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path: root/js/mx/mx.followingOrbitCamera.js
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MX.FollowingOrbitCamera = function(opt){
  var exports = {}, bound = false, portraitMode = false
  var locked = false
  exports.opt = opt = defaults(opt, {
    el: window,                   // object to bind events on
    camera: scene.camera,         // camera object we'll be moving
    radius: 100,
    radiusRange: [ 10, 1000 ],
    rotationX: Math.PI/2,
    rotationY: 0,
    rotationXRange: [ 0, 1 ],
    rotationYRange: [ 0, 1 ],
    center: { x: 0, y: 0, z: 0 },
    sensitivity: 10,              // moving 1 pixel is like moving N radians
    wheelSensitivity: 10,
    ease: 10,
  })
  opt.rotationXRange[0] *= Math.PI
  opt.rotationXRange[1] *= Math.PI
  opt.rotationYRange[0] *= Math.PI
  opt.rotationYRange[1] *= Math.PI
  var rx, ry, radius, px, py, epsilon = 1e-5, dragging = false
  exports.init = function(){
    opt.rotationY = ry = ( opt.rotationYRange[0] + opt.rotationYRange[1] ) / 2
    opt.rotationX = rx = ( opt.rotationXRange[0] + opt.rotationXRange[1] ) / 2
    radius = opt.radius
    exports.wheel = new wheel({
      el: opt.el,
      update: function(e, delta){
        if (locked) return
        opt.radius = clamp( opt.radius + delta * opt.wheelSensitivity, opt.radiusRange[0], opt.radiusRange[1] )
      },
    })
    exports.bind()
  }
  exports.toggle = function(state){
    if (state) exports.bind()
    else exports.unbind()
  }
  exports.lock = function(){
    locked = true
  }
  exports.unlock = function(){
    locked = false
  }
  exports.bind = function(){
    if (bound) return;
    bound = true
    // opt.el.addEventListener("mousedown", down)
    if (is_mobile) {
      if ('DeviceOrientationEvent' in window) {
        window.addEventListener("resize", resize)
        window.addEventListener("deviceorientation", deviceorientation)
        resize()
      }
    }
    else {
      window.addEventListener("mousemove", move)
    }
    // window.addEventListener("mouseup", up)
    exports.wheel.unlock()
  }
  exports.unbind = function(){
    if (! bound) return;
    bound = false
    // opt.el.removeEventListener("mousedown", down)
    window.removeEventListener("mousemove", move)
    // window.removeEventListener("mouseup", up)
    exports.wheel.lock()
  }
  // function down (e) {
  //  px = e.pageX
  //  py = e.pageY
  //  dragging = true
  // }
  function move (e) {
    // if (! dragging) return
    // exports.delta(px - e.pageX, py - e.pageY)
    if (locked) return
    exports.delta( e.pageX, e.pageY)
    px = e.pageX
    py = e.pageY
  }
  function resize (e) {
    var aspect = window.innerHeight / window.innerWidth;
    portraitMode = aspect >= 1;
  }
  function deviceorientation (e){
    if (e && 'beta' in e && e.beta) {
      var b, g
      if (portraitMode) {
        b = e.beta
        g = e.gamma
      } else {
        b = e.gamma
        g = e.beta
      }
      
      // console.log(b, g)
    }
  }
  // function up (e) {
  //   dragging = false
  // }
  exports.delta = function(x,y){
    // opt.rotationY += x/window.innerWidth * opt.sensitivity
    // opt.rotationX = clamp( opt.rotationX + y/window.innerHeight * opt.sensitivity, 0, Math.PI)
    opt.rotationY = lerp( x / window.innerWidth, opt.rotationYRange[0], opt.rotationYRange[1] )
    opt.rotationX = lerp( y / window.innerHeight, opt.rotationXRange[0], opt.rotationXRange[1] )
  }
  exports.zoom = function(r){
    opt.radius = r
  }
  exports.zoomDelta = function(r){
    opt.radius += r
  }
  exports.move = function(y, x){
    opt.rotationY = y
    if (typeof x == "number") { opt.rotationX = x }
  }
  exports.update = function(){
    if (locked) return
    if (Math.abs(ry - opt.rotationY) > epsilon) {
      ry = avg(ry, opt.rotationY, opt.ease)
    }
    else {
      ry = opt.rotationY
    }
    if (Math.abs(rx - opt.rotationX) > epsilon) {
      rx = avg(rx, opt.rotationX, opt.ease)
    }
    else {
      rx = opt.rotationX
    }
    if (Math.abs(radius - opt.radius) > epsilon) {
      radius = avg(radius, opt.radius, opt.ease)
    }
    else {
      radius = opt.radius
    }
    opt.camera.x = opt.center.x + radius * Math.sin(rx) * Math.cos(ry)
    opt.camera.z = opt.center.y + radius * Math.sin(rx) * Math.sin(ry)
    opt.camera.y = opt.center.z + radius * Math.cos(rx)
    opt.camera.rotationX = Math.PI/2 - rx
    opt.camera.rotationY = ry + Math.PI/2
  }
  return exports
}