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/*
Adobe Systems Incorporated(r) Source Code License Agreement
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
Please read this Source Code License Agreement carefully before using
the source code.
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license, to reproduce,
prepare derivative works of, publicly display, publicly perform, and
distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney's
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto {
import com.adobe.utils.IntUtil;
/**
* The MD5 Message-Digest Algorithm
*
* Implementation based on algorithm description at
* http://www.faqs.org/rfcs/rfc1321.html
*/
public class MD5 {
/**
* Performs the MD5 hash algorithm on a string.
*
* @param s The string to hash
* @return A string containing the hash value of s
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function hash( s:String ):String {
// initialize the md buffers
var a:int = 1732584193;
var b:int = -271733879;
var c:int = -1732584194;
var d:int = 271733878;
// variables to store previous values
var aa:int;
var bb:int;
var cc:int;
var dd:int;
// create the blocks from the string and
// save the length as a local var to reduce
// lookup in the loop below
var x:Array = createBlocks( s );
var len:int = x.length;
// loop over all of the blocks
for ( var i:int = 0; i < len; i += 16) {
// save previous values
aa = a;
bb = b;
cc = c;
dd = d;
// Round 1
a = ff( a, b, c, d, x[i+ 0], 7, -680876936 ); // 1
d = ff( d, a, b, c, x[i+ 1], 12, -389564586 ); // 2
c = ff( c, d, a, b, x[i+ 2], 17, 606105819 ); // 3
b = ff( b, c, d, a, x[i+ 3], 22, -1044525330 ); // 4
a = ff( a, b, c, d, x[i+ 4], 7, -176418897 ); // 5
d = ff( d, a, b, c, x[i+ 5], 12, 1200080426 ); // 6
c = ff( c, d, a, b, x[i+ 6], 17, -1473231341 ); // 7
b = ff( b, c, d, a, x[i+ 7], 22, -45705983 ); // 8
a = ff( a, b, c, d, x[i+ 8], 7, 1770035416 ); // 9
d = ff( d, a, b, c, x[i+ 9], 12, -1958414417 ); // 10
c = ff( c, d, a, b, x[i+10], 17, -42063 ); // 11
b = ff( b, c, d, a, x[i+11], 22, -1990404162 ); // 12
a = ff( a, b, c, d, x[i+12], 7, 1804603682 ); // 13
d = ff( d, a, b, c, x[i+13], 12, -40341101 ); // 14
c = ff( c, d, a, b, x[i+14], 17, -1502002290 ); // 15
b = ff( b, c, d, a, x[i+15], 22, 1236535329 ); // 16
// Round 2
a = gg( a, b, c, d, x[i+ 1], 5, -165796510 ); // 17
d = gg( d, a, b, c, x[i+ 6], 9, -1069501632 ); // 18
c = gg( c, d, a, b, x[i+11], 14, 643717713 ); // 19
b = gg( b, c, d, a, x[i+ 0], 20, -373897302 ); // 20
a = gg( a, b, c, d, x[i+ 5], 5, -701558691 ); // 21
d = gg( d, a, b, c, x[i+10], 9, 38016083 ); // 22
c = gg( c, d, a, b, x[i+15], 14, -660478335 ); // 23
b = gg( b, c, d, a, x[i+ 4], 20, -405537848 ); // 24
a = gg( a, b, c, d, x[i+ 9], 5, 568446438 ); // 25
d = gg( d, a, b, c, x[i+14], 9, -1019803690 ); // 26
c = gg( c, d, a, b, x[i+ 3], 14, -187363961 ); // 27
b = gg( b, c, d, a, x[i+ 8], 20, 1163531501 ); // 28
a = gg( a, b, c, d, x[i+13], 5, -1444681467 ); // 29
d = gg( d, a, b, c, x[i+ 2], 9, -51403784 ); // 30
c = gg( c, d, a, b, x[i+ 7], 14, 1735328473 ); // 31
b = gg( b, c, d, a, x[i+12], 20, -1926607734 ); // 32
// Round 3
a = hh( a, b, c, d, x[i+ 5], 4, -378558 ); // 33
d = hh( d, a, b, c, x[i+ 8], 11, -2022574463 ); // 34
c = hh( c, d, a, b, x[i+11], 16, 1839030562 ); // 35
b = hh( b, c, d, a, x[i+14], 23, -35309556 ); // 36
a = hh( a, b, c, d, x[i+ 1], 4, -1530992060 ); // 37
d = hh( d, a, b, c, x[i+ 4], 11, 1272893353 ); // 38
c = hh( c, d, a, b, x[i+ 7], 16, -155497632 ); // 39
b = hh( b, c, d, a, x[i+10], 23, -1094730640 ); // 40
a = hh( a, b, c, d, x[i+13], 4, 681279174 ); // 41
d = hh( d, a, b, c, x[i+ 0], 11, -358537222 ); // 42
c = hh( c, d, a, b, x[i+ 3], 16, -722521979 ); // 43
b = hh( b, c, d, a, x[i+ 6], 23, 76029189 ); // 44
a = hh( a, b, c, d, x[i+ 9], 4, -640364487 ); // 45
d = hh( d, a, b, c, x[i+12], 11, -421815835 ); // 46
c = hh( c, d, a, b, x[i+15], 16, 530742520 ); // 47
b = hh( b, c, d, a, x[i+ 2], 23, -995338651 ); // 48
// Round 4
a = ii( a, b, c, d, x[i+ 0], 6, -198630844 ); // 49
d = ii( d, a, b, c, x[i+ 7], 10, 1126891415 ); // 50
c = ii( c, d, a, b, x[i+14], 15, -1416354905 ); // 51
b = ii( b, c, d, a, x[i+ 5], 21, -57434055 ); // 52
a = ii( a, b, c, d, x[i+12], 6, 1700485571 ); // 53
d = ii( d, a, b, c, x[i+ 3], 10, -1894986606 ); // 54
c = ii( c, d, a, b, x[i+10], 15, -1051523 ); // 55
b = ii( b, c, d, a, x[i+ 1], 21, -2054922799 ); // 56
a = ii( a, b, c, d, x[i+ 8], 6, 1873313359 ); // 57
d = ii( d, a, b, c, x[i+15], 10, -30611744 ); // 58
c = ii( c, d, a, b, x[i+ 6], 15, -1560198380 ); // 59
b = ii( b, c, d, a, x[i+13], 21, 1309151649 ); // 60
a = ii( a, b, c, d, x[i+ 4], 6, -145523070 ); // 61
d = ii( d, a, b, c, x[i+11], 10, -1120210379 ); // 62
c = ii( c, d, a, b, x[i+ 2], 15, 718787259 ); // 63
b = ii( b, c, d, a, x[i+ 9], 21, -343485551 ); // 64
a += aa;
b += bb;
c += cc;
d += dd;
}
// Finish up by concatening the buffers with their hex output
return IntUtil.toHex( a ) + IntUtil.toHex( b ) + IntUtil.toHex( c ) + IntUtil.toHex( d );
}
/**
* Auxiliary function f as defined in RFC
*/
private static function f( x:int, y:int, z:int ):int {
return ( x & y ) | ( (~x) & z );
}
/**
* Auxiliary function g as defined in RFC
*/
private static function g( x:int, y:int, z:int ):int {
return ( x & z ) | ( y & (~z) );
}
/**
* Auxiliary function h as defined in RFC
*/
private static function h( x:int, y:int, z:int ):int {
return x ^ y ^ z;
}
/**
* Auxiliary function i as defined in RFC
*/
private static function i( x:int, y:int, z:int ):int {
return y ^ ( x | (~z) );
}
/**
* A generic transformation function. The logic of ff, gg, hh, and
* ii are all the same, minus the function used, so pull that logic
* out and simplify the method bodies for the transoformation functions.
*/
private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int {
var tmp:int = a + int( func( b, c, d ) ) + x + t;
return IntUtil.rol( tmp, s ) + b;
}
/**
* ff transformation function
*/
private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( f, a, b, c, d, x, s, t );
}
/**
* gg transformation function
*/
private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( g, a, b, c, d, x, s, t );
}
/**
* hh transformation function
*/
private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( h, a, b, c, d, x, s, t );
}
/**
* ii transformation function
*/
private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( i, a, b, c, d, x, s, t );
}
/**
* Converts a string to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param s The string to split into blocks
* @return An array containing the blocks that s was
* split into.
*/
private static function createBlocks( s:String ):Array {
var blocks:Array = new Array();
var len:int = s.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 ) {
blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( len % 32 );
blocks[ ( ( ( len + 64 ) >>> 9 ) << 4 ) + 14 ] = len;
return blocks;
}
}
}
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