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/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
/**
* Class that contains static utility methods for manipulating Strings.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public class StringUtil
{
/**
* Does a case insensitive compare or two strings and returns true if
* they are equal.
*
* @param s1 The first string to compare.
*
* @param s2 The second string to compare.
*
* @returns A boolean value indicating whether the strings' values are
* equal in a case sensitive compare.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function stringsAreEqual(s1:String, s2:String,
caseSensitive:Boolean):Boolean
{
if(caseSensitive)
{
return (s1 == s2);
}
else
{
return (s1.toUpperCase() == s2.toUpperCase());
}
}
/**
* Removes whitespace from the front and the end of the specified
* string.
*
* @param input The String whose beginning and ending whitespace will
* will be removed.
*
* @returns A String with whitespace removed from the begining and end
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function trim(input:String):String
{
return StringUtil.ltrim(StringUtil.rtrim(input));
}
/**
* Removes whitespace from the front of the specified string.
*
* @param input The String whose beginning whitespace will will be removed.
*
* @returns A String with whitespace removed from the begining
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function ltrim(input:String):String
{
var size:Number = input.length;
for(var i:Number = 0; i < size; i++)
{
if(input.charCodeAt(i) > 32)
{
return input.substring(i);
}
}
return "";
}
/**
* Removes whitespace from the end of the specified string.
*
* @param input The String whose ending whitespace will will be removed.
*
* @returns A String with whitespace removed from the end
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function rtrim(input:String):String
{
var size:Number = input.length;
for(var i:Number = size; i > 0; i--)
{
if(input.charCodeAt(i - 1) > 32)
{
return input.substring(0, i);
}
}
return "";
}
/**
* Determines whether the specified string begins with the spcified prefix.
*
* @param input The string that the prefix will be checked against.
*
* @param prefix The prefix that will be tested against the string.
*
* @returns True if the string starts with the prefix, false if it does not.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function beginsWith(input:String, prefix:String):Boolean
{
return (prefix == input.substring(0, prefix.length));
}
/**
* Determines whether the specified string ends with the spcified suffix.
*
* @param input The string that the suffic will be checked against.
*
* @param prefix The suffic that will be tested against the string.
*
* @returns True if the string ends with the suffix, false if it does not.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function endsWith(input:String, suffix:String):Boolean
{
return (suffix == input.substring(input.length - suffix.length));
}
/**
* Removes all instances of the remove string in the input string.
*
* @param input The string that will be checked for instances of remove
* string
*
* @param remove The string that will be removed from the input string.
*
* @returns A String with the remove string removed.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function remove(input:String, remove:String):String
{
return StringUtil.replace(input, remove, "");
}
/**
* Replaces all instances of the replace string in the input string
* with the replaceWith string.
*
* @param input The string that instances of replace string will be
* replaces with removeWith string.
*
* @param replace The string that will be replaced by instances of
* the replaceWith string.
*
* @param replaceWith The string that will replace instances of replace
* string.
*
* @returns A new String with the replace string replaced with the
* replaceWith string.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function replace(input:String, replace:String, replaceWith:String):String
{
//change to StringBuilder
var sb:String = new String();
var found:Boolean = false;
var sLen:Number = input.length;
var rLen:Number = replace.length;
for (var i:Number = 0; i < sLen; i++)
{
if(input.charAt(i) == replace.charAt(0))
{
found = true;
for(var j:Number = 0; j < rLen; j++)
{
if(!(input.charAt(i + j) == replace.charAt(j)))
{
found = false;
break;
}
}
if(found)
{
sb += replaceWith;
i = i + (rLen - 1);
continue;
}
}
sb += input.charAt(i);
}
//TODO : if the string is not found, should we return the original
//string?
return sb;
}
}
}
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