
    x = side * Math.cos(Math.PI/n * (1 + 2*i))
    y = side * Math.sin(Math.PI/n * (1 + 2*i))
    min_x = Math.min(min_x, x)
    max_x = Math.max(max_x, x)
    min_y = Math.min(min_y, y)
    max_y = Math.max(max_y, y)
    xs.push(x)
    ys.push(y)
  }
  for (let i = 0; i < n; i++) {
    points.push(xs[i] - min_x, ys[i] - min_y)
  }
  return {
    points: points,
    pointString: points.map(p => p.toFixed(3)).join(" "),
    width: max_x - min_x,
    height: max_y - min_y
  }
}
function hexToString(hex) {
  return [hex.x, hex.y, hex.z].join("_")
}