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var CanvasMX = (function(){

  function CanvasMX (w, h) {
    w = w || 100
    h = h || 100
    var canvas = this.canvas = document.createElement("canvas")
    canvas.width = w
    canvas.height = h
    this.ctx = canvas.getContext('2d')
    var mx = this.mx = new MX.Object3D ()
    this.el = mx.el
    mx.el.appendChild(canvas)
    scene.add(mx)
  }
  CanvasMX.prototype.resize = function(w, h){
    this.canvas.width = w
    this.canvas.height = h
    this.mx.width = w
    this.mx.height = h
  }
  CanvasMX.prototype.clear = function(){
    this.snap.clear()
  }
  CanvasMX.prototype.show = function(){
    this.visible = true
    this.mx.style.display = "block"
  }
  CanvasMX.prototype.hide = function(){
    this.visible = false
    this.mx.style.display = "hide"
  }

  return CanvasMX

})()