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/**
 * Neave Webcam // Squeeze Effect
 * 
 * Copyright (C) 2008 Paul Neave
 * http://www.neave.com/
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
 */

package com.neave.webcam.effects.displace
{
	import flash.display.*;
	import flash.filters.*;
	import flash.geom.*;
	
	public class SqueezeEffect extends AbstractDisplaceEffect
	{
		/**
		 * Creates a squeezing distortion effect where the middle is squeezed and the edges are stretched
		 * 
		 * @param	source			The source object to use for the effect
		 * @param	targetBitmap	The target bitmap data to draw the resulting effect into
		 */
		public function SqueezeEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
		{
			super(source, targetBitmap, "Squeeze");
			
			createSqueeze();
		}
		
		/**
		 * Sets up the squeeze effect
		 */
		private function createSqueeze():void
		{
			// The size of the squeeze effect
			var w:int = rect.width;
			var h:int = rect.height;
			
			// The displacement gradient matrix
			var m:Matrix = new Matrix();
			
			// Grey radial gradient to smooth the edges of the distortion
			var cover:Shape = new Shape();
			m.createGradientBox(w, w);
			cover.graphics.beginGradientFill(GradientType.LINEAR, [0x808080, 0x808080], [1, 0], [0x00, 0xFF], m);
			cover.graphics.drawRect(0, 0, w, w);
			
			// Red gradient to distort pixels horizontally
			var red:Shape = new Shape();
			m.createGradientBox(h, h, 0, (w - h) / 2, 0);
			red.graphics.beginGradientFill(GradientType.LINEAR, [0x000000, 0xFF0000], [1, 1], [0x00, 0xFF], m);
			red.graphics.drawRect(0, 0, w, w);
			
			// Green gradient to distort pixels vertically
			var green:Shape = new Shape();
			m.createGradientBox(h, h, Math.PI / 2, (w - h) / 2, 0);
			green.graphics.beginGradientFill(GradientType.LINEAR, [0x000000, 0x00FF00], [1, 1], [0x00, 0xFF], m);
			green.graphics.drawRect(0, 0, w, w);
			
			// Draw red and green gradients into one displacement map bitmap
			displace.mapBitmap.draw(red);
			displace.mapBitmap.draw(green, null, null, BlendMode.ADD);
			
			// Fade out the edges of the distorion linearly in each direction, up, down, left and right
			m.identity();
			m.scale(0.5, 1);
			displace.mapBitmap.draw(cover, m);
			m.rotate(Math.PI);
			m.translate(w, h);
			displace.mapBitmap.draw(cover, m);
			m.identity();
			m.scale(h / w / 2, 1);
			m.rotate(Math.PI / 2);
			m.translate(w, 0);
			displace.mapBitmap.draw(cover, m);
			m.rotate(Math.PI);
			m.translate(w, h);
			displace.mapBitmap.draw(cover, m);
			
			// Set the size of the displacement
			displace.scaleX = displace.scaleY = w;
		}
	}
}