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/**
The base class for all elements that appear in the game.
@author <a href="mailto:matthewcasperson@gmail.com">Matthew Casperson</a>
@class
*/
function GameObject()
{
/** Display depth order. A smaller zOrder means the element is rendered first, and therefor
in the background.
@type Number
*/
this.zOrder = 0;
/**
The position on the X axis
@type Number
*/
this.x = 0;
/**
The position on the Y axis
@type Number
*/
this.y = 0;
/**
Initialises the object, and adds it to the list of objects held by the GameObjectManager.
@param x The position on the X axis
@param y The position on the Y axis
@param z The z order of the element (elements in the background have a lower z value)
*/
this.startupGameObject = function(/**Number*/ x, /**Number*/ y, /**Number*/ z)
{
this.zOrder = z;
this.x = x;
this.y = y;
g_GameObjectManager.addGameObject(this);
return this;
}
/**
Cleans up the object, and removes it from the list of objects held by the GameObjectManager.
*/
this.shutdownGameObject = function()
{
g_GameObjectManager.removeGameObject(this);
}
}
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