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path: root/client/lib/sampler.js
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import Tone from 'tone'
import { lerp, choice } from './util'
import output from './output'

const player_count = 2
const filter_count = 3

const notes = [299, 336, 374, 399, 449, 498, 561, 598].map(i => i/2)

const reverb = new Tone.Freeverb({
  roomSize: 0.2,
  dampening: 12000,
}).connect(output)

const crossfaders = []

export default class Sampler {
  constructor(path, count){
    this.samples = (() => {
      let s = '', a = []
      for (let i = 1; i < count; i++) {
        const s = i < 10 ? '0' + i : i;
        a.push({ root: 100, fn: path.replace(/{}/, s) })
      }
      return a
    })()

    this.samples.forEach((sample) => {
      sample.players = []
      sample.filters = []
      sample.crossfaders = []
      sample.index = -1
      for (let i = 0; i < player_count; i++) {
        let fn = sample.fn
        if (window.location.href.match(/asdf.us/)) {
          fn = 'http://asdf.us/glass/' + fn.replace('wav','mp3')
        }
        let player = new Tone.Player({
          url: fn,
          retrigger: true,
          playbackRate: 1,
        })
        
        let crossFade = new Tone.CrossFade(0.5)
        sample.crossfaders.push(crossFade)

        let wet = new Tone.Gain(1)

        player.connect(crossFade, 0, 0)
        wet.connect(crossFade, 0, 1)

        crossFade.connect(output)

        let filter, note
        let filters = sample.filters = []
        for (let j = 0; j < filter_count; j++) {
          note = choice(notes)
          filter = new Tone.Filter({
            frequency: filter_count * j * note,
            Q: 5 * (filter_count-j) + 20,
          })
          player.connect(filter)
          filter.connect(wet)
          filters.push(filter)
        }
        // player.connect(reverb)
        sample.players.push(player)
        sample.filters.push(filters)
      }
    })

  }
  play(freq, time) {
    const best = { sample: choice(this.samples) }
    best.sample.index = (best.sample.index + 1) % player_count

    const player = best.sample.players[ best.sample.index ]
    const crossfader = best.sample.crossfaders[ best.sample.index ]

    freq = freq || best.sample.root
    time = time || Tone.now()

    player.playbackRate = freq / best.sample.root
    if (player.loaded) {
      player.start(time)
    } else {
      console.log('loading')
    }

    crossfader.fade.value = lerp(x_pos, 0.0, 1.0)

    return player
  }
}

let x_pos = 0.5
document.body.addEventListener('mousemove', (e) => {
  x_pos = (e.pageX / window.innerWidth)
})