diff options
Diffstat (limited to 'static/tests/canvas2/jsplatformer5_files/ApplicationManager.js')
| -rw-r--r-- | static/tests/canvas2/jsplatformer5_files/ApplicationManager.js | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/static/tests/canvas2/jsplatformer5_files/ApplicationManager.js b/static/tests/canvas2/jsplatformer5_files/ApplicationManager.js new file mode 100644 index 0000000..e572e02 --- /dev/null +++ b/static/tests/canvas2/jsplatformer5_files/ApplicationManager.js @@ -0,0 +1,42 @@ +/** + The ApplicationManager is used to manage the application itself. + @author <a href="mailto:matthewcasperson@gmail.com">Matthew Casperson</a> + @class +*/ +function ApplicationManager() +{ + /** + Initialises this object + @return A reference to the initialised object + */ + this.startupApplicationManager = function() + { + this.runner = new AnimatedGameObject().startupAnimatedGameObject(g_run, 0, 0, 1, 12, 10); + this.runner1 = new AnimatedGameObject().startupAnimatedGameObject(g_run1, 0, 40, 1, 12, 10); + this.runner2 = new AnimatedGameObject().startupAnimatedGameObject(g_run2, 0, 80, 1, 12, 10); + this.runner3 = new AnimatedGameObject().startupAnimatedGameObject(g_run3, 0, 120, 1, 12, 10); + this.runner4 = new AnimatedGameObject().startupAnimatedGameObject(g_run4, 0, 160, 1, 12, 10); + this.runner5 = new AnimatedGameObject().startupAnimatedGameObject(g_run5, 0, 200, 1, 12, 10); + this.runner6 = new AnimatedGameObject().startupAnimatedGameObject(g_run6, 0, 240, 1, 12, 10); + this.runner7 = new AnimatedGameObject().startupAnimatedGameObject(g_run7, 0, 280, 1, 12, 10); + this.runner8 = new AnimatedGameObject().startupAnimatedGameObject(g_run8, 0, 320, 1, 12, 10); + this.runner9 = new AnimatedGameObject().startupAnimatedGameObject(g_run9, 0, 360, 1, 12, 10); + this.runner10 = new AnimatedGameObject().startupAnimatedGameObject(g_run10, 0, 400, 1, 12, 10); + this.runner11 = new AnimatedGameObject().startupAnimatedGameObject(g_run11, 0, 440, 1, 12, 10); + this.runner12 = new AnimatedGameObject().startupAnimatedGameObject(g_run12, 0, 480, 1, 12, 10); + this.runner13 = new AnimatedGameObject().startupAnimatedGameObject(g_run13, 0, 520, 1, 12, 10); + this.runner14 = new AnimatedGameObject().startupAnimatedGameObject(g_run14, 0, 560, 1, 12, 10); + this.runner15 = new AnimatedGameObject().startupAnimatedGameObject(g_run15, 0, 600, 1, 12, 10); + this.runner16 = new AnimatedGameObject().startupAnimatedGameObject(g_run16, 0, 640, 1, 12, 10); + this.runner17 = new AnimatedGameObject().startupAnimatedGameObject(g_run17, 0, 680, 1, 12, 10); + this.runner18 = new AnimatedGameObject().startupAnimatedGameObject(g_run18, 0, 720, 1, 12, 10); + this.runner19 = new AnimatedGameObject().startupAnimatedGameObject(g_run19, 0, 760, 1, 12, 10); + this.runner20 = new AnimatedGameObject().startupAnimatedGameObject(g_run20, 0, 800, 1, 12, 10); + this.runner21 = new AnimatedGameObject().startupAnimatedGameObject(g_run21, 0, 840, 1, 12, 10); + this.runner22 = new AnimatedGameObject().startupAnimatedGameObject(g_run22, 0, 880, 1, 12, 10); + this.runner23 = new AnimatedGameObject().startupAnimatedGameObject(g_run23, 0, 920, 1, 12, 10); + this.runner24 = new AnimatedGameObject().startupAnimatedGameObject(g_run24, 0, 960, 1, 12, 10); + this.runner25 = new AnimatedGameObject().startupAnimatedGameObject(g_run25, 0, 1000, 1, 12, 10); + return this; + } +} |
