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+/*
+ Adobe Systems Incorporated(r) Source Code License Agreement
+ Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
+
+ Please read this Source Code License Agreement carefully before using
+ the source code.
+
+ Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
+ no-charge, royalty-free, irrevocable copyright license, to reproduce,
+ prepare derivative works of, publicly display, publicly perform, and
+ distribute this source code and such derivative works in source or
+ object code form without any attribution requirements.
+
+ The name "Adobe Systems Incorporated" must not be used to endorse or promote products
+ derived from the source code without prior written permission.
+
+ You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
+ against any loss, damage, claims or lawsuits, including attorney's
+ fees that arise or result from your use or distribution of the source
+ code.
+
+ THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
+ ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
+ BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
+ NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
+ OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.net
+{
+ import flash.utils.ByteArray;
+
+ /**
+ * This class implements an efficient lookup table for URI
+ * character escaping. This class is only needed if you
+ * create a derived class of URI to handle custom URI
+ * syntax. This class is used internally by URI.
+ *
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0*
+ */
+ public class URIEncodingBitmap extends ByteArray
+ {
+ /**
+ * Constructor. Creates an encoding bitmap using the given
+ * string of characters as the set of characters that need
+ * to be URI escaped.
+ *
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ */
+ public function URIEncodingBitmap(charsToEscape:String) : void
+ {
+ var i:int;
+ var data:ByteArray = new ByteArray();
+
+ // Initialize our 128 bits (16 bytes) to zero
+ for (i = 0; i < 16; i++)
+ this.writeByte(0);
+
+ data.writeUTFBytes(charsToEscape);
+ data.position = 0;
+
+ while (data.bytesAvailable)
+ {
+ var c:int = data.readByte();
+
+ if (c > 0x7f)
+ continue; // only escape low bytes
+
+ var enc:int;
+ this.position = (c >> 3);
+ enc = this.readByte();
+ enc |= 1 << (c & 0x7);
+ this.position = (c >> 3);
+ this.writeByte(enc);
+ }
+ }
+
+ /**
+ * Based on the data table contained in this object, check
+ * if the given character should be escaped.
+ *
+ * @param char the character to be escaped. Only the first
+ * character in the string is used. Any other characters
+ * are ignored.
+ *
+ * @return the integer value of the raw UTF8 character. For
+ * example, if '%' is given, the return value is 37 (0x25).
+ * If the character given does not need to be escaped, the
+ * return value is zero.
+ *
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ */
+ public function ShouldEscape(char:String) : int
+ {
+ var data:ByteArray = new ByteArray();
+ var c:int, mask:int;
+
+ // write the character into a ByteArray so
+ // we can pull it out as a raw byte value.
+ data.writeUTFBytes(char);
+ data.position = 0;
+ c = data.readByte();
+
+ if (c & 0x80)
+ {
+ // don't escape high byte characters. It can make international
+ // URI's unreadable. We just want to escape characters that would
+ // make URI syntax ambiguous.
+ return 0;
+ }
+ else if ((c < 0x1f) || (c == 0x7f))
+ {
+ // control characters must be escaped.
+ return c;
+ }
+
+ this.position = (c >> 3);
+ mask = this.readByte();
+
+ if (mask & (1 << (c & 0x7)))
+ {
+ // we need to escape this, return the numeric value
+ // of the character
+ return c;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+ }
+} \ No newline at end of file