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+import Tone from 'tone'
+import StartAudioContext from './startAudioContext'
+
+const isIphone = (navigator.userAgent.match(/iPhone/i)) || (navigator.userAgent.match(/iPod/i))
+const isIpad = (navigator.userAgent.match(/iPad/i))
+const isAndroid = (navigator.userAgent.match(/Android/i))
+const isMobile = isIphone || isIpad || isAndroid
+const isDesktop = ! isMobile
+
+document.body.classList.add(isMobile ? 'mobile' : 'desktop')
+
+const browser = { isIphone, isIpad, isMobile, isDesktop }
+
+function choice (a){ return a[ Math.floor(Math.random() * a.length) ] }
+function mod(n,m){ return n-(m * Math.floor(n/m)) }
+
+function requestAudioContext (fn) {
+ if (isMobile) {
+ const container = document.createElement('div')
+ const button = document.createElement('div')
+ button.innerHTML = 'Tap to start - please unmute your phone'
+ Object.assign(container.style, {
+ position: 'absolute',
+ width: '100%',
+ height: '100%',
+ zIndex: '10000',
+ top: '0px',
+ left: '0px',
+ backgroundColor: 'rgba(0, 0, 0, 0.8)',
+ })
+ Object.assign(button.style, {
+ position: 'absolute',
+ left: '50%',
+ top: '50%',
+ padding: '20px',
+ backgroundColor: '#7F33ED',
+ color: 'white',
+ fontFamily: 'monospace',
+ borderRadius: '3px',
+ transform: 'translate3D(-50%,-50%,0)',
+ textAlign: 'center',
+ lineHeight: '1.5',
+ })
+ container.appendChild(button)
+ document.body.appendChild(container)
+ StartAudioContext.setContext(Tone.context)
+ StartAudioContext.on(button)
+ StartAudioContext.onStarted(_ => {
+ container.remove()
+ fn()
+ })
+ } else {
+ fn()
+ }
+}
+
+function dataURItoBlob(dataURI) {
+ // convert base64 to raw binary data held in a string
+ // doesn't handle URLEncoded DataURIs - see SO answer #6850276 for code that does this
+ var byteString = atob(dataURI.split(',')[1]);
+
+ // separate out the mime component
+ var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0]
+
+ // write the bytes of the string to an ArrayBuffer
+ var ab = new ArrayBuffer(byteString.length);
+
+ // create a view into the buffer
+ var ia = new Uint8Array(ab);
+
+ // set the bytes of the buffer to the correct values
+ for (var i = 0; i < byteString.length; i++) {
+ ia[i] = byteString.charCodeAt(i);
+ }
+
+ // write the ArrayBuffer to a blob, and you're done
+ var blob = new Blob([ab], {type: mimeString});
+ return blob;
+
+}
+function ftom(f) {
+ // return (Math.log(f) - Math.log(261.626)) / Math.log(2) + 4.0
+ return 69 + 12 * Math.log2(f / 440)
+}
+function mtof(m) {
+ return 440 * Math.pow(2, (m - 69) / 12)
+}
+function tap (fn) {
+ return (e) => {
+ if (browser.isMobile) fn()
+ else if (e.press) fn()
+ }
+}
+
+export { choice, mod, browser, requestAudioContext, ftom, mtof, tap, dataURItoBlob }
+