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-rw-r--r--webcam/com/adobe/serialization/json/JSON.as174
-rw-r--r--webcam/com/adobe/serialization/json/JSONDecoder.as436
-rw-r--r--webcam/com/adobe/serialization/json/JSONEncoder.as604
-rw-r--r--webcam/com/adobe/serialization/json/JSONParseError.as178
-rw-r--r--webcam/com/adobe/serialization/json/JSONToken.as212
-rw-r--r--webcam/com/adobe/serialization/json/JSONTokenType.as138
-rw-r--r--webcam/com/adobe/serialization/json/JSONTokenizer.as1100
7 files changed, 1421 insertions, 1421 deletions
diff --git a/webcam/com/adobe/serialization/json/JSON.as b/webcam/com/adobe/serialization/json/JSON.as
index d43c420..1d2477e 100644
--- a/webcam/com/adobe/serialization/json/JSON.as
+++ b/webcam/com/adobe/serialization/json/JSON.as
@@ -1,88 +1,88 @@
-/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- /**
- * This class provides encoding and decoding of the JSON format.
- *
- * Example usage:
- * <code>
- * // create a JSON string from an internal object
- * JSON.encode( myObject );
- *
- * // read a JSON string into an internal object
- * var myObject:Object = JSON.decode( jsonString );
- * </code>
- */
- public class JSON {
-
-
- /**
- * Encodes a object into a JSON string.
- *
- * @param o The object to create a JSON string for
- * @return the JSON string representing o
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function encode( o:Object ):String {
-
- var encoder:JSONEncoder = new JSONEncoder( o );
- return encoder.getString();
-
- }
-
- /**
- * Decodes a JSON string into a native object.
- *
- * @param s The JSON string representing the object
- * @return A native object as specified by s
- * @throw JSONParseError
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function decode( s:String ):* {
-
- var decoder:JSONDecoder = new JSONDecoder( s )
- return decoder.getValue();
-
- }
-
- }
-
+/*
+Adobe Systems Incorporated(r) Source Code License Agreement
+Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
+
+Please read this Source Code License Agreement carefully before using
+the source code.
+
+Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
+no-charge, royalty-free, irrevocable copyright license, to reproduce,
+prepare derivative works of, publicly display, publicly perform, and
+distribute this source code and such derivative works in source or
+object code form without any attribution requirements.
+
+The name "Adobe Systems Incorporated" must not be used to endorse or promote products
+derived from the source code without prior written permission.
+
+You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
+against any loss, damage, claims or lawsuits, including attorney's
+fees that arise or result from your use or distribution of the source
+code.
+
+THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
+ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
+NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
+OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.serialization.json {
+
+ /**
+ * This class provides encoding and decoding of the JSON format.
+ *
+ * Example usage:
+ * <code>
+ * // create a JSON string from an internal object
+ * JSON.encode( myObject );
+ *
+ * // read a JSON string into an internal object
+ * var myObject:Object = JSON.decode( jsonString );
+ * </code>
+ */
+ public class JSON {
+
+
+ /**
+ * Encodes a object into a JSON string.
+ *
+ * @param o The object to create a JSON string for
+ * @return the JSON string representing o
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public static function encode( o:Object ):String {
+
+ var encoder:JSONEncoder = new JSONEncoder( o );
+ return encoder.getString();
+
+ }
+
+ /**
+ * Decodes a JSON string into a native object.
+ *
+ * @param s The JSON string representing the object
+ * @return A native object as specified by s
+ * @throw JSONParseError
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public static function decode( s:String ):* {
+
+ var decoder:JSONDecoder = new JSONDecoder( s )
+ return decoder.getValue();
+
+ }
+
+ }
+
} \ No newline at end of file
diff --git a/webcam/com/adobe/serialization/json/JSONDecoder.as b/webcam/com/adobe/serialization/json/JSONDecoder.as
index be06317..833438d 100644
--- a/webcam/com/adobe/serialization/json/JSONDecoder.as
+++ b/webcam/com/adobe/serialization/json/JSONDecoder.as
@@ -1,218 +1,218 @@
-/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- public class JSONDecoder {
-
- /** The value that will get parsed from the JSON string */
- private var value:*;
-
- /** The tokenizer designated to read the JSON string */
- private var tokenizer:JSONTokenizer;
-
- /** The current token from the tokenizer */
- private var token:JSONToken;
-
- /**
- * Constructs a new JSONDecoder to parse a JSON string
- * into a native object.
- *
- * @param s The JSON string to be converted
- * into a native object
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function JSONDecoder( s:String ) {
-
- tokenizer = new JSONTokenizer( s );
-
- nextToken();
- value = parseValue();
- }
-
- /**
- * Gets the internal object that was created by parsing
- * the JSON string passed to the constructor.
- *
- * @return The internal object representation of the JSON
- * string that was passed to the constructor
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function getValue():* {
- return value;
- }
-
- /**
- * Returns the next token from the tokenzier reading
- * the JSON string
- */
- private function nextToken():JSONToken {
- return token = tokenizer.getNextToken();
- }
-
- /**
- * Attempt to parse an array
- */
- private function parseArray():Array {
- // create an array internally that we're going to attempt
- // to parse from the tokenizer
- var a:Array = new Array();
-
- // grab the next token from the tokenizer to move
- // past the opening [
- nextToken();
-
- // check to see if we have an empty array
- if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
- // we're done reading the array, so return it
- return a;
- }
-
- // deal with elements of the array, and use an "infinite"
- // loop because we could have any amount of elements
- while ( true ) {
- // read in the value and add it to the array
- a.push ( parseValue() );
-
- // after the value there should be a ] or a ,
- nextToken();
-
- if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
- // we're done reading the array, so return it
- return a;
- } else if ( token.type == JSONTokenType.COMMA ) {
- // move past the comma and read another value
- nextToken();
- } else {
- tokenizer.parseError( "Expecting ] or , but found " + token.value );
- }
- }
- return null;
- }
-
- /**
- * Attempt to parse an object
- */
- private function parseObject():Object {
- // create the object internally that we're going to
- // attempt to parse from the tokenizer
- var o:Object = new Object();
-
- // store the string part of an object member so
- // that we can assign it a value in the object
- var key:String
-
- // grab the next token from the tokenizer
- nextToken();
-
- // check to see if we have an empty object
- if ( token.type == JSONTokenType.RIGHT_BRACE ) {
- // we're done reading the object, so return it
- return o;
- }
-
- // deal with members of the object, and use an "infinite"
- // loop because we could have any amount of members
- while ( true ) {
-
- if ( token.type == JSONTokenType.STRING ) {
- // the string value we read is the key for the object
- key = String( token.value );
-
- // move past the string to see what's next
- nextToken();
-
- // after the string there should be a :
- if ( token.type == JSONTokenType.COLON ) {
-
- // move past the : and read/assign a value for the key
- nextToken();
- o[key] = parseValue();
-
- // move past the value to see what's next
- nextToken();
-
- // after the value there's either a } or a ,
- if ( token.type == JSONTokenType.RIGHT_BRACE ) {
- // // we're done reading the object, so return it
- return o;
-
- } else if ( token.type == JSONTokenType.COMMA ) {
- // skip past the comma and read another member
- nextToken();
- } else {
- tokenizer.parseError( "Expecting } or , but found " + token.value );
- }
- } else {
- tokenizer.parseError( "Expecting : but found " + token.value );
- }
- } else {
- tokenizer.parseError( "Expecting string but found " + token.value );
- }
- }
- return null;
- }
-
- /**
- * Attempt to parse a value
- */
- private function parseValue():Object {
-
- switch ( token.type ) {
- case JSONTokenType.LEFT_BRACE:
- return parseObject();
-
- case JSONTokenType.LEFT_BRACKET:
- return parseArray();
-
- case JSONTokenType.STRING:
- case JSONTokenType.NUMBER:
- case JSONTokenType.TRUE:
- case JSONTokenType.FALSE:
- case JSONTokenType.NULL:
- return token.value;
-
- default:
- tokenizer.parseError( "Unexpected " + token.value );
-
- }
- return null;
- }
- }
-}
+/*
+Adobe Systems Incorporated(r) Source Code License Agreement
+Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
+
+Please read this Source Code License Agreement carefully before using
+the source code.
+
+Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
+no-charge, royalty-free, irrevocable copyright license, to reproduce,
+prepare derivative works of, publicly display, publicly perform, and
+distribute this source code and such derivative works in source or
+object code form without any attribution requirements.
+
+The name "Adobe Systems Incorporated" must not be used to endorse or promote products
+derived from the source code without prior written permission.
+
+You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
+against any loss, damage, claims or lawsuits, including attorney's
+fees that arise or result from your use or distribution of the source
+code.
+
+THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
+ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
+NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
+OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.serialization.json {
+
+ public class JSONDecoder {
+
+ /** The value that will get parsed from the JSON string */
+ private var value:*;
+
+ /** The tokenizer designated to read the JSON string */
+ private var tokenizer:JSONTokenizer;
+
+ /** The current token from the tokenizer */
+ private var token:JSONToken;
+
+ /**
+ * Constructs a new JSONDecoder to parse a JSON string
+ * into a native object.
+ *
+ * @param s The JSON string to be converted
+ * into a native object
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public function JSONDecoder( s:String ) {
+
+ tokenizer = new JSONTokenizer( s );
+
+ nextToken();
+ value = parseValue();
+ }
+
+ /**
+ * Gets the internal object that was created by parsing
+ * the JSON string passed to the constructor.
+ *
+ * @return The internal object representation of the JSON
+ * string that was passed to the constructor
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public function getValue():* {
+ return value;
+ }
+
+ /**
+ * Returns the next token from the tokenzier reading
+ * the JSON string
+ */
+ private function nextToken():JSONToken {
+ return token = tokenizer.getNextToken();
+ }
+
+ /**
+ * Attempt to parse an array
+ */
+ private function parseArray():Array {
+ // create an array internally that we're going to attempt
+ // to parse from the tokenizer
+ var a:Array = new Array();
+
+ // grab the next token from the tokenizer to move
+ // past the opening [
+ nextToken();
+
+ // check to see if we have an empty array
+ if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
+ // we're done reading the array, so return it
+ return a;
+ }
+
+ // deal with elements of the array, and use an "infinite"
+ // loop because we could have any amount of elements
+ while ( true ) {
+ // read in the value and add it to the array
+ a.push ( parseValue() );
+
+ // after the value there should be a ] or a ,
+ nextToken();
+
+ if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
+ // we're done reading the array, so return it
+ return a;
+ } else if ( token.type == JSONTokenType.COMMA ) {
+ // move past the comma and read another value
+ nextToken();
+ } else {
+ tokenizer.parseError( "Expecting ] or , but found " + token.value );
+ }
+ }
+ return null;
+ }
+
+ /**
+ * Attempt to parse an object
+ */
+ private function parseObject():Object {
+ // create the object internally that we're going to
+ // attempt to parse from the tokenizer
+ var o:Object = new Object();
+
+ // store the string part of an object member so
+ // that we can assign it a value in the object
+ var key:String
+
+ // grab the next token from the tokenizer
+ nextToken();
+
+ // check to see if we have an empty object
+ if ( token.type == JSONTokenType.RIGHT_BRACE ) {
+ // we're done reading the object, so return it
+ return o;
+ }
+
+ // deal with members of the object, and use an "infinite"
+ // loop because we could have any amount of members
+ while ( true ) {
+
+ if ( token.type == JSONTokenType.STRING ) {
+ // the string value we read is the key for the object
+ key = String( token.value );
+
+ // move past the string to see what's next
+ nextToken();
+
+ // after the string there should be a :
+ if ( token.type == JSONTokenType.COLON ) {
+
+ // move past the : and read/assign a value for the key
+ nextToken();
+ o[key] = parseValue();
+
+ // move past the value to see what's next
+ nextToken();
+
+ // after the value there's either a } or a ,
+ if ( token.type == JSONTokenType.RIGHT_BRACE ) {
+ // // we're done reading the object, so return it
+ return o;
+
+ } else if ( token.type == JSONTokenType.COMMA ) {
+ // skip past the comma and read another member
+ nextToken();
+ } else {
+ tokenizer.parseError( "Expecting } or , but found " + token.value );
+ }
+ } else {
+ tokenizer.parseError( "Expecting : but found " + token.value );
+ }
+ } else {
+ tokenizer.parseError( "Expecting string but found " + token.value );
+ }
+ }
+ return null;
+ }
+
+ /**
+ * Attempt to parse a value
+ */
+ private function parseValue():Object {
+
+ switch ( token.type ) {
+ case JSONTokenType.LEFT_BRACE:
+ return parseObject();
+
+ case JSONTokenType.LEFT_BRACKET:
+ return parseArray();
+
+ case JSONTokenType.STRING:
+ case JSONTokenType.NUMBER:
+ case JSONTokenType.TRUE:
+ case JSONTokenType.FALSE:
+ case JSONTokenType.NULL:
+ return token.value;
+
+ default:
+ tokenizer.parseError( "Unexpected " + token.value );
+
+ }
+ return null;
+ }
+ }
+}
diff --git a/webcam/com/adobe/serialization/json/JSONEncoder.as b/webcam/com/adobe/serialization/json/JSONEncoder.as
index f8b195c..f371a17 100644
--- a/webcam/com/adobe/serialization/json/JSONEncoder.as
+++ b/webcam/com/adobe/serialization/json/JSONEncoder.as
@@ -1,302 +1,302 @@
-/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json
-{
-
- import flash.utils.describeType;
-
- public class JSONEncoder {
-
- /** The string that is going to represent the object we're encoding */
- private var jsonString:String;
-
- /**
- * Creates a new JSONEncoder.
- *
- * @param o The object to encode as a JSON string
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function JSONEncoder( value:* ) {
- jsonString = convertToString( value );
-
- }
-
- /**
- * Gets the JSON string from the encoder.
- *
- * @return The JSON string representation of the object
- * that was passed to the constructor
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function getString():String {
- return jsonString;
- }
-
- /**
- * Converts a value to it's JSON string equivalent.
- *
- * @param value The value to convert. Could be any
- * type (object, number, array, etc)
- */
- private function convertToString( value:* ):String {
-
- // determine what value is and convert it based on it's type
- if ( value is String ) {
-
- // escape the string so it's formatted correctly
- return escapeString( value as String );
-
- } else if ( value is Number ) {
-
- // only encode numbers that finate
- return isFinite( value as Number) ? value.toString() : "null";
-
- } else if ( value is Boolean ) {
-
- // convert boolean to string easily
- return value ? "true" : "false";
-
- } else if ( value is Array ) {
-
- // call the helper method to convert an array
- return arrayToString( value as Array );
-
- } else if ( value is Object && value != null ) {
-
- // call the helper method to convert an object
- return objectToString( value );
- }
- return "null";
- }
-
- /**
- * Escapes a string accoding to the JSON specification.
- *
- * @param str The string to be escaped
- * @return The string with escaped special characters
- * according to the JSON specification
- */
- private function escapeString( str:String ):String {
- // create a string to store the string's jsonstring value
- var s:String = "";
- // current character in the string we're processing
- var ch:String;
- // store the length in a local variable to reduce lookups
- var len:Number = str.length;
-
- // loop over all of the characters in the string
- for ( var i:int = 0; i < len; i++ ) {
-
- // examine the character to determine if we have to escape it
- ch = str.charAt( i );
- switch ( ch ) {
-
- case '"': // quotation mark
- s += "\\\"";
- break;
-
- //case '/': // solidus
- // s += "\\/";
- // break;
-
- case '\\': // reverse solidus
- s += "\\\\";
- break;
-
- case '\b': // bell
- s += "\\b";
- break;
-
- case '\f': // form feed
- s += "\\f";
- break;
-
- case '\n': // newline
- s += "\\n";
- break;
-
- case '\r': // carriage return
- s += "\\r";
- break;
-
- case '\t': // horizontal tab
- s += "\\t";
- break;
-
- default: // everything else
-
- // check for a control character and escape as unicode
- if ( ch < ' ' ) {
- // get the hex digit(s) of the character (either 1 or 2 digits)
- var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
-
- // ensure that there are 4 digits by adjusting
- // the # of zeros accordingly.
- var zeroPad:String = hexCode.length == 2 ? "00" : "000";
-
- // create the unicode escape sequence with 4 hex digits
- s += "\\u" + zeroPad + hexCode;
- } else {
-
- // no need to do any special encoding, just pass-through
- s += ch;
-
- }
- } // end switch
-
- } // end for loop
-
- return "\"" + s + "\"";
- }
-
- /**
- * Converts an array to it's JSON string equivalent
- *
- * @param a The array to convert
- * @return The JSON string representation of <code>a</code>
- */
- private function arrayToString( a:Array ):String {
- // create a string to store the array's jsonstring value
- var s:String = "";
-
- // loop over the elements in the array and add their converted
- // values to the string
- for ( var i:int = 0; i < a.length; i++ ) {
- // when the length is 0 we're adding the first element so
- // no comma is necessary
- if ( s.length > 0 ) {
- // we've already added an element, so add the comma separator
- s += ","
- }
-
- // convert the value to a string
- s += convertToString( a[i] );
- }
-
- // KNOWN ISSUE: In ActionScript, Arrays can also be associative
- // objects and you can put anything in them, ie:
- // myArray["foo"] = "bar";
- //
- // These properties aren't picked up in the for loop above because
- // the properties don't correspond to indexes. However, we're
- // sort of out luck because the JSON specification doesn't allow
- // these types of array properties.
- //
- // So, if the array was also used as an associative object, there
- // may be some values in the array that don't get properly encoded.
- //
- // A possible solution is to instead encode the Array as an Object
- // but then it won't get decoded correctly (and won't be an
- // Array instance)
-
- // close the array and return it's string value
- return "[" + s + "]";
- }
-
- /**
- * Converts an object to it's JSON string equivalent
- *
- * @param o The object to convert
- * @return The JSON string representation of <code>o</code>
- */
- private function objectToString( o:Object ):String
- {
- // create a string to store the object's jsonstring value
- var s:String = "";
-
- // determine if o is a class instance or a plain object
- var classInfo:XML = describeType( o );
- if ( classInfo.@name.toString() == "Object" )
- {
- // the value of o[key] in the loop below - store this
- // as a variable so we don't have to keep looking up o[key]
- // when testing for valid values to convert
- var value:Object;
-
- // loop over the keys in the object and add their converted
- // values to the string
- for ( var key:String in o )
- {
- // assign value to a variable for quick lookup
- value = o[key];
-
- // don't add function's to the JSON string
- if ( value is Function )
- {
- // skip this key and try another
- continue;
- }
-
- // when the length is 0 we're adding the first item so
- // no comma is necessary
- if ( s.length > 0 ) {
- // we've already added an item, so add the comma separator
- s += ","
- }
-
- s += escapeString( key ) + ":" + convertToString( value );
- }
- }
- else // o is a class instance
- {
- // Loop over all of the variables and accessors in the class and
- // serialize them along with their values.
- for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) )
- {
- // When the length is 0 we're adding the first item so
- // no comma is necessary
- if ( s.length > 0 ) {
- // We've already added an item, so add the comma separator
- s += ","
- }
-
- s += escapeString( v.@name.toString() ) + ":"
- + convertToString( o[ v.@name ] );
- }
-
- }
-
- return "{" + s + "}";
- }
-
-
- }
-
-}
+/*
+Adobe Systems Incorporated(r) Source Code License Agreement
+Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
+
+Please read this Source Code License Agreement carefully before using
+the source code.
+
+Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
+no-charge, royalty-free, irrevocable copyright license, to reproduce,
+prepare derivative works of, publicly display, publicly perform, and
+distribute this source code and such derivative works in source or
+object code form without any attribution requirements.
+
+The name "Adobe Systems Incorporated" must not be used to endorse or promote products
+derived from the source code without prior written permission.
+
+You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
+against any loss, damage, claims or lawsuits, including attorney's
+fees that arise or result from your use or distribution of the source
+code.
+
+THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
+ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
+NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
+OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.serialization.json
+{
+
+ import flash.utils.describeType;
+
+ public class JSONEncoder {
+
+ /** The string that is going to represent the object we're encoding */
+ private var jsonString:String;
+
+ /**
+ * Creates a new JSONEncoder.
+ *
+ * @param o The object to encode as a JSON string
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public function JSONEncoder( value:* ) {
+ jsonString = convertToString( value );
+
+ }
+
+ /**
+ * Gets the JSON string from the encoder.
+ *
+ * @return The JSON string representation of the object
+ * that was passed to the constructor
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public function getString():String {
+ return jsonString;
+ }
+
+ /**
+ * Converts a value to it's JSON string equivalent.
+ *
+ * @param value The value to convert. Could be any
+ * type (object, number, array, etc)
+ */
+ private function convertToString( value:* ):String {
+
+ // determine what value is and convert it based on it's type
+ if ( value is String ) {
+
+ // escape the string so it's formatted correctly
+ return escapeString( value as String );
+
+ } else if ( value is Number ) {
+
+ // only encode numbers that finate
+ return isFinite( value as Number) ? value.toString() : "null";
+
+ } else if ( value is Boolean ) {
+
+ // convert boolean to string easily
+ return value ? "true" : "false";
+
+ } else if ( value is Array ) {
+
+ // call the helper method to convert an array
+ return arrayToString( value as Array );
+
+ } else if ( value is Object && value != null ) {
+
+ // call the helper method to convert an object
+ return objectToString( value );
+ }
+ return "null";
+ }
+
+ /**
+ * Escapes a string accoding to the JSON specification.
+ *
+ * @param str The string to be escaped
+ * @return The string with escaped special characters
+ * according to the JSON specification
+ */
+ private function escapeString( str:String ):String {
+ // create a string to store the string's jsonstring value
+ var s:String = "";
+ // current character in the string we're processing
+ var ch:String;
+ // store the length in a local variable to reduce lookups
+ var len:Number = str.length;
+
+ // loop over all of the characters in the string
+ for ( var i:int = 0; i < len; i++ ) {
+
+ // examine the character to determine if we have to escape it
+ ch = str.charAt( i );
+ switch ( ch ) {
+
+ case '"': // quotation mark
+ s += "\\\"";
+ break;
+
+ //case '/': // solidus
+ // s += "\\/";
+ // break;
+
+ case '\\': // reverse solidus
+ s += "\\\\";
+ break;
+
+ case '\b': // bell
+ s += "\\b";
+ break;
+
+ case '\f': // form feed
+ s += "\\f";
+ break;
+
+ case '\n': // newline
+ s += "\\n";
+ break;
+
+ case '\r': // carriage return
+ s += "\\r";
+ break;
+
+ case '\t': // horizontal tab
+ s += "\\t";
+ break;
+
+ default: // everything else
+
+ // check for a control character and escape as unicode
+ if ( ch < ' ' ) {
+ // get the hex digit(s) of the character (either 1 or 2 digits)
+ var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
+
+ // ensure that there are 4 digits by adjusting
+ // the # of zeros accordingly.
+ var zeroPad:String = hexCode.length == 2 ? "00" : "000";
+
+ // create the unicode escape sequence with 4 hex digits
+ s += "\\u" + zeroPad + hexCode;
+ } else {
+
+ // no need to do any special encoding, just pass-through
+ s += ch;
+
+ }
+ } // end switch
+
+ } // end for loop
+
+ return "\"" + s + "\"";
+ }
+
+ /**
+ * Converts an array to it's JSON string equivalent
+ *
+ * @param a The array to convert
+ * @return The JSON string representation of <code>a</code>
+ */
+ private function arrayToString( a:Array ):String {
+ // create a string to store the array's jsonstring value
+ var s:String = "";
+
+ // loop over the elements in the array and add their converted
+ // values to the string
+ for ( var i:int = 0; i < a.length; i++ ) {
+ // when the length is 0 we're adding the first element so
+ // no comma is necessary
+ if ( s.length > 0 ) {
+ // we've already added an element, so add the comma separator
+ s += ","
+ }
+
+ // convert the value to a string
+ s += convertToString( a[i] );
+ }
+
+ // KNOWN ISSUE: In ActionScript, Arrays can also be associative
+ // objects and you can put anything in them, ie:
+ // myArray["foo"] = "bar";
+ //
+ // These properties aren't picked up in the for loop above because
+ // the properties don't correspond to indexes. However, we're
+ // sort of out luck because the JSON specification doesn't allow
+ // these types of array properties.
+ //
+ // So, if the array was also used as an associative object, there
+ // may be some values in the array that don't get properly encoded.
+ //
+ // A possible solution is to instead encode the Array as an Object
+ // but then it won't get decoded correctly (and won't be an
+ // Array instance)
+
+ // close the array and return it's string value
+ return "[" + s + "]";
+ }
+
+ /**
+ * Converts an object to it's JSON string equivalent
+ *
+ * @param o The object to convert
+ * @return The JSON string representation of <code>o</code>
+ */
+ private function objectToString( o:Object ):String
+ {
+ // create a string to store the object's jsonstring value
+ var s:String = "";
+
+ // determine if o is a class instance or a plain object
+ var classInfo:XML = describeType( o );
+ if ( classInfo.@name.toString() == "Object" )
+ {
+ // the value of o[key] in the loop below - store this
+ // as a variable so we don't have to keep looking up o[key]
+ // when testing for valid values to convert
+ var value:Object;
+
+ // loop over the keys in the object and add their converted
+ // values to the string
+ for ( var key:String in o )
+ {
+ // assign value to a variable for quick lookup
+ value = o[key];
+
+ // don't add function's to the JSON string
+ if ( value is Function )
+ {
+ // skip this key and try another
+ continue;
+ }
+
+ // when the length is 0 we're adding the first item so
+ // no comma is necessary
+ if ( s.length > 0 ) {
+ // we've already added an item, so add the comma separator
+ s += ","
+ }
+
+ s += escapeString( key ) + ":" + convertToString( value );
+ }
+ }
+ else // o is a class instance
+ {
+ // Loop over all of the variables and accessors in the class and
+ // serialize them along with their values.
+ for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) )
+ {
+ // When the length is 0 we're adding the first item so
+ // no comma is necessary
+ if ( s.length > 0 ) {
+ // We've already added an item, so add the comma separator
+ s += ","
+ }
+
+ s += escapeString( v.@name.toString() ) + ":"
+ + convertToString( o[ v.@name ] );
+ }
+
+ }
+
+ return "{" + s + "}";
+ }
+
+
+ }
+
+}
diff --git a/webcam/com/adobe/serialization/json/JSONParseError.as b/webcam/com/adobe/serialization/json/JSONParseError.as
index 5042b35..b8c0ecf 100644
--- a/webcam/com/adobe/serialization/json/JSONParseError.as
+++ b/webcam/com/adobe/serialization/json/JSONParseError.as
@@ -1,90 +1,90 @@
-/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- /**
- *
- *
- */
- public class JSONParseError extends Error {
-
- /** The location in the string where the error occurred */
- private var _location:int;
-
- /** The string in which the parse error occurred */
- private var _text:String;
-
- /**
- * Constructs a new JSONParseError.
- *
- * @param message The error message that occured during parsing
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function JSONParseError( message:String = "", location:int = 0, text:String = "") {
- super( message );
- //name = "JSONParseError";
- _location = location;
- _text = text;
- }
-
- /**
- * Provides read-only access to the location variable.
- *
- * @return The location in the string where the error occurred
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function get location():int {
- return _location;
- }
-
- /**
- * Provides read-only access to the text variable.
- *
- * @return The string in which the error occurred
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function get text():String {
- return _text;
- }
- }
-
+/*
+Adobe Systems Incorporated(r) Source Code License Agreement
+Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
+
+Please read this Source Code License Agreement carefully before using
+the source code.
+
+Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
+no-charge, royalty-free, irrevocable copyright license, to reproduce,
+prepare derivative works of, publicly display, publicly perform, and
+distribute this source code and such derivative works in source or
+object code form without any attribution requirements.
+
+The name "Adobe Systems Incorporated" must not be used to endorse or promote products
+derived from the source code without prior written permission.
+
+You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
+against any loss, damage, claims or lawsuits, including attorney's
+fees that arise or result from your use or distribution of the source
+code.
+
+THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
+ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
+NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
+OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.serialization.json {
+
+ /**
+ *
+ *
+ */
+ public class JSONParseError extends Error {
+
+ /** The location in the string where the error occurred */
+ private var _location:int;
+
+ /** The string in which the parse error occurred */
+ private var _text:String;
+
+ /**
+ * Constructs a new JSONParseError.
+ *
+ * @param message The error message that occured during parsing
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public function JSONParseError( message:String = "", location:int = 0, text:String = "") {
+ super( message );
+ //name = "JSONParseError";
+ _location = location;
+ _text = text;
+ }
+
+ /**
+ * Provides read-only access to the location variable.
+ *
+ * @return The location in the string where the error occurred
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public function get location():int {
+ return _location;
+ }
+
+ /**
+ * Provides read-only access to the text variable.
+ *
+ * @return The string in which the error occurred
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public function get text():String {
+ return _text;
+ }
+ }
+
} \ No newline at end of file
diff --git a/webcam/com/adobe/serialization/json/JSONToken.as b/webcam/com/adobe/serialization/json/JSONToken.as
index 54b1332..51e3714 100644
--- a/webcam/com/adobe/serialization/json/JSONToken.as
+++ b/webcam/com/adobe/serialization/json/JSONToken.as
@@ -1,107 +1,107 @@
-/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- public class JSONToken {
-
- private var _type:int;
- private var _value:Object;
-
- /**
- * Creates a new JSONToken with a specific token type and value.
- *
- * @param type The JSONTokenType of the token
- * @param value The value of the token
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function JSONToken( type:int = -1 /* JSONTokenType.UNKNOWN */, value:Object = null ) {
- _type = type;
- _value = value;
- }
-
- /**
- * Returns the type of the token.
- *
- * @see com.adobe.serialization.json.JSONTokenType
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function get type():int {
- return _type;
- }
-
- /**
- * Sets the type of the token.
- *
- * @see com.adobe.serialization.json.JSONTokenType
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function set type( value:int ):void {
- _type = value;
- }
-
- /**
- * Gets the value of the token
- *
- * @see com.adobe.serialization.json.JSONTokenType
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function get value():Object {
- return _value;
- }
-
- /**
- * Sets the value of the token
- *
- * @see com.adobe.serialization.json.JSONTokenType
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function set value ( v:Object ):void {
- _value = v;
- }
-
- }
-
+/*
+Adobe Systems Incorporated(r) Source Code License Agreement
+Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
+
+Please read this Source Code License Agreement carefully before using
+the source code.
+
+Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
+no-charge, royalty-free, irrevocable copyright license, to reproduce,
+prepare derivative works of, publicly display, publicly perform, and
+distribute this source code and such derivative works in source or
+object code form without any attribution requirements.
+
+The name "Adobe Systems Incorporated" must not be used to endorse or promote products
+derived from the source code without prior written permission.
+
+You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
+against any loss, damage, claims or lawsuits, including attorney's
+fees that arise or result from your use or distribution of the source
+code.
+
+THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
+ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
+NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
+OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.serialization.json {
+
+ public class JSONToken {
+
+ private var _type:int;
+ private var _value:Object;
+
+ /**
+ * Creates a new JSONToken with a specific token type and value.
+ *
+ * @param type The JSONTokenType of the token
+ * @param value The value of the token
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public function JSONToken( type:int = -1 /* JSONTokenType.UNKNOWN */, value:Object = null ) {
+ _type = type;
+ _value = value;
+ }
+
+ /**
+ * Returns the type of the token.
+ *
+ * @see com.adobe.serialization.json.JSONTokenType
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public function get type():int {
+ return _type;
+ }
+
+ /**
+ * Sets the type of the token.
+ *
+ * @see com.adobe.serialization.json.JSONTokenType
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public function set type( value:int ):void {
+ _type = value;
+ }
+
+ /**
+ * Gets the value of the token
+ *
+ * @see com.adobe.serialization.json.JSONTokenType
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public function get value():Object {
+ return _value;
+ }
+
+ /**
+ * Sets the value of the token
+ *
+ * @see com.adobe.serialization.json.JSONTokenType
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public function set value ( v:Object ):void {
+ _value = v;
+ }
+
+ }
+
} \ No newline at end of file
diff --git a/webcam/com/adobe/serialization/json/JSONTokenType.as b/webcam/com/adobe/serialization/json/JSONTokenType.as
index e78173e..398a0f4 100644
--- a/webcam/com/adobe/serialization/json/JSONTokenType.as
+++ b/webcam/com/adobe/serialization/json/JSONTokenType.as
@@ -1,70 +1,70 @@
-/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- /**
- * Class containing constant values for the different types
- * of tokens in a JSON encoded string.
- */
- public class JSONTokenType {
-
- public static const UNKNOWN:int = -1;
-
- public static const COMMA:int = 0;
-
- public static const LEFT_BRACE:int = 1;
-
- public static const RIGHT_BRACE:int = 2;
-
- public static const LEFT_BRACKET:int = 3;
-
- public static const RIGHT_BRACKET:int = 4;
-
- public static const COLON:int = 6;
-
- public static const TRUE:int = 7;
-
- public static const FALSE:int = 8;
-
- public static const NULL:int = 9;
-
- public static const STRING:int = 10;
-
- public static const NUMBER:int = 11;
-
- }
-
+/*
+Adobe Systems Incorporated(r) Source Code License Agreement
+Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
+
+Please read this Source Code License Agreement carefully before using
+the source code.
+
+Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
+no-charge, royalty-free, irrevocable copyright license, to reproduce,
+prepare derivative works of, publicly display, publicly perform, and
+distribute this source code and such derivative works in source or
+object code form without any attribution requirements.
+
+The name "Adobe Systems Incorporated" must not be used to endorse or promote products
+derived from the source code without prior written permission.
+
+You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
+against any loss, damage, claims or lawsuits, including attorney's
+fees that arise or result from your use or distribution of the source
+code.
+
+THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
+ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
+NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
+OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.serialization.json {
+
+ /**
+ * Class containing constant values for the different types
+ * of tokens in a JSON encoded string.
+ */
+ public class JSONTokenType {
+
+ public static const UNKNOWN:int = -1;
+
+ public static const COMMA:int = 0;
+
+ public static const LEFT_BRACE:int = 1;
+
+ public static const RIGHT_BRACE:int = 2;
+
+ public static const LEFT_BRACKET:int = 3;
+
+ public static const RIGHT_BRACKET:int = 4;
+
+ public static const COLON:int = 6;
+
+ public static const TRUE:int = 7;
+
+ public static const FALSE:int = 8;
+
+ public static const NULL:int = 9;
+
+ public static const STRING:int = 10;
+
+ public static const NUMBER:int = 11;
+
+ }
+
} \ No newline at end of file
diff --git a/webcam/com/adobe/serialization/json/JSONTokenizer.as b/webcam/com/adobe/serialization/json/JSONTokenizer.as
index 2516446..077414d 100644
--- a/webcam/com/adobe/serialization/json/JSONTokenizer.as
+++ b/webcam/com/adobe/serialization/json/JSONTokenizer.as
@@ -1,550 +1,550 @@
-/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- public class JSONTokenizer {
-
- /** The object that will get parsed from the JSON string */
- private var obj:Object;
-
- /** The JSON string to be parsed */
- private var jsonString:String;
-
- /** The current parsing location in the JSON string */
- private var loc:int;
-
- /** The current character in the JSON string during parsing */
- private var ch:String;
-
- /**
- * Constructs a new JSONDecoder to parse a JSON string
- * into a native object.
- *
- * @param s The JSON string to be converted
- * into a native object
- */
- public function JSONTokenizer( s:String ) {
- jsonString = s;
- loc = 0;
-
- // prime the pump by getting the first character
- nextChar();
- }
-
- /**
- * Gets the next token in the input sting and advances
- * the character to the next character after the token
- */
- public function getNextToken():JSONToken {
- var token:JSONToken = new JSONToken();
-
- // skip any whitespace / comments since the last
- // token was read
- skipIgnored();
-
- // examine the new character and see what we have...
- switch ( ch ) {
-
- case '{':
- token.type = JSONTokenType.LEFT_BRACE;
- token.value = '{';
- nextChar();
- break
-
- case '}':
- token.type = JSONTokenType.RIGHT_BRACE;
- token.value = '}';
- nextChar();
- break
-
- case '[':
- token.type = JSONTokenType.LEFT_BRACKET;
- token.value = '[';
- nextChar();
- break
-
- case ']':
- token.type = JSONTokenType.RIGHT_BRACKET;
- token.value = ']';
- nextChar();
- break
-
- case ',':
- token.type = JSONTokenType.COMMA;
- token.value = ',';
- nextChar();
- break
-
- case ':':
- token.type = JSONTokenType.COLON;
- token.value = ':';
- nextChar();
- break;
-
- case 't': // attempt to read true
- var possibleTrue:String = "t" + nextChar() + nextChar() + nextChar();
-
- if ( possibleTrue == "true" ) {
- token.type = JSONTokenType.TRUE;
- token.value = true;
- nextChar();
- } else {
- parseError( "Expecting 'true' but found " + possibleTrue );
- }
-
- break;
-
- case 'f': // attempt to read false
- var possibleFalse:String = "f" + nextChar() + nextChar() + nextChar() + nextChar();
-
- if ( possibleFalse == "false" ) {
- token.type = JSONTokenType.FALSE;
- token.value = false;
- nextChar();
- } else {
- parseError( "Expecting 'false' but found " + possibleFalse );
- }
-
- break;
-
- case 'n': // attempt to read null
-
- var possibleNull:String = "n" + nextChar() + nextChar() + nextChar();
-
- if ( possibleNull == "null" ) {
- token.type = JSONTokenType.NULL;
- token.value = null;
- nextChar();
- } else {
- parseError( "Expecting 'null' but found " + possibleNull );
- }
-
- break;
-
- case '"': // the start of a string
- token = readString();
- break;
-
- default:
- // see if we can read a number
- if ( isDigit( ch ) || ch == '-' ) {
- token = readNumber();
- } else if ( ch == '' ) {
- // check for reading past the end of the string
- return null;
- } else {
- // not sure what was in the input string - it's not
- // anything we expected
- parseError( "Unexpected " + ch + " encountered" );
- }
- }
-
- return token;
- }
-
- /**
- * Attempts to read a string from the input string. Places
- * the character location at the first character after the
- * string. It is assumed that ch is " before this method is called.
- *
- * @return the JSONToken with the string value if a string could
- * be read. Throws an error otherwise.
- */
- private function readString():JSONToken {
- // the token for the string we'll try to read
- var token:JSONToken = new JSONToken();
- token.type = JSONTokenType.STRING;
-
- // the string to store the string we'll try to read
- var string:String = "";
-
- // advance past the first "
- nextChar();
-
- while ( ch != '"' && ch != '' ) {
-
- // unescape the escape sequences in the string
- if ( ch == '\\' ) {
-
- // get the next character so we know what
- // to unescape
- nextChar();
-
- switch ( ch ) {
-
- case '"': // quotation mark
- string += '"';
- break;
-
- case '/': // solidus
- string += "/";
- break;
-
- case '\\': // reverse solidus
- string += '\\';
- break;
-
- case 'b': // bell
- string += '\b';
- break;
-
- case 'f': // form feed
- string += '\f';
- break;
-
- case 'n': // newline
- string += '\n';
- break;
-
- case 'r': // carriage return
- string += '\r';
- break;
-
- case 't': // horizontal tab
- string += '\t'
- break;
-
- case 'u':
- // convert a unicode escape sequence
- // to it's character value - expecting
- // 4 hex digits
-
- // save the characters as a string we'll convert to an int
- var hexValue:String = "";
-
- // try to find 4 hex characters
- for ( var i:int = 0; i < 4; i++ ) {
- // get the next character and determine
- // if it's a valid hex digit or not
- if ( !isHexDigit( nextChar() ) ) {
- parseError( " Excepted a hex digit, but found: " + ch );
- }
- // valid, add it to the value
- hexValue += ch;
- }
-
- // convert hexValue to an integer, and use that
- // integrer value to create a character to add
- // to our string.
- string += String.fromCharCode( parseInt( hexValue, 16 ) );
-
- break;
-
- default:
- // couldn't unescape the sequence, so just
- // pass it through
- string += '\\' + ch;
-
- }
-
- } else {
- // didn't have to unescape, so add the character to the string
- string += ch;
-
- }
-
- // move to the next character
- nextChar();
-
- }
-
- // we read past the end of the string without closing it, which
- // is a parse error
- if ( ch == '' ) {
- parseError( "Unterminated string literal" );
- }
-
- // move past the closing " in the input string
- nextChar();
-
- // attach to the string to the token so we can return it
- token.value = string;
-
- return token;
- }
-
- /**
- * Attempts to read a number from the input string. Places
- * the character location at the first character after the
- * number.
- *
- * @return The JSONToken with the number value if a number could
- * be read. Throws an error otherwise.
- */
- private function readNumber():JSONToken {
- // the token for the number we'll try to read
- var token:JSONToken = new JSONToken();
- token.type = JSONTokenType.NUMBER;
-
- // the string to accumulate the number characters
- // into that we'll convert to a number at the end
- var input:String = "";
-
- // check for a negative number
- if ( ch == '-' ) {
- input += '-';
- nextChar();
- }
-
- // the number must start with a digit
- if ( !isDigit( ch ) )
- {
- parseError( "Expecting a digit" );
- }
-
- // 0 can only be the first digit if it
- // is followed by a decimal point
- if ( ch == '0' )
- {
- input += ch;
- nextChar();
-
- // make sure no other digits come after 0
- if ( isDigit( ch ) )
- {
- parseError( "A digit cannot immediately follow 0" );
- }
- }
- else
- {
- // read numbers while we can
- while ( isDigit( ch ) ) {
- input += ch;
- nextChar();
- }
- }
-
- // check for a decimal value
- if ( ch == '.' ) {
- input += '.';
- nextChar();
-
- // after the decimal there has to be a digit
- if ( !isDigit( ch ) )
- {
- parseError( "Expecting a digit" );
- }
-
- // read more numbers to get the decimal value
- while ( isDigit( ch ) ) {
- input += ch;
- nextChar();
- }
- }
-
- // check for scientific notation
- if ( ch == 'e' || ch == 'E' )
- {
- input += "e"
- nextChar();
- // check for sign
- if ( ch == '+' || ch == '-' )
- {
- input += ch;
- nextChar();
- }
-
- // require at least one number for the exponent
- // in this case
- if ( !isDigit( ch ) )
- {
- parseError( "Scientific notation number needs exponent value" );
- }
-
- // read in the exponent
- while ( isDigit( ch ) )
- {
- input += ch;
- nextChar();
- }
- }
-
- // convert the string to a number value
- var num:Number = Number( input );
-
- if ( isFinite( num ) && !isNaN( num ) ) {
- token.value = num;
- return token;
- } else {
- parseError( "Number " + num + " is not valid!" );
- }
- return null;
- }
-
- /**
- * Reads the next character in the input
- * string and advances the character location.
- *
- * @return The next character in the input string, or
- * null if we've read past the end.
- */
- private function nextChar():String {
- return ch = jsonString.charAt( loc++ );
- }
-
- /**
- * Advances the character location past any
- * sort of white space and comments
- */
- private function skipIgnored():void {
- skipWhite();
- skipComments();
- skipWhite();
- }
-
- /**
- * Skips comments in the input string, either
- * single-line or multi-line. Advances the character
- * to the first position after the end of the comment.
- */
- private function skipComments():void {
- if ( ch == '/' ) {
- // Advance past the first / to find out what type of comment
- nextChar();
- switch ( ch ) {
- case '/': // single-line comment, read through end of line
-
- // Loop over the characters until we find
- // a newline or until there's no more characters left
- do {
- nextChar();
- } while ( ch != '\n' && ch != '' )
-
- // move past the \n
- nextChar();
-
- break;
-
- case '*': // multi-line comment, read until closing */
-
- // move past the opening *
- nextChar();
-
- // try to find a trailing */
- while ( true ) {
- if ( ch == '*' ) {
- // check to see if we have a closing /
- nextChar();
- if ( ch == '/') {
- // move past the end of the closing */
- nextChar();
- break;
- }
- } else {
- // move along, looking if the next character is a *
- nextChar();
- }
-
- // when we're here we've read past the end of
- // the string without finding a closing */, so error
- if ( ch == '' ) {
- parseError( "Multi-line comment not closed" );
- }
- }
-
- break;
-
- // Can't match a comment after a /, so it's a parsing error
- default:
- parseError( "Unexpected " + ch + " encountered (expecting '/' or '*' )" );
- }
- }
-
- }
-
-
- /**
- * Skip any whitespace in the input string and advances
- * the character to the first character after any possible
- * whitespace.
- */
- private function skipWhite():void {
-
- // As long as there are spaces in the input
- // stream, advance the current location pointer
- // past them
- while ( isWhiteSpace( ch ) ) {
- nextChar();
- }
-
- }
-
- /**
- * Determines if a character is whitespace or not.
- *
- * @return True if the character passed in is a whitespace
- * character
- */
- private function isWhiteSpace( ch:String ):Boolean {
- return ( ch == ' ' || ch == '\t' || ch == '\n' );
- }
-
- /**
- * Determines if a character is a digit [0-9].
- *
- * @return True if the character passed in is a digit
- */
- private function isDigit( ch:String ):Boolean {
- return ( ch >= '0' && ch <= '9' );
- }
-
- /**
- * Determines if a character is a digit [0-9].
- *
- * @return True if the character passed in is a digit
- */
- private function isHexDigit( ch:String ):Boolean {
- // get the uppercase value of ch so we only have
- // to compare the value between 'A' and 'F'
- var uc:String = ch.toUpperCase();
-
- // a hex digit is a digit of A-F, inclusive ( using
- // our uppercase constraint )
- return ( isDigit( ch ) || ( uc >= 'A' && uc <= 'F' ) );
- }
-
- /**
- * Raises a parsing error with a specified message, tacking
- * on the error location and the original string.
- *
- * @param message The message indicating why the error occurred
- */
- public function parseError( message:String ):void {
- throw new JSONParseError( message, loc, jsonString );
- }
- }
-
-}
+/*
+Adobe Systems Incorporated(r) Source Code License Agreement
+Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
+
+Please read this Source Code License Agreement carefully before using
+the source code.
+
+Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
+no-charge, royalty-free, irrevocable copyright license, to reproduce,
+prepare derivative works of, publicly display, publicly perform, and
+distribute this source code and such derivative works in source or
+object code form without any attribution requirements.
+
+The name "Adobe Systems Incorporated" must not be used to endorse or promote products
+derived from the source code without prior written permission.
+
+You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
+against any loss, damage, claims or lawsuits, including attorney's
+fees that arise or result from your use or distribution of the source
+code.
+
+THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
+ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
+NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
+OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.serialization.json {
+
+ public class JSONTokenizer {
+
+ /** The object that will get parsed from the JSON string */
+ private var obj:Object;
+
+ /** The JSON string to be parsed */
+ private var jsonString:String;
+
+ /** The current parsing location in the JSON string */
+ private var loc:int;
+
+ /** The current character in the JSON string during parsing */
+ private var ch:String;
+
+ /**
+ * Constructs a new JSONDecoder to parse a JSON string
+ * into a native object.
+ *
+ * @param s The JSON string to be converted
+ * into a native object
+ */
+ public function JSONTokenizer( s:String ) {
+ jsonString = s;
+ loc = 0;
+
+ // prime the pump by getting the first character
+ nextChar();
+ }
+
+ /**
+ * Gets the next token in the input sting and advances
+ * the character to the next character after the token
+ */
+ public function getNextToken():JSONToken {
+ var token:JSONToken = new JSONToken();
+
+ // skip any whitespace / comments since the last
+ // token was read
+ skipIgnored();
+
+ // examine the new character and see what we have...
+ switch ( ch ) {
+
+ case '{':
+ token.type = JSONTokenType.LEFT_BRACE;
+ token.value = '{';
+ nextChar();
+ break
+
+ case '}':
+ token.type = JSONTokenType.RIGHT_BRACE;
+ token.value = '}';
+ nextChar();
+ break
+
+ case '[':
+ token.type = JSONTokenType.LEFT_BRACKET;
+ token.value = '[';
+ nextChar();
+ break
+
+ case ']':
+ token.type = JSONTokenType.RIGHT_BRACKET;
+ token.value = ']';
+ nextChar();
+ break
+
+ case ',':
+ token.type = JSONTokenType.COMMA;
+ token.value = ',';
+ nextChar();
+ break
+
+ case ':':
+ token.type = JSONTokenType.COLON;
+ token.value = ':';
+ nextChar();
+ break;
+
+ case 't': // attempt to read true
+ var possibleTrue:String = "t" + nextChar() + nextChar() + nextChar();
+
+ if ( possibleTrue == "true" ) {
+ token.type = JSONTokenType.TRUE;
+ token.value = true;
+ nextChar();
+ } else {
+ parseError( "Expecting 'true' but found " + possibleTrue );
+ }
+
+ break;
+
+ case 'f': // attempt to read false
+ var possibleFalse:String = "f" + nextChar() + nextChar() + nextChar() + nextChar();
+
+ if ( possibleFalse == "false" ) {
+ token.type = JSONTokenType.FALSE;
+ token.value = false;
+ nextChar();
+ } else {
+ parseError( "Expecting 'false' but found " + possibleFalse );
+ }
+
+ break;
+
+ case 'n': // attempt to read null
+
+ var possibleNull:String = "n" + nextChar() + nextChar() + nextChar();
+
+ if ( possibleNull == "null" ) {
+ token.type = JSONTokenType.NULL;
+ token.value = null;
+ nextChar();
+ } else {
+ parseError( "Expecting 'null' but found " + possibleNull );
+ }
+
+ break;
+
+ case '"': // the start of a string
+ token = readString();
+ break;
+
+ default:
+ // see if we can read a number
+ if ( isDigit( ch ) || ch == '-' ) {
+ token = readNumber();
+ } else if ( ch == '' ) {
+ // check for reading past the end of the string
+ return null;
+ } else {
+ // not sure what was in the input string - it's not
+ // anything we expected
+ parseError( "Unexpected " + ch + " encountered" );
+ }
+ }
+
+ return token;
+ }
+
+ /**
+ * Attempts to read a string from the input string. Places
+ * the character location at the first character after the
+ * string. It is assumed that ch is " before this method is called.
+ *
+ * @return the JSONToken with the string value if a string could
+ * be read. Throws an error otherwise.
+ */
+ private function readString():JSONToken {
+ // the token for the string we'll try to read
+ var token:JSONToken = new JSONToken();
+ token.type = JSONTokenType.STRING;
+
+ // the string to store the string we'll try to read
+ var string:String = "";
+
+ // advance past the first "
+ nextChar();
+
+ while ( ch != '"' && ch != '' ) {
+
+ // unescape the escape sequences in the string
+ if ( ch == '\\' ) {
+
+ // get the next character so we know what
+ // to unescape
+ nextChar();
+
+ switch ( ch ) {
+
+ case '"': // quotation mark
+ string += '"';
+ break;
+
+ case '/': // solidus
+ string += "/";
+ break;
+
+ case '\\': // reverse solidus
+ string += '\\';
+ break;
+
+ case 'b': // bell
+ string += '\b';
+ break;
+
+ case 'f': // form feed
+ string += '\f';
+ break;
+
+ case 'n': // newline
+ string += '\n';
+ break;
+
+ case 'r': // carriage return
+ string += '\r';
+ break;
+
+ case 't': // horizontal tab
+ string += '\t'
+ break;
+
+ case 'u':
+ // convert a unicode escape sequence
+ // to it's character value - expecting
+ // 4 hex digits
+
+ // save the characters as a string we'll convert to an int
+ var hexValue:String = "";
+
+ // try to find 4 hex characters
+ for ( var i:int = 0; i < 4; i++ ) {
+ // get the next character and determine
+ // if it's a valid hex digit or not
+ if ( !isHexDigit( nextChar() ) ) {
+ parseError( " Excepted a hex digit, but found: " + ch );
+ }
+ // valid, add it to the value
+ hexValue += ch;
+ }
+
+ // convert hexValue to an integer, and use that
+ // integrer value to create a character to add
+ // to our string.
+ string += String.fromCharCode( parseInt( hexValue, 16 ) );
+
+ break;
+
+ default:
+ // couldn't unescape the sequence, so just
+ // pass it through
+ string += '\\' + ch;
+
+ }
+
+ } else {
+ // didn't have to unescape, so add the character to the string
+ string += ch;
+
+ }
+
+ // move to the next character
+ nextChar();
+
+ }
+
+ // we read past the end of the string without closing it, which
+ // is a parse error
+ if ( ch == '' ) {
+ parseError( "Unterminated string literal" );
+ }
+
+ // move past the closing " in the input string
+ nextChar();
+
+ // attach to the string to the token so we can return it
+ token.value = string;
+
+ return token;
+ }
+
+ /**
+ * Attempts to read a number from the input string. Places
+ * the character location at the first character after the
+ * number.
+ *
+ * @return The JSONToken with the number value if a number could
+ * be read. Throws an error otherwise.
+ */
+ private function readNumber():JSONToken {
+ // the token for the number we'll try to read
+ var token:JSONToken = new JSONToken();
+ token.type = JSONTokenType.NUMBER;
+
+ // the string to accumulate the number characters
+ // into that we'll convert to a number at the end
+ var input:String = "";
+
+ // check for a negative number
+ if ( ch == '-' ) {
+ input += '-';
+ nextChar();
+ }
+
+ // the number must start with a digit
+ if ( !isDigit( ch ) )
+ {
+ parseError( "Expecting a digit" );
+ }
+
+ // 0 can only be the first digit if it
+ // is followed by a decimal point
+ if ( ch == '0' )
+ {
+ input += ch;
+ nextChar();
+
+ // make sure no other digits come after 0
+ if ( isDigit( ch ) )
+ {
+ parseError( "A digit cannot immediately follow 0" );
+ }
+ }
+ else
+ {
+ // read numbers while we can
+ while ( isDigit( ch ) ) {
+ input += ch;
+ nextChar();
+ }
+ }
+
+ // check for a decimal value
+ if ( ch == '.' ) {
+ input += '.';
+ nextChar();
+
+ // after the decimal there has to be a digit
+ if ( !isDigit( ch ) )
+ {
+ parseError( "Expecting a digit" );
+ }
+
+ // read more numbers to get the decimal value
+ while ( isDigit( ch ) ) {
+ input += ch;
+ nextChar();
+ }
+ }
+
+ // check for scientific notation
+ if ( ch == 'e' || ch == 'E' )
+ {
+ input += "e"
+ nextChar();
+ // check for sign
+ if ( ch == '+' || ch == '-' )
+ {
+ input += ch;
+ nextChar();
+ }
+
+ // require at least one number for the exponent
+ // in this case
+ if ( !isDigit( ch ) )
+ {
+ parseError( "Scientific notation number needs exponent value" );
+ }
+
+ // read in the exponent
+ while ( isDigit( ch ) )
+ {
+ input += ch;
+ nextChar();
+ }
+ }
+
+ // convert the string to a number value
+ var num:Number = Number( input );
+
+ if ( isFinite( num ) && !isNaN( num ) ) {
+ token.value = num;
+ return token;
+ } else {
+ parseError( "Number " + num + " is not valid!" );
+ }
+ return null;
+ }
+
+ /**
+ * Reads the next character in the input
+ * string and advances the character location.
+ *
+ * @return The next character in the input string, or
+ * null if we've read past the end.
+ */
+ private function nextChar():String {
+ return ch = jsonString.charAt( loc++ );
+ }
+
+ /**
+ * Advances the character location past any
+ * sort of white space and comments
+ */
+ private function skipIgnored():void {
+ skipWhite();
+ skipComments();
+ skipWhite();
+ }
+
+ /**
+ * Skips comments in the input string, either
+ * single-line or multi-line. Advances the character
+ * to the first position after the end of the comment.
+ */
+ private function skipComments():void {
+ if ( ch == '/' ) {
+ // Advance past the first / to find out what type of comment
+ nextChar();
+ switch ( ch ) {
+ case '/': // single-line comment, read through end of line
+
+ // Loop over the characters until we find
+ // a newline or until there's no more characters left
+ do {
+ nextChar();
+ } while ( ch != '\n' && ch != '' )
+
+ // move past the \n
+ nextChar();
+
+ break;
+
+ case '*': // multi-line comment, read until closing */
+
+ // move past the opening *
+ nextChar();
+
+ // try to find a trailing */
+ while ( true ) {
+ if ( ch == '*' ) {
+ // check to see if we have a closing /
+ nextChar();
+ if ( ch == '/') {
+ // move past the end of the closing */
+ nextChar();
+ break;
+ }
+ } else {
+ // move along, looking if the next character is a *
+ nextChar();
+ }
+
+ // when we're here we've read past the end of
+ // the string without finding a closing */, so error
+ if ( ch == '' ) {
+ parseError( "Multi-line comment not closed" );
+ }
+ }
+
+ break;
+
+ // Can't match a comment after a /, so it's a parsing error
+ default:
+ parseError( "Unexpected " + ch + " encountered (expecting '/' or '*' )" );
+ }
+ }
+
+ }
+
+
+ /**
+ * Skip any whitespace in the input string and advances
+ * the character to the first character after any possible
+ * whitespace.
+ */
+ private function skipWhite():void {
+
+ // As long as there are spaces in the input
+ // stream, advance the current location pointer
+ // past them
+ while ( isWhiteSpace( ch ) ) {
+ nextChar();
+ }
+
+ }
+
+ /**
+ * Determines if a character is whitespace or not.
+ *
+ * @return True if the character passed in is a whitespace
+ * character
+ */
+ private function isWhiteSpace( ch:String ):Boolean {
+ return ( ch == ' ' || ch == '\t' || ch == '\n' );
+ }
+
+ /**
+ * Determines if a character is a digit [0-9].
+ *
+ * @return True if the character passed in is a digit
+ */
+ private function isDigit( ch:String ):Boolean {
+ return ( ch >= '0' && ch <= '9' );
+ }
+
+ /**
+ * Determines if a character is a digit [0-9].
+ *
+ * @return True if the character passed in is a digit
+ */
+ private function isHexDigit( ch:String ):Boolean {
+ // get the uppercase value of ch so we only have
+ // to compare the value between 'A' and 'F'
+ var uc:String = ch.toUpperCase();
+
+ // a hex digit is a digit of A-F, inclusive ( using
+ // our uppercase constraint )
+ return ( isDigit( ch ) || ( uc >= 'A' && uc <= 'F' ) );
+ }
+
+ /**
+ * Raises a parsing error with a specified message, tacking
+ * on the error location and the original string.
+ *
+ * @param message The message indicating why the error occurred
+ */
+ public function parseError( message:String ):void {
+ throw new JSONParseError( message, loc, jsonString );
+ }
+ }
+
+}